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Air Defense

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AirDefence8

"This anti-air tower is deadly against flying enemies, but can't target foes on the ground. Place it wisely to cover as much airspace as possible."


AirDefence1 AirDefence2 AirDefence3 AirDefence4
Level 1 Level 2 Level 3 Level 4
AirDefence5 AirDefence6 AirDefence7 AirDefence8
Level 5 Level 6 Level 7 Level 8

  • Summary
    • The Air Defense is a powerful Defensive Building with a very high damage-per-second, capable of defending against flying units.
    • Air Defenses can only target and shoot one air troop at a time.
    • It cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g. the Town Hall).

  • Defensive Strategy
    • The Air Defense has an excellent range and a very high damage per shot. As the in-game description states, it's best to position them so that they cover as much area as possible. One common strategy for Town Hall 8 and above is to position them in a wide triangle (or diamond, once the fourth Air Defense is available) around the Town Hall.
    • Lava Hounds target this building first, so make sure you defend it well with other defenses which target air troops. Single-Target Inferno Towers are most effective, if you have them. If not, other point defenses such as Archer Towers and Hidden Teslas are recommended.
    • The Air Defense is a popular first target for armies sporting ground troops, as they are the only defensive structure that cannot target them. Make sure they are defended well, and they will help to keep the skies clear from rampaging Balloons, Dragons, Healers, Lava Hounds, and Minions. Air Defenses are there for when Archer Towers and Wizard Towers just won't cut it, or are distracted by ground units such as Giants and Heroes.
    • If possible, keep your Air Defenses behind your first lines of defense (e.g. Cannons and Archer Towers), preferably with a Wall in between. This will prevent a large Giant or Golem assault from quickly destroying the Air Defense and allowing a Healer to be deployed early in the battle. The longer it takes the Giants to destroy the Air Defense, the more time your turrets will have to thin out their ranks before a Healer can be safely deployed.
  • Offensive Strategy
    • The Air Defense is a natural target to attack first, as clearing them helps pave the way for an air assault. Healers are very vulnerable to the Air Defense, destroying this building with Giants before deploying her is recommended. They are easily destroyed by any ground-based troop, as they cannot fight back.
    • It is advisable to keep Balloons away from Air Defenses, as they are capable of destroying most Balloons in one or two hits from a great distance.
    • Although Air Defenses are quite effective against Dragons, it is possible to keep an Air Defense occupied with a one or two Dragons for a fleet of Balloons to quickly destroy a majority of the ground defenses.
    • A great way to overwhelm the Air Defense is use a large group of Minions, since the Air Defense can only target one air unit at a time.

  • Upgrade Differences
    • Air Defenses undergo significant visual changes at levels 4, 7 and 8.
      • When initially constructed, the Air Defense consists of a single wooden launch tube with a single red-and-black rocket. The launch tube is banded with metal.
      • At levels 2 and 3, an additional red-and-black rocket is added to the launcher.
      • At level 4, a second wooden launch tube is added, with two rockets in each tube. The rockets change from red and black to red and yellow while also acquiring caps that are yellow and black.
      • At level 5, the Air Defense adds a fifth rocket to one of the launchers.
      • At level 6, the Air Defense adds a third wooden launch tube with 2 rockets in each tube.
      • At level 7, the three launch tubes are replaced with a single large wooden launcher with five rockets in it.
      • At level 8, the Air Defense's launcher receives a coat of red paint, along with dark metal bands and golden rivets. It is filled with four large, black-tipped rockets that are painted in a yellow and black chessboard pattern, similar to that seen on the V-2 Rocket.

  • Trivia
    • The rockets in the launcher look like fireworks. When they explode, you can see a small show of lights if you zoom in close enough.
    • From level 1 to level 6, the number of rockets in the Air Defense's launcher corresponds to its level. Beyond level 6, however, each level actually removes one rocket. This means level 6 Air Defense has the greatest number of rockets on display.
    • The visual representation of rockets in the Air Defense's launchers does not represent the amount of ammunition the Air Defense contains. The Air Defense has unlimited ammunition and will continue to fire as long as the enemy has any surviving Air Troops in range. 
    • In most English-speaking countries outside the United States, the Air Defense is called the Air Defence.
    • The Air Defense is one of only two Defensive Buildings that is made of wood at max level, the other being the Hidden Tesla.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Air Defense, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Air Defense, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Air Defense, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Air Defense, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Air Defense, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Air Defense, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Air Defense, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Air Defense, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Air Defense, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Air Defense, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Air Defense to the next level, if you have enough resources and a free Builder. When the Air Defense is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    45pxTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Air Defense. This icon is only displayed after your Air Defense has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Air Defense.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Air Defense.
    Icon Boost45Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost45Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon CreateSpellsTapping this icon opens up the Spell Factory interface, allowing you to create spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon CollectGoldTapping this icon collects the uncollected resources in the Clan Castle. It will only appear if there are resources to collect.
    Icon NoCollectGoldThis icon informs you that you don't have resources to be collected from your Clan Castle. It will replace the Collect icon if there are no resources in the Clan Castle.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 0 0 0 1 1 1 2 3 4 4
    Size
    3x3
    Level Damage per Second Damage per Shot Hitpoints Cost Gold Build Time Experience Gained XP Town Hall Level Required
    1 80 80 800 22,500 5 hours 134 4
    2 110 110 860 90,000 1 day 293 4
    3 140 140 900 270,000 3 days 509 5
    4 160 160 940 540,000 5 days 657 6
    5 190 190 990 1,080,000 6 days 720 7
    6 230 230 1,040 2,160,000 8 days 831 8
    7 280 280 1,100 4,320,000 10 days 929 9
    8 320 320 1,160 7,560,000 12 days 1,018 10
    Range Attack Speed Damage Type Unit Type Targeted
    10 1s Single Target Air

    For additional statistics and information, see the Unit Calculators page.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
    Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

    Start a Discussion Discussions about Air Defense

    • Lightning Spell vs. Air Defense

      19 messages
      • Its 3 lightning spells.
      • Sorry for the necro post but this is for the TS and those who wonder too (Google brought us here. :) I tested it and YES, 3 level 3 Lightn...
    • Is it worth it?

      18 messages
      • lol, i am now town hall 8 and have all three air defenses. thanks for the effort though.
      • Nickrocks999 wrote: so try to get good air defences as u never no when a dragon will raid u at any trophy lvl.Wat lvl r yo air defence ri...

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