FANDOM


Only here to force source mode editing
G.H.Archer (TH: 6, Trophies: 1000-1400)(Instructions)
By:Gunpowder2830
Town Hall Level:6
Trophy Level:1000-1400
Introduction:This simple attack follows the meatshield/cleanup support method, but only uses 4 types of troops.
Army Composition:
Minimum Troop Housing Space Required: 140
Troop and Spell TypeQuantityMin LvlHousingCost
Barbarians636360 Elixir
Archers453455,400 Elixir
Giants1537518,750 Elixir
Healers1Any145,000 Elixir
Healing Spells23436,000 Elixir
Totals--140+4
65,510 Elixir
Execution:
  1. Deploy your Barbarians close to the CC.
  2. If CC troops come out, use a few Archers to kill them, if possible.
  3. Deploy 1 Giant on the side closest to the Air Defense.
  4. Now deploy the rest of the Giants. The Mortars and Wizard Towers should have locked for the original. This is so the rest of them aren't affected by them, making them almost temporarily useless. But the first Giant will die soon.
  5. When the splash damage towers have locked for it, drop a Healing Spell.
  6. Now release the rest of the Archers. They should cause some serious mayhem.
  7. The Giants should have destroyed the Air Defense. Place a Healer and make sure the Archers are away from the area.
  8. If the Giants get to critically low health, drop another Healing Spell.
  9. Wait for the troops to annihilate the opponent's base!
Conclusion:This is a good strategy if you use it right. This one never failed me, even when the enemy had Hog Riders in their CC. I 3-starred their whole base anyway.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.