This strategy involves Balloons and Giants clearing out the defenses, while archers clear out the rest. (Similar to a low level balloonions raid) Wall Breakers are optional to use, as they will help speed up the raid.
(No army intro)
Minimum Troop Housing Space Required: 135 Minimum Spell Housing Space Required: (not specified)
Check if there are any clan castle troops as they can quickly ruin this raid. (If so, destroy them with either your lightning spell or own clan castle troops; you will need as many archers as you can keep.)
Place your giants relative to the air defense. (If there is no air defense, skip this step.) If the air defense is outside of the enemy walls, place 3-5 giants to destroy it.
Use your balloons and any remaining giants to remove the wizard tower. As the giants progress through the base, they may serve as a distraction for wizard/archer towers, allowing your balloons to progress safely. If this is not the case, use your heal spell to cover as many defenses as it can; the balloons are the most important part of the raid, and they need to live as long as possible.
Once a significant section of the base has been cleared of defenses, spread your archers out around it. After they have destroyed any outside buildings, they will usually move towards the inside of the base, where they can finish any other buildings.
Sit back and relax - assuming your balloons have survived and cleared all of the defenses fast enough, you should be cleared for a three star victory.
(No execution notes)
This attack is good for the Town Hall 5-6 range. It serves great for trophy pushing through Silver League III and II. A modified version of this can be done at higher levels, if you know how to go about doing it.