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This is the second page of Attack Strategies. Before you post your Attack Strategy check if it already exists in the first page. You can check the first page clicking here.

We all want to reach the top 200 players/clans in the world. However, this is only possible with an effective attack strategy and a good layout! This page is meant to collect good and effective battle-tested attack strategies. Feel free to help and share your favorite attack strategy! 

You can also check this website to you know what is the most efficient barracks and dark barracks distribution to get your army ready to raid! http://www.clashingtools.com/


To add your own strategy, use "Source" mode and just COPY the first template-–because it's an empty template-–and place it BELOW the other strategies and you can fill it in. If the instructions are not followed the strategy will be deleted.

Please pick a unique (but descriptive) name for your strategy as well.

For instructions, see the {{Attack Strategy}} template page.


Healers are Epic with Giants, Long-Ranged, Splash, and... Green

Healers are Epic with Giants, Long-Ranged, Splash, and... Green (TH: 6/7, Trophies: 1000+)
By:
Town Hall Level:
Trophy Level:
Alphared9
6/7
1000+
Introduction:This is my own 'special' combo that is pretty good at getting three stars
Army Composition:Minimum Housing Space Required: 135

Troop TypeQuantityMin Lvl
Healers11+
Wizards41-3
Wall Breakers52/3
Giants122-4
Goblins172-4
Archers182-4
Healing Spells11+
Lightning Spells11+
Execution:
  1. Send out 1 giant to attract defences then send wallbreaker/s close to giant to break wall. *Note: Target Air defences first, if in middle, don't hold back with the healing spell *Note 2: This does not work with Wizards as they are AOE, same with mortars, don't keep them too close, and be quick!
  1. Send in Giants to take out Air Defence first, if Air defence is left outside, use archers or wizards, take out the defences. *Note don't put your troops in big clumps, (Giants are an exception) There have been many occasion where a spring trap sends out half my archers, or they get blown up by a giant bomb, not to mention a hit from a mortar, this applies to ALL raids!!
  1. If the Giants look like they're losing, send out healers -Only do this if you've destroyed all the air defence, or the other one is a significant distance away, if not use healing spell- Don't leave them till they're only half life, because the healer can't do much then. *IMPORTANT* Giants are the most Crucial part of this attack strategy, Take Care of Them!!
  1. I usually send out a barbarian king if things are looking a bit bad, if you don't have one, (get one!) use clan troops, wizards and archers are very helpful attacking, and defending.
  1. Once all defences are done, it's pretty common to have nothing left but your Giants, sometimes the healer, so send out the Goblins! The Giants aren't very good at storages and other stuff, they're only good at defences!
Conclusion:As you upgrade your army camps add giants or wall breakers or anything that you think will help. You should at least have gotten 1 Star from that strategy, use it, from Bronze 1 I made it to Silver 1, changing it as I go!!

Player ID: Alphared9 Clan: CosmicBeardz

"Men cry not for themselves, But for their comrades"

Life Time Supply of Resources!

Life Time Supply of Resources! (TH: 4-7, Trophies: 800+)
By:
Town Hall Level:
Trophy Level:
JJsplatinum
4-7
800+
Introduction:This is the basic farming strategy known throughout most of the Clash of Clans community, but this strategy can bring you a good chance of victories and a lot of loot.
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin Lvl
Wall Breakers5
Giants8
Goblins60
Archers10
Execution:
  1. First, deploy a lighting spell and the giants to destroy the splash damage defenses (don't forget to break through the walls).
  1. After destroying some, most, or all splash damage defenses, deploy goblins in about waves of 10 (all if splash damage defenses are gone) to destroy the resource buildings.
  1. If there are buildings out of the defenses' reach and can be destroyed easily, deploy archers to destroy the building(s).
Conclusion:You can get a lot of loot and earn at least a star by destroying many collectors and buildings. Another tip is to have Clan Castle troops and deploy them with the Archers or Giants as well.

Wizards Healers and Dragons

Wizards Healers and Dragons (TH: 7, Trophies: 1200-1800)
By:
Town Hall Level:
Trophy Level:
Dragonslayer207
7
1200-1800
Introduction:This is a good all out attacking strategy that, although it is expensive, it is also a very powerful attack. Use another Dragon if you have 180+ space.
Army Composition:Minimum Housing Space Required: 160

Troop TypeQuantityMin Lvl
Dragons1-2
Healers22
Wizards12
Wall Breakers4
Giants6
Goblins1
Archers20
Rage Spells31
Execution:
  1. Find a good base with non-centralized Air Defenses and destroy the Air Defenses with Giants, Archers and a Rage Spell if necessary.
  1. Once at least the first Air Defense is down deploy your Wizards together and both Healers. Try to deploy them next to the Giants. Also deploy your Dragon anywhere that works.
  1. Use Rage Spells as necessary and Goblin to activate traps.
  1. Deploy Barbarian King only if needed
  1. Share the replay with your clanmates and brag.
Conclusion:You should be victorious. I used this strategy up to Gold 1 and it worked excellently.

Defences First

Defences First (TH: 5-6, Trophies: 1150-1450)
By:
Town Hall Level:
Trophy Level:
c.sexton1
5-6
1150-1450
Introduction:This defence is handy if you want to take out all of their defences, so that you can get to elixir and gold storages and collectors without getting harmed. It is pretty expensive, but it works like a charm.
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin Lvl
Wizards93
Balloons92-3
Wall Breakers43
Giants63
Healing Spells23

A Rage Spell is helpful if you have it (see strategy). If you have extra space, use 1-3 Healers, and instead of the 2 Healing Spells, use 2 Lightning Spells on the Air Defense. If you want, you can replace Wizards with Goblins, Archers or Barbarians, etc. I use Wizards because Balloons aren’t very fast, but Wizards are, and they give out high damage.
Execution:
  1. Find a good village to attack. Make sure you Giants will be able to destroy the Air Defense before they all die out.
  1. Deploy all Giants near Air Defense, making a ‘meat shield’ for the Wall Breakers.
  1. Deploy Wall Breakers. Only place as many as you need to break the wall the Giants are trying to get through. (Only place if they are trying to get through a wall).
  1. Once the air defence is destroyed, deploy all balloons in the same place. When necessary, place Healing Spells in path of the Balloons.
  1. Place your Wizards wherever needed. Start furthest away from defences, until Giants and Balloons destroy them all. Enjoy three stars!
Conclusion:This is a great attack strategy that works every time! No matter how many trophies!

Just Farm. Who cares about trophy hunting?

Just Farm. Who cares about trophy hunting? (TH: 5, Trophies: 700-1500)
By:
Town Hall Level:
Trophy Level:
Ssfang
5
700-1500
Introduction:Just farm, no trophy hunting!
Army Composition:Minimum Housing Space Required: 100

Troop TypeQuantityMin Lvl
Goblins1002
Healing Spells11
Lightning Spells11
Execution:
  1. Look for a base with a lot of resources.
  1. Put your Goblins through a weak spot.
  1. Spam your Goblins through slowly.
  1. If Clan Castle Troops are there, place all your Goblins at their richest spot.
Conclusion:A lot of resources!! Though you may need to upgrade your storages...

100%

100% (TH: 6, Trophies: none)
By:
Town Hall Level:
Trophy Level:
persio10
6
none
Introduction:this is by far the best strategy at this the level!!!!! Enjoy!!! #100%
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin Lvl
Healers11
Wizards53
Wall Breakers22
Giants82
Barbarians473
Lightning Spells12
Execution:
  1. place the wall breakers to break in
  1. send in the barbarians
  1. send in the giants right after with a healer behind them
  1. right after the healer send in the wizards where ever u want
  1. make sure u take out the air defence before sending the healer
Conclusion:you get 100% #100%

Ready to Rumble?

Ready to Rumble? (TH: 8, Trophies: 1000- 1300)
By:
Town Hall Level:
Trophy Level:
King Magnus
8
1000- 1300
Introduction:This attack strategy is really effective if you want 100%
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
P.E.K.K.As1Any250 Elixir
Dragons1Any200 Elixir
Wall Breakers53-6100 Elixir
Giants154-6750 Elixir
Archers304-6300 Elixir
Barbarians404-6400 Elixir
Rage Spells12-5-0 Elixir
Lightning Spells22-6-0 Elixir
Totals--2000 Elixir

Use wisely
Conclusion:I hope this army will work for you. I have gotten to Crystal 1 with the strategy... CHEERS!

Magical raid

Magical raid (TH: 5-10, Trophies: any)
By:
Town Hall Level:
Trophy Level:
Clashofclaners
5-10
any
Introduction:WARNING: only for fun, if u like to trophy hunt, dont use this
Army Composition:Minimum Housing Space Required: 10+

Troop TypeQuantityMin Lvl
Lightning Spells1(for th5), 2(for th6), 3(for 7), 4(8), 5 (9)2+
Execution:
  1. Look for a base
  1. Put your barbarians anywhere
  1. after few seconds, deploy your all lightningspells on: (if u want resources, choose a storage, then hit it with lightningspells. If u wanna hit town hall, so be it)
Conclusion:REMEMBER: THIS STRATEGY IS NOT RECOMMENDED FOR TROPHY HUNTING PEOPLE, JUST FOR FUN

The best

The best (TH: 4-6, Trophies: any)
By:
Town Hall Level:
Trophy Level:
chuckmorris
4-6
any
Army Composition:Minimum Housing Space Required: 70

Troop TypeQuantityMin Lvl
Wall Breakers31+
Giants41+
Archers302+
Barbarians142+
Execution:

Hog Clean Up

Hog Clean Up (TH: 7-8, Trophies: 1600+)
By:
Town Hall Level:
Trophy Level:
Realman87
7-8
1600+
Introduction:This is my favourite trophy hunting strategy
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
Hog Riders201+
Wizards84+
Archers144+
Barbarians44+
Healing Spells33+
Execution:
  1. Use Barbarians to pull out clan castle troops and Barbarian King
  1. Take out clan castle troops and barbarian king with archers,and 3-5 wizards
  1. When clan castle troops are gone place all 20 hog riders at one spot
  1. Drop healing spell when hogs begin to lose health points
  1. when all defenses are gone drop other troops and Barbarian king to clean up base
Conclusion:This is a perfect trophy hunting strategy becose its very easy to get 100%. Hope you like it :)

Barbarian-Wizard Rush

Barbarian-Wizard Rush (TH: 5-7, Trophies: 700-1400)
By:
Town Hall Level:
Trophy Level:
Nskid1234
5-7
700-1400
Introduction:I have used this strategy since Town Hall 5 and pushed my trophies to 1250 trophies at Town Hall 5.
Army Composition:Minimum Housing Space Required: 125

Troop TypeQuantityMin Lvl
Wizards9-122+
Wall Breakers92+
Barbarians80+
Rage Spells1Any
Healing Spells2-4Any
Execution:
  1. Zoom out to check for corner buildings This is can keep you from getting 50% or 3 Stars. If there are corner buildings, be sure to drop a barbarian on that building.
  1. Deploy 1-3 Barbarians to check for traps and to distract for Wallbreakers. Deploy 1-3 Wallbreakers to break through the first layer of Walls.
  1. Mass-Deploy Barbarians and place Wizards behind Barbarians. Place Heal-Spell.
  1. Deploy all of the Wallbreakers. Place the Rage-Spell where there are the most Barbarians.
  1. Place the heal spells on large groups of Barbarians being affected by splash. Watch the destruction!
Conclusion:This strategy will be able to get you what you want. :D

TH Sniper

TH Sniper (TH: Any, Trophies: 800 - 2500)
By:
Town Hall Level:
Trophy Level:
(っ◕‿◕)っ ♥
Any
800 - 2500
Introduction:Ever wanted to make it to Crystal League? The most efficient (and easiest) way is by sniping (destroying) exposed town halls. Many people do this to get up to Crystal, and I will show you the most efficient way to do so. I got to 2500 trophies using this strategy. Just remember that this is a trophy hunting strategy, not a farming strategy. Using this strategy for farming will result in a huge loss of resources.
Army Composition:Minimum Housing Space Required: Any

Troop TypeQuantityMin Lvl
Archers100% of your Army Camp spaceAny
Lightning SpellsOptional, 2 recommendedAny
Execution:
  1. Try to look for a person that is leaving their town hall outside or near the edge of their village.
  1. If the town hall is completely exposed, use 6-12 archers to snipe it down. If it left at the edge near some defenses, deploy enough to destroy it without the defenses killing all your archers. If you are town hall 5 or lower though, and there is a mortar guarding the town hall, it is best that you skip it. This should be enough to finish off your strategy and run off with a win. 2A: However, if there is a mortar near guarding the town hall you are sniping, this is where the lightning spells come in. (Th5 people and lower should skip the person)
  1. Double lightning spell the mortar with your lightning spells.
Conclusion:A very easy way to gain trophies, but be prepared for the revenges that come your way!

Advanced Barbarian Rush

Advanced Barbarian Rush (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
ZSine2001
Any
Any
Introduction:This is a good way to get at least 50%.
Army Composition:Minimum Housing Space Required: 155

Troop TypeQuantityMin Lvl
Wall Breakers32+
Archers93+
Barbarians1403+
Healing Spells22+
Execution:
  1. First, deploy a few barbarians near the clan castle to check for troops. If troops come out, deploy more. Deploy archers if the troops are flying troops such as balloons, dragons, or minions.
  1. Deploy wall breakers on weakest walls (usually 1 will blow up the wall, and 2 will die).
  1. Deploy the rest of the barbarians where the wall breakers blew up the walls. Deploy a healing spell.
  1. When your barbarians are getting pounded by splash damage, deploy a healing spell.
  1. The barbarians should begin to die out once you have around 50%.
Conclusion:I hope you liked it! I sometimes get 3 stars with this strategy!

Mixed-Up Mayhem

Mixed-Up Mayhem (TH: 6+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
ZSine2001
6+
Any
Introduction:Here is a strategy with a lot of variety in it.
Army Composition:
Troop TypeQuantityMin Lvl
Healers11+
Wizards32+
Balloons32+
Giants93+
Goblins43+
Archers50% remaining space3+
Barbarians50% remaining space3+
Healing Spells21+
Execution:
  1. First, you must check for a place that looks easy enough.
  1. When you find the perfect base, deploy goblins on all 4 sides of the base to check for traps.
  1. Place 25% of your archers on each side of the base.
  1. Deploy all barbarians on 1 side of base. Deploy a healing spell.
  1. Place giants near air defense(if air defense is inside walls, deploy wizards instead). Once air defense is destroyed, deploy all remaining troops.
Conclusion:That's it! Use remaining healing spell wisely!

Takedown

Takedown (TH: 6+, Trophies: 950+)
By:
Town Hall Level:
Trophy Level:
ZSine2001
6+
950+
Introduction:A good way to get at least 2 stars.
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin Lvl
Giants153+
Archers203+
Barbarians253+
Healing Spells22+
Execution:
  1. Place all giants by a wall. Deploy a healing spell. Place 20 barbarians if collectors are outside walls.
  1. If no collectors are outside the walls, place the barbarians with the giants.
  1. Place archers if defenses are close to walls.
  1. Use remaining healing spell when giants destroy the wall.
Conclusion:I hope this works for you!

Wizard-Balloon Rush

Wizard-Balloon Rush (TH: 5+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
ZSine2001
5+
Any
Introduction:This is a quick way to take out a village.
Army Composition:Minimum Housing Space Required: 105

Troop TypeQuantityMin Lvl
Wizards102+
Balloons102+
Giants23+
Archers53+
Lightning Spells12+
Execution:
  1. Deploy lightning spell on mortar and wizard tower if they are close together. If not place on wizard tower. If no wizard tower place on mortar.
  1. Deploy archers where there are defenses near the walls. If no defenses near walls deploy them anywhere else.
  1. Deploy giants to destroy walls.
  1. Deploy wizards anywhere.
  1. Deploy balloons when air defense is destroyed. Deploy near a mortar or cannon.
Conclusion:It works for me, I hope it works for you.

WiGWaH

WiGWaH (TH: 6+, Trophies: 1100+)
By:
Town Hall Level:
Trophy Level:
7che1004
6+
1100+
Introduction:WiGWaH stands for Wizards(Wi) Giants(G) Wallbreakers(Wa) and Healers(H). This is a good way to suck up resources and trophies.
Army Composition:Minimum Housing Space Required: 135

Troop TypeQuantityMin LvlHousingCost
Healers212810,000 Elixir
Wizards1335232,500 Elixir
Wall Breakers531010,000 Elixir
Giants934513,500 Elixir
Healing Spells22-33,000 Elixir
Totals--13599,000 Elixir

If you can, replace the healing spells with rage spells, and the wallbreakers and giants with similar level hogriders. If you can, add onto the troops with more giants and wizards. And the healing spell actually costs about 33000 elixir. Sorry for the miscalculation.
Execution:
  1. Find where the air defense is and deploy a giant to check for traps and send in your wallbreakers. If you have hogriders, send in one to check for traps then the rest. If there is more than one air defense, try to find an area with many resource buildings with only one air defense.
  1. Once the air defense has been taken out, deploy your Healers. Try to place them around the giants because they tend to wander off if the giants split.
  1. Deploy your wizards right behind the giants/hogriders. Wizards have the highest attack per housing space, so they act as good support.
  1. If you have healing spells, deploy them whenever the wizards or healers are in trouble. If you have rage spells, place them right in front of your troops and enjoy the havoc. Do not deploy all rage spells at once, because, unlike healing spells, the effects won't add on to the troops.
Conclusion:A bit pricey, but very effective. Should be able to suck up resources if used right, and get some trophies along the way.

Hero Quick Heal

Hero Quick Heal (TH: 7+, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
7che1004
7+
Any
Introduction:This is not actually an attack strategy but more of a way to quickly heal your heros. Be prepared to lose a couple trophies.
Army Composition:Minimum Housing Space Required: Any

Troop TypeQuantityMin Lvl
HealersAnyAny
Healing SpellsAnyAny
Execution:
  1. Find a remote base or a remote area of the base.
  1. Send in your injured heros.
  1. Send in your Healers and drop your healing spells.
  1. When your heros are completely healed, surrender, unless they can actually destroy the base, which wouldn't be likely unless you were farming.
Conclusion:This is the fast way of healing your heros. Instead of putting them to sleep, just heal them with healers. They should be fully healed before 3 minutes.

Total Destruction

Total Destruction (TH: 5-6, Trophies: 800-1000)
By:
Town Hall Level:
Trophy Level:
DragoShadow
5-6
800-1000
Introduction:This attack composition consists of strong troops that have high health--giants-- and high damage--wizards-- that, together can wreck havoc on every city.
Army Composition:Minimum Housing Space Required: 140

Troop TypeQuantityMin Lvl
Wall Breakers52
Giants103
Archers453
Barbarians153
Lightning Spells12
Execution:
  1. Find a village with non-centralized mortars (mortars that are not in the center).
  1. Drop a lightning spell on the mortar. This will help out the giants later in the battle.
  1. Drop 1-2 giants near the first mortar (that you dropped the lightning spell on) to distract all fire away from weaker units. Then send in around 3 wall breakers to break open the walls near the giants. Drop 2-3 more giants to help out the original giants. They should make very easy work on the first mortar. The giants will then make their way to the next defense.
  1. Spam archers around the side that your giants are attacking. They should help clear out some of the extra buildings and defenses. Drop in all 15 of your barbarians once most of the splash buildings are destroyed.
  1. Drop wizards on an adjacent side of the archers with around 10-15 archers to support. Wizards and archers will easily wipe out most buildings do to the wizards' immense damage--70 at lvl 2.
  1. Drop any extra archers where needed on the battlefield to support. This should get you at least 2 stars and win you many resources.
Conclusion:This strategy is very effective and good for players who need that BAM in their attacks!

123-ABC Farming

123-ABC Farming (TH: 3, I suggest at least 5, Trophies: I suggest at least 800)
By:
Town Hall Level:
Trophy Level:
GamerKing132
3, I suggest at least 5
I suggest at least 800
Introduction:Have you ever wanted to be rich? Ever wanted to upgrade and build things instantly? NOW YOU CAN! WARNING: MAKE SURE YOU ATTACK SOMEONE WITH MORE ELIXER THAN YOU SPENT ON TROOPS
Army Composition:Minimum Housing Space Required: 125

Troop TypeQuantityMin Lvl
Wall Breakers10At least one
Giants10At least one
Goblins30+At least one
Archers25At least one
Freeze SpellsIf you wantany lvl
Jump SpellsIf you wantany lvl
Rage SpellsIf you wantany lvl
Healing SpellsIf you wantany lvl
Lightning SpellsIf you find someone with dark elixir and you want it, I suggest 3At least 2
Execution:
  1. First, use the lightning spells on the dark elixir storages.
  1. Check if the majority of the gold/elixir is in the pumps/mines or the storages
  1. If in the mines/pumps drop some goblins and 3 giants to get it all.
  1. If in the storages, drop 5 giants, 3 Wall Breakers, and half the goblins.
  1. After, Drop everything else EXCEPT THE WALL BREAKERS!!!
Conclusion:Congrats! You probably succeeded in getting all of the gold/elixir. You may have lost but you still got resources!

Perfect Farming

Perfect Farming (TH: 7, Trophies: 1300-1600)
By:
Town Hall Level:
Trophy Level:
faz919
7
1300-1600
Introduction:This is a 50% farming strategy for TH7.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Wall Breakers1242430,000 Elixir
Giants1346526,000 Elixir
Goblins604604,800 Elixir
Archers514518,160 Elixir
Rage Spells22-50,000 Elixir
Healing Spells13-18,000 Elixir
Totals--200136,960 Elixir
Execution:
  1. Place a giant on every corner of base and put a wall breaker by every giant after the first mortar hit.
  1. Spread archers around the base slowly (to destroy outer buildings which gives 50%).
  1. Place goblins in groups of 4-10.
  1. Place the rest of your troops.
  1. Use the spells at any time during the battle.
Conclusion:This is a good 50% farming strategy. DO NOT USE IT ON REALLY GOOD TH8 BASES OR BETTER. IT FAILS BADLY. It might take a while to find a perfect match for this strategy, though.

ABC- Big Bang Destruction

ABC- Big Bang Destruction (TH: 3, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
GamerKing132
3
Any
Introduction:Ever need a attack strategy that actually works? Well now you have one! This is an easy attack to do and does not cost a lot of elixir. !!! MAKE SURE YOU FIND A BASE WITH MORE THAN 30,000 ELIXER !!!
Army Composition:Minimum Housing Space Required: 130

Troop TypeQuantityMin Lvl
Wall Breakers10Any
Giants20Any
BarbariansRemaining SpaceAny
Freeze SpellsIf you wantany
Jump SpellsIf you wantany
Rage SpellsIf you wantany
Healing SpellsIf you wantany
Lightning SpellsIf you wantany
Execution:
  1. First, you want to find the highest level wizard tower and highest level mortar.
  1. Place 10 giants for each of them, followed by the wall breakers
  1. Once the giants have taken out the MAIN DEFENSES drop ALL of the barbarians.
  1. If you have lightning spells, I suggest you use it on dark elixir storages.
Conclusion:I hope you have a great attack!

AABP (Archer Abandoned Base Pick Off)

AABP (Archer Abandoned Base Pick Off) (TH: Any, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Japster
Any
Any
Introduction:This strategy uses Archers to pick off full or near full collectors. Using this strategy you can gain up to 400k of EACH resource . Lower levels can expect to gain smaller, but no-less impacting, amounts. This strategy will be focusing on Gold League I, with a Town Hall 8.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Archers200520040,000 Elixir
Totals--20040,000 Elixir
Execution:
  1. Examine the base. Look to see how much loot it has, if it has 200k plus look to the storages and collectors. If the storages look empty and the collectors full then this is the right base.
  1. Check to see if the base has a King, Queen or Clan Castle troops. If yes to any of them lure them out before either swarming them or using a Lightning Spell, if you brought one.
  1. Think about the splash defenses as you deploy your archers, try your best to stay out of range of defenses but sometimes it can't be helped.
  1. Keep placing archers always monitoring how many you have left.
  1. Once you have cleared all the collectors its time to think about whether you want to go for trophies. If yes place archers to pick off individual buildings until you reach 50%. You will not get more than this unless you are raiding a farmer.
Conclusion:This will keep your army cheap and will be quick(ish) to re-train. It may take time to find a base that qualifies for this but you will find one eventually, in any league up to Crystal and the low Masters, from here onwards these base will dramatically drop in frequency. (Please correct me if I'm wrong.)

100% Guaranteed Victory

100% Guaranteed Victory (TH: 6-9, Trophies: 2500-)
By:
Town Hall Level:
Trophy Level:
Exm008ic
6-9
2500-
Introduction:This strategy can guarantee that you win the battle as long as you don't make any mistakes, but very costy. If your Army Camps are too small, you can choose to cut down on any troop besides Healers.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin Lvl
Dragons2Any
Healers2Any
Wizards103+
Wall Breakers3-53+
Giants12-153+
Goblins15-203+
Archers10-153+
Rage Spells12+
Healing Spells23+
Execution:
  1. Find a base where air defenses are put on the outer layer or outside of the base, and are not placed too close.(It's best if the base has lots of resources, as this army costs a lot.)Deploy your Giants with 1 or 2 Wall Breakers, then Healers after the Air Defense is destroyed. Use a Healing Spell if the process is too slow.
  1. Deploy the Wizards behind the Giants to take out non-defense buildings. Avoid making them split up. The Wizards can also be used to kill Clan Castle troops and Heroes.
  1. Use Archers to attack buildings out of the range of defenses to get extra percentage. Then use Goblins to attack collectors and mines outside the base, or storages if you like.
  1. If the situation doesn't look good, deploy your Dragons as soon as possible.
  1. The remaining Rage Spell and Healing Spell can be used for emergencies.
Conclusion:The most important part is to be careful of Air Defenses! Troops cost about 90000, and spells cost 60000, so make sure you deploy as few troops and spells as possible. For high level players, I suggest swapping some Wizards for Dark Troops. Happy winning!

Dragon Cleanup

Dragon Cleanup (TH: 7, Trophies: ~1800)
By:
Town Hall Level:
Trophy Level:
Anonymous-Soccer Player
7
~1800
Introduction:This raid will typically take 90 mins to train but is worth it in the end.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Dragons326090,000 Elixir
Wall Breakers1042025,000 Elixir
Giants1547530,000 Elixir
Archers454457,200 Elixir
Lightning Spells33-54,000 Elixir
Totals--200206,200 Elixir
Execution:
  1. First find a base with one air defense close to the outside of the base.
  1. Deploy one giant to distract defenses and then put two wall breakers to destroy the wall.
  1. Deploy all giants to destroy air defense.
  1. Use 3 or more lightning spells to destroy second air defense.
  1. spread out dragons and backup with archers.
Conclusion:Usually this will get 3 stars if done correctly but can be expensive.

Safe Farming

Safe Farming (TH: 7-9, Trophies: 1500-2000)
By:
Town Hall Level:
Trophy Level:
Exm008ic
7-9
1500-2000
Introduction:This strategy let you get lots of resources WITHOUT losing trophies, but may take some time to search.
Army Composition:Minimum Housing Space Required: 160

Troop TypeQuantityMin Lvl
Wall Breakers103+
Giants8+3+
Goblins60+3+
Archers40+3+
Execution:
  1. Search for a base with the Town Hall exposed and not highly protected, with lots of Gold/Elixir in their storages/collectors. If the collectors are empty and the storages are not it the first layer in the base, skip the base.
  1. Place 5 or more Archers to destroy the Town Hall. Use a few Giants to delay any defenses in range and use more Archers. Use Archers to deal with Heroes.
  1. If all the resources are in the collectors, use Goblins to destroy the exposed ones. If they are in any storages in the first layer of the base, use 1 or 2 Giants as a shield and use Wall Breakers to make way for the Goblins.
Conclusion:NOTE: Watch out for Mortars, Wizard Towers, Multiple Target Mode Inferno Towers and Lv12 Archer Towers as they can do splash damage to the Goblins and Archers and make a HUGE cut in your resources or even stop you from destroying the Town Hall. I suggest staying online for some time and doing at least 5 raids with this strategy to get to your target faster.

All Hail the Healer!!

All Hail the Healer!! (TH: 6, Trophies: 1000-1200)
By:
Town Hall Level:
Trophy Level:
Bowser2005
6
1000-1200
Introduction:This attack strategy is for people who have a lot of time and elixir.
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin LvlHousingCost
Healers212810,000 Elixir
Wizards32126,000 Elixir
Wall Breakers52107,500 Elixir
Giants1437021,000 Elixir
Lightning Spells12-16,500 Elixir
Totals--12061,000 Elixir
Execution:
  1. Use the lightning spells to take out any splash damage damage defenses near the air defense.
  1. Send in all the giants and then all the wall breakers.
  1. Once the air defense is destroyed, send in the healer.
  1. Send in the 3 wizards to destroy the rest of the buildings.
Conclusion:That's it! With this strategy you should always get 2 stars and up.

Minion Takedown

Minion Takedown (TH: 7, Trophies: 1300-1600)
By:
Town Hall Level:
Trophy Level:
faz919
7
1300-1600
Introduction:AWESOME minion strategy!!!!
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Minions25150150 Dark elixir
Wizards441612,000 Elixir
Wall Breakers1142227,500 Elixir
Giants20410040,000 Elixir
Archers646960 Elixir
Barbarians646480 Elixir
Rage Spells23-54,000 Elixir
Healing Spells14-20,000 Elixir
Totals--200150 Dark elixir
154,940 Elixir
Execution:
  1. Find a base with air defenses closer to the outside.
  1. Use your giants to take out the air defenses, then spread the minions around one side of the base.
  1. Put the rage spells near the minions, healing near giants.
  1. Use the archers and barbarians to set off traps.
  1. Put your wizards down and spam the rest of your troops. Maybe your barbarian king or archer queen too.
Conclusion:Sit back and watch them buildings DIE.

Resources Farmers Love It!

Resources Farmers Love It! (TH: 5-6, Trophies: Any)
By:
Town Hall Level:
Trophy Level:
Punjipoyjeenponja
5-6
Any
Introduction:This strategy introduces you how to steal a lot of resources and gain trophies simultaneously. Good for trophies and resources farming! :)
Army Composition:Minimum Housing Space Required: 130

Troop TypeQuantityMin LvlHousingCost
Healers11145,000 Elixir
Wall Breakers531010,000 Elixir
Giants1135516,500 Elixir
Goblins203201,200 Elixir
Archers163161,920 Elixir
Barbarians15315900 Elixir
Healing Spells12-16,500 Elixir
Lightning Spells12-16,500 Elixir
Totals--13068,520 Elixir
Execution:
  1. Before deploying all of your Giants, deploy a Barbarian to check that there's no trap there or activate them. Do this near the Air Defense.
  1. Deploy some Wall Breakers then all of your Giants to destroy the Air Defense. If Clan Castle troops come out, use Lightning Spell to kill them.
  1. Deploy a Healer. If your Giants are about to die, use Heal Spell.
  1. Deploy Archers spreadly. Also deploy Barbarians to take out corner buildings to get 50% faster.
  1. Deploy left Goblins and Barbarians through gaps to steal resources while all other defensive buildings are killing Giants.
Conclusion:I also do this. This is a very good way to earn resources and trophies easily. Takes a very little amount of Army Camps. You can also substitute 16 Archers to 4 Wizards. Hope this helps :)


Air Assault

Air Assault (TH: 7-8, Trophies: 1200-1700)
By:
Town Hall Level:
Trophy Level:
faz919
7-8
1200-1700
Introduction:GREAT air attack. Works fine.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Minions1012060 Dark elixir
Dragons316075,000 Elixir
Balloons24412084,000 Elixir
Rage Spells23-54,000 Elixir
Healing Spells14-20,000 Elixir
Totals--20060 Dark elixir
233,000 Elixir
Execution:
  1. Find a base with air defenses near the outside or upgrading.
  1. Spread balloons around the side nearest to the town hall.
  1. Spam your dragons and minions.
  1. Use your rage spells on the balloons and heal spell on the dragons.
  1. Your barbarian king could help out too...
Conclusion:Watch out for air bombs! These balloons could clump together and one air bomb means TOTAL DEATH.

GI-WIPE

GI-WIPE (TH: 8+, Trophies: 1500+)
By:
Town Hall Level:
Trophy Level:
Pieguy32
8+
1500+
Introduction:This is a variation to the GO-WIPE strategy for the people who do not have golems/do not want to spend 600 dark elixir
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
P.E.K.K.As215060,000 Elixir
Wizards1244836,000 Elixir
Wall Breakers1042025,000 Elixir
Giants1447028,000 Elixir
Archers124121,920 Elixir
Rage Spells23-54,000 Elixir
Lightning Spells14-20,000 Elixir
Totals--200224,920 Elixir
Execution:
  1. Place archers to test for clan castle troops and on any buildings outside the range of the defenses so PEKKAs do not get distracted
  1. Use the lightning spell to destroy the troops (if they come out) then place giants near teslas (if you can tell where they are)and place wall breakers to break the walls
  1. Put the wizards behind the giants
  1. Once there is a clear path for the PEKKAs, place them down
  1. use the rage spells if you want to because they help with destroying the center of the base
Conclusion:get paid and watch your trophy count rise

Unthreatened Firepower

Unthreatened Firepower (TH: 5-7, Trophies: 900-1099)
By:
Town Hall Level:
Trophy Level:
Darkslayer85
5-7
900-1099
Introduction:This strategy works very well, but wizards and healing spells are optional. Also this is an all-around raid. Nice for getting loot and trophies could be included in the background once the battle has been won. However using this to get trophies directly may not work very nice.
Army Composition:Minimum Housing Space Required: 120-135

Troop TypeQuantityMin LvlHousingCost
Wizards51207,500 Elixir
Wall Breakers52107,500 Elixir
Giants1035015,000 Elixir
Archers552554,400 Elixir
Totals--13534,400 Elixir
Execution:
  1. Find your base. Look for a large amount of elixir even if you are raiding for gold, since this attack is super expensive. Also try to avoid bases with funnels (open areas of wall), as there may be a giant bomb or spring trap, which is highly dangerous to your giants. Clan castle troops are also a big danger if the trophy level is very high, such as 20-33. The base design will also make a large impact. Try to find an easy base and avoid those bases with "packets", as they are not good for your giants. Packets are sort of a base with many little rectangles of walls filled with defenses and things. Finally, splash buildings (mortar and wizard tower) must be at high threat, such as they are close to the edge, or that one is upgrading, or packed together. Have at least 4 of all these met.
  1. Send in all your giants at the fastest area you can get to the mortar and wizard tower, and watching out for mortar and wizard tower timing, deploy wall breakers and watch the havoc of the two splash towers. You could also mix in a few healing spells, rage isn't needed much. Substituting 15 archers for one healer would also work if no air defenses are in sight by your attack spot.
  1. After that, send in 10-15 archers, to attack the splash towers just in case.
  1. After both of those towers are demolished, just send your archers in groups to take out defenses by the edge. After most of the defenses are taken out, send in your ARCHERS EVERYWHERE! Let your unthreatened firepower wreck havoc.
  1. If your giants are dead, and archer towers or cannons remain (most commonly two are left), let your wizards handle them.
Conclusion:WATCH THE DESTRUCTION! BOOM BOOM BOOM!

Advanced Giant Healer

Advanced Giant Healer (TH: 7-8, Trophies: 1400-1600)
By:
Town Hall Level:
Trophy Level:
DragoShadow
7-8
1400-1600
Introduction:This strategy is essentially another giant-healer strategy, but on steroids.
Army Composition:Minimum Housing Space Required: 190-200

Troop TypeQuantityMin LvlHousingCost
Healers12146,000 Elixir
Balloons834024,000 Elixir
Wall Breakers831616,000 Elixir
Giants1849036,000 Elixir
Archers304304,800 Elixir
Rage Spells11-23,000 Elixir
Healing Spells23-36,000 Elixir
Totals--Expression error: Unexpected * operator.Expression error: Unexpected * operator. Elixir
Execution:
  1. Find your base. This strategy requires a non-centralized air defense that is easy to take down.
  1. Spam all 18 of your giants on one spot very close to the first air defense that you wish to take out. When the defenses are distracted, send in a few wall breakers to break through the walls. Your giants should move to eliminate the air defense.
  1. Right when the air defense goes down, deploy your Healer right on top of the mob of giants. Deploy a heal spell if needed.
  1. Spread a few of your archers around the map to get rid of any extra defenses.
  1. Once your Healer starts moving towards the other air defenses, spam several archers to get rid of the air defense. Pile on the balloons if needed. The balloons are not key to the attack.
  1. Your giants will simply go around the base and wreck every defense in their path. The healer will keep the giants in the game. If the giants meet a road bump, drop a rage spell to madden your giants and make them go beast mode. Heal your giants with a healing spell if they are less than half health.
  1. Spam balloons on cannons and mortars to help out the giants.
  1. Spread archers and backup wherever it is needed.
  1. WIN!!!!
Conclusion:YEAAAA!!! This should get you at least 2 stars.

Wizard + Giants

Wizard + Giants (TH: 7-8, Trophies: 1300+)
By:
Town Hall Level:
Trophy Level:
DaMattMACHINE
7-8
1300+
Introduction:This quite a good trophy pushing strategy which is a form of cleanup strategy.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Wizards2048060,000 Elixir
Wall Breakers1442835,000 Elixir
Giants1748534,000 Elixir
Barbarians747560 Elixir
Rage Spells24-60,000 Elixir
Lightning Spells14-20,000 Elixir
Totals--200209,560 Elixir

If you wish, you can use a healing spell instead of a lightning spell. Use your Barbarian King to help out if need be.
Execution:
  1. Drop a barbarian to check for clan castle troops.
  1. If they have a Barbarian King, lure him with another barbarian.
  1. Destroy clan castle troops with the lightning spell.
  1. If you didn't bring a lightning spell or you can't take out the clan castle troops with a lightning spell, drop one barbarian at a time near the edge of the map to lure them out there.
  1. Destroy the troops and/or Barbarian King with a small group of wizards.
  1. Now that that's done, here's what you do. Drop a giant, then drop the required number of wall breakers to break through the first layer of walls and get to the first defence.
  1. Drop the rest of your giants, and place one of the rage spells just ahead of their current target.
  1. Steadily drop wall breakers until you run out or a clear path is cut through the base.
  1. Drop your wizards to clean up the mess, drop another rage spell on the giants if they need it and the healing spell if you brought one and the giants are low on health.
  1. Your wizards should eventually make their way to the town hall and destroy it. If not, drop your Barbarian King to help out.

Do not drop all wall breakers at once, as if a pair destroy one set, the ones immediately after will destroy walls next to it instead of the next compartment.
Conclusion:Overall good strategy which guarantees 1 or 2 stars. Good Luck and have fun with it!

Dhika's Signature

Dhika's Signature (TH: 7++, Trophies: 1100-1300)
By:
Town Hall Level:
Trophy Level:
Ademahardhika
7++
1100-1300
Introduction:This is my signature composition and works for destroy EVERYTHING!
Army Composition:Minimum Housing Space Required: 170

Troop TypeQuantityMin LvlHousingCost
Healers212810,000 Elixir
Wizards532012,500 Elixir
Wall Breakers4286,000 Elixir
Giants1437021,000 Elixir
Barbarians443442,640 Elixir
Lightning Spells13-18,000 Elixir
Totals--17070,140 Elixir

Usually it works with only 1 healer, but i got 2 just in case
Execution:
  1. Giants + Wallbreakers
  1. Healers
  1. Wizards
  1. Barbs

This is some additional notes I can add about the execution steps.
Conclusion:because of for doing this composition takes a LOT of Elixir, so usually i only attack people who gets 100k + in both elixir and gold as a rewards.

Giant Healers beating up archers

Giant Healers beating up archers (TH: 6-8, Trophies: 1100-1350)
By:
Town Hall Level:
Trophy Level:
Annihilators
6-8
1100-1350
Introduction:Hey guys! this is a strategy for annihilating a base!
Army Composition:Minimum Housing Space Required: 125

Troop TypeQuantityMin LvlHousingCost
Healers11145,000 Elixir
Giants1336519,500 Elixir
Archers463465,520 Elixir
Lightning Spells23-36,000 Elixir
Totals--12566,020 Elixir

If you really aren't having much success then switch some archers for some goblins. It's also nice to have clan castle troops for backup.
Clash Giant infoScreen 1
AnnihilatorsAdded by Annihilators
Execution:
  1. Use lightning spells to destroy the air defense.
  1. Deploy giants to take out the second air defense(if one).
  1. Deploy healer right behind the Giants.
  1. Spread archers out when some defenses are cleared.
Conclusion:Have fun with the strategy. Hope it helps you. Good luck!

Flying Gods 2

Flying Gods 2 (TH: 7, Trophies: 1000 - 1250)
By:
Town Hall Level:
Trophy Level:
Laelabee
7
1000 - 1250
Introduction:This strategy can be used for increasing trophies and resources. I loved the Flying Gods strategy by anonymous but it did not work as well once I had more than 1000 trophies so I slightly modified it. Depending on your goal your primary targets should either be high in resources or high in trophies.
Army Composition:Minimum Housing Space Required: 175

Troop TypeQuantityMin LvlHousingCost
Healers11145,000 Elixir
Wizards42168,000 Elixir
Balloons1025025,000 Elixir
Wall Breakers52107,500 Elixir
Giants1035015,000 Elixir
Goblins15315900 Elixir
Archers203202,400 Elixir
Healing Spells21-30,000 Elixir
Totals--17593,800 Elixir
Execution:
  1. Locate a base with 1 air defense that is minimally protected that also has 1 or 2 layers of protective walls.
  1. Release all giants on the air defense, Use 1 or 2 wall breakers if needed.
  1. Release the healer and balloons near the giants once the air defense is destroyed
  1. Use 1 or 2 wall breakers on the exterior Wall nearest the giants.
  1. Release the archers and Wizards in 1 cluster near any exterior building and resources
  1. Use the remaining wall breakers on any interior walls .
  1. When you start wearing down the defences release the goblins in 1 cluster near the most accessible resource storages.
  1. Drop the healing potions as you see fit.
Conclusion:This should get you at least 2 stars and most if not all of the resources.


Total Troop HP:7,844
Ground Troop HP:5,544
Air Troop HP:2,300
Average Movement Speed:20

Average Attack Speed:2

Golem, Giants and Wizards

Golem, Giants and Wizards (TH: 8+, Trophies: 1500+)
By:
Town Hall Level:
Trophy Level:
DaMattMACHINE
8+
1500+
Introduction:A very good strategy which will yield great results. I'm using max town hall 8 troops (lab level 6) and level 4 spells for calculation purposes, but level 4 troops should suffice.
Army Composition:Minimum Housing Space Required: 200

Troop TypeQuantityMin LvlHousingCost
Golems1130450 Dark elixir
Wizards1556052,500 Elixir
Wall Breakers1452842,000 Elixir
Giants1557537,500 Elixir
Barbarians757700 Elixir
Rage Spells24-60,000 Elixir
Healing Spells14-20,000 Elixir
Totals--200450 Dark elixir
212,700 Elixir
Execution:
  1. Use a barbarian to check for clan castle troops and/or alert their Barbarian King.
  1. Keep dropping barbarians at the edge of the map to lure out clan castle troops and/or Barbarian King, then destroy him/them with a small group of wizards.
  1. Drop Golem next to desired section to attack (make sure it has a defence in it), then drop the required number of wall breakers to penetrate the first layer.
  1. Drop all giants behind it, then drop a few more wall breakers to penetrate the next layer. Rage spell the group.
  1. Steadily deploy wall breakers in groups of 2 or 3 to break a path through the base. Keep an eye on the golem and giants, drop the heal spell and another rage spell if they need it.
  1. Deploy wizards in the area where there should now be an absence of defences. Deploy Barbarian King and clan castle troops if need be, and they should eventually get to the centre of the base/town hall.
Conclusion:Overall great strategy which guarantees 1 or 2 stars if all goes well.

Balloon Rush

Balloon Rush (TH: 6, Trophies: 1000-1200)
By:
Town Hall Level:
Trophy Level:
GuyWhoPlaysClashOfClans
6
1000-1200
Introduction:Strategy using balloons, barbarians and healing spells (note: you can also give up a healing spell and turn it into a lightning spell to kill clan castle troops). Good for getting trophies, but not as much for farming. Recommendation - don't use if more than 1 enemy air defense or more than 2 wizard towers unless you have higher level healing spell or higher level balloons. Also - watch out for air mines. Works better if balloons split into multiple groups (air mines). This strategy is sort of risky because of air mines.
Army Composition:Minimum Housing Space Required: 120

Troop TypeQuantityMin Lvl
Balloons223
Barbarians103
Healing Spells23
Execution:
  1. Check for corner buildings (buildings on edges of map)
  1. Eliminate corner buildings (if any) with barbarians
  1. Check for wizard tower and air defense
  1. If there is ONE wizard tower and ONE air defense, deploy half of your balloons near the wizard tower and the other half by the air defense (use healing spells to heal them while attacking, save 1 healing spell in case of air mines)or spawn all of them near the air defense.
  1. If ONE wizard tower and NO air defense - deploy all balloons by wizard tower (use healing spells during attack, save 1 healing spell in case of air mines)
  1. If ONE air defense and NO wizard tower - deploy all balloons by air defense (use healing spells during attack, save 1 healing spell in case of air mines)
  1. If NO wizard towers and NO air defenses - deploy balloons as close as possible to any defense building (use healing spells during attack, save 1 healing spell in case of air mines)
  1. If TWO wizard towers and NO air defense - deploy half balloons close to each wizard tower (use healing spells during attack, save 1 healing spell in case of air mines)
  1. If TWO wizard towers and ONE air defense - split balloons between the three building (around 6 each) (use healing spells during attack, save 1 healing spell in case of air mines)or spawn all of them near the air defense.
  1. If the wizard tower or the air defense is in the middle of the city, try to eliminate them first.
  1. only if you included a lightning spell, then send a barbarian or a balloon to check for clan castle troops, then lightning spell the troops.
Conclusion:Gets 3 stars most of the time. Other times it gets 2 stars.

Town Hall 7 Own

Town Hall 7 Own (TH: 6, 7 or 8, Trophies: 1100 - 1200)
By:
Town Hall Level:
Trophy Level:
Geitenboer2
6, 7 or 8
1100 - 1200
Introduction:This is a farming strategy made by me, yeah, me, Geitenboer2!
Army Composition:Minimum Housing Space Required: 190

Troop TypeQuantityMin Lvl
Minions51, 2 or 3
Dragons21, 2 or 3
Healers21, 2 or 3
Wizards63, 4 or 5
Wall Breakers103, 4 or 5
Giants103, 4 or 5
Archers183, 4 or 5
Healing Spells2 or 33, 4 or 5
Execution:
Conclusion:You'll have 80 % chance of winning, good luck, well, you don't need it but still goed luck

Start a Discussion Discussions about Attack Strategies/2

  • ERROR

    4 messages
    • I did that, but the elixir count said that everything costs zero elixir
    • Pieguy32, did you make sure your levels weren't 1-4 or 3+ or something like that? It won't work like that.
  • WHAT IS SOURCE MODE???

    3 messages
    • Source is basically computer language, but the one we use in wikia has been simplified. How to add your strategy: beside the page name, you w...
    • Ohhhhh thanks. i got my strategy on there.
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