One barbarian, giant, and/or wall breaker for cc lure.
If no cc troops on defense, skip steps 2-3 and go directly to step 4. Lure troops out to a corner with barbarians.
Drop a barbarian to distract and use 4-5 wizards to eliminate cc troops.
Deploy giants in mass numbers in two streams so each group goes for a separate wall.
If mortar is able to reach your troops, wait until the first mortar shell lands and deploy some wall breakers.
Follow up with some barbarians as a second layer of tanking for the wizards.
Use remaining wizards and take out surrounding structures.
Use wall breakers as needed to breach layers.
Deploy Barbarian King once surrounding structures are out of the way.
Drop a heal spell once giants are at 50% health. One heal spell per group of giants.
Drop rage spell on the king and/or wizards. If dark elixir farming, use rage once troops are attacking dark elixir storage. If trophy pushing, use on the town hall or giants if the town hall is already taken care of.
(No execution notes)
Primarily for dark elixir farming as it is heavy on the regular elixir. Capable of taking down max town hall sevens if done correctly. Enjoy!