Golem, Giants and Wizards (TH: 8+, Trophies: 1500+)(Instructions)
Town Hall Level:8+
Trophy Level:1500+
Introduction:A very good strategy which will yield great results. I'm using max town hall 8 troops (lab level 6) and level 4 spells for calculation purposes, but level 4 troops should suffice.
Army Composition:
Minimum Troop Housing Space Required: 200
Troop and Spell TypeQuantityMin LvlHousingCost
Barbarians7571,050 Elixir
Giants1557533,750 Elixir
Wall Breakers1452842,000 Elixir
Wizards1556052,500 Elixir
Golems1Any30450 Dark elixir
Healing Spells14219,000 Elixir
Rage Spells24460,000 Elixir
450 Dark elixir
208,300 Elixir
  1. Use a barbarian to check for clan castle troops. If you can't get close enough, drop a barbarian then a wall breaker right after it, or use a giant.
  2. Keep dropping barbarians at the edge of the map to lure out clan castle troops, then destroy them with a small group of wizards.
  3. Drop Golem next to desired section to attack (make sure it has a defence in it), then drop the required number of wall breakers to penetrate the first layer.
  4. Drop all giants behind it, then drop a few more wall breakers to penetrate the next layer. Rage spell the group.
  5. Steadily deploy wall breakers in groups of 2 or 3 to break a path through the base. Keep an eye on the golem and giants, drop the heal spell and another rage spell if they need it.
  6. Deploy wizards in the area where there should now be an absence of defences. Deploy Barbarian King and clan castle troops if need be, and they should eventually get to the centre of the base/town hall.
Conclusion:Overall great strategy which guarantees 1 or 2 stars if all goes well. Because of the new hero defence AI, try to attack area without heroes. If this isn't possible, simply attack the base and the wizards will eventually deal with him/them.

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