this attack is really good for war attacks with walls of level 6 or lower.It can crush the weaker bases for trophies and loot.Use this attack on bases with airdefense out side of the centre compartment.
(No army intro)
Minimum Troop Housing Space Required: 135 Minimum Spell Housing Space Required: (not specified)
scout for any clancastle troops troops with barbarians.Draw the troops to a corner and eliminate them with minimum amount of archers.
send in all the giants where the air defense is accessible easily. using the giants as a guard send in wallbreakersin groups to to break the walls on the boundary as well as middle compartment.
send in wizards, barbarians and archers to clean up exposed buildings.
use a heal spell to keep giants alive i f air defense is guarded lightly. when air defense goes down use healer on the giant to keep them alive.
Now the attack will progress with wizards clearing up the town hall amd giving a two star attack.
use another heal spell if needed to help giants finish last of the defenses. if you have enough time this raid will continue to get three stars.
(No execution notes)
this raid might give a two star attack to town hall 6 because barbarians and archers and maybe wizards may die earlynot leaving enough time for clean up. this isnt a problem for th7 because of greater housing space. If you havemore thane 135 capacity add any troops as you wish.sometimes using healer will not be necessary .