[[File:{{{Alt}}}|28px|link=]]
- For the trap with a similar name in the Home Village, see Air Bomb.
- For the Clan Capital counterpart, see Air Bombs/Clan Capital.
"For heavyweight air defense, Air Bombs do the trick. An endless supply of explosive barrels launch into the sky to ravage flying enemies!”
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Summary
- Air Bombs is a defensive building, unlocked at Builder Hall level 4, that exclusively targets aerial enemies. It continuously launches explosive barrels, resembling the Air Bomb, a trap from the Home Village, at air troops that deal heavy damage in a small area.
Strategies
Defensive Strategy
- Because of its high area damage but low range and hit speed, it is recommended to place them near Firecrackers as they both cover each other's weaknesses. The Air Bombs have smaller range but higher damage, while the Firecrackers have moderate damage in a large range.
- This is especially effective because there are no spells in Builder Base, so your opponent cannot take advantage and damage both buildings as would in the Home Village.
- Try placing a Crusher near your Air Bombs to protect them from the Skeletons spawned by the Drop Ship, as the Crusher can stall them for a long time, giving your Air Bombs more time to take the Drop Ships out.
- Protect it well to prevent ground troops from destroying it, especially ones using an all Night Witch attack, as the Air Bombs is a great counter to Bats.
Offensive Strategy
- Use ground troops to take out the Air Bombs, then use your air troops to attack the base. This is only true if the Air Bombs are close to the outer edge of your opponent's base, or you will have to spend a lot of troops to take out a few buildings.
- Try to avoid the Air Bombs when attacking your opponents using air, as it only has an 8 tile range and cannot shoot at the whole map.
- You can spread out your troops, so it can only hit one at a time. This is doubly useful with an all-Baby Dragon attack, since they will also benefit from their ability (if you have it unlocked).
- The Drop-Ship can tank multiple hits from the Air Bombs, allowing air units with lower hitpoints to destroy other buildings.
- Make it a priority to destroy Air Bombs to give way for your other air troops. Sneaky Archers are the best way, as their cloak can hide them from defenses. Alternatively, you can use Raged Barbarians to make quick work of them.
Upgrade Differences
- The Air Bombs goes through significant visual changes at levels 3, 4, 5, 7, and 8.
- When initially constructed, the Air Bombs consist of several wooden barrels stacked inside a hole in the ground, with two blue balloons attached to the top one. The balloons have white skulls painted on them.
- At level 2, the hole in the ground is surrounded by mossy wooden planks and the “launch rails” lose the moss and become a bit taller.
- At level 3, the Air Bombs' barrels change to red and the structure surrounding the hole turns to a lumbered wood construction.
- At level 4, the structure now becomes rough stonework.
- At level 5, the stone structure becomes taller and tidier.
- At level 6, the entire structure is surrounded by a riveted gray metal band.
- At level 7, the metal band changes to a golden band.
- At level 8, the barrels change from red to purple and the edging on the base of the structure and the barrels change from silver to gold.
- At level 9, the stone edging becomes slightly lighter, and the corners of the golden band become thicker and taller than the rest of the band.
- At level 10, the edging is replaced with gold and metal plating that has been bolted into the structure. Four rings are placed on each corner of the base.
Statistics
Gold Pass modifiers
Input Gold Pass boost to modify the statistics in the tables below accordingly
ApplyReset |
Number Available | Builder Hall Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Total | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Size |
---|
3x3 |
Range | Attack Speed | Damage Type | Unit Type Targeted |
---|---|---|---|
7.5 | 3 seconds | Area Splash - 1.5 tiles | Air |
Icon Descriptions
Tapping this icon displays information about the Air Bombs, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon begins upgrading the Air Bombs to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Air Bombs is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Air Bombs to the next level, at the cost of one Hammer of Building if you have one. When the Air Bombs is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
History
Patch | Description |
---|---|
May 22, 2017 | Added the Air Bombs, with 5 levels. |
June 27, 2017 | Added the level 6 Air Bombs. |
September 27, 2017 | Added the level 7 Air Bombs. |
March 5, 2018 | Added the level 8 Air Bombs. |
June 18, 2019 | Added the level 9 Air Bombs. |
May 15, 2023 | Added the level 10 Air Bombs. |
Trivia
- Because of the relatively slow speed of the Air Bombs that are launched, it is possible for some air troops (like Beta Minions) to outrun a bomb, if it moves away from the bomb fast enough, just like with the Air Bomb trap in the Home Village.
- The number of barrels in the structure does not represent the ammunition of the Air Bombs, much like how the number of rockets in an Air Defense does not represent its ammunition.
[[File:{{{Alt}}}|28px|link=]]
- For the Builder Base counterpart, see Air Bombs/Builder Base.
Ruin
Level 1
Level 2
Level 3
Level 4
Level 5
Summary
- Air Bombs are a defense unlocked at Capital Hall level 3, that exclusively targets aerial enemies. It continuously launches explosive barrels, resembling the Air Bomb, a trap from the Home Village, at air troops that deal heavy damage in a small area. It is also an exact copy of its Builder Base counterpart.
Strategies
Defensive Strategy
- Because of its high area damage but low range and hit speed, it is recommended to place them near Rapid Rockets as they both cover each other's weaknesses. The Air Bombs have smaller range but higher damage, while the Firecrackers have moderate damage in a large range.
- It is also a good counter to small air troops and can damage large tank-ier air troops. It is also good at taking out skeleton gliders.
- Try placing a Crusher near your Air Bombs to protect them from the Skeletons spawned by the Flying Fortress, as the Crusher can stall them for a long time, giving your Air Bombs more time to take the Flying Fortress out.
- Similar to the Air Bombs in the Builder Base, these should be adequately protected so that enemies cannot drop ground troops directly on them and then spam their Minion Horde or Super Dragons.
Offensive Strategy
- If you are attempting an air raid, these will get in your way. Use ground troops to take them out early, and then continue your air phase.
- Do not underestimate their damage when using Super Dragons. They can take them out at a decent amount of time, especially if the dragons are under fire from other defenses like Spear Throwers.
- The same goes for Flying Fortresses, although they will last significantly longer due to their large health.
- You can spread out your troops, so it can only hit one at a time. This is doubly useful with an all-Inferno Dragon attack.
- The Flying Fortress can tank multiple hits from the Air Bombs, allowing air units with lower hitpoints to destroy other buildings.
- Make it a priority to destroy Air Bombs to give way for your other air troops. Sneaky Archers are the best way, as their cloak can hide them from defenses. Alternatively, you can use Super Barbarians to make quick work of them.
Upgrade Differences
- Air Bombs undergo significant visual changes at levels 2, 4, and 5.
- When initially rebuilt, the Air Bombs consist of several wooden barrels stacked inside a hole in the ground, with two blue balloons painted with white skulls attached to the topmost one. Evidently, the hole in the ground is surrounded by a base of lumbered wooden planks tied with a series of ropes. The barrels get supported from the rear by 2 plain wooden planks.
- At level 2, the base of planks gets replaced by a poorly built foundation of stone. The supporting rear planks get additional planks to fix them to the ground.
- At level 3, the stone foundation gets finely rebuilt and taller. The barrels are now painted with a red color.
- At level 4, the entire foundation is surrounded by thick riveted golden metal bands.
- At level 5, the foundation receives thick gold reinforcements at each of its corners. The barrels change from red to purple in color and the metal bands reinforcing the barrels are now replaced with gold.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ⓘ |
Super Dragon Spotlight modifiers
ApplyReset |
Capital Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Size |
---|
2x2 |
Number Available | District Hall Level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Barbarian Camp | 0 | 2 | 2 | 3 | 3 |
Wizard Valley | 1 | 2 | 3 | 3 | 3 |
Balloon Lagoon | 2 | 2 | 2 | 3 | 4 |
Builder's Workshop | 2 | 3 | 3 | 3 | 3 |
Dragon Cliffs | 2 | 2 | 2 | 2 | 2 |
Golem Quarry | 2 | 2 | 2 | 2 | 2 |
Skeleton Park | 1 | 2 | 3 | 3 | |
Goblin Mines | 1 | 2 | 2 | 2 |
Level |
Damage per Second |
Damage per Shot |
Hitpoints |
Build Cost |
Capital Hall Level Required |
District Hall Level Required |
---|---|---|---|---|---|---|
1 | 225 | 675 | 2,300 | 6,000 | 3 | 1 |
2 | 250 | 750 | 2,550 | 12,000 | 4 | 2 |
3 | 275 | 825 | 2,700 | 24,000 | 6 | 3 |
4 | 300 | 900 | 2,950 | 39,000 | 8 | 4 |
5 | 325 | 975 | 3,200 | 65,000 | 10 | 5 |
Range | Attack Speed | Damage Type | Unit Type Targeted |
---|---|---|---|
8.5 | 3s | Area Splash | Air |
Icon Descriptions
Tapping this icon displays information about the Air Bombs, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon contributes the Capital Gold you have into upgrading the Air Bombs to the next level. When the Air Bombs is at maximum level, this icon is not shown. | |
Tapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan. | |
Tapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan. | |
Not to be confused with Air Bomb, a trap in the Home Village.
The Air Bombs is a defensive building that appears in the Builder Base and Clan Capital.
For their appearances in each village see the following pages: