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Attack Strategies

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We all want to reach the top 200 players/clans in the world. However, this is only possible with an effective attack strategy and a good layout! This page is meant to collect good and effective battle-tested attack strategies. Feel free to help and share your favorite attack strategy!

You can also check this website to you know what is the most efficient barracks and dark barracks distribution to get your army ready to raid! http://www.clashingtools.com/


To add your own strategy, use "Source" mode and just COPY the first template-–because it's an empty template-–and place it BELOW the other strategies and you can fill it in. If the instructions are not followed the strategy will be deleted.

Please pick a unique (but descriptive) name for your strategy as well.

For instructions, see the {{Attack Strategy}} template page.


Generic Distract and Destroy

Generic Distract and Destroy (TH: 6, Trophies: 1100)
By:
Town Hall Level:
Trophy Level:
Taerdan
6
1100
Army Composition:Minimum Housing Space Required: 150

Troop TypeQuantityMin LvlHousingCost
Wall Breakers2243,000 Elixir
Giants1226012,000 Elixir
Goblins15315900 Elixir
Archers413414,920 Elixir
Barbarians303301,800 Elixir
Totals--15022,620 Elixir
Execution:Use Giants to distract most of the defenses, but mostly the Mortars and Wizard Towers. Use Wall Breakers (I recommend at least two) to destroy the wall near the Giants and let them in. Once the Giants are in and distracting most defenses, feel free to unleash the remaining units, most commonly Archers and Goblins.

Giants-Healer Combo

Giants-Healer Combo (TH: 6, Trophies: 1100)
By:
Town Hall Level:
Trophy Level:
Taerdan
6
1100
Army Composition:Minimum Housing Space Required: 150

Troop TypeQuantityMin LvlHousingCost
Wall Breakers2243,000 Elixir
Giants1226012,000 Elixir
Goblins203201,200 Elixir
Archers323323,840 Elixir
Barbarians203201,200 Elixir
Totals--13621,240 Elixir
Execution:Deploy Giants in the first spot nearest the Air Defenses. Use Wall Breakers to break the wall that and do not deploy the Healer until the Air Defense(s) is (are) destroyed. Once the Healer is deployed, the Giants (given that you have a large enough number) should proceed to destroy the remaining defenses. You can send Goblins/Barbarians/Archers at this time to finish the rest.

Giant Rush

Giant Rush (TH: 6, Trophies: 1100)
By:
Town Hall Level:
Trophy Level:
Taerdan
6
1100
Army Composition:Minimum Housing Space Required: 150

Troop TypeQuantityMin LvlHousingCost
Wall Breakers52107,500 Elixir
Giants28214028,000 Elixir
Totals--15035,500 Elixir

A Rage Spell is helpful if you have it (see strategy).
Execution:Use only Giants (with a few Wall Breakers) to get into the enemy village and just destroy from there. Effective, but be careful to choose tighter villages, as Giants are slow. (Rage Spell will help speed up Giants if you have a level 3 Spell Factory.)

easy destruction 2

easy destruction 2 (TH: 5-7, Trophies: 890-1000)
By:
Town Hall Level:
Trophy Level:
Taerdan
5-7
890-1000
Army Composition:Minimum Housing Space Required: 110

Troop TypeQuantityMin LvlHousingCost
Wizards32126,000 Elixir
Balloons31156,000 Elixir
Wall Breakers2142,000 Elixir
Giants82408,000 Elixir
Archers152151,200 Elixir
Totals--8623,200 Elixir
Execution:Use tons of Balloons and either release them all on one spot (if the village is without a Wizard Tower) or release them spread out around the area. You can also use Giants/Archers/Spells to destroy Air Defenses and Wizard Tower. However, Healing Spells are not very effective.

Easy destruction

Easy destruction (TH: 5-7, Trophies: 900-1200)
By:
Town Hall Level:
Trophy Level:
Taerdan
5-7
900-1200
Army Composition:Minimum Housing Space Required: 110

Troop TypeQuantityMin LvlHousingCost
Wizards32-4120 Elixir
Balloons31-3150 Elixir
Wall Breakers21-340 Elixir
Goblins2-32-3-12 Elixir
Archers152-3150 Elixir
Barbarians262261,040 Elixir
Totals--711,042 Elixir
Execution:Using mostly Goblins/Archers/Barbarians, deploy the troops in a scattered manner to make them harder to take down. Use a batch of Wall Breakers to destroy the wall(s) they are attacking and let them in.

Low Trophy Farming

Low Trophy Farming (TH: 8, Trophies: 0-200)
By:
Town Hall Level:
Trophy Level:
zombiebender
8
0-200
Introduction:This strategy will get you lots of gold and more elixir than you'll know what to do with. You should be able to get 500k-1000k per hour.

For whatever reason once you get below 200 Trophies a lot of level 6-7 Town Halls will appear with full collectors and mines and minimal to no defenses; most of these will have empty storage containers due the village being abandoned. You will also find lots of high-level farmers, but this strategy usually ignores them.
Army Composition:
Troop TypeQuantityMin LvlHousingCost
Wall Breakers651218,000 Elixir
Giants854020,000 Elixir
Goblins138513813,800 Elixir
Archers105102,000 Elixir
Totals--20053,800 Elixir

Check your Barracks and keep pumping out Goblins. I'm sure you don't have to have you Troops maxed out for this, and with the looting rules a lower Town Hall will actually help you.
Execution:Dropping Trophies: The most efficient way to drop Trophies is to start an attack and press 'Next' (but don't release it), then drop one troop and quickly release the 'Next' button. You will lose the match and Trophies, but will move one to the next one without having to go back to your village. If you see any easy loot on your way down, drop some Goblins and soak it up. Be wary of dropping on any really high level players, however, as this gives them an opportunity to revenge you.

Attacking: So now that you're down here, what you are looking for is a high loot/Goblin ratio, not necessarily 180k gold and elixir every time. Factor in the mines/pumps/storage proximity to defenses, especially Wizard Towers. If it’s going to take 80 Goblins to loot 50k, it is not worth attacking. You should be able to find lots of villages with 30-50k where the defenses are weak enough for you to get at least most if not all the gold using only 15-20 Goblins. Sometimes the loot would be easy enough to get, but it is a long way around the Walls and you would lose too many Goblins ripping though the wall; this is why we bring Wall Breakers and Giants. Usually just one of either is sufficient to get your Goblins access to the loot. Sometimes the enemy's mines and collectors are spread out; if there are no Walls, drop one or two Goblins next to each. You should find that as you get better you will have almost no downtime from training troops. You will use so few each attack they will be replaced by the time you return to your village.

Surrendering: Surrendering is important in this strategy for two reasons: Firstly, you want to surrender because you don't want to win and receive Trophies (as this will increase your Trophies past 200 very quickly). Secondly, if you only destroy 39% of the village they don't receive a shield, you can potentially get matched with them again. Once you've filled up on elixir, just go for gold and it will be much easier to stay below 39%.

Clan of Victory

Clan of Victory (TH: 6, Trophies: 900)
By:
Town Hall Level:
Trophy Level:
HurleyBro
6
900
Introduction:Use whatever unit you feel comfortable with. Try them all, try all different setups and armies until you feel you confident with a particular distribution. It took me a while to find "the one" but now I have it:
Army Composition:Minimum Housing Space Required: 150

Troop TypeQuantityMin Lvl
Wall Breakers5
Giants8
Archers50
Barbarians50

The rest of your camp space:
Barbarians, which are great for sending in as hordes (all at once). They have great health and great attack if they are all together! Send enough in and you'll DOMINATE!
Archers, great for picking off those buildings outside of the range of the defenses, not so good against Mortar fire though. Try not to get them in clumps!
(OPTIONAL) Put in a couple of Goblins if you want to focus on Resources more, or you really want to clear everything! ~HurleyBro :)

KutClan#1

KutClan#1 (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
HurleyBro
Any
Any
Introduction:These troop setups are for both farming resources and gaining trophies.
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin Lvl
Wall Breakers4
Giants3
Archers49
Barbarians48

Expensive Version: Something important to note is that when you attack, you want to attack someone where you can regain the elixir you used to spawn those troops so you don't LOSE elixir.

(Lower Town Halls) 5 Wizards, 5 Wall Breakers, 5 Giants, the rest Archers/Barbarians.
(Higher Town Halls) 2 Dragons, 1 Healer, 5-10 Giants, the rest Archers/Barbarians.

Qarth Thieves

Qarth Thieves (TH: 7+, Trophies: 1000-1300)
By:
Town Hall Level:
Trophy Level:
Clan_ruler
7+
1000-1300
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Wall Breakers641215,000 Elixir
Giants1547530,000 Elixir
Archers113411318,080 Elixir
Totals--20063,080 Elixir
Execution:I use one Giant to distract defenses. Then I let go of the Wall Breakers and aim for Mortars and Wizard Towers. Once Walls are broken I send in all my Giants. All of the defensive towers should be distracted by now, so I let go of all of my Archers in circles around their defenses and loot.

Bait & Surround

Bait & Surround (TH: 3, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
TheTandyMan
3
Any
Introduction:This strategy involves using a decent amount of Giants (6-16), to distract specifically splash damage towers, while Archers surround the entire base and support the Giants.

In order for this strategy to work, you must find a base that has the majority of its defenses on the rim of the base and exposed.
Army Composition:
Troop TypeQuantityMin Lvl
Wall Breakers6-16
Giants6-16
ArchersRemaining space

Obviously the amounts of units depend of skill level of the player, and the difficulty of the base in question.
Execution:A bait and surround tactic will kill off these defenses in a matter of seconds. In this example we deploy 3 teams of Giants (consisting of 2-3 Giants) to evenly spread points along one designated wall. Then, deploy Archers up and down the wall, which will hit the defensive structures and destroy them. Archers (7 or 8) should then be deployed to kill the rest of the defensive structures that are easy targets - like exposed Cannons or Archer Towers. This will ensure that you get 3 stars. This strategy can be employed at any level. Of course it requires Giants and Archers (and possibly Wall Breakers).

Healer + Giant Army

Healer + Giant Army (TH: 6+, Trophies: 900-2,100)
By:
Town Hall Level:
Trophy Level:
Flammmy
6+
900-2,100
Army Composition:Minimum Housing Space Required: 135

Troop TypeQuantityMin Lvl
Healers1
Wall Breakers2-6
Giants10-20
Lightning Spells2

Any combination of Barbarians, Archers and Goblins that you prefer for support and cleanup.
Execution:The Healer is a flying unit that heals and is, like all air units, susceptible to Air Defenses. Destroy Air Defenses with the Giants before deploying the Healer, or at least deploy the Healer in such a way that it will heal the Giants for a long time before it dies to an Air Defense (by eventually coming within range). The goal of any Healer + Giant attack is to take out the Air Defense. However sometimes Archer Towers can be just as annoying to Healers; your Giants may take out the Air Defense, but a nearby Archer Tower decides to ignore the Giant horde and kills the Healer instead. As Healers are very weak and cannot defend themselves, the strategy may not work due to well-placed Archer Towers, Air Defenses and/or Wizard Towers.
  1. Deploy one Giant and as many Wall Breakers needed to break through the wall.
  1. Once the wall is broken, deploy the rest of your Giants to take out the Air Defense.
  1. Once the Air Defense is down, deploy the Healer and more Wall Breakers if needed. If you have Goblins and Barbarians, deploy them.
  1. If the opponent's Mortars can one-shot your Archers, it's advisable to use 2 Lightning Spells to destroy one Mortar.

TroopsTown Hall 6 Example ArmyTown Hall 9 Example Army
Healers11
Giants1218
Wall Breakers44
Archers2641
Barbarians1321
Goblins816
Total Army Supply135200


This attack should get you at least 2 stars unless you didn't deploy the troops properly. Wall Breakers help with this strategy by letting the Giants in. Goblins will also help by stealing resources.
Conclusion:Video Link: See embedded videos below plus additional videos on my channel page for both Healer + Giant and other CoC content.
High Level Healer + Giant Example
FlammmyAdded by Flammmy
3-17 Let's Play Clash of Clans - Healer is..
Healer + Giant - Lower Level Example
FlammmyAdded by Flammmy

easy destruction

easy destruction (TH: 6, Trophies: 1300)
By:
Town Hall Level:
Trophy Level:
Lord Lagoe
6
1300
Introduction:This is a way to get Trophies and money while having less Troops, less high upgrades, and good defense. It is a way to get everything. Highly recommended for players trying to get a third defence via Achievements.
Army Composition:
Troop TypeQuantityMin Lvl
Wall Breakers21 or 2
Giants82 or 3
Goblins32 or 3
Archers152 or 3 [

This is the minimum composition, build on this.
Execution:Drop several Giants, then use all the Wall Breakers to destroy the outer wall or walls. Drop the rest of the Giants and quickly deploy Clan Castle reinforcements followed by either Goblins or Archers, depending on the situation.
Conclusion:Try to 1 or 2 star people with TH6 and above, or try to annihilate TH5 players. Use this with several attacks per day, and get your Gems and be able to farm in the process!

I hope this helped, thank you for reading!

Flying Gods

Flying Gods (TH: 6, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Anonymous
6
Any
Introduction:This depends on what Barracks you have, how much Elixir you have and time.
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin Lvl
Wizards23
Balloons101
Wall Breakers52
Giants7-93

This is the less expensive version. For higher levels, replace the Balloons with 1-3 Dragons and add a few Giants, Wall Breakers and Archers.
Execution:
  1. First, use 2 or 3 of your Wall Breakers to open up a space, and deploy ALL your Giants. Make sure you make a space near the Air Defense or it's going to be hard.
  1. After a while, when you taken out the Air Defense with 2-5 Giants remaining, use ALL Balloons concentrated on one place; this will make it more effective and resistant to Archer Towers.
  1. Once most of the defenses have been taken down, place your remaining Wall Breakers and make space for Wizards; the Wizards should take out mostly everything except for the Town Hall and Clan Castle in a few shots. With hopefully some of the Balloons to help, it should be really straightforward and be a definite win.

Dragon strategy: first of all, like the first strategy start, destroy the Air Defense with Giants and some Wall Breakers to make space. Deploy a Dragon and wait till it takes out all defenses; this may take time because it doesn't go for defenses first. Archer Towers shouldn't be too much of a problem due to their high hitpoints and the low damage the Archer Tower does to their health. You could either just wait and destroy everything or place Archers or any other troops.

Meat Shield

Meat Shield (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Brady1726
Any
Any
Introduction:A meat shield is a troops used as a "distraction" to draw fire away from the other troop, so it can to do damage. The Giant is obviously the most common meat shield because of his high health. A P.E.K.K.A is also a great choice for a meat shield because of her high health and high attack. But because many people don't have/can't afford a P.E.K.K.A, they use Giants.

Archer Demolition/Dragon Cleanup

Archer Demolition/Dragon Cleanup (TH: 8, Trophies: 1200+)
By:
Town Hall Level:
Trophy Level:
aaron12424
8
1200+
Army Composition:
Troop TypeQuantityMin Lvl
Dragons2
Wall Breakers6-10
ArchersRemaining space

You can use Balloons as a cheaper option if you don't have/can't afford Dragons.
Execution:
  1. Place 30-50 Archers all aound the enemy village (for distraction).
  1. Put Archers in small groups to take out defenses in this order - Air Defense, Archer Tower, Wizard Tower (don't worry about Cannons and Mortars as they can't damage Category:Air Troops). If you are using Dragons, don't worry too much about taking out the Wizard Tower as they are not very effective against Dragons. If you are using Balloons, and you have not taken out all Air Defenses, Archer Towers and Wizard Towers, try to put them as close as you can to those defenses, so that they don't take much damage while they are traveling there.
  1. If you need to break through Walls to get to the defenses, use the Wall Breakers.
  1. If you have completely taken out the enemy village with the archers, then you don't need to use your Balloons/Dragons. If you haven't then just put down one Dragon/Balloon and you should get 100%. Only use the second Balloon/Dragon if you need it.

Notes:
  1. It is better to use a Dragon compared to a Balloon as Dragons do much more damage. Also, you have a time limit, and therefore, using a Balloon may take too long.
  2. The higher level your Troops, the better chance you have of getting 100%.
  3. Make sure that the person you are raiding has a fair bit of Elixir so that you don't end up losing Elixir.
  4. Using this strategy is not guaranteed to give you 100% all the time, but you should at least get one star most of the time. Rarely however, it might not work and you might not get even 50%.
  5. This strategy is mainly for gaining Trophies and might not work for gaining Resources.

High Trophy Farming

High Trophy Farming (TH: 9+, Trophies: 2000+)
By:
Town Hall Level:
Trophy Level:
darklord233
9+
2000+
Introduction:This can work on any Trophy level and any Town Hall level, but if you try it at less than TH8, you'll run into mostly TH9s and TH10s at 1900+ Trophies.
Army Composition:Minimum Housing Space Required: 220

Troop TypeQuantityMin Lvl
Wall Breakers20+
Goblins160

You can fill the rest of your space with Minions or Archers (Minions are better at it).
Execution:
  1. Use Wall Breakers to break down the base, and then send in some Minions or Archers for cleanup.
  1. Spam Goblins in groups of 30; use your Wall Breakers to clear a path through the resources. You can also use a Valkyrie or 3 Giants instead of Minions to distract Cannons and X-Bows while Wall Breakers do their work.
  1. After dropping back to say 1,300 Trophies one day, just raid and raid till you are 2,000+ again (takes a day to come back). Then farm for 2 days till you are 1,300 again, and then trophy hunt again.

Some of you will argue that this loot is available at small Trophy levels too, like 1700-1800, but the Dark Elixir loot at 2,000+ is huge; 1,000 per raid is common there, and Elixir and Gold is plentiful too so you get the best of both worlds.
Conclusion:Farm like this 15-20 times a day, and win about 5-6 million Gold and Elixir along with 2-3k Dark Elixir every day (yes per day I earn 6-7 DE per day from raids alone).
Although you can be any Town Hall for this this strategy is primarily for TH9s who have upgraded prematurely.

The Desperate Hunt

The Desperate Hunt (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Rockstar1000
Any
Any
Introduction:One of the main things in Clash of Clans is upgrading stuff. Well of course that costs money of some type, and it's hard to just sit there tapping on your Gold Mines, Elixir Collectors, etc. And Gems aren't too easy to earn or obtain. That's why if you need money badly and fast, try this strategy.
Army Composition:
Troop TypeQuantityMin Lvl
Wall Breakers102
Giants10+ (optional)
Goblins80-100
ArchersRemaining capacity3
Execution:
  1. Now to make this work, first go to a base that has a lot of loot. (If you need Dark Elixir, make sure the base has it)
  1. Now first when you think you've got a place that does not have too many defenses all in one place, use 5 Wall Breakers at once. Don't use all Wall Breakers at once, or all at the same location. See how it goes and if you're successful try planning somewhere else that's good to use.
  1. Hold and deploy all Goblins at once. You will see the Goblins retreat to all the resources they can first get to. If you did it correctly, you should get tons of loot.
  1. Now of course the defenses are firing a lot. Make sure you use Archers too. Hold and spread out the Archers so they can go and get all the defenses.
  1. Optional: If you happened to carry the Giants, make sure you aim those at usually the strongest defenses first. Make sure there several Giants and not just one.
  1. If you also want some Trophies, try to get the Archers to get the Town Hall. Hopefully you win and managed to get a lot of loot. If not try the alternate method.

Alternate Method: When you first get to the base, use the Archers first and make them get all the defenses first. Once you got most or all of the defenses then proceed to the normal way of using some Wall Breakers and Goblins. This method requires less Wall Breakers also. Just make sure the Archers get the big defenses and if not try Giants. Then proceed with the Goblins getting the loot.
Conclusion:Hope this worked! Have fun Clashing!
Estimated Amount: 40,000+ (Recommended, if possible)

Acid Rain

Acid Rain (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Anonymous
7+
Any
Introduction:This strategy is for people who hunt for Trophies for Town Halls 7-10 ONLY. This is WILL guarantee you a 1 star, but you need a good amount of Dark Elixir to expend.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Minions801160480 Dark elixir
Dragons224060,000 Elixir
Lightning Spells34-60,000 Elixir
Totals--200480 Dark elixir
120,000 Elixir

Fill out any extra space with Archers or Barbarians, and bring along Clan Castle troops and a Barbarian King if you have one.
Execution:
  1. Use your Lightning Spells to take out 1 Air Defense.
  1. Place your Dragons, perhaps both of them on the part where the Air Defense is destroyed. If Clan Castle troops come out, use your last Lightning Spell to take it out. If you don't have any left, then don't worry, Dragons now do splash damage. :)
  1. This is important, you MUST check for Air Bomb. The Dragons can do a good job, just make sure they live. Without taking out the Air Bombs, the Minions will die.
  1. If the Dragons have not taken out the outside buildings near where you want to deploy Minions, then use Clan Castle troops. This is because Minions are stupid and will attack the closest thing.
  1. Spamming all your Minions at once may not the best idea, as Air Bombs can destroy ENITRE SWARMS in one blow. If you think it's safe, then you can use all of them. They are overpowered in swarms and the secondary Air Defense will only shoot one at a time. The Wizard Tower can be a problem depending on its level but your Dragons will make short work of it. Archer Towers may take out the Dragons, so make sure the Minions take out the Archer Towers.
Conclusion:That's all, people, I have so far gotten 3 stars on 4 TH8s and 2-stars on a strong TH9.

Balloon Destruction with Cleanup Support

Balloon Destruction with Cleanup Support (TH: 6, Trophies: 1230)
By:
Town Hall Level:
Trophy Level:
sandsalamand
6
1230
Army Composition:Minimum Housing Space Required: 125

Troop TypeQuantityMin Lvl
Balloons7
Wall Breakers2-3
Giants9
Goblins10+
Archers30
BarbariansRemaining space
Healing Spells1
Lightning Spells1-2
Execution:
  1. Use 1 Barbarian to check the Clan Castle, as Archers/Wizards are a major setback to Balloons. If so, either call off the attack or use a Lightning Spell to take them all out.
  1. Send the Giants in near the Air Defense(s), with Wall Breakers to break the wall.
  1. While this is happening, the Giants should be distracting Mortar fire, so send in some Archers to take out the Archer Towers and other structures around the base.
  1. Once the Air Defense is down, send in the Balloons in groups of two near the Archer Towers/Wizard Towers, and wait till they have destroyed all of the defenses.
  1. Deploy the Barbarians and Goblins to destroy the rest.

If a Wizard Tower/Archer Tower is still standing and doing lots of damage to your Balloons, use a Healing Spell. Try to position the Healing Spell so that it covers the path of travel that you think the Balloons will take, as Balloons are very slow.

Barbarian Rush w/Healers and Giants

Barbarian Rush w/Healers and Giants (TH: 6, Trophies: 800-1000)
By:
Town Hall Level:
Trophy Level:
fieldfire
6
800-1000
Army Composition:
Troop TypeQuantityMin Lvl
Healers1
Wall Breakers2
Giants42-3
Barbarians70+
Execution:
  1. First find a base with an exposed Air Defense, 1 or less Mortars, and 1 Wizard Tower on the edge of Walls.
  1. Release 2 Giants near the wall to distract the Wizard Tower. Then release 2 Wall Breakers.
  1. As soon as a gap is made, release 25 Barbarians to destroy the Wizard Tower. Then attack the Air Defense using 10-15 Barbarians.
  1. It is now safe to release the Healer. Where the gap in the wall was made earlier, release ALL remaining troops. Good Luck!

Elixir and Trophy Hunting

Elixir and Trophy Hunting (TH: 6, Trophies: 1250-1500)
By:
Town Hall Level:
Trophy Level:
Dtaromei
6
1250-1500
Army Composition:Minimum Housing Space Required: 145

Troop TypeQuantityMin Lvl
Healers1
Wizards3
Balloons1
Wall Breakers4
Giants9
Archers30
Barbarians30
Healing Spells1
Execution:
  1. Place 1 Giant then 2 Wall Breakers to attack the walls to distract defenses from hitting the Wall Breakers.
  1. Place all 30 Barbarians inside your enemy's wall then place all Giants.
  1. Drop a Healing Spell to heal your surrounding troops.
  1. Place all Archers surrounding your enemy's Town Hall.
  1. Deploy your Healer to heal all your Troops be wary of the Air Defense. Giants are used to destroy the Air Defense.
  1. Place the rest of your Wall Breakers and Wizards into the enemy Town Hall.
  1. If the job is not done place 1 Balloon to take care of the rest.

Easy Farming for All Levels

Easy Farming for All Levels (TH: Any, Trophies: 1200-1250)
By:
Town Hall Level:
Trophy Level:
Anonymous
Any
1200-1250
Army Composition:
Troop TypeQuantityMin Lvl
Wall Breakers5
Giants2
Goblins80
Archers50
Barbarians30
Execution:
  1. Deploy Archers where all defensive buildings are out of reach.
  1. Next, find the easiest way to reach their storage resources with Wall Breakers. In personal experience, you should deploy 1 Giant as far as you can from the area in which you are going to deploy your Wall Breakers but still draw attention by the defensive buildings near that position.
  1. If successful, deploy your 80 Goblins in groups of 10, waiting at least 3 seconds in between. If you need Trophies, use the Barbarians to destroy any other buildings.

Trophy Hunting

Trophy Hunting (TH: 7+, Trophies: 1300-1500)
By:
Town Hall Level:
Trophy Level:
redman68
7+
1300-1500
Introduction:This attack strategy helps you always win your battle.
Army Composition:
Troop TypeQuantityMin Lvl
Dragons3
ArchersRemaining space
Lightning Spells3
Execution:
  1. Find an opponent that has a lot of buildings outside their walls.
  1. Lay out all Archers around the camps, etc.
  1. Take out Air Defense with Lightning Spells.
  1. Send in Dragons to destroy the remainder of the base.

Archer Attack (Low Level)

Archer Attack (Low Level) (TH: 3+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Anonymous
3+
Any
Army Composition:
Troop TypeQuantityMin Lvl
Archers10-25
Barbarians50-75
Execution:
  1. Take Barbarians and surround the enemy village.
  1. Call in all your Archers surrounding the enemy village.
  1. You will get at least 1 star. I usually get 100%.

50%+ Attack

50%+ Attack (TH: 7+, Trophies: 1250-1400)
By:
Town Hall Level:
Trophy Level:
J-hang10
7+
1250-1400
Army Composition:
Troop TypeQuantityMin Lvl
Minions5-10 (optional)
Wall Breakers5
Giants8-10
Goblins12-25
Archers50
Barbarians50
Execution:
  1. Find a base with many buildings outside of the walls.
  1. "Test" the defences with Archers; Archers have a longer range than Giants or Goblins so always start by testing with Archers. You want to "pick off" as many buildings as you can without wasting all of your troops. Alternatively, Minions if you have them. You can place your Minions in range of Cannons and Mortars, but if you are using them, take out their Air Defence first.
  1. You can then "distract" their defences with the Giants by breaking into their "pockets" with the defences in it. You can place about 2 Giants at a time while you send in the Goblins or Barbarians depending on what buildings are in that "pocket".
  1. After a breaking into a few "pockets" you should be at 50%. It is up to you whether or not to continue the attack.

Elixir Escapade

Elixir Escapade (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
2442cc
Any
Any
Introduction:People have different attack objectives; some like to farm, some like to trophy push, some like to raid gold, but there are times when you need elixir and you need it now. I am going to try to give you a couple ideas on how to do it easily.
Army Composition:
Troop TypeQuantityMin Lvl
Wall Breakers5
ArchersRemaining space

Note that this can be done with Goblins, just not as effectively.
Execution:Doing this through farming usually is easier, although it is NOT MANDATORY. first, here is some tips farming style.
Farming Style
  1. Find a base that has a good amount of Elixir. Trophies don't matter. Now here is where the fun comes in... >:D
  1. Once you find a base that has a nice amount of Elixir, look at the base closely. Here are a couple of things that you should look out for:
    1. Look at the Elixir Collectors...are the center tubes that holds the Elixir about more than half full?
    2. Look at the Elixir Storages...are they filled (doesn't have to be completely)?
    3. Are the Elixir Storages and Elixir Collectors close by each other?
  1. After looking at how much Elixir is in the Elixir Collectors and Elixir Storages, I then choose whether I want to deploy the Archers at the Elixir Storages or the Elixir Collectors. After I do that, I start deploying troops with the 5 Wall Breakers where I want my Archers to go.
  1. Then, I do this thing I call "lining" (where you deploy troops in a horizontal line, by dragging your finger back and forth on the screen). By "lining" the Archers, they will take out the defenses and all the other buildings very quickly.

The most effective Trophy level for farming will depend on your Town Hall level. If you are significantly above or below this amount, consider raising or lowering your Trophies to that amount.
Town Hall levelTrophies
5500
6700
71,000
81,300


Normal Style
If you will be trying to get Trophies as well, train 5-10 Wall Breakers, 5-10 Giants and 20-30 Goblins, with the rest Archers. Then deploy troops with Giants first to distract defenses, next Wall Breakers, and then "line" the Archers. Your Archers and the Giants together will take out the defenses and all the other buildings very quickly. After the Wizard Towers and the Mortars are taken out, send in the Goblins in through the hole created by the Wall Breakers.
Conclusion:That is how i raid elixir! thanks for your time!

Gold Grab

Gold Grab (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
2442cc
Any
Any
Introduction:If you read my other strategy, Elixir Escapade, you would know about things like "lining" Troops and that sort of thing. Well, long story short, trying to get Gold is A LOT like getting Elixir, but there are a few changes to it.
Army Composition:
Troop TypeQuantityMin Lvl
Wall Breakers5
ArchersRemaining space

Please note that this can be done with Goblins, just not as effectively.
Execution:Farming Style (Conserving Elixir)
Similar to Elixir, the most effective Trophy level for Gold farming will depend on your Town Hall level. If you are significantly above or below this amount, consider raising or lowering your Trophies to that amount.
Town Hall levelTrophies
5500
6700
71,000
81,300

  1. What you want to look for is the same as for Elixir, except instead of a vertical tube it is a little pile of gold right next to where the mine cart comes up.
  1. Once you find a base that has a nice amount of Gold, look at the base closely:
    1. Look at the Gold Mines...is the pile that holds the Gold large?
    2. Look at the Gold Storages...are they filled (doesn't have to be completely)?
    3. Are the Gold Storages and Gold Mines close by each other?
  1. When you are deploying the units, you want to "line" the Wall Breakers by the Gold Storages and the Gold Mines. After that, with your Archers, you form a half circle around the base by "lining" it. Then let the Archers do the work.

Not Conserving Elixir
For my non-Elixir-conserving people, here is a way to get Gold quickly and easily.
Troop TypeNumber
Dragons1
Giants5
Wall Breakers5
ArchersRemaining space

Trophy and Resource Hunting

Trophy and Resource Hunting (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Multiman112
Any
Any
Army Composition:
Troop TypeQuantityMin Lvl
Wall Breakers10
Giants10-123
Archers25
Lightning Spells23

Fill out remaining space with Barbarians and Goblins.
Execution:
  1. Send all 12 Giants to attack the side that has the most Wizard Towers. If they're on both sides, send 6 on each.
  1. Once the Giants reach the walls, send in Wall Breakers only as needed, because you'll be using them later on to save time.
  1. After all or most of the Wizard Towers are destroyed, send in the 25 Archers to destroy the buildings on the outside.
  1. After that, spread your Barbarians out on the side closest to the Resources. Once they are in, send in about five Goblins and the rest of your Wall Breakers to destroy the wall that's protecting the Resources.
  1. Then send in remaining Goblins to destroy the storages, unless all Resources are in collectors.

You should have gotten at least 50% by now, and lots of Resources.

Hit and Run

Hit and Run (TH: 5, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Laserman6700
5
Any
Introduction:This is a relatively expensive but simple strategy for TH5 that when used properly, guarantees you a 100%.
Army Composition:Minimum Housing Space Required: 135

Troop TypeQuantityMin LvlHousingCost
Wall Breakers3264,500 Elixir
Giants20210020,000 Elixir
Goblins15315900 Elixir
Archers103101,200 Elixir
Barbarians434240 Elixir
Totals--13526,840 Elixir
Execution:
  1. Send in your Barbarians as bait and then send in your Wall Breakers to ensure that they won't be destroyed before they reach the walls.
  1. After walls are destroyed, send in all 20 Giants in together to swarm the defenses.
  1. The Archers then pick off outside defenses that attack the Giants.
  1. After all of the defenses have been picked off, send in the Goblins for cleanup.

Tips:
  1. Try to send in your Giants near a Wizard Tower.
  2. Only attack players that have defenses protected by 1 layer of walls.
  3. Attack people who give more than 26,730 Elixir.
  4. You can use Lightning Spells as a last resort to destroy any defenses.

All Out Destruction

All Out Destruction (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Multiman112
7+
Any
Introduction:This strategy allows you to pull tons of resources from bases, and is very cheap too.
Army Composition:Minimum Housing Space Required: 180

Troop TypeQuantityMin Lvl
Wall Breakers10+3
Archers803
Barbarians803
Lightning Spells23

1 or 2 Heroes if possible as well.
Execution:
  1. First, spawn all your Barbarians on the side with the most resources.
  1. As soon as that's done, drop all Lightning Spells on the Mortar closet to the Barbarians.
  1. Drop a few Archers on the corners if there are buildings there.
  1. Send in all of your remaining Archers on the side where you first dropped Barbarians. Drop a few Wall Breakers if needed.
  1. Then, destroy the wall opposite of where you dropped your other Troops and send in your Hero(es).
Conclusion:This strategy gets you AT LEAST 1 star. Usually you earn 2 stars, and if you're lucky, you'll get three stars. You'll also get about 95% resources from the base if you use this strategy correctly.

Sustainable Farming

Sustainable Farming (TH: Any, Trophies: 1100-1300)
By:
Town Hall Level:
Trophy Level:
Ricefarmer
Any
1100-1300
Introduction:This strategy is cheap, fast, only requires 2 Barracks (level 3 minimum) and is effective for multiple raids while maintaining a certain trophy count. It should preferably be done with 4 Barracks (TH7) and level 4 Troops, but those are not necessities.
Army Composition:
Troop TypeQuantityMin Lvl
Goblins1 or 2 Barracks
Archers1 or 2 Barracks

Divide up your Barracks evenly producing either Archers or Goblins. If you have 3 Barracks, the extra should be making Archers.
Execution:You should aim to attack when your army size is over 80, regardless of composition (due to build times you should always have more Archers). Aim for bases with lots of resources (preferably over 100k), exposed collectors and lots of miscellaneous buildings on the outside.
  1. Use Goblins to hit the exposed collectors.
  1. Use Archers sparingly to attack collectors and storages which are only protected by 1 layer of walls.
  1. Then, use remaining Archers to target the following buildings (1 having the highest priority):
    1. An exposed Town Hall
    2. Buildings in corners (lone Archers will do the job)
    3. Buildings out of range of defenses (lone Archers will do the job)
    If you still have not hit 50%, aim for the remaining miscellaneous buildings that are outside the walls (1 having the highest priority):
    1. Builder's Huts
    2. Laboratory
    3. Spell Factory
    4. Barracks
    5. Army Camps
    If you still have not hit 50% I strongly suggest you end the battle.
Conclusion:If this is done correctly you should have gained a majority, if not all of the possible resources, while getting 1 star to keep yourself at your preferred farming level (me personally it is 1100-1300). Also, it should only be a short while before you can raid again, thereby reducing boredom and increasing total profit. If you're getting too high in Trophies, leave out attacking the miscellaneous buildings and you can drop back to your preferred level.

Barbarian Rush

Barbarian Rush (TH: 1-3, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Misso5
1-3
Any
Introduction:Barbarian Rush is a good battle strategy in the early levels (1-3). This means using all of your Barbarians in a mass attack.
Army Composition:
Troop TypeQuantityMin Lvl
Barbarians100%
Execution:The Barbarians are used to surround the base on all sides, working their way to the middle. This usually get 1 or 2 stars. You want to Barbarian rush bases with the collectors outside walls, and where Wizard Towers are in middle. Barbarians move in a unit and this leaves them open to splash damage attacks such as Mortars or Wizard Towers. To counter this, deploy them in waves on each side.

Barbarians and Archers

Barbarians and Archers (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Misso5
Any
Any
Introduction:Barbarians and Archers can be a useful strategy and very effective. Use about half of the troop space for Barbarians, and half for Archers.
Army Composition:
Troop TypeQuantityMin Lvl
Archers50%
Barbarians50%
Execution:
  1. Deploy 30% of the Barbarians as a "meat shield" and to destroy buildings outside the walls.
  1. Deploy 30% of the Archers to take on exposed defenses (try to aim at splash damage-dealing defenses like Mortars and Wizard Towers).
  1. After your troops starts dying fast, deploy the rest of the Barbarians followed by Archers to take on the rest.

The reason why you deploy 30% of your Barbarians and Archers is to avoid splash damage when dealing with buildings easy to destroy without breaking walls.

Archer Rush

Archer Rush (TH: 5-7, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Misso5
5-7
Any
Introduction:Archer Rushes are usually for bases where the walls are strong and all the building are inside the walls. This will easily get 50% or more.
Army Composition:
Troop TypeQuantityMin Lvl
Archers100%
Execution:Try to aim for bases with the defenses just inside one layer of walls. You can also put them in circles around a village with full Elixir Collectors and Gold Mines.

Goblin Raids

Goblin Raids (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Misso5
Any
Any
Introduction:Goblin raiding just gets you lots of Resources and typically loses you Trophies. Some farmers use this as a strategy.
Army Composition:
Troop TypeQuantityMin Lvl
Goblins100%

Giants and Archers

Giants and Archers (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Misso5
Any
Any
Introduction:This strategy is very popular and useful.
Army Composition:
Troop TypeQuantityMin Lvl
Giants20%
Archers80%
Execution:Drop the Giants in as "meat shields", while you send the Archers on all sides to destroy everything.

Wizard and Giant Rush

Wizard and Giant Rush (TH: 5+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Misso5
5+
Any
Introduction:Wizards themselves are really powerful, but have low health. They are very weak to Mortars.
Army Composition:
Troop TypeQuantityMin Lvl
Wizards60%
Giants40%
Execution:Send in Giants as a "meat shield" to draw fire away from Wizards. Along with the Giants you might want a Healer or two due to the Wizards' extremely low health.

Dragon Rush

Dragon Rush (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Misso5
7+
Any
Introduction:The Dragon Rush can be powerful. Due to the Dragons' high health and decent damage, this strategy can work well.
Army Composition:
Troop TypeQuantityMin Lvl
DragonsRemaining space
Giants5
Execution:Send in about 5 Giants just to draw a little fire away from Dragons. This will get between 1-3 stars, depending on defensive building levels.

Dragons and P.E.K.K.As

Dragons and P.E.K.K.As (TH: 8+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Misso5
8+
Any
Introduction:Dragons and P.E.K.K.As works really well because both troops have high health and damage.
Army Composition:
Troop TypeQuantityMin Lvl
P.E.K.K.As50%
Dragons50%
Execution:Send in P.E.K.K.As in near aerial defenses (Archer Towers, Wizard Towers, Air Defenses), and send in Dragons near ground defenses (Mortar and Cannon.) Be careful for Hidden Teslas and X-Bow, and especially Inferno Towers, because they can wreck a planned attack.

Hog Rider Rush

Hog Rider Rush (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Misso5
7+
Any
Introduction:Hog Riders can be the perfect replacement for barbarians because they can jump over walls.
Army Composition:
Troop TypeQuantityMin Lvl
Hog Riders100%
Execution:One Hog Rider takes up 5 spaces, but on average (based upon maximum-level troops available at each Town Hall level) it does about 4.7 times more damage and has 3.3 times more health than a Barbarian does. Although it has less health and damage than five Barbarians, it compensates for this by being far more resistant to splash damage and does not need Wall Breaker support.

Blind 'n' Horde for Resources 'n' More

Blind 'n' Horde for Resources 'n' More (TH: 5-6, Trophies: 900+)
By:
Town Hall Level:
Trophy Level:
Infinity323
5-6
900+
Army Composition:Minimum Housing Space Required: 125

Troop TypeQuantityMin LvlHousingCost
Wall Breakers531010,000 Elixir
Giants1135516,500 Elixir
Goblins303301,800 Elixir
Barbarians303301,800 Elixir
Lightning Spells24-40,000 Elixir
Totals--12570,100 Elixir

You can alternatively replace the Barbarians with Archers.
Execution:
  1. Get rid of those pesky Mortars and Wizard Towers! If they are together, you are in luck! Drop both Lightning Spells in that place so they all die.
  1. Break a wall with those Wall Breakers. Aim for a spot near a defense.
  1. Lumber in those Giants!
  1. Once some of those defenses are destroyed, horde those Barbarians in!
  1. Once most defenses are destroyed, send in the Goblins.
  1. Wait for your troops to destroy everything!

Defense Destroyer

Defense Destroyer (TH: 4+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Hazza da beast
4+
Any
Introduction:This is for villages with level 5 Barracks, but you will only need one. This involves destroying your opponents' defenses before putting ground troops into the raid.
Army Composition:
Troop TypeQuantityMin Lvl
Balloons9
Wall Breakers1+
ArchersRemaining space
Execution:
  1. First of all, put your Balloons as close to the opponents' Wizard Towers, Air Defenses or Archer Towers as you can.
  1. Let the Balloons destroy the defenses, then put Wall Breakers in (if needed).
  1. Then put your Archers in near to the Town Hall.

A Lightning Spell would make the raid much easier.

Hit and Run II

Hit and Run II (TH: 6, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Laserman6700
6
Any
Introduction:This was designed as a more advanced successor of the Hit and Run for TH6 without further complicating the strategy. This is an expensive but simple strategy for TH6 that when used properly, guarantees you a 100%.
Army Composition:Minimum Housing Space Required: 150

Troop TypeQuantityMin LvlHousingCost
Healers11145,000 Elixir
Giants20310030,000 Elixir
Goblins203201,200 Elixir
Archers103101,200 Elixir
Totals--14437,400 Elixir

Total Cost: 39,400 Elixir
Execution:
  1. Find a player whose Air Defense is near or outside of the main layer of Walls.
  1. Send in all of your Giants to destroy the Air Defense first.
  1. When the Air Defense is destroyed, send in the Healer to back up the Giants.
  1. If all of the defenses are destroyed with approximately 2 minutes remaining, deploy all of the Goblins.
  1. If only 1 minute and 30 seconds or less are remaining, deploy all Goblins and deploy Archers near non-resource buildings like Builder's Huts.

Tips:
  1. Try to attack players that have defenses protected by 1 layer of walls each.
  2. Attack people who give more than 39,400 Elixir.
  3. You can use Lightning Spells as a last resort to destroy any defenses.

Wizard Lightning

Wizard Lightning (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Ecwestrai
7+
Any
Introduction:For people with Barracks lvl 8 and and 4 Army Camps lvl 5, 180 troop space and Spell Factory lvl 2. This is the best attack strategy to both gain resources and win trophies.
Army Composition:Minimum Housing Space Required: 180

Troop TypeQuantityMin LvlHousingCost
Healers11145,000 Elixir
Wizards1034025,000 Elixir
Wall Breakers531010,000 Elixir
Giants1035015,000 Elixir
Archers303303,600 Elixir
Barbarians303301,800 Elixir
Lightning Spells24-40,000 Elixir
Totals--174100,400 Elixir
Execution:
  1. Throw two Lightning Spells on the strongest Mortar in the field to destroy it.
  1. Put one Giant near a wall. Be sure to wait for the Mortar to shoot its first bomb, then release 2 Wall Breakers.
  1. When the walls break, release the rest of the Giants and support them with some Archers. Release additional Wall Breakers when necessary.
  1. After most of the Air Defenses are destroyed, place one Healer to refill the Giants' health.
  1. When the defenses surrounding the Town Hall or storages are destroyed and there's a wide open space for the Wizards to enter, put 6 Wizards to destroy them.
  1. If there are any exterior buildings left like Barracks, Army Camps, collectors, etc., use the Barbarians and circularly surround the village.
  1. Win 3 stars.
Conclusion:This strategy can work on wall-gridded villages or surround-layers type, meaning one circular layer surrounding Builder's Huts, Archer Towers, collectors, etc. and another layer surrounding Mortars, Town Hall, Wizard Towers, Barbarian King.

Advanced Barbarian Rush

Advanced Barbarian Rush (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Asian Glow
Any
Any
Introduction:Barbarians are cheap, have fast training time, have high hitpoints and do moderate damage. Level 3 and up Barbarians will quickly destroy most bases, especially when deploying 200 after using 2 Lightning Spells on a Mortar or Wizard Tower. If you can Barbarian rush perfectly, you can do anything.
Execution:Tips:
  1. Avoid large pocketed bases, such as villages with each defensive building surrounded by Walls. This will destroy your whole army.
  2. If you find a low-level village with a Mortar under construction but an active Wizard Tower, Lightning Spell the Wizard Tower and aim soley for the Wizard Tower. If the Wizard Tower is in the middle of the village, make sure to use TWO Lightning Spells, or your large mass of Barbarians will be mowed down.
  3. If the base is surrounded by one big wall, ALWAYS ATTACK IT (unless the resource count is very low). To get 3 stars with ease, look for where the Mortar and Wizard Tower is closest. Use 10 Barbarians to distract the Mortar if it is in range of the wall. If not deploy all Barbarians on a corner of exposed side. DO NOT DEPLOY THEM ONE EVERY SIDE. Doing this will lessen the strength of the Barbarians, ruining your army as the Mortar kills them all.
  4. JUST BECAUSE YOU HAVE 200 BARBARIANS, THAT DOESN'T MEAN YOU'RE INVICIBLE. I had an experience where I thought I could 3-star a level 6 Town Hall base. I deployed all my Barbarians at the Mortar, since it was exposed. The base had no Wizard Tower, which was a big mistake. The village owner funneled all 200 of my Barbarians into A GIANT BOMB. Yeah. I underestimated an "easy" base.
  5. Upgrade your Army Camps to its max level. Five extra units might not sound like a lot, but for every 10 Barbarians you add to your army, that's an extra 100 damage.
  6. TOWN HALL 7 STRATEGY ONLY. When you get your level 3 Spell Factory, use the third spell slot for a Healing Spell to keep your Barbarians alive. I strongly disagree with a Rage Spell, because the damage increase doesn't help; a large mass of Barbarians will one-shot anything even without it.
  7. TOWN HALL 9 STRATEGY ONLY. If your army capacity is 220, use 14 of the 20 extra spaces for a Healer. A fully-leveled Healer heals about one-third of a level 5 and 6 Barbarian.
  8. Base composition. Is the village's Mortar or Wizard Tower on the outside of a village? Take advantage of a Mortar's blind spot and deploy all Barbarians next to the wall in front of it, because a Mortar can't shoot over a single layer of wall. (Anything more than one layer = a Mortar massacre.)
  9. Wizard Towers are more dangerous to your Barbarians than a Mortar. This can even more deadly if the tower is behind walls. I would personally Lightning Spell the Wizard Tower over a Mortar. As explained in tip #6, the Healing Spell will heal most of the damage from the Mortar faster than a Wizard Tower. (Wizard Towers fire every 1.2 seconds, while Mortars fire every 5.)
  10. Want to have a better chance of 3-starring? Sacrifce defensive power for offensive power by asking clanmembers to donate Wall Breakers or Healers.
  11. Jump Spells are actually useful for Barbarian rushes. Make sure to use them next to a wall, though, or that is a waste of money! Having 2 or more Jump Spells is ineffective.
  12. TOWN HALL 7 and UP only! After unlocking the Barbarian King, this is how I would use him. I send in all my regular Barbarians until they move in far enough. Then I send in my Barbarian King so it doesn't take as much damage.
  13. Be cautious of flying units that come out of enemy's Clan Castle. Only Lightning Spells or your own Clan Castle troops will be able to damage them.
  14. This goes along with 13. If your enemy's Clan Castle is full of Wizards or Dragons, try to deploy your Barbarians far from the Clan Castle. Splash damage is a Barbarian's nightmare.
Conclusion:Thank you for reading this strategy on Barbarian Rush. I will add any more tips that I remember.

The Swarm

The Swarm (TH: 6, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
finnegan47
6
Any
Army Composition:
Troop TypeQuantityMin LvlHousingCost
Wall Breakers4184,000 Elixir
Giants42204,000 Elixir
Archers203202,400 Elixir
Barbarians873875,220 Elixir
Lightning Spells23-36,000 Elixir
Totals--13551,620 Elixir

If you have more space available, train more Barbarians.
Execution:Note only is effective against players with 1 Mortar and 1 Wizard Tower with the Wizard Tower towards the outside.
  1. Use both Lightning Spells on the Mortar.
  1. Deploy all Wall Breakers directly in front of the Wizard Tower.
  1. Deploy all Giants where you did the Wall Breakers.
  1. Deploy Archers around the edge of the enemy village in groups of 5.
  1. Deploy all Barbarians as close to the storages and Town Hall as possible.
  1. Enjoy your cool 3 stars.

Factory Destroyer

Factory Destroyer (TH: 6-7, Trophies: 950-1200)
By:
Town Hall Level:
Trophy Level:
Chummer1010
6-7
950-1200
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin LvlHousingCost
Healers11145,000 Elixir
Giants1035015,000 Elixir
Goblins253251,500 Elixir
Archers253253,000 Elixir
Lightning Spells21-30,000 Elixir
Totals--11454,500 Elixir

I personally would prefer a raid with 100k+ of the resource I am looking for.
If you have 130 troop space rather than 120, train 5 more Wall Breakers to help the Giants to their work.
Execution:
  1. Find a base with high-level mines and collectors (9-11) and look for multiple things:
    1. All resources need to be in the mines and pumps. To find that out, look at the storages. If they are empty, then that is a sign that you are looking for.
    2. If the resources they have are round numbers (117,000 vs. 124,597), that's another sign.
    3. Use common sense! If there is gold overflowing from the mines and elixir full in the pumps, put two and two together.
  1. Find a place either right next to the Air Defense or far away from it. If it is close, then wait for the Giants to take it out. Then deploy the Healer. Deploy the Goblins (in rows NOT in a clump due to Mortars) by the mines and pumps.
  1. After all or most of the resources are stolen, try to get 1 star if you didn't already. Be smart and deploy the Archers when needed to get the one star. If you already got 1 star before deploying the Archers, simply end battle. Archers are also helpful for taking out Clan Castle troops that get in your way.

The Wrecker

The Wrecker (TH: 6-7, Trophies: 1000-1500)
By:
Town Hall Level:
Trophy Level:
SG73ltui
6-7
1000-1500
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin Lvl
Wall Breakers5-63-4
Giants123-4
Goblins83-4
Archers403-4
Lightning Spells2
Execution:
  1. Check for position of Mortars on the village. Identify the stronger one(s), and use the Lightning Spells to destroy the most powerful Mortar.
  1. Break walls to the Town Hall, defenses and storages. Then deploy 6 Giants to the Town Hall's and defenses' positions and 15 Archers to support.
  1. When the defenses are distracted, use the Goblins to clear the loot.
  1. Use the remaining Archers to clear the remainder of the buildings that are outside the Walls (like Builder's Huts and collectors).
Conclusion:2 to 3 stars guaranteed.

The Angel's Wrath

The Angel's Wrath (TH: 7, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
THELEGENDOFCOC
7
Any
Army Composition:Minimum Housing Space Required: 155

Troop TypeQuantityMin Lvl
Healers1
Wall Breakers5
Giants14
Goblins20
Archers40
Rage Spells1
Lightning Spells2
Execution:
  1. Destroy the Mortar that is stronger with the Lightning Spell.
  1. Break Walls to the Town Hall, Air Defenses and resources.
  1. Deploy 2 Giants to tank and 10 Archers to support the destruction of the Air Defenses.
  1. After Air Defenses are destroyed, send in all the remaining Giants and Archers to tank and support the Healer. Send in Goblins after that.
  1. If you have Clan Castle troops, deploy them to attack the out-of-wall buidings.

Deply the Rage Spell where the Giants and Healer are. This will boost the power the attack of the Giants and Archers and the healing power of the Healer.
Conclusion:This will get 2 to 3 stars and 95% of the loot.

Gob-Force

Gob-Force (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
MonsterP1g
7+
Any
Army Composition:Minimum Housing Space Required: 185

Troop TypeQuantityMin Lvl
Balloons4
Wall Breakers2
Giants17
Goblins75
Archers1

Also a Healing Spell and a Lightning Spell are preferable.
Execution:
  1. Deploy Giants in an area that has the most Air Defenses, then take down the wall with the Wall Breakers.
  1. Deploy Archer in a small area that no defenses can reach.
  1. Use Balloons after Air Defenses are gone, and then watch the thunder.
  1. Deploy Lightning Spell(s) where Mortars are, and use Healing Spell to ensure that Troops last longer.

Strike Force

Strike Force (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
BarbarianRulerELITE
7+
Any
Army Composition:Minimum Housing Space Required: 185

Troop TypeQuantityMin Lvl
Healers1
Wall Breakers50
Giants16
Archers25
Barbarians50
Lightning Spells4

You can replace one or more Lightning Spells with Rage Spells.
Execution:
  1. Put Lightning Spell(s) at Air Defenses and Mortars. If they are clumped up, well then it'll make this easier.
  1. Put Wall Breakers next to walls covering splash towers and Air Defenses.
  1. Swarm the Giants in (keep some if you want to put them somewhere else) then surround the base with Archers and Barbarians.
  1. Once the Giants are in trouble, place the Healer.
  1. Add the Rage Spells now if you packed some, and watch the base be destroyed.
Conclusion:If this strategy didn't work for you, well then switch to another or make one yourself. This helped me 3 star a couple lvl8 Town Hall villages.

The Mix-Up

The Mix-Up (TH: 7, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
HorribleAgent
7
Any
Introduction:Hi! I'm going to show you a nice tactic for resource raiding (you aren't going to get a lot of trophies though).
Army Composition:Minimum Housing Space Required: 160

Troop TypeQuantityMin Lvl
Healers11
Wizards53
Wall Breakers2-53
Giants153
Goblins20-253

If there's free space left you can fill that up with Goblins or
Execution:
  1. Deploy Giants next to the Air Defense (if it's not near the closest deployment point, go search for a village that has 1 Air Defense exposed or easy to reach with Wall Breakers and Giants combined).
  1. Launch Wall Breakers.
  1. Let the Healer out to heal the Giants. Also let the Giants take out some defenses or help them by deploying Wizards next to them when a Giant is getting shot.
  1. Let the Barbarians destroy the outside and Goblins destroy the inside (resources).
  1. Be sure to destroy buildings in corners if you go for 3 stars.
  1. Enjoy the destruction of the village.
Conclusion:In the end you should get a mix-up of troops destroying your opponent's village. Also, try to get Giants as powerful as possible, and if you want to go for a village with 2 Air Defenses, get Giants to destroy one and Barbarians the other. Both should have 1-2 Wall Breakers.

Pierce

Pierce (TH: 7+, Trophies: 1000-1500)
By:
Town Hall Level:
Trophy Level:
Zykii
7+
1000-1500
Introduction:Make holes in your opponent, then rush through to the center. Pierce them.
Army Composition:
Troop TypeQuantityMin Lvl
Wall Breakers8%
Giants30%
Archers36%
Barbarians18%
Rage SpellsOptional

Example allocation for 200 troop spaces:
  1. 72 Archers
  2. 12 Giants
  3. 36 Barbarians
  4. 8 Wall Breakers
  5. 16 Goblins
Execution:
  1. Target an area with an abundance of Mortars and Wizard Towers. Deploy 2-3 Giants (3 only if there is a large amount of Cannons and/or Archer Towers in the vicinity) near them. This should distract them.
  1. Release enough Wall Breakers to break a hole in the first layer of Walls (1-2 should be enough in most cases) at the location of you Giants.
  1. Unleash the rest of your Giants. The Giants should have charged in, unless there was a defensive structure outside of the Walls.
  1. Deploy approximately half of your Archers around the base of the side the Giants charged in. Make sure they are spread out evenly.
  1. Repeat step 2 to break through the next layer of Walls beyond the first broken layer. Repeat this until there are no more Walls to separate the troop deployment zone, and the target outlined in step 1.
  1. Send all of your Barbarians through the gap in the Walls. If they do not head in this gap, wait for the Archers to destroy surrounding buildings until the Barbarians' first target is inside the zone opened by the Wall Breakers. The attack up until this step should have not lasted more than 30 seconds.
  1. Optional: Deploy a Rage Spell above the Barbarians’ target destruction path. Make sure the Barbarians will enter the Rage zone the moment they begin to slash their swords.
  1. Unleash the Goblins into the aforementioned location.
  1. Once the Barbarians have drawn the attention of defensive structures on the other side of the defensive layout, spread the remaining Archers amongst the bases of the 3 sides that you did not deploy Archers on.
  1. Pray for 3 stars; expect only 2 if your troops are weak and/or your opponent is strong.

Dragon/Archer Craze

Dragon/Archer Craze (TH: 7-8, Trophies: 1000-1400)
By:
Town Hall Level:
Trophy Level:
Anonymous
7-8
1000-1400
Army Composition:
Troop TypeQuantityMin Lvl
Dragons1
Wall Breakers7
Giants10
Archers80

Alternatively you can replace 30 Archers with Goblins.
Execution:
  1. Send 1-2 Archers to attack things that are out of defense range. This will help you earn 50%.
  1. Send in 1 Giant along with 2-3 Wall Breakers, depending on wall level. Aim to attack Air Defense.
  1. Send in 5 of your Giants and 30 of your Archers. Make sure your Archers are not in groups so that they won't be destroyed by Mortars.
  1. spend your last Giants, some more Wall Breakers and Archers to destroy the other Air Defense.
  1. Send in your Goblins and your Dragon.

Heal and Burn

Heal and Burn (TH: Any, Trophies: 950-1450)
By:
Town Hall Level:
Trophy Level:
Anonymous
Any
950-1450
Army Composition:
Troop TypeQuantityMin Lvl
Dragons1-3
Healers1
Giants153

Remaining space for support and cleanup troops (for me 10 Goblins and the rest Archers).
Execution:
  1. Deploy Giants near an Air Defense.
  1. When the Air Defense is destroyed, deploy Healer and 1 Dragon.
  1. If the Giants died and there are quite a few defenses left, deploy more Dragons (probably 1 or 2 more is all that's necessary).
  1. Deploy cleanup troops and win! Thanks for reading :)

Distract and Destroy

Distract and Destroy (TH: 7-8, Trophies: 1000-2500)
By:
Town Hall Level:
Trophy Level:
Anonymous
7-8
1000-2500
Introduction:This is a very powerful strategy as the healed Giants destroy the defenses while the Wizards make quick work of all buildings. I rarely use the Spells, but they're there in case you need them. I would let this army cook overnight then use it the following morning as it takes quite some time to prepare. I've used this every day for the past two weeks attacking very strong bases and I haven't failed to achieve 3 stars yet. :)
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
Healers1
Wizards20
Wall Breakers8
Giants15
Archers15
Rage Spells1
Lightning Spells1

You could potentially sub in a few Minions for some Wizards.
Execution:
  1. Find the strongest side of the base.
  1. If Air Defense is outside base or near edge, destroy with Archers.
  1. Send in a few Wall Breakers to blow a hole in the wall.
  1. Drop in the Giants.
  1. Get the Healer going as well here.
  1. Drop in about 10 Wizards (keeping half back in case you don't need them).

Tank and Spank (Trophy Hunting)

Tank and Spank (Trophy Hunting) (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Anonymous
Any
Any
Introduction:This is my Strategy to gain trophies by getting 50%. This strategy is based on attacking two sides of the enemy's village. It's cheap, fast, effective and possible for every trophy level and TH level. You can attack every village!
Army Composition:
Troop TypeQuantityMin Lvl
Wall Breakers4
Archers70%3
Barbarians30%3

Alternatively bring 1 Giant in place of 5 Barbarians.
Execution:
  1. Deploy one Archer per building outside the range of the enemy's defense (often Builder's Huts in the corners).
  1. Deploy 2 Barbarians, and between them 2 Wall Breakers so that the defenses kill the Barbarians but not the Wall Breakers. Do this on 2 sides of the village so that there are two holes in the wall.
  1. Now the real attack starts: Deploy all your remaining Barbarians split up on the two sides of the village where are the holes in the walls. They are a meat shield for...
  1. Deploy all your Archers behind the Barbarians (also split up on the two sides of the enemy's village).

Splitting up your troops by drawing a line with your finger is effective to avoid too much splash damage. But splitting it up in a circle around the whole village is ineffective because they deal too little damage in any one place. That's why you should focus on two sides!

Archer Rain: Mid-Level Attacking

Archer Rain: Mid-Level Attacking (TH: 4-6, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Clash of Clans-Battler Master
4-6
Any
Introduction:This strategy will not always mean a victory; it's how many troops you can hold. I would recommend you get a level 5 Town Hall first, but if you TH4 and not having any luck attacking, you can try this out.

Warning: This is a Trophy Raid.
Army Composition:
Troop TypeQuantityMin Lvl
Archers1002-3
Barbarians302-3
Lightning Spells1

If you have extra space, fill that up with Balloons or Giants (preferrably Giants because of Air Defenses).
Execution:Now you must choose wisely! You must find villages that have at least around 2,000-5,000 Elixir less than what you spent on your army. Once you have found a village, follow these steps:
  1. Send a single Archer on any unprotected buildings. It is important that you learn the ranges of defenses.
  1. Surround any defenses outside of Walls with 5-10 Archers. Put them in a circle, as if you were attacking a Wizard Tower.
  1. Now here's the fun part! Go for the Mortar (or Mortars) to destroy them with 10-15 Barbarians. If that doesn't work, put the rest of your Barbarians to "meat-shield" the 10-20 Archers you're going to deploy. If you have them, now's the time to put your Balloons/Giants to help with the defenses.
  1. Deploy the rest of your Archers in small groups of 5-8. Don't deploy them into one big group!
  1. Use your Lightning Spell if needed (if you have it).
  1. Sit back and enjoy the mayhem!
Conclusion:If you want a good raid for loot, find one with 5,000-10,000 more Elixir that you spent and replace the Archers with Goblins. It's a good way to get resources!

Minion Mobbing

Minion Mobbing (TH: 7-10, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Evan The Warrio
7-10
Any
Army Composition:
Troop TypeQuantityMin Lvl
Minions50-60
Wall Breakers3
Giants3-5

The remaining space will be support/clean-up troops (for me it's Goblins, Archers, Barbarians).
Execution:
  1. Deploy Wall Breakers and Giants to take out the Air Defense.
  1. Deploy Minions as evenly as possible around the base.
  1. Deploy Goblins near Gold, Elixir, etc.
  1. Deploy remaining clean-up troops (Barbarians then Archers behind them so defenses go for the Barbarians).
  1. Pile up all the cash you can get.

Dragon Attack Strategy

Dragon Attack Strategy (TH: 7-8, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Anonymous
7-8
Any
Army Composition:Minimum Housing Space Required: 180-200

Troop TypeQuantityMin Lvl
Dragons5-6
Archers80
Rage SpellsOptional
Lightning SpellsOptional
Execution:
  1. Find a base that has 2-3 Air Defenses near the edge of the base.
  1. Deploy Archers in waves to take out the Air Defenses. Use Spells if needed here or for Clan Castle troops.
  1. Once Air Defenses are taken out, deploy Dragons, spread out, and use remaining Archers as backup. Use a Rage Spell if needed and/or Clan Castle. Thanks :D

Hero Defending

Hero Defending (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Anonymous
7+
Any
Army Composition:Minimum Housing Space Required: 180

Troop TypeQuantityMin LvlHousingCost
Minions1212472 Dark elixir
Wall Breakers531010,000 Elixir
Giants542510,000 Elixir
Archers614619,760 Elixir
Barbarians604604,800 Elixir
Rage Spells21-46,000 Elixir
Lightning Spells13-18,000 Elixir
Totals--18072 Dark elixir
98,560 Elixir

Barbarian King and Archer Queen (if you have her). If you have additional space, add more Barbarians or Archers. Clan Castle troops are also useful.
Execution:
  1. Deploy all Giants as a meat shield for Wall Breakers.
  1. Deploy all Wall Breakers by Giants.
  1. Deploy all Barbarians spread apart by the area the Wall Breakers destroyed the Walls.
  1. Deploy all Archers and Minions, same method.
  1. Deploy Clan Castle Troops.
  1. Deploy both Heroes at the back.
  1. Cast Lightning Spell by Town Hall.
  1. Cast Rage Spells on large groups of troops fighting together.
Conclusion:With this strategy, I usually get 100%, and if not at least 1 star.

20/40/60

20/40/60 (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Anonymous
Any
Any
Introduction:This is my NEW strategy and it is an improved version of my strategy "Tank and Spank (Trophy Hunting)".
Army Composition:
Troop TypeQuantityMin Lvl
Goblins1/6
Archers1/2
Barbarians1/3
Execution:
  1. Deploy 1 Archer per building outside the range of the enemy's defense (often Builder's Huts in the corners).
  1. Deploy ONE thin line of Barbarians on two of the sides of the enemy's village.
  1. Deploy a thick line of Archers behind the Barbarians
  1. When the defenses have destroyed a Barbarian, just send another one so that there is minimal splash damage and a long shield for your Archers.
  1. When you got nearly 50%, deploy two groups of Goblins near the resources of your enemy to get fast the last percentages and some loot.
Conclusion:That's it! I win around 80% of the matches with 1+ star.

Balloon Bonanza

Balloon Bonanza (TH: 4-6, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Anonymous
4-6
Any
Introduction:Works well for low-mid level players. High chance for 3 stars for Town Hall 6 and below.
Army Composition:Minimum Housing Space Required: 150

Troop TypeQuantityMin LvlHousingCost
Balloons24312072,000 Elixir
Archers153151,800 Elixir
Barbarians15315900 Elixir
Totals--15074,700 Elixir
Execution:
  1. Check for Clan Castle troops. Use Barbarians and Archers to clean them up.
  1. If there are Archers and Barbarians remaining, send them to attack the Air Defense. Most players around this level don't value their Air Defense, so this should be easy.
  1. If the Air Defense is not taken out yet, send about 8 Balloons over. This usually ensures that the Air Defense is taken out.
  1. Drop 3-5 Balloons on each Archer Tower, depending on level.
  1. If there are any Balloons remaining, send them on the Wizard Tower. Send 1, followed by the rest. This ensures that the Wizard Tower cannot damage all at the same time.
  1. Let the Balloons run wild on the opponent's base.
  1. Do the victory dance.

Invincible Giants

Invincible Giants (TH: 6, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Vladimir
6
Any
Introduction:This one is my favourites.
Army Composition:Minimum Housing Space Required: 110

Troop TypeQuantityMin Lvl
Healers1
Wall Breakers3-53+
Giants13-153+
Archers50% remaining
Barbarians50% remaining
Execution:
  1. Deploy 5 Giants by air defense, if they have walls, then deploy your wall breakers.
  1. When the walls are gone, deploy the rest of your giants.
  1. When your giants have destroyed their air defense, deploy your healer.
  1. Splash damage no longer matters, I hope this helped.

Easy Attack

Easy Attack (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Anonymous
7+
Any
Army Composition:Minimum Housing Space Required: 150-170

Troop TypeQuantityMin Lvl
Wall Breakers3-5*3+
Giants5*4
GoblinsRemaining space
Archers50
Barbarians60

*Only required for bases with mortars.

OPTIONAL: Replace gobs with giants (Giants=9 for 170 Capacity)
Execution:
  1. Deploy 5 Giants and Wall Breakers near Cannons.
  1. Archers all Around the base and Barbarians
  1. Clean up with Goblins

For weak bases without mortars: Spread Goblins and Barbarians around, wasting Barbarians for the Cannon Defense. Put Archers near Cannons. Do not forget to put Barbarians before archers near Cannons!

Doragon

Doragon (TH: 8+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
DokuganR
8+
Any
Army Composition:
Troop TypeQuantityMin Lvl
P.E.K.K.As1-4
Dragons3-11
Healers1-2

Fill the remaining space with 50% Archers and Barbarians.
Execution:
  1. Deploy all of your P.E.K.K.As and release about 80% of your Archers. Spread them out!
  1. Deploy all your Dragons spread out and spawn the Healer(s). Barbarians can be used for cleanup, and any remaining Archers.
  1. Any Clan Castle reinforcements can also be used, if you're feeling unconfident.

Arsenaru

Arsenaru (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
DokuganR
7+
Any
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
Dragons1-2
Healers1-2
Wall Breakers1-2
Giants10-20
Archers50% remaining
Barbarians50% remaining

You can also substitute P.E.K.K.As for some of the Giants. A Dragon is recommended for the Clan Castle.
Remember, this is specifically meant to get through heavy defences to break into the centre of the base. This may be overpowered, so tell me if it is.
Execution:
  1. Deploy Giants/P.E.K.K.As to nearest isolated Air Defense (or closest to Dark Elixir Storage/Drill) and spread them slightly so any splash damaging buildings will not affect some of them. Send one or two Wall Breakers (to weaken walls) and the Giants/P.E.K.K.As will break through with ease. Deploy Healer when Giants are low health.
  1. If the Air Defense has not been destroyed yet (or if Healer gets in range of another) deploy the second one. Dual spawn Archers and Barbarians so that they will support the (most likely) dying Giants. Save up about 20 of each Archer and Barbarians and release them at the other side for cleanup.
  1. When about two or more Air Defenses are destroyed, Deploy all the Dragons at three points where you had deployed your Giants. They will rush towards the rest of the buildings, possibly finishing the rest for you.
  1. If you think you are still going to lose the battle/not reach the Dark Elixir, deploy the Clan Castle Troops nearest to the remaining buildings, or destroy the out-of-range buildings such as any corner Builder's Huts, etc.

I have never tried such a heavy army before, so message me on my Wall if there are any difficulties/trouble.

Healer-Wizard Combo

Healer-Wizard Combo (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Casklord
7+
Any
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
Healers4
Wizards36
Execution:
  1. Deploy around 20 Wizards to clear out buildings from the side you are going to attack (Preferably one with an Air Defense).
  1. Once buildings are cleared out, deploy 10 more Wizards and a Healer to destroy the Air Defense.
  1. Deploy the rest of the Wizards and another Healer.
  1. Watch as your Wizards rip through the base, and deploy the remaining 2 Healers to heal any groups of Wizards that are not being healed.

Farmageddon

Farmageddon (TH: Any, Trophies: 1000-1200)
By:
Town Hall Level:
Trophy Level:
Anonymous
Any
1000-1200
Introduction:This army composition is used for farmers. It is extremely useful at Trophy ranges 1000-1200 and 200 troop space. Any trophy level above 1300, troops must be at least level 3. Bring all Lightning Spells for maximum effectiveness (Level 3+). Although this strategy is for any Town Hall level, at 1300+ trophies you should really be at 7+ and use level 3+ troops.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Wall Breakers1032020,000 Elixir
Giants1045020,000 Elixir
Goblins503503,000 Elixir
Archers504508,000 Elixir
Barbarians304302,400 Elixir
Totals--20053,400 Elixir

Use the Barbarian King (any level) if possible.
For the Clan Castle, use max-level troops if available: Archers/Barbarians, Wizards/Barbarians, Wizards/Dragon, Archers/Barbarians/Giants, Golem, etc. depending on Clan Castle capacity.
Execution:
  1. Send in 1 Barbarian to test for Clan Castle troops. (destroy corner buildings as well)
  1. If there are Clan Castle troops lure them away from defences and Archer-spam them.
  1. Use 2 Lightning Spells on well-defended Mortar(s), then use one where you will break in. (optional)
  1. Send in a few Goblins or Archers or Barbarians to test for any Traps.
  1. Send in 10 Giants, then use Wall Breakers in groups of two after Mortar has fired.
  1. Send in all Barbarians where the Giants were sent in.
  1. Send in 50% of Archers around a large area where the Giants were.
  1. After first line of defence is destroyed, send in 30% of Goblins
  1. Send in remainder of Archers to follow Giants, then send in a further 20% of Goblins to follow collectors and storages.
  1. Keep on sending Goblins in mini-waves to wipe out now-undefended resources, and faraway collectors and mines.

Easy Effects

Easy Effects (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
techbaconator12
7+
Any
Introduction:You will need Barracks level 6 for this army and 180 troop space, but you could have a little less. Optional: Spells or Clan Castle reinforcements.
Army Composition:Minimum Housing Space Required: 180

Troop TypeQuantityMin Lvl
Balloons16
Giants8
Archers40
Barbarians20
Execution:Put Archers spread around outside buildings. Deploy Barbarians close to the Town Hall. Place Giants by the Air Defense(s) and once they are destroyed, send in Balloons to get rid of other defenses, but be careful around Wizard Towers, Archer Towers, and don't deploy Balloons if they weren't all destroyed. This strategy gets me from 50-100% most of the time when I do it right. Hope this helps! :)

Drapeghe or Drape Hegi

Drapeghe or Drape Hegi (TH: 8+, Trophies: 1400-1800)
By:
Town Hall Level:
Trophy Level:
Kurtbusch
8+
1400-1800
Army Composition:
Troop TypeQuantityMin Lvl
P.E.K.K.As1-2
Dragons1-2
Healers1-2
Wall Breakers2-10
Giants5-15
ArchersRemaining space
Execution:
  1. Look for a base that: a. you get more trophies than you lose, and b. has an easy-to-destroy Air Defense with the other Air Defenses on the other side of the base.
  1. Once you choose a base to attack, put your Giants so that they'll go after the exposed Air Defense. Then, if the Air Defense is behind a wall, quickly place Wall Breakers so the Giants won't die trying to get through the wall before they get the Air Defense.
  1. Once the Air Defense is destroyed, place your Healer(s) as close to the Giants as possible. Then deploy the P.E.K.K.A(s), followed by the Dragon(s).
  1. Finally, place your remaining Archers.
  1. Sit back and relax! :D

Giant's Fist

Giant's Fist (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Metaflare18
7+
Any
Introduction:This is the strategy I currently use. It requires 200 army space and lv 8 Barracks. Enjoy!
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
Dragons2
Wall Breakers10
Giants20
Archers40
Lightning Spells2
Execution:
  1. Use Lightning Spells on Mortars.
  1. Blow up Walls.
  1. Place Giants in front of hole in Walls.
  1. After Giants have either destroyed defenses or died, place Archers and Dragons.

The Bow and the Beasts

The Bow and the Beasts (TH: 7-8, Trophies: 800-1100)
By:
Town Hall Level:
Trophy Level:
DragonDude1819
7-8
800-1100
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Dragons316075,000 Elixir
Archers140414022,400 Elixir
Lightning Spells24-40,000 Elixir
Totals--200137,400 Elixir
Execution:
  1. Find a village with an open Air Defense.
  1. Swarm the Air Defense with Archers.
  1. Send in Archers to destroy other air-targeting defenses, i.e Wizard Towers and Archer Towers.
  1. Throw your Lightning Spells on a Wizard Tower.
  1. Send in the Dragons for cleanup.
  1. After the Mortar is destroyed by the Dragons send in the rest of your Archers.

Notes:
  1. Due to the high cost of the Dragons, this strategy is not ideal for Elixir conserving/farming.
  2. Always attack people with more than 97,400 Elixir and more than 40,000 Gold.
Conclusion:Hope this helped
~PokéBlader1819

The GO-WIPE Strategy

The GO-WIPE Strategy (TH: 8+, Trophies: 2,000+)
By:
Town Hall Level:
Trophy Level:
Anonymous
8+
2,000+
Introduction:This strategy is ONLY for high-level players, around the 2,000 - top trophy range. GO is for Golem. WI is for Wizard and PE is for P.E.K.K.A. You need 220 capacity. Also needs level 4 Spell Factory.
Army Composition:Minimum Housing Space Required: 220

Troop TypeQuantityMin LvlHousingCost
Golems1430675 Dark elixir
P.E.K.K.As42100140,000 Elixir
Wizards1455649,000 Elixir
Wall Breakers45812,000 Elixir
Rage Spells34-90,000 Elixir
Lightning Spells15-22,000 Elixir
Totals--194675 Dark elixir
313,000 Elixir
Execution:
  1. Use your Clan Castle troops to scout for Clan Castle troops (Only if they are activatable). If there are Clan Castle troops, use your Lightning Spells to get rid of them. If it has a P.E.K.K.A or Dragon, use your units to defeat it.
  1. Send in a Wizard to attack the Gold Mines and Elixir Collectors. Use more if needed.
  1. Send in all your P.E.K.K.A and your Golem to attack your opponent's Heroes. Use your Rage Spell immediately.
  1. Send in 3 Wall Breakers to break through the Walls.
  1. Send in all your Wizards to attack the outside parts of the base.
  1. Happily watch as your troops wreck your opponent's base.

Suparuta

Suparuta (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
DokuganR
Any
Any
Introduction:Note: You must have every single Army Camp maxed out.
Army Composition:Minimum Housing Space Required: 220

Troop TypeQuantityMin Lvl
Golems1
P.E.K.K.As4
Wizards17
Wall Breakers9
Archers4
Jump Spells1
Rage Spells3

Include Barbarian King and Archer Queen as well.
Execution:
  1. Deploy the everything at once at the very top of the base.
  1. Spam the Rage Spells at the top and the Lightning Spells at nearby defenses.
Conclusion:Simple and easy, probably because the troops are the ones that actually do anything, not strategy.

GAWG Strike

GAWG Strike (TH: Any, Trophies: 1000-1500)
By:
Town Hall Level:
Trophy Level:
Cloud342
Any
1000-1500
Introduction:An easy setup between Silver III and Gold III, consisting of Giants, Archers, Wall Breakers and Goblins.
Army Composition:Recommended level is in parentheses.
Troop TypeQuantityMin Lvl
Wall Breakers4-62 (3+)
Giants102 (3+)
Goblins103 (4+)
ArchersRemaining space3 (3+)
Lightning Spells1-22 (4+)
Execution:This layout is easy for any person who likes to heavily storm on one side on the field and have little pieces fighting on other corners of weak parts. Also good for bases whose defence structures are near the edge of the walls. Some downsides to this the strategy is only a single Mortar must be available to fight or better, no Mortar.
  1. Begin with using your Lightning Spell. If you have 2, only use one. The second one comes for worst case scenario. They should be used only for the highest priority building, the Mortar.
  1. Next comes any area splash damage building and everything else. Swarm in on the nearest route next to the Mortar with Wall Breakers and Giants. Have Archers take out defensive structures where only that defensive structure can attack it. I normally use 10-15 Archers.
  1. Later, your Giants will leave a huge crator in its path; follow up with Archers on the weak spot. Once you have destroyed every defence structure (except the Walls), send in 5 Goblins. If you're running out of time, send in more Goblins and Archers if that doesn't do the trick.

Air Strike and Goblin Sweep

Air Strike and Goblin Sweep (TH: 6+, Trophies: Silver II and below)
By:
Town Hall Level:
Trophy Level:
Denis bem
6+
Silver II and below
Army Composition:Minimum Housing Space Required: 125

Troop TypeQuantityMin Lvl
Wizards43
Balloons123
Wall Breakers2 (optional)1
Giants4-53
Goblins203
Lightning Spells11

The Clan Castle (any Troops) is helpful as well.
Execution:
  1. Cast Lightning Spell at the biggest saturation of Wizard and Archer Towers. If there is no group then cast at Air Defenses. Deploy all Giants at Air Defenses, and then deploy all Wall Breakers. Deploy the Clan Castle troops after the walls are broken for extra push.
  1. If needed for the extra push while destroying Air Defenses, deploy 2-4 Wizards. (Up to you as to how many you want to deploy; for fastest destruction of Air Defenses deploy all 4, however you can save them for other defenses or destruction of normal buildings.)
  1. Deploy all Balloons targeting Archer Towers and Wizard Towers. In order to minimize losses, deploy Balloons as close to the Archer and Wizard Towers as possible.
  1. With all the defenses removed (especially Mortars and Wizard Towers) deploy all the Goblins from one point and obliterate the opponent together with the Balloons.

Before attacking, the quick assessment of the defenses should account for proximity of Air Defenses to the edge of the village and the number and level of Archer and Wizard Towers as well as their proximity to the edge of the village and each other.
Conclusion:This strategy works in Silver 2 and below; I haven't tested it with anything higher yet. With total housing capacity being above 125, train additional Giants (or Wizards and Goblins).
You should target opponents with 150,000+ Gold and Elixir so as to maximize profits. 100% victories are certain if the strategy is employed properly.</br>You may want to watch the following attacks to get the general idea. Both are 100% victories.
I usually go for attacks in which I only have to destroy a single Air Defense. That makes life easier.
When you can find a village with almost no walls and holes everywhere, you must consider the fact that you may be caught in a crossfire; however if it seems unlikely just count your blessings and try using as few troops as possible (but do not skimp too much as it may result in a defeat). I always try to use everything I've got.
ALL THE BEST!! :D
Clan: The Wafflez
Clan Leader: denis bem

2-3 Star Attack

2-3 Star Attack (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Anonymous
Any
Any
Army Composition:
Troop TypeQuantityMin LvlHousingCost
Dragons214050,000 Elixir
Wall Breakers531010,000 Elixir
Giants1547530,000 Elixir
Barbarians10310600 Elixir
Rage Spells11-23,000 Elixir
Healing Spells21-30,000 Elixir
Totals--135143,600 Elixir

Optional: Barbarian King
IF FARMING I ADVISE SWITCHING OUT GIANTS AND WALL BREAKERS WITH MORE ARCHERS.
Execution:
  1. First deploy 1 or 2 Barbarians to draw out Clan Castle and/or Barbarian King (or Archer Queen).
  1. Send in 2 Giants near any Air Defense that is only one wall or less protected.
  1. Send the rest of the Giants and however many Wall Breakers it takes to destroy Air Defenses
  1. Use rest of Barbarians to go for buildings not covered by defenses.
  1. Use some Archers to do step 4 too.
  1. Send in Dragons. Try to deploy them near Wizard or Archer Towers, but keep them separated (not a lot).
  1. After Dragons destroy a lot of defenses, send in the rest of the Archers (after Mortars and Wizard Towers are gone) and your Barbarian King to help speed things up.
  1. Use your Healing Spells (preferably not at the same time) when your Dragon is destroying a building with high hit points and the Dragon is at half health or so. Try to put it a little in front and not behind him.
  1. Usually 80%-100% destruction and a lot of resources.

Keep It Simple

Keep It Simple (TH: 3+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Cyrus
3+
Any
Army Composition:
Troop TypeQuantityMin Lvl
Minions2 (if possbible)
P.E.K.K.As1 (if possible)
Healers1 (if possible)
Wall Breakers2+ (if possible)
Giants3+ (if possible)
Goblins20 (if you like)
Archers10+
Barbarians20+

Clan Castle if possible, Heroes if possible.
Execution:For Small Bases
  1. Spread out Goblins, Archers and Barbarians around the base. Use the Goblins and Barbarians to distract the Cannons and activate the Bombs and Spring Traps.
  2. Use the Healer and the Clan Castle Troops to heal your army and help the Archers, Goblins and Barbarians destroy the base.
  3. Use one or two Barbarians to destroy the side buildings.
That's it!
For Large Bases
  1. Do #1 in For Small Bases.
  2. Use the Healer, P.E.K.K.A, Clan Castle Troops and the Wall Breaker if needed.
  3. To top it all off, if you have 2 Minions or Heroes: If using Dragons deploy Wall Breakers then Hero/Minions to destroy it, then use 3-4 Dragons (any level).
Finished!!
Conclusion:I will put links anytime. Do not edit this battle strategy UNLESS you are putting a link. Added things will just be removed.

Wreck & Burn

Wreck & Burn (TH: 8+, Trophies: Gold I to Crystal II)
By:
Town Hall Level:
Trophy Level:
hpseries7
8+
Gold I to Crystal II
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
P.E.K.K.As1Any
Dragons22+
Healers12+
Wall Breakers54+
Giants164+
Archers315
Rage Spells23+
Lightning Spells13+

Clan Castle troops and Heroes as well.
Execution:
  1. Deploy 1 or 2 Giants to distract defenses, and place all Wall Breakers nearby.
  1. Deploy the remaining Giants through the hole that the Wall Breakers made.
  1. Deploy P.E.K.K.A behind the Giants.
  1. Deploy all Archers.
  1. Deploy the Healer behind the Archers.
  1. Deploy the Dragons after the Healer.
  1. Deploy Clan Castle troops at the back.
  1. Deploy Heroes.
  1. Use Lightning Spell to kill any enemy Clan Castle troops.
  1. Drop Rage Spells on the group.
  1. Watch your troops destroy your enemies.

Annihilator (Trophy Version)

Annihilator (Trophy Version) (TH: level 7+, Trophies: Silver 3-Gold 1)
By:
Town Hall Level:
Trophy Level:
Insanist32
level 7+
Silver 3-Gold 1
Introduction:Preferred targets to raid: Town Hall 7 and below
Army Composition:
Troop TypeQuantityMin LvlHousingCost
Dragons112025,000 Elixir
Healers12146,000 Elixir
Balloons23106,000 Elixir
Wall Breakers541012,500 Elixir
Giants1648032,000 Elixir
Archers204203,200 Elixir
Barbarians264262,080 Elixir
Lightning Spells31-45,000 Elixir
Totals--180131,780 Elixir
Execution:
  1. Deploy 1 Barbarian to check for Clan Castle troops (if Barbarian King is present, deploy one near him too).
  1. Lure Troops and Barbarian King out to where defenses cannot reach them.
  1. Place 10 Barbarians and 10 Archers to take care of them.
  1. Deploy 2 Giants near Air Defense (preferably outside or near outside with a single wall protecting it).
  1. Deploy 2 Wall Breakers to break through level 5 or 6 Walls (highest you can expect--level 7 walls, don't try)
  1. Deploy all Giants. Destroy Air Defense.
  1. If 2 Air Defenses are present, drop all 3 Lightning Spells on it to destroy it (it must be quite low level).
  1. Deploy Healer near Giants; when nearest Archer Tower starts shooting at Giants, deploy ALL air units (preferably near the Giants at another defense, though not Archer Towers that are high level. Archer Towers that are level 7 and above can easily kill a level 1 Dragon if the Dragon attacks other buildings around the Archer Tower.).
  1. Wait until Giants destroy all nearby defenses, then deploy some Barbarians or Archers to clean up.

Once your Giants finish half of the defenses, your Dragon should have already destroyed the Wizard Towers and Archer Towers (below level 7). Balloons are basically support for the Giants. They play a minor role. You can choose to remove them.
Conclusion:When used below 900, almost a guaranteed win. When used 900-1400 (provided you attacked a suitable player), it can fetch between 1 star and 3 stars.

Dragon and Archer Combo

Dragon and Archer Combo (TH: 7, Trophies: 1400-1500)
By:
Town Hall Level:
Trophy Level:
Infinity323
7
1400-1500
Introduction:Do you love seeing your opponent's village completely annihilated? If so, check out this strategy.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Dragons71140175,000 Elixir
Archers604609,600 Elixir
Lightning Spells34-60,000 Elixir
Totals--200244,600 Elixir

If you have a Barbarian King, great! Use it with your archers or use it to clean up the village.

Ultimate Devastation

Ultimate Devastation (TH: 8+, Trophies: 1300-1500)
By:
Town Hall Level:
Trophy Level:
MCFINESTJORDAN
8+
1300-1500
Introduction:This attack strategy is all out power and kill anything
Army Composition:Minimum Housing Space Required: 180+

Troop TypeQuantityMin Lvl
P.E.K.K.As5
Wizards8-134+
Wall Breakers9
Giants1
Rage Spells1-2 (optional)
Lightning Spells1-2
Execution:
  1. Lauch one Giant to distract the defences and launch the Wall Breakers right away.
  1. After the Walls are destroyed launch one P.E.K.K.A with 3 Wizards to start.
  1. If the pekka starts getting hurt send a second one to assist it and a couple of Wizards with it.
  1. The rest of the troops can be launched whenever you think is best with the extra spells.
  1. Let the spells weaken the defences or use the rage to turn your P.E.K.K.As into the killers they are.
Conclusion:Basically the attack strategy is to give you about 2-3 stars at the most but if you don't do it right most likely to get 1 star.

Multitroop Attack

Multitroop Attack (TH: 7+, Trophies: 1200+)
By:
Town Hall Level:
Trophy Level:
praveen191919
7+
1200+
Introduction:This is good attacking strategy which will help you to gain much resources and trophies and training these troops won't take too long time.
Army Composition:Minimum Housing Space Required: 190+

Troop TypeQuantityMin Lvl
Dragons1
Wall Breakers5
Giants15
Goblins30
Archers30
Barbarians30
Rage Spells1 or none
Healing Spells2
Lightning Spells1 or none
Execution:
  1. Find the place in which the player has kept most of his defences.
  1. Then use 10 of your Giants. Use Wall Breakers to clear the Walls for them to attack.
  1. Accompany them with 15 Barbarians and use a Healing Spell if thier health looks bad.
  1. After they die completely use the rest of your Giants and Barbarians to clear up Wizard Tower and use Wall Breakers to clear the inner Walls and use Goblins to steal the resources.
  1. Then let your Archers take down the Air Defense and release your Dragon at end.
Conclusion:Hope you guys like this strategy!!! You rock!!!

Farm Galore

Farm Galore (TH: 7 min, Trophies: 1000-1250)
By:
Town Hall Level:
Trophy Level:
DeadSkul82
7 min
1000-1250
Introduction:This is a Farming Attack Strategy.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Hog Riders11530 Dark elixir
Dragons112025,000 Elixir
Wall Breakers44810,000 Elixir
Giants34156,000 Elixir
Goblins10041008,000 Elixir
Archers514518,160 Elixir
Rage Spells13-27,000 Elixir
Lightning Spells34-60,000 Elixir
Totals--19930 Dark elixir
144,160 Elixir
Execution:
  1. Deploy Rage Spell where the wall to the Air Defence is located and deploy 1 or 2 Wall Breakers if needed. Deploy Giants then Archers to destroy the Air Defence. After that is taken out deploy Dragon
  1. Deploy The Lightning Spells on the second Air Defence.
  1. Use the rest of the Wall Breakers to break into the main part with the storages, then deploy 50 Goblins.
  1. Deploy the rest of the Goblins to take out the mines and collectors.
  1. Deploy the rest of the troops.
Conclusion:Doing this attack should achieve 1 star and maybe 2 or 3.

Mass Dragon Attack

Mass Dragon Attack (TH: 9+, Trophies: 2000+)
By:
Town Hall Level:
Trophy Level:
Anonymous
9+
2000+
Introduction:Will guarantee a 50% when used correctly.
Army Composition:Minimum Housing Space Required: 220

Troop TypeQuantityMin Lvl
Dragons11
Rage Spells1
Lightning Spells3
Execution:
  1. Drop all Lightning Spells on the strongest air defense.
  1. Pick the weakest point in the base now.
  1. Spread Dragons around the base but focus on the weak point.
  1. Rage the Dragons close to the CC troops.
  1. Wait for the win.
Conclusion:This attack is very effective at high levels.

Ransack and Rob

Ransack and Rob (TH: 6-8, Trophies: 1000-1400)
By:
Town Hall Level:
Trophy Level:
Ollie479
6-8
1000-1400
Introduction:This strategy helps those who want 100% annihilation and resources.
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin Lvl
Healers22-3
Wizards5-103
Wall Breakers5-103
Giants12+3
ArchersOptionalAny
Healing Spells1
Lightning Spells1
Execution:
  1. Deploy the Lightning Spell at the closest concentration of Storage's or Collecters. Deploy 3-4 Giants, and once the defenses have targeted them, deploy all Wall Breakers.
  1. Once the wall is blown up, deploy all other forces in this order: Giants, Healers, then Wizards. If a Mortar fires upon the Giants, deploy the Healing Spell to reduce it's effects. 2 Healers are useful, because if an Air Defense targets one, the Giants can get to it before both are killed.
Conclusion:You should get 75-100% in damage, and most of the resources.

Bulk and Destroy

Bulk and Destroy (TH: 8+, Trophies: 2200+)
By:
Town Hall Level:
Trophy Level:
Vanguard deck master
8+
2200+
Army Composition:Minimum Housing Space Required: 220

Troop TypeQuantityMin LvlHousingCost
Golems1330600 Dark elixir
P.E.K.K.As235084,000 Elixir
Wall Breakers651218,000 Elixir
Archers5755711,400 Elixir
Barbarians415414,100 Elixir
Totals--190600 Dark elixir
117,500 Elixir
Execution:Use Golem to distract most of the defenses, but mostly the Mortars and Wizard Towers. Use Wall Breakers to destroy the wall. Send in your P.E.K.K.A and Barbarians, followed by archers surrounding the base. (Drop your PEKKA on the same spot!) Now watch as your troops destroy the base.

DRAG-WIPE strategy

DRAG-WIPE strategy (TH: 8+, Trophies: 1800+)
By:
Town Hall Level:
Trophy Level:
Thor0999266789
8+
1800+
Introduction:This is a modified version of the GO-WIPE strategy for players who don't have golems. You need 200 capacity and a lvl 3 spell factory for the spell capacity.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
P.E.K.K.As41100120,000 Elixir
Dragons234072,000 Elixir
Wizards1254842,000 Elixir
Wall Breakers641215,000 Elixir
Lightning Spells34-60,000 Elixir
Totals--200309,000 Elixir

Add your heroes. Barbarian King is required, but you should use the Archer Queen if you have her.
Execution:
  1. Deploy Wall Breakers in a corner of the village. if there are CC troops, use a Lightning Spell to kill them.
  1. Use remaining Lightning Spells to kill the highest level Air Defense.
  1. Send in all of your P.E.K.K.A and Dragons through the hole.
  1. Deploy Wizards all around the enemy base.
  1. Watch as the troops take down your enemies.
Conclusion:This strategy works great and can easily take out high level bases.

Trophy Aiming

Trophy Aiming (TH: 8+, Trophies: at least 1300)
By:
Town Hall Level:
Trophy Level:
Rsh2013
8+
at least 1300
Introduction:This is for people who are aiming for trophies with or without their clan.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
P.E.K.K.As3
Dragons3
Wizards104
Archers255
Rage Spells1
Healing Spells1
Lightning Spells1
Execution:
  1. Lure the Clan Castle troops with Archers. If they are spread out, make them stay together.
  1. Quickly Lightning Spell them.
  1. Pick out any buildings unreachable by defenses.
  1. Let 2 of your P.E.K.K.As out to the nearest air defense. Rage them.
  1. Release 1 Dragon. Save the other 2.
  1. Analyze the rest of the base. Spot the weak spots.
  1. Release some Dragons over there along with the final P.E.K.K.A with a Healing Spell.
Conclusion:Thanks for reading, and this is another way to win like GoWiPe.

Giant Distraction + Archer Cleanup

Giant Distraction + Archer Cleanup (TH: 7, Trophies: 1400-1700)
By:
Town Hall Level:
Trophy Level:
Nothing010
7
1400-1700
Introduction:A simple attack strategy that can work wonders.
Army Composition:Minimum Housing Space Required: 170

Troop TypeQuantityMin Lvl
Wall Breakers10
Giants12
Goblins30-40
Archersfill rest of camps
Lightning SpellsAs many as you can hold, I recommend 3.
Execution:
  1. Place an Archer to draw out cc troops, then use a Lightning Spell to take them out.
  1. Use the remaining spells to destroy Mortar closest to where you want to attack.
  1. Deploy Giants and Wall Breakers to get to defenses, and use Archers to pick off easy resources. Use the Goblins as well to mop up the resources.

Dragon Infiltration

Dragon Infiltration (TH: 7+, Trophies: 1500)
By:
Town Hall Level:
Trophy Level:
numbafieve
7+
1500
Introduction:Destroy Air Defense!
Army Composition:Minimum Housing Space Required: 150

Troop TypeQuantityMin Lvl
DragonsFill rest of camps.
Wall Breakers5-10
Giants10-16
Execution:
  1. Use spells to destroy inner Air Defense.
  1. Use Giants and Wall Breakers to destroy any other Air Defense.
  1. Send in the Dragons to the nearest Archer Towers.
Conclusion:This is incredibly powerful and will win 95% of the time.

Arrow Implosion

Arrow Implosion (TH: 5-6, Trophies: 1000-1200)
By:
Town Hall Level:
Trophy Level:
Cancan460
5-6
1000-1200
Introduction:Effectively raid most collectors and destroy bases from the outside to the inside, the good thing about this raid is the quick creation time and the simplicity.
Army Composition:Minimum Housing Space Required: 120 - 135

Troop TypeQuantityMin Lvl
Wall Breakers4 - 6
Giants10 - 12
Goblins20 - 25
ArchersUntil your Army Camps are full.
Healing Spells(optional) 1
Lightning Spells1
Execution:
  1. Drop some Giants at the weakest defences, use one Wall Breaker (or two) if needed. If Clan Castle troops come out, use the lightning spell to take care of them.
  1. Drop some Archers (spread out! About two archers are enough to destroy most buildings!) around the Giants to destroy all non-resource buildings.
  1. Drop Goblins at the resource buildings, just a few are enough.
  1. You should have about 50% by now, and quite a bit of resources. You can either quit or optionally give your Giants a Healing Spell, use some more Archers to support the Giants and use Wall Breakers to help the Giants make their way to the center part of the base.
  1. When your Giants get to the middle part where the storages usually are, you can drop your final Goblins in. If you still have some Archers you can use those as well.
Conclusion:You should have earned a few cups and quite a lot of resources.

High-level Distract and Destroy

High-level Distract and Destroy (TH: 8-10, Trophies: Crystal - Master)
By:
Town Hall Level:
Trophy Level:
Cancan460
8-10
Crystal - Master
Introduction:This strategy works like a charm to destroy high-level bases
Army Composition:Minimum Housing Space Required: 200 - 240

Troop TypeQuantityMin Lvl
Golems13-5
ArchersUntil your Army Camps are full6
Lightning Spells4 (optional fifth for Clan Castle troops)at least 4
Execution:
  1. Destroy splash damage, so Mortars/Wizard Towers using the Lightning Spells.
  1. Send the Golem at one side of the base.
  1. Spread yourArchers around at that same side.
  1. Watch all defences get distracted by the Golem and see how the Archers mow the defences down.
Conclusion:You should have destroyed most buildings and have raided quite a lot of resources.

Mid-Level Giant+Healing Spell

Mid-Level Giant+Healing Spell (TH: 7 - 8, Trophies: 1200 - 1450)
By:
Town Hall Level:
Trophy Level:
FuzzyAshton
7 - 8
1200 - 1450
Introduction:This strategy is good for getting 100k+ of each resource
Army Composition:Minimum Housing Space Required: 185+

Troop TypeQuantityMin LvlHousingCost
Wall Breakers531010,000 Elixir
Giants20410040,000 Elixir
Archers454457,200 Elixir
Barbarians304302,400 Elixir
Healing Spells13-18,000 Elixir
Totals--18577,600 Elixir
Execution:
  1. Use 10 Giants to test for Traps#Spring Traps.
  1. Use the rest of the Giants, and the Wall Breakers as needed.
  1. If the Giants are 50% dead, use Healing Spell(s).
  1. Line Barbarians
  1. Line Archers behind Barbarians.
  1. Use Barbarian King, if you have one.
Conclusion:You should have at least 90% of the resources if used correctly.

Splash Damage

Splash Damage (TH: 7+, Trophies: 2000-2300)
By:
Town Hall Level:
Trophy Level:
ThreeToedSloth
7+
2000-2300
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
Minions40
Dragons62+
Lightning Spells3
Execution:
  1. Use all Lightning Spell on one the Air Defense which covers most of the base.
  1. Deploy clan castle troops witht he barb king to get rid of the exterior buildings and make a path for your Dragons.
  1. Deploy all of your Dragons on one area of the base.
  1. Follow up with all of the Minions.
Conclusion:Best results when you have level 2 Dragons, also try to allow the Dragons to destroy a near by Wizard Tower before spamming in all of your Minions.

Giant Archers in a Balloon

Giant Archers in a Balloon (TH: Any, Trophies: Below Silver II.)
By:
Town Hall Level:
Trophy Level:
Nrules
Any
Below Silver II.
Introduction:The name was a joke.
Army Composition:Minimum Housing Space Required: 105

Troop TypeQuantityMin LvlHousingCost
Balloons1152,000 Elixir
Wall Breakers2243,000 Elixir
Giants1427014,000 Elixir
Archers262262,080 Elixir
Totals--10521,080 Elixir
Execution:
  1. Spawn 3 Giants and a wallbreakr at 2 good entry points.
  1. Place 4 Giants at each hole.
  1. Remove defenses with Archers.
  1. Once the air is undefended spawn Balloon.
  1. Enjoy mayhem!
Conclusion:It won 18 out of 23 times for me so far.Have fun!

Wizard-Healer Rush

Wizard-Healer Rush (TH: 7+, Trophies: 1500+)
By:
Town Hall Level:
Trophy Level:
JOHNRgames
7+
1500+
Introduction:Pretty overpowered army composition which guarantees at least 2 stars when used correctly.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Dragons112025,000 Elixir
Healers628436,000 Elixir
Wizards1837245,000 Elixir
Archers243242,880 Elixir
Lightning Spells34-60,000 Elixir
Totals--200168,880 Elixir
Execution:
  1. Triple Lightning Spell into Air Defenses.
  1. Use Archers to lure Heroes, Clan Castle troops and kill them. Drop the Dragon if needed.
  1. drop all Wizards in a group to ensure they do not spread out too much
  1. drop 3 Healers behind them.
  1. drop more Healers as required.
  1. If for some reason you screwed up, drop Clan Castle reinforcements and your heroes to help out

To watch a live demo click on my link here-->http://m.youtube.com/watch?feature=plcp&v=4-d-D44d14I Make sure to subscribe to my channel for more
Conclusion:Overall a very overkill strategy designed to fish for loot in storages. And get loads of trophies too.

Air Raid

Air Raid (TH: 8-10, Trophies: 1300-1500)
By:
Town Hall Level:
Trophy Level:
deathtoll1
8-10
1300-1500
Introduction:This is the introduction of my attack strategy. It is intended to be just a couple of lines long to give people an idea of what it is all about, what bases to look for, etc.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
Dragons32-3
Balloons285-6
Rage Spells1-21-2
Lightning Spells23-4

DO NOT drop your dragons until the balloons have taken care of the air defence else you might be in deep trouble. Also, if an air defence is located in a place where your balloons cannot reach, use your lightning spells.
Execution:
  1. Drop balloons around the air defences to destroy them (at least 8 balloons per air defence)
  1. Drop dragons after air defence is destroyed.
  1. Drop your rage spells on the dragons / balloons
  1. [Optional] Drop barbarian king and/or archer queen when the defences are destroyed to speed up the process.

The goal of this is to keep the dragons alive and the balloons as a distraction, if some of the balloons manage to destroy the air defences and still be alive, it is great as they can go ahead and destroy the archer towers and wizard towers and show hidden Telsas to protect your dragons. Remember to watch out for air mines which can destroy a load of balloons if clumped together.
Conclusion:This usually ends up getting 3 stars UNLESS they have great air defence or you run out of time. Sometimes, after your balloons die, there is still an archer tower or air defence kept alive which is bad as they may damage your dragons and cause you to only get 1-2 stars. Good luck with this strategy!

Fast Farming

Fast Farming (TH: 7-8, Trophies: 1100-1600)
By:
Town Hall Level:
Trophy Level:
Abdullah Bin Omer Zia
7-8
1100-1600
Introduction:This is an easy to use farming setup which also trains quite quickly!
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
Wall Breakers8
Giants8
Goblins48
Archers48
Barbarians48
Rage Spells2
Lightning Spells1
Execution:
  1. Try to lure out the Clan Castle troops with a Barbarian and destroy them with a Lightning Spell.
  1. Deploy the Barbarians all around the base, and deploy the Giants where there is the highest level Mortar.
  1. Deploy Wall Breakers (only the amount needed) where the Giants are.
  1. Deploy Archers in a straight line behind.
  1. Deploy more Wall Breakers to make way to the storages.
  1. Deploy your Goblins and have fun watching while the Goblins fill their sacks! ☺
Conclusion:I have been using this setup for a long time and it works well for me, hope it works awesome for you, have fun!

All Air Raid

All Air Raid (TH: 7+, Trophies: 1500+)
By:
Town Hall Level:
Trophy Level:
JOHNRgames
7+
1500+
Introduction:ULTIMATE TROPHY ARMY. Designed for gold grabs and trophies.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Minions20140120 Dark elixir
Dragons316075,000 Elixir
Balloons20410070,000 Elixir
Rage Spells23-54,000 Elixir
Healing Spells13-18,000 Elixir
Totals--200120 Dark elixir
217,000 Elixir
Execution:
  1. Drop a Minion near the air defence to test for air bombs.
  1. Drop another Minion to test for Clan Castle troops.
  1. Drop the rest to distract the air defence/ get rid of Clan Castle troops.
  1. Deploy all the Balloons and make sure they go for the air defence. Rage Spell them.
  1. Once Air Defense is down, deploy all 3 Dragons for cleanup.
  1. As your Balloons near the second Air Defense, drop another Rage Spell. Also, if the Wizard Tower is killing them, use the Healing Spell
  1. If for some reason you screwed up, drop Clan Castle reinforcements and your Heroes to help out.

To watch a live demo click on my link here--> http://m.youtube.com/watch?feature=plcp&v=f5j6kMmw8Ew Make sure to subscribe to my channel for more
Conclusion:The Ultimate trophy hunting strategy. Good luck guys.

Mass Goblin Attack!

Mass Goblin Attack! (TH: 8-10, Trophies: 1100-1200)
By:
Town Hall Level:
Trophy Level:
justiny18111328
8-10
1100-1200
Introduction:The best type of base to attack with this army is a person who has almost/all of his loot in his mines/pumps and unprotected by walls. In my opinion, if you get at least 10,000 of gold and/or elixir per trophies you lost, that's a good raid. What I mean by that is when you look at the available loot (ex. Gold 150000) and the trophies lost if you lose the battle is around 13 to 17 (150000/10000=15) then it's a go. But if it's like lose 20 trophies for the same amount don't go for it (if you don't have confidence)
Army Composition:Minimum Housing Space Required: 185

Troop TypeQuantityMin LvlHousingCost
Wall Breakers541012,500 Elixir
Giants552512,500 Elixir
Goblins100510010,000 Elixir
Archers254254,000 Elixir
Barbarians154151,200 Elixir
Healing Spells13-18,000 Elixir
Lightning Spells25-44,000 Elixir
Totals--175102,200 Elixir
Execution:
  1. Lightning Spell the Mortars first, then deploy about 2~3 Giants to distract the majority of the defenses (i.e. Wizard Towers, Cannons, Archer Towers etc.) Leave the Giants to die, while you deploy about 2~3 Wall Breakers (depending on situation
  1. Deploy some Archers to "steal" the towers (i.e. putting Archers just out of range of defenses), then deploy the rest of the Giants in (maybe 2~3 left). As their health is starting to drop over the middle, use the Healing Spell the Giant]]s.
  1. Leave the Giants to be healed, while you deploy about 70-80 Goblins in divided bursts of about 10 each (split the forces into halves and then just tap and hold for a short time).
  1. After deploying the final burst, wait for about one second and deploy all your Barbarians and the rest of the Archers into the base.
  1. Wait for the Barbarians and Archers for about 1.5 seconds and if you almost got all their loot, stop deploying more, but if the Goblins seems to need a little more push, deploy the rest all in at once.
Conclusion:The entire army takes about 20 minutes to train and is a very effective army, but look out for strong splash towers as they can greatly destroy the Goblins! With this strategy of deployment and the right base, you're almost guaranteed to get at least 95% of all the loot.

Full damage burst

Full damage burst (TH: 7, Trophies: Below 1300)
By:
Town Hall Level:
Trophy Level:
Catoncich
7
Below 1300
Introduction:If you want trophies and have a good amount of elixr this strategy is perfect for you
Army Composition:Minimum Housing Space Required: 55

Troop TypeQuantityMin Lvl
Healers3
WizardsAll remaining Army Camp space
Execution:
  1. Place 1 Wizard on each unprotected area of the base. For example if they have heaps of buildings outside their walls and out of range of their defences place the Wizard in that spot.
  1. Place all remaining Wizards down.
  1. Put three Healers on top.
  1. Place your Heroes or spells down if you have any.
  1. Watch your army soar to victory.
Conclusion:The army takes a while to train but is worth it in the long run if you need the trophies. Also all Barracks must be level 7 or higher or else it would take too long to train.

Bombs from above

Bombs from above (TH: 6+, Trophies: 800+)
By:
Town Hall Level:
Trophy Level:
Kit12188
6+
800+
Introduction:This attack strategy and troop set-up is intended for users who wants trophies and/or resources.
Army Composition:Minimum Housing Space Required: 135

Troop TypeQuantityMin Lvl
Balloons12 (50%)
Giants6 (20%)
Archers20 (15%)
Barbarians25 (15%)
Healing Spells2
Execution:
  1. Deploy Giants near defenses as a distraction, mainly Archer Towers and Wizard Towers. Place Healing Spells with Giants.
  1. Deploy Balloons near Air Defenses.
  1. Deploy Barbarians and Archers as clean-up.
  1. Profit from your triumphant win.
Conclusion:This troop set-up will take 1 hour sharp if you distribute your troop training equally to your Barracks. However, it is worth the wait because this guarantees you no less than 1 star every after raid if you have done it the right way.

Lots of magic

Lots of magic (TH: 4-6, Trophies: Below 1200)
By:
Town Hall Level:
Trophy Level:
Pokemaster360
4-6
Below 1200
Introduction:Lots of magic goin' around here! Only use this if you have a good amount of gold and elixir, cause Wizards and spells are costy. Plus, you will need to wait a LONG time.
Army Composition:Minimum Housing Space Required: 130

Troop TypeQuantityMin Lvl
Wizardsreamining space in Army Camp space3
Giants123
Execution:
  1. Blast holes in your opponents walls where you will release your Giants.
  1. Release the giants in the blasted wall holes. If clan troops come out, use a Lightning Spell if you have one. If you don't, use some of your Wizards and fire them away!
  1. Release only SOME of the Wizards. If your Wizards or Giants health are dropping, drop out a Healing Spell if you have one. If you need back-up, release some clan troops.
  1. Spill out a Balloon (if you have one) for clean-up once Air Defenses and Archer Towers are cleared. Wizard Towers don't have a lot of power to [Balloon]]s (are OK only under level 3).
Conclusion:I usually take about a hour, but it's worth the wait. I usually get 2-3 stars each time. Use it on Bronze 2- Silver 2 Leagues. Silver 2 leagues are not recommended to be attacked by this kind of attack strategy, but it sometimes works. Have a great time!

Bombardment

Bombardment (TH: 7-10, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Jimmy2901
7-10
Any
Introduction:Best for: Bases and layouts with easily accessible Air Defences, eg. Near the outside, near outer walls. Try not to have 2 Air Defences next to each other. Very costly, and takes a long time to train.
Army Composition:Minimum Housing Space Required: 150

Troop TypeQuantityMin Lvl
Dragons3 dragons (TH7)/4 dragons (TH8)/ 5 dragons (TH9/10) Lv 2 min
BalloonsRest are balloons Lv 4 min
ArchersYou can take out a few balloons for archers; 20 archers max
Rage Spells1
Healing Spells1
Lightning Spells1
Execution:
  1. Deploy 10-12 balloons at depending on how many you have and the number of air defences.
  1. <Optional> Bust out a Healing Spell for healing and a Rage Spell for extra speed and damage. Use whenever necessary. Use Lightning Spell to destroy any Clan Castle Reinforcements such as Archers and Wizards. (Any dragons or minions and your Balloons are stuffed).
  1. When almost all Air Defences are destroyed (1 left), send in 2 dragons to attack that one Air Defence while your remaining Balloons demolish the rest of the defences.
  1. Deploy Barbarian King to finish off any buildings around the edges of the map so you can three-star it in time.
  1. REJOICE!!!!!!! (And retrain your troops)
Conclusion:WARNING: This army combo is extremely good and I almost always get 3-stars. BUT! This is only good for raiding gold and trophies. Elixir is a huge waste as for TH7 it almost cost 200K to prepare it. Also takes about 1hr 30 min to finish training. During raid, also be careful of Air Bombs, Seeking Air Mines and The Archer Queen.

Devastation

Devastation (TH: 10, Trophies: 2600+)
By:
Town Hall Level:
Trophy Level:
StarTrekNoob
10
2600+
Introduction:This is what the top players use, unless they are cheap sheilding
Army Composition:Minimum Housing Space Required: 240

Troop TypeQuantityMin LvlHousingCost
Witches1521805,250 Dark elixir
Wizards1054035,000 Elixir
Wall Breakers1052030,000 Elixir
Rage Spells32-75,000 Elixir
Lightning Spells25-44,000 Elixir
Totals--2405,250 Dark elixir
184,000 Elixir
Execution:
  1. Use the Lightning Spells to break inner Walls
  1. Apply 5 Wall Breakers to outside while applying Witches on outskirts of map
  1. Use Rage Spells on Witches, and use Wizards to clean up
  1. Deploy
  1. Get three stars
Conclusion:Witches are new, but kinda op

Go Wipe 2

Go Wipe 2 (TH: 8+, Trophies: 2600+)
By:
Town Hall Level:
Trophy Level:
StarTrekNoob
8+
2600+
Introduction:This is a pretty generic trophy hunters strategy for the 50 percent
Army Composition:Minimum Housing Space Required: 240

Troop TypeQuantityMin LvlHousingCost
Golems25601,500 Dark elixir
P.E.K.K.As44100200,000 Elixir
Wizards2058070,000 Elixir
Freeze Spells23-62,000 Elixir
Jump Spells32-87,000 Elixir
Totals--2401,500 Dark elixir
419,000 Elixir
Execution:
  1. Place P.E.K.K.A.S. and Golems on least concentrated spot, try to find places with low splash damage (and try to forsee hidden teslas, so the pekkas dont die) then use 1 jump spell
  1. Place second jump spell near second wall, and drop 15 wizards to clean up(make sure they are spread out among the area the Golems and P.E.K.K.A.S. destroyed
  1. As the remains of the P.E.K.K.A.S. and Golems near the hownhall, free the villages center defences
  1. Drop 5 wizards behind the first wave if wizards
Conclusion:You will get at least 50%, and/or the townhall, but not many recources

Giant Support

Giant Support (TH: 7-8, Trophies: 900-1100)
By:
Town Hall Level:
Trophy Level:
NeRv Chaos
7-8
900-1100
Introduction:easy raid for TH 7-8 with 900-1100 trophies
Army Composition:Minimum Housing Space Required: 180

Troop TypeQuantityMin Lvl
Healers11
Wizards82
Wall Breakers62-3
Giants163
Goblinsremaining space3
Healing Spells11
Execution:
  1. deploy wallbreakers to destroy desired wall(s)
  1. deploy giants near the gaps in the walls
  1. deploy the healer and the wizards after the giants
  1. use healing spells to heal troops if needed
  1. deploy goblins to clear out the resources
Conclusion:Easy low trophy level attack strategy that destroys defenses

Archer mayhem

Archer mayhem (TH: 8-10, Trophies: 1250-1600)
By:
Town Hall Level:
Trophy Level:
Scienceguy303
8-10
1250-1600
Introduction:I use this stratagy a lot of the time. Hope It means something to you!
Army Composition:
Troop TypeQuantityMin LvlHousingCost
Wall Breakers1032020,000 Elixir
Giants1226012,000 Elixir
Goblins253251,500 Elixir
Archers753759,000 Elixir
Totals--18042,500 Elixir
Execution:
  1. Deploy about half of the archers on the side with the least defenses.
  1. Deploy all giants on the most defended side.
  1. Deploy 1-2 wall breakers to blow up the outer layer of walls.
  1. Deploy the rest of the archers through the wall opening.
  1. Repeat step 3 if nesassary.
Conclusion:You normally get 2 stars, or at least one star. Hope that was helpful!

The Underratedness of Balloons...

The Underratedness of Balloons... (TH: 6+, Trophies: 1000-1350 (maybe higher))
By:
Town Hall Level:
Trophy Level:
no-one-you-would-know
6+
1000-1350 (maybe higher)
Introduction:Great for attacking Th5 - Th7 bases, especially those with lower level aerial defenses.
Army Composition:Minimum Housing Space Required: 135

Troop TypeQuantityMin LvlHousingCost
Wizards532012,500 Elixir
Balloons23311569,000 Elixir
Healing Spells23-36,000 Elixir
Totals--135117,500 Elixir

Substitute the wizards for any other high damage troop you want, they are simply to speed up the demolition of the base.
Execution:
  1. Find a base, preferably one with 2 or fewer Wizard towers and 1 or fewer Air defense, and that has its air defense close to the outside. However, as long as any extra wizard towers/air defenses are far away from eachother or very close together the raid will be successful.
  1. Deploy 15 or so of the balloons next to the air defense, it will probably kill 3-5. If next to a wizard tower, deploy a heal spell.
  1. When another wizard tower comes into range, deploy another heal spell if needed. Deploy the remaining balloons at a stray archer tower or wizard tower if needed. Or, just let them help the original group.
  1. The balloons will end up on one side of the base with no defenses left. Because of their lack of speed, deploy your wizards on the opposite side to clean up.
  1. Watch the three stars appear on the screen :D

Instructions are for th5-6 bases, or low level th7s. be wary of the second air defense if you use this on a higher player! Also, the heal spells should be used whenever the balloons need it. one lone wizard tower at the end is nothing to fear but a group of archer towers might be.
Conclusion:Though a bit costly (about 80k elixir), usually 3-stars th5-6 and will also 3-star low th7s if used smartly. No need for fear of traps except maybe teslas and air bombs. Make sure to attack bases with lots of loot, and have fun balloon-swarming!

Cheap Troops SPAM

Cheap Troops SPAM (TH: 7, Trophies: 1400-1599)
By:
Town Hall Level:
Trophy Level:
Doctor Rhea T.
7
1400-1599
Introduction:I use this when I'm trying to attack as much as possible.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Archers140414022,400 Elixir
Barbarians604604,800 Elixir
Totals--20027,200 Elixir
Execution:
  1. Deploy 20 barbarians somewhere and then 40 archers.
  1. Deploy 20 barbarians somewhere else and then 50 archers.
  1. Randomly deploy what's left of your army.
  1. ???
  1. Profit.
Conclusion:Hell yeah. That strategy totally sucks.

Giant Distraction (Low Level Version)

Giant Distraction (Low Level Version) (TH: 3+, Trophies: 400+ recommended)
By:
Town Hall Level:
Trophy Level:
zman8881
3+
400+ recommended
Introduction:This is my favorite attack strategy for getting lots of loot!
Army Composition:
Troop TypeQuantityMin LvlHousingCost
Wall Breakers3163,000 Elixir
Giants151757,500 Elixir
Goblins15215600 Elixir
Totals--9611,100 Elixir
Execution:
  1. Deploy wall breakers if necessary.
  1. Deploy all giants where the broken wall is. If wall breakers weren't needed then try to deploy the giants in the most defended areas (especially areas with more loot).
  1. Let the giants destroy the defenses in range of the loot.
  1. Deploy your goblins to sneak in and quickly take loot while giants finish off the defenses.
  1. Victory.
Conclusion:I normally get 2-3 stars with the strategy and tons of loot. Hope this helps out!

Giant Distraction (High Level Version)

Giant Distraction (High Level Version) (TH: 6+, Trophies: 900+)
By:
Town Hall Level:
Trophy Level:
zman8881
6+
900+
Introduction:This is the same strategy as the other one above, but for higher level players! Enjoy!
Army Composition:
Troop TypeQuantityMin LvlHousingCost
Wall Breakers71147,000 Elixir
Giants25312537,500 Elixir
Goblins503503,000 Elixir
Totals--18947,500 Elixir
Execution:
  1. Deploy wall breakers if necessary.
  1. Deploy all giants where the broken wall is. If wall breakers weren't needed then try to deploy the giants in the most defended areas (especially areas with more loot).
  1. Let the giants destroy the defenses in range of the loot.
  1. Deploy your goblins to sneak in and quickly take loot while giants finish off the defenses.
  1. Victory.
Conclusion:You should get tons of loot, and at least 50% damage. Good luck!

Cheap Trophy Army

Cheap Trophy Army (TH: 6+, Trophies: 1100-1400)
By:
Town Hall Level:
Trophy Level:
Beastman11
6+
1100-1400
Introduction:This strategy is very useful at lower levels when air defences are left out in the open.
Army Composition:
Troop TypeQuantityMin LvlHousingCost
Healers11145,000 Elixir
Wall Breakers531010,000 Elixir
Giants1537522,500 Elixir
Goblins15315900 Elixir
Archers163161,920 Elixir
Barbarians535300 Elixir
Lightning Spells24-40,000 Elixir
Totals--13580,620 Elixir
Execution:
  1. Place Giants by the air defense to destroy it. Use wall breakers if needed.
  1. Deploy the healer behind them.
  1. Drop the lightning spell on the mortar.
  1. Place archers and Barbarians to help take out remaining defenses or buildings in the corners.
  1. Place goblins to steal the resources.
Conclusion:If done correctly this can be dangerous. I always get one star, usually two or three. Note: If you have clan troops or heroes, use them to help take out defenses.

 A Cool Win

 A Cool Win (TH:  6 or 7, Trophies:  Up to 1600)
By:
Town Hall Level:
Trophy Level:
I'm da best
 6 or 7
 Up to 1600
Introduction:Useful for attacking TH6 players in any level whose air defense is neglected using no drags minions or barb king 
Army Composition:Minimum Housing Space Required:  180

Troop TypeQuantityMin Lvl
Healers 2 1-2
Wizards 4-5 3-4
Wall Breakers 3-4 3-4
Giants 20-253-5 
Archersrest of the space
Healing Spells 1 any 
Lightning Spells 1 any
Execution:
  1. Use 2 giants near the air defense of a th lv 6 person. Use the required wall breakers to open the wall. lighning any troops. 
  1.  After or while the air defense is nearly gone, deploy the healers to heal the giants. Note if the giants are surrounded by thick walls and all your wall breakers are dead deploy the healing spell there.
  1.  Deploy all the wizards after nearby defenses are gone.
  1. Target the building on the egge of the screen with a few archers and the remaining archers to pick off some buildings.  
Conclusion: You should have destroyed most of the base unless the walls or castle troops are a problem. Clan troops can also be deployed for a faster or easier win.

Throw It On

Throw It On (TH: 7-8, Trophies: 1600+)
By:
Town Hall Level:
Trophy Level:
I'm da best
7-8
1600+
Introduction:A costlier but better way to gain trophies.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
Minions21
Dragons2-32
Healers12
Wizards24
Balloons1-24
Wall Breakers34
Giants204
Archerssubstitute for barbarians4
Barbariansif space is left for getting the edges 54
Rage Spells13
Lightning Spells24
Execution:
  1. Same as my healer strategy; deploy giants then wall breakers and healers. Lightning the troops away with one lightning spell and on an air defense.
  1. After the nearby defenses are destroyed and the far away builders huts are destroyed, rush the rest of your army in those few seconds, add the rage spell and before you know it its a 2 or 3 star win.
  1. If the healer dies it is best to wait for all the giants to die and then place a rage spell on the remaining dragon(s)at a prime position. If the rush is perfect you won.
Conclusion:A hero will help this can make you go a long way and a healing spell can substitute the lightning spell.

Ground Down Low

Ground Down Low (TH: 3-6, Trophies: 500-1000)
By:
Town Hall Level:
Trophy Level:
pokemaster360
3-6
500-1000
Introduction:For beginners and intermediate. You only use ground troops and some spells included.
Army Composition:Minimum Housing Space Required: 60-130

Troop TypeQuantityMin Lvl
Wall Breakers62-3
Giants122-4
Archers10-203
Execution:
  1. release one barb/archer and see if clan castle donations come out. If they do, use lightning spell.
  1. blast holes using wall breakers. release 10 or all giants. then send out some archers and barbarians.
  1. use remaining troops when you are in trouble or to sweep up.
Conclusion:done!

Rage Mode

Rage Mode (TH: 7, Trophies: 1000-1200)
By:
Town Hall Level:
Trophy Level:
Ollie479
7
1000-1200
Introduction:Rage mode makes your army into a HUGE, speedy hard-to-beat one!
Army Composition:Minimum Housing Space Required: 180

Troop TypeQuantityMin LvlHousingCost
Minions1012060 Dark elixir
Healers324218,000 Elixir
Wizards1034025,000 Elixir
Wall Breakers1032020,000 Elixir
Giants1236018,000 Elixir
Archers133131,560 Elixir
Rage Spells31-69,000 Elixir
Totals--19560 Dark elixir
151,560 Elixir
Execution:
  1. Deploy 4 Giants at attack point. Deploy all Wall Breakers. Deploy archers evenly around all corners.
  1. Deploy remaining Giants, and once inside the walls, deploy Healers and a Rage Spell with the Giants.
  1. Once Rage Spell 1 runs out, deploy minions and a rage spell in front of them. Deploy rage spell 3 on the giant group. Wait for victory.
  1. Wait for it...
  1. Wait for it...
Conclusion:Hopefully victory with 100% annihilation and resources.

Balloon Crush

Balloon Crush (TH: 6, Trophies: 1,000)
By:
Town Hall Level:
Trophy Level:
Ssfang
6
1,000
Introduction:Remember always attack a Town Hall level 5 or low 6.
Army Composition:Minimum Housing Space Required: 130

Troop TypeQuantityMin LvlHousingCost
Balloons1135533,000 Elixir
Archers353354,200 Elixir
Barbarians353352,100 Elixir
Lightning Spells22-33,000 Elixir
Totals--12572,300 Elixir
Execution:
  1. Deploy your Barbarians as a Meat Shield; make sure they attack the Air Defense first.
  1. Deploy your Archers behind your Barbarians.
  1. Once the Air Defense is destroyed deploy your 3 or 4Balloons on each Archer Tower to destroy them.
Conclusion:You happy! 😃

Air Support

Air Support (TH: any, Trophies: any)
By:
Town Hall Level:
Trophy Level:
clashofclaners
any
any
Introduction:a good strategy to get 2-3 stars, and attack people with a minimum of level 2 or 3 air defense, it depends on the troop level
Army Composition:Minimum Housing Space Required: 100+

Troop TypeQuantityMin Lvl
Balloons112 or 3
Archers50% of your troops3
Barbarians50% of your troops3
Healing Spells1 (optional)
Lightning Spells1 or 2 (optional)
Execution:
  1. Deploy half of your Barbarians and attack the Archer Tower.
  1. Deploy half of your Archers and destroy the Air Defense(s).
  1. (optional)cast Lightning Spell to the Wizard Tower(s) and cast [Healing Spell]] to the Barbarians and Archers.
  1. Once the Air Defense is destroyed deploy your 7 Balloons to destroy the Wizard Tower(s).
  1. Deploy the rest of your Barbarians 10 by 10 and the same with your Archers.
  1. Deploy the rest of your Balloons as air support for the Barbarians and Archers.
  1. Ahhhhhhh (watch and relax).

Destroy and Clean up Strategy

Destroy and Clean up Strategy (TH: 7/8, Trophies: 1300-2000)
By:
Town Hall Level:
Trophy Level:
jsbeast
7/8
1300-2000
Introduction:This strategy is used for high resource raiding and a guaranteed 3 starred raid!
Army Composition:Minimum Housing Space Required: 180

Troop TypeQuantityMin LvlHousingCost
Dragons316075,000 Elixir
Healers212810,000 Elixir
Wall Breakers32/360 Elixir
Giants1638024,000 Elixir
Archers636720 Elixir
Lightning Spells33+-0 Elixir
Totals--180109,720 Elixir
Execution:
  1. Find a base that has high amounts of all resources and only two Air Defenses.
  1. Use the three Lightning Spells to destroy the more inner/better Air Defense.
  1. Place all your Giants nearest the last Air Defense and then quickly place the Wall Breakers in order to brake through.
  1. Place the Archers around to destroy all Builder's Huts around the the edgae of the map.
  1. When the Air Defense is down place the Dragons and the Healers where you placed the Giant s .
  1. Sit back and enjoy the destruction. :)

Hog n Heal

Hog n Heal (TH: 7+, Trophies: 1200+)
By:
Town Hall Level:
Trophy Level:
Travist6544
7+
1200+
Introduction:Awesome strategy with those who have dark elixir and hog riders availible.
Army Composition:Minimum Housing Space Required: 180

Troop TypeQuantityMin LvlHousingCost
Hog Riders18190540 Dark elixir
Dragons214050,000 Elixir
Healers222812,000 Elixir
Goblins224221,760 Elixir
Lightning Spells34-60,000 Elixir
Totals--180540 Dark elixir
123,760 Elixir
Execution:
  1. Release all lightning spells on air defense in center.
  1. Release hog riders then both healers.
  1. Release goblins when you are done destroyin those defenses
  1. PARTY!
Conclusion:it rulez!

DRAG-Arch-Lin

DRAG-Arch-Lin (TH: 7 and above, Trophies: 1200-1500)
By:
Town Hall Level:
Trophy Level:
Travist6544
7 and above
1200-1500
Introduction:If you love Dragons then use this strategy.
Army Composition:Minimum Housing Space Required: 180

Troop TypeQuantityMin LvlHousingCost
Dragons316075,000 Elixir
Goblins403402,400 Elixir
Archers803809,600 Elixir
Lightning Spells33-54,000 Elixir
Totals--180141,000 Elixir
Execution:
  1. Use Archers to wipe out Air Defense and any other buildings on the outside. (use Lightning Spells if necessary)
  1. Send out Dragons to Archer Towers.
  1. Send Goblins in when most of defenses are gone on the side you released your Goblins on.
  1. Only do this on bases with at least 150 k elixir and 50 k gold to make profits.
  1. Do the HAPPY dance :)
Conclusion:winner

The break-in Strategy

The break-in Strategy (TH: 5-6, Trophies: 950-1200)
By:
Town Hall Level:
Trophy Level:
Lightningdude17
5-6
950-1200
Introduction:A decent trophy and resources raid
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin LvlHousingCost
Wall Breakers52107,500 Elixir
Giants1628016,000 Elixir
Goblins535300 Elixir
Archers253253,000 Elixir
Lightning Spells12-16,500 Elixir
Totals--12043,300 Elixir
Execution:
  1. Deploy Lightning Spell on their best Mortar
  1. Deploy 2-3 Wall Breakers on the nearest Walls to the the best Mortar,
  1. Deploy the rest of the Wall Breakers by storages
  1. Deploy all Giants. through the hole to destroy mortar = mortar destroyed deploy 10 Archers to back up Giants.
  1. Deploy 15 Archers through the "resource hole" = hopefully some defenses and resources
  1. Deploy 5 Goblins through the "resource hole"
Conclusion:a 3 star trophy and resource raid

DAR Assault (Dangerous Aerial Raid)

DAR Assault (Dangerous Aerial Raid) (TH: 8-10, Trophies: 1600 - 2500)
By:
Town Hall Level:
Trophy Level:
eastmajj
8-10
1600 - 2500
Introduction:This is an extremely powerful attack strategy; it is intended for higher leveled players to raid effectively while allowing them to still gain Trophies. Players should have a high risk/ high gain mentality, meaning he or she should spend vast amounts of gold finding a game to be able to PROFIT (not just "gain") at least 200,000 Gold AND 200,000 Elixir (Dark Elixir can range from 100 to 4000).
Army Composition:Minimum Housing Space Required: 220 (200 for Town Hall 8)

Troop TypeQuantityMin Lvl
Minions505
Balloons245+
Rage Spells15
Lightning Spells35+
Execution:
  1. Annihilate an enemy Air Defense using 3 Lightning Spells. If you are clever, pick the Air Defense adjacent to a Wizard Tower to annihilate both defenses, if this scenario exists.
  1. Alarm the enemy Archer Queen, check for enemy Clan Castle troops, and check for aerial Traps with the minimum amount of Minions possible (up to 3 Minions deployed as a maximum).
  1. Deploy 24 Balloons (adjacent to the Air Defense you just destroyed) on the Air Defense closest to the edge of where you will be able to deploy your troops (Town Hall 8 players should use 20 Balloons, Town Hall 9 players should use 24 Balloons, and Town Hall 10 players should use 28 Balloons. 2 Balloons can be switched out for 5 Minions, if needed). Roughly 4 Balloons will be lost, but now Minions will be able to be deployed with very little opposition.
  1. Divide your Minions into 3 factions (groups). Deploy 1 faction in front of the area where one the first Air Defense was destroyed with another faction in front of the area where the second Air Defense was destroyed. Use the third faction to deploy in whatever area you choose.
  1. NOTE: Use the Rage Spell in the area where your troops are being defeated the most. If an unguarded Town Hall is found, deploy 2 Minions in front of the Town Hall (or behind) in a location where they will not take any enemy fire/alarm Clan Castle troops/alarm Archer Queen. The 2 Minions will make short work of a base yielding 5-10 easy Trophies. Drop your Archer Queen and Barbarian King (if available) behind your Minions to allow them to tear through your opponent's base without being scratched (at least for a long time).
Conclusion:This raid should allow the attacker to gain at least 2 stars (1 for 50% and 1 for destroyed Town Hall) and profit 400,000 Resources. Congratulations on your successful attack!

Start a Discussion Discussions about Attack Strategies

  • B.A.M. attack strategy town hall 8-9

    3 messages
    • i am pretty good at BAM i use B-60 A-120 M-10 u might also want to add wall breakers to this i get 2 stars a lot also u ur level 5+ barbarian k...
    • thanks, i will try it with more archers, bk is a problem too.  Mine is only lvl 2, working on upgrading
  • Worst Attack Ever

    4 messages
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