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Archer Tower

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Archer Tower13

"Archer Towers have longer range than cannons, and unlike cannons they can attack flying enemies.''


Archer Tower1 Archer Tower2 Archer Tower3 Archer Tower4 Archer Tower5 Archer Tower6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Archer Tower7 Archer Tower8 Archer Tower9 Archer Tower10 Archer Tower11 Archer Tower12 Archer Tower13
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13

  • Summary
    • Archer Towers are extremely versatile structures. They are able to target both Ground and Air Units, and they have excellent range. This versatility means that they should form the cornerstone of every player's defense.

  • Defensive Strategy
    • Archer Towers can target both Ground and Air Units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
    • As Archer Towers have the ability to target both Ground and Air Units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower.
    • It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
    • It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two defenses can target air units.
  • Offensive Strategy
    • Their ability to target both Ground and Air Units makes Archer Towers formidable defenders. However, Archer Towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.
    • When deploying only a few Balloons, it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy target. However, Balloons deployed in large numbers will quickly destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the rest of the village (although Wizard Towers and time can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.

  • Upgrade Differences
    • Archer Towers undergo significant visual changes at levels 6, 11, 12 and 13.
      • When initially constructed, the Archer Tower has an open wooden lattice supporting a flat wooden platform; an exterior wooden ladder leads from the ground to the platform level. From levels 2 through 5, the lattice structure and wooden platform both receive additional reinforcement.
      • At level 2, the Archer Tower gets 4 short posts on the top and the wood gets thicker.
      • At level 3, the Archer Tower gets gray stone paddings on the legs and the short posts connect each other on the platform.
      • At level 4, the Archer Tower has the paddings turn into supports and a small green flag is added under the platform.
      • At level 5, the Archer Tower gets a solid stone base which connects each support.
      • At level 6, the lattice supports and exterior ladder are removed, and solid vertical supports are added. The wooden platform receives stone battlements and the green flag is extended to cover the interior.
      • At level 7, the stone battlements around the platform are reinforced and the solid stone base is taller to completely obscure the interior.
      • At level 8, the Archer Tower receives metal braces at the bottom of each leg.
      • At level 9, the Archer Tower's flags get shorter to reveal the interior again and the metal on each leg turns into spikes.
      • At level 10, the flags get larger again and golden plates get placed around the whole tower.
      • At level 11, the color scheme completely changes as all the wood is replaced with dark iron, and the battlements receive dark iron shields on each corner with stone skulls in between them. The flag changes from green to orange.
      • At level 12, the tower gains golden guard shields on its bottom and golden spikes all over it with silver corners at the top. The flag is replaced with spikes and the battlement walls become highly polished metal. The archers shoot with fire arrows. The planks where the Archers stand also switch directions.
      • At level 13, the 3 golden guard shields fuse together into 2, becoming thicker and the silver plating on the top becomes golden instead. The plating the lower spikes are attached to become a deep crimson, and the corner shields themselves turn red. The tower also gains a gold colored base at each leg and a lighter hue on the wood on top.
    • The number of and apparent level of the Archers atop the tower also change with level.
      • When first constructed, the Archer Tower has two Archers on its platform, with the appearance of a level 1 (or 2) Archer, and shoots normal arrows.
      • At level 4, They shoot flaming arrows until the Archer Tower is level 7.
      • At level 5, the Archers' appearance changes to that of a level 3 (or 4) Archer.
      • At level 7, a third Archer appears, and they start shooting purple arrows (until level 11).
      • At level 8, the Archers' appearance changes to that of a level 5 Archer.
      • At level 10, the Archers' arrows begin to explode on impact.
      • At level 11, the Archers' appearance changes to that of a level 6 Archer and they shoot fire arrows.
      • At level 13, the Archers' appearance changes to that of a level 7 Archer. The arrows they shoot are flaming reddish-pink.

  • Trivia
    • You don't need to train an Archer to have the Archer Tower, nor do you need to unlock the Archer in your Barracks.  Any upgrades to Archers you have completed in your Laboratory have no effect on the Archer Tower whatsoever.
    • Archer Towers are the first defenses that you unlock that can attack flying troops.
    • The number of Archers atop the tower is purely aesthetic. Archer Towers with three Archers at the top have the same range and rate of fire as towers with only two Archers at the top.
    • The Archer Tower is one of the two defenses that resemble a troop, the other being the Wizard Tower.
    • When you upgrade an Archer Tower there is no Archer on it. The Archer(s) on top also disappears while the tower is being moved.
    • When upgrading, the tower appears in the war base as the previous level, with no Archer on top, although it is completely functional. (The same also holds true for Wizard Towers.)
    • The Archer Tower is currently the building with the highest number of upgrade levels (13).
    • Even though you cannot upgrade Archers to level 5 until you upgrade your Laboratory to level 6 (Which requires a level 8 Town Hall), the archers atop a level 8 Archer Tower (The max level for Town Hall 7) resemble level 5 Archers.
    • At level 13 they do the second highest damage out of all defensive structures, next to the level 8 Hidden Tesla.
    • From the 2014 Winter update, Archer Towers shoot twice as fast as before but still have the same damage per second. This will allow more units to be targeted.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Archer Tower, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a free Builder. When the Archer Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    45pxTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Archer Tower. This icon is only displayed after your Archer Tower has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Archer Tower.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Archer Tower.
    Icon Boost45Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost45Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon CreateSpellsTapping this icon opens up the Spell Factory interface, allowing you to create spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon CollectGoldTapping this icon collects the uncollected resources in the Clan Castle. It will only appear if there are resources to collect.
    Icon NoCollectGoldThis icon informs you that you don't have resources to be collected from your Clan Castle. It will replace the Collect icon if there are no resources in the Clan Castle.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 0 1 1 2 3 3 4 5 6 7
    Size
    3x3
    Level Damage per Second Damage per Shot Hitpoints Cost Gold Build Time Experience Gained XP Town Hall Level Required
    1 11 5.5 380 1,000 15 minutes 30 2
    2 15 7.5 420 2,000 30 minutes 42 2
    3 19 9.5 460 5,000 45 minutes 51 3
    4 25 12.5 500 20,000 4 hours 120 4
    5 30 15 540 80,000 12 hours 207 5
    6 35 17.5 580 180,000 1 day 293 5
    7 42 21 620 360,000 2 days 415 6
    8 48 24 660 720,000 3 days 509 7
    9 56 28 705 1,500,000 4 days 587 8
    10 65 32.5 750 2,500,000 5 days 657 8
    11 75 37.5 805 4,500,000 6 days 720 9
    12 86 43 870 6,500,000 7 days 777 10
    13 98 49 930 7,500,000 8 days 831 10
    Range Attack Speed Damage Type Unit Type Targeted
    10 0.5s Single Shot Ground & Air

    For additional statistics and information, see the Unit Calculators page.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
    Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

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