I personally deeply dislike the builder base update,I think it is the worst update ever.The unoriginality really did make it a stale update.However,it still had a good background.A background of goblins is really REALLY stale and will get terrible insdie 2 updates
I mean,if you can propose some new defenses and troops,and something which can maek it original,I would love to. hear it!
in my opinion,some of these makes the game a bit too easy.When a wall costs 1m. gold on th9 AND 4MIL. on TH11,you are giving players 4mil. gold at that level.Also,the runes are too op as well,they cn give you up to 10 mil of e/g or 200k D.E.
Doesnt this kinda ruin the fun,considering you can do some stuff and get so much loot?
I disagree,it would ruin the pattern there is.If you can get him on TH3,cool,use him.If you can't,try on TH7,TH8,whenever you want
We arent comparing that,it is obvious the goblin village will focus on goblins,what I am saying is that after some time there wont be anything to add.Goblin Cannon?(for example)It seems as the most rushed thing ever.Without some original ideas to pitch,it wouldnt be a good update
This is actually a great idea,the goblin king makes sense being accesible only after you defeat him
There is a reason why there's both gold and elixir,and to an extent dark elixir.Gold is used for defense,elixir is used for offense.A hero is clearly offensive.
Hey,so your idea is solid,but going anti-player doesnt make much sense.Also,the content will seemed forced,everything will rely around 1 troop
Hey,interesting idea,but we dont really need more heroes on TH7.Also,the idea of all nearby unis targeting storages will make all troops in range go to the same storage,unless there are too many.This whole storage thing seems dumb to me,because unless it can be used masterfully,it will be kind of a curse:IMagine war attacks where Lavas or Dragons are attacking air defenses,and then the goblin prince is there just making them target the nerby collector...So,what do I suggest?
1.Make him available at TH8,where it is more logical for players to finish the campaign imo
2.Make the Ability have the same haste/jump ring,but instead of making it target defenses,it gives makes nearby goblins find the storage with the most loot and go there,bypassing walls
3.Make him cost D.E.
1.I disagree.I was a TH8 since a couple of days ago and I was able to even get 800k from some raids.Gold might be harder to get,but by no means is it rare.Also,the price of 500k for a single wall IS too much,so it makes sense that you didnt upgrade all of them
2.So you are proposing that the X-Bow and 1 tesla on TH9 should cost as much as this on TH8?
3.Agreed.
4.Also agrred.
5.The point of a single target defense is to deal damage to a single unit. The addition of single target on a defense which doesnt deal damage would be USELESS.Imagine this:1 golem is hit by this defense with 2 wizards behind him.If the tower hits the golem,it will NEVER kill it(I think it would need 1 minute to kill by itself a lvl1 golem). The point of the Inferno is that it deals rising damage,while also blocking healing,which is definetely a positive thing for the defender.By making the defense lock on a tank and failing to switch between units which would actually be impacted,you would essentially make it useless.Also, the parallels between this and the inferno could be easily drawed,which is sth supercell wants to avoid.
6.Yes,but we are the Suggestions wiki,we dont care about rules ;)
7.The tower would standardly be air and ground hitting but can focus on one for an additional 5% slowdown increase per level (5, 10, 15, 20).
You said that.Thats why I said focus on 1.
8.You are correct,and it would actually make it a more interesting concept to be pure AOE
9. and 10. I think that if all suggested. is implemented,we would be great considering balancing.
And after all of these,2 afterthoughts came.
A.What if this was added on BH8?It would be fitting considering the hall's theme to modify defenses of the home village.Also,this could lead ti the Master builder gearing up your inferno to be able to change from freeze to inferno
B.What if we added a mechanism on the Inferno where instead of fueling it with D.E. you fueled it with spells?There would be an elixir and D.E. option,and then you could add potions(The lighting pot could make it the Lightning Tower,the Freeze Spell would make it your suggestion,the Clone would make beams that spawn clones that defend your village,the Poison could spawn poisonous beams,the skeleton spell could summon skellies) or make it a whole new defense,with this being its main feature.
Regarding the AOE mode,i am thinking it should be a standalone defense,maybe even renamed to 'Plama Sphere' and cause very minr damage and mainly weaken and slow the troops
So,in the end,what do I suggest?I have a list of improvemetns down below:
1.Defense availabe at TH8/TH12 (There is a possibilty Supercell will not want a defense on TH8 cuz it has a lot of upgrades that should be done,so the only other option is TH12)
2.Cost transfered to 1.8 mil. Gold
3.Hitpoints should remain the same with slight nerfs.
4.Level 2 available at TH9.
5.Remove the Single target mode(It might seem unjutsifiable,but I have a very reasonable explanation:it is eesentially the Inferno Tower,but instead of blocking healing it freezes the opponents.The game would be VERY VERY unbalanced with it,making it chance wether you start damaging a troop you want,or just a random minion or archer.Also,it is very hard to balance this,so I suggest that it be removed.)
6.Add immunity to freeze spell
7.Remove the Focus on 1 Feature
8.Make the AOE mode having beams,but making them rise as we the level gets up(f.e. level 1 has 8,level 2 has 10,level 3 has 11 and level 4 has 12)
9.Buff the damage of Damage mode(multi-target)by adding the Single-Target effect(On the first second,damage is 10 DPS,on the second second it gets x3,the third x4 and the fourth x5,where it hits a cap)
10.Make AOE Mode 9 tiles and damage mode 7 tiles
11.
Well,the TH9 update is already VERY substantial,including the Queen with 30 levels,the X-Bow,2 new wall levels,a new level on every other defense,3 new troops etc.Packing an extra defense would just make it last too long for my taste.Being a new TH9 Myself,an extra defense would take me back for about 1 week to build
As for the pricing,5-6 mil.is REALLY expensive.5 mil. is the cost of the Inferno Tower on TH10,and the max level X-Bow on TH9.It is very expensive,and the price would lead to enormous war weight too,so it wouldnt be that great.
Neat idea,but I dont think it would be good to add in on TH9,maybe TH8 would be better.Also decrease price to maybe 4 mil.
Nice idea,I had posted it LOOOONG ago,and i still think it will make CoC x10 Better!
Well,they actually DO see here,too.I suggested a LVL4 Lava Hound with exact stats,and most of them were the same in game.Anyway,there is a better chance for supercell seeing it there
I agree!Even thought I am not from pakistan,I think that every country should have its flag in game
Ok,see.The idea is cool,but needs some changes:
1.MORE FREAKING LEVELS!You just CANT max a NEW trap in TH9!!!
2.You just gave TH9s a new air troop to try new attacks,and,well,they are not STILL that used.Debuffing the air would not make BD,D,B raids possible.
3.How many unlocked??
4.REAL Cheap.Either decrease damage OR cost,this with current stats is just OP
Well,its a really cool idea,but wouldnt it just add a new upgrade?I mean,skellies will earn a whole new potenitonal,but the problem is that it is not a troop or a spell,it is a untrainable unit,summoned by troop or spell.Maybe upgrading them with witches or skeleton spells and a small increasing cost?
Cool trap idea,get 2 more people to like it and is added in the update suggestions wiki