First of all, I would like to say to my fellow Clashers, that nothing comes to you without hardships. This page is basically a way for Clashers from Town Hall levels 1-6 can get through those hardships. I will also give some strategical information for village setups, choosing your clan wisely, and of course, what the best troops are in battle. Before I begin giving that information, I would like to thank GorillaMan for giving me permission to make this strategy.
Down to the Basics: Town Hall Level 1
Time to Set Up Your Village!Town Hall in the center, then storages and defenses around that, and pumps, mines and other buildings at the edges. This will help you lose the least amount of trophies and protect your resources for whatever reason they might be needed. Then, try to max out your buildings to whatever level they go to because this will let you stay with your Town Hall level. You won't lag behind like some people who make their Town Hall level 9 and have about level 2-3 Walls (photo to right), which will not only benefit you by attacking them for trophies, but also give you a lesson not to upgrade everything too fast and stay up to par with your Town Hall level.
Time To Attack!
You just trained an army of Barbarians, Archers or Goblins. The next thing you do depends on if you have the beginner shield or not. If you have it, do not, I repeat, DO NOT, press attack on multiplayer. You will lose the shield, as well as most of your battles. Press on the single player side buttons with different names (Fool's Gold, Sherbet Towers, etc.) where you attack the Goblins and still do not lose the shield. If you do not have the shield, attack multiplayer if you like; you may find some inexperienced players to raid, but each match costs 10 gold each time!
Getting Harder: Town Hall Level 2
Time To Mod Your Village!
The first thing you should do now is put your Town Hall, storages and defenses in the center with the new 25 Walls around. If it doesn't fit, don't worry, most beginner bases are like that. Then the Builder's Huts, mines/pumps and army things go outside.
Time To Attack!
At this level, you unlock the Giant. It is a crucial troop for upcoming attacks for three reasons. One, it has a lot of health. Two, it targets defenses which allow the other troops to attack the base without disruptions. Three, it mops up most single target defenses' attacks with its huge health. The cost to find a match is upgraded to 50 gold.
What Now: Town Hall Level 3
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