This strategy is very great for three stars and also for great loot. You can only attack certain bases with this combination. With most players, air defense will not be as important during town hall 5 and a little important in TH 6. Air Defense will most likely be on the side or closer to the edge. This makes this strategy perfect.
(No army intro)
Minimum Troop Housing Space Required: 135 Minimum Spell Housing Space Required: (not specified)
Deploy one giant to the wall that is in front of the air defense and wait for the mortar to attack once. After deploy at least two wallbreakers and break the wall.
After you get in most defenses including the wizard tower if you get that far into the silver league drop one balloon to disarm most of the air traps.
After you disarm the air traps drop all your balloons and they should take care of everything. If the wizard tower starts to hit the balloons drop a heal spell and that should do the trick. Normally a heal spell is not needed but it should work.
Drop all other troops but spread them out and distribute for a faster cleanup. The balloons, if most are still alive will one-shot buildings and around three-shot the town hall.
(No execution notes)
The base should be completely destroyed including a couple of walls. This is great because not only does it help your get loot it also helps with gems as one of the accomplishments is too break 2000 walls. It is a great strategy and I would recommend it for players that have reached a medium level town hall. This can be done in different variations as well so it can also be used in other town hall levels.