You may substitute a Rage Spell and the Jump Spell for four Earthquake Spells, depending on how the wall intersections are arranged since Earthquake Spells can create a straight funnel to the core. Using Earthquake Spells are most effective when used on bigger bases since the Golems can cover more ground and fire.
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Drop Golems a bit farther than he traditional deployment but be careful that they'll head inside when Wall Breakers are used.
After the splash towers are focused on the Golems and the mortar shell has landed, drop the Wall Breakers to penetrate the first layer of Walls.
When the funnel is finished drop the Queen first so that she won't be mislead since the opposing CC troops are expected to come out.
Drop the Witches and the King down so they'll be attracted to the CC troops.
Drop the Jump Spell to access different compartments so that the Golems can trigger any possible DGB threat.
Send Hogs in two ways depending on the situation.
Hogs are sent in small squads to take out specific defenses, if the DGB threat is still present, this method allows you to have more control in the pathing of the Hogs and make sure majority of them trigger the DGB set. Reinforce Hogs as they take out defenses and drop Healing Spells accordingly.
Hogs are sent in two main packs, most suited when the side of the base you intend to Hog is compact and/or at least 3 out of 4 Giant Bombs have been triggered by the GoWiWi portion of the attack. Use Healing Spells accordingly.
Deploy the Archers and if you have extra Wizards along the outside. Note: A lot of people make this mistake, they tend to drop the clean up troops on areas where the troops are most likely to head, and will result to time shortage. To combat this, place your clean up troops away from the main army to make the clean up faster.
Be sure to be able to take out the Queen, however since it's a GoWiWi it should be considerably stronger than the regular GoHo as the extra skeletons will be used as flanking shields when there's an inactive defense on the sides that can't reach the Golems so extending the angle of the kill squad entry is advisable. Use the Poison Spell only if there are low hitpoint units in the CC, otherwise save them for the Skeleton Traps if not yet triggered. However if a Lava Hound is present, use it ONLY when the pups emerge, drop it directly on the Witches as you can't afford to lose half of them. Note: Blows away Teaser style bases as the steps can be clearly broken and flood GoWiWi the open part and Hog the opposite side.