Send out 1 giant to attract defences then send wallbreaker/s close to giant to break wall. *Note: Target Air defences first, if in middle, don't hold back with the healing spell*Note 2: This does not work with Wizards as they are A.O.E (Area of Effect(Splash damage), same with mortars, don't keep them too close, and be quick!
Send in Giants to take out Air Defence first, if Air defence is left outside, use archers or wizards, take out the defences. *Note don't put your troops in big clumps, (Giants are an exception) There have been many occasion where a spring trap sends out half my archers, or they get blown up by a giant bomb, not to mention a hit from a mortar, this applies to ALL raids!!
If the Giants look like they're losing, send out healers -Only do this if you've destroyed all the air defence, or the other one is a significant distance away, if not use healing spell- Don't leave them till they're only half life, because the healer can't do much then. *IMPORTANT* Giants are the most Crucial part of this attack strategy, Take Care of Them!!
I usually send out a barbarian king if things are looking a bit bad, if you don't have one, (get one!) use clan troops, wizards and archers are very helpful attacking, and defending (Clan Castle).
Once all defences are done, it's pretty common to have nothing left but your Giants, sometimes the healer, so send out the Goblins! The Giants aren't very good at storages and other stuff, they're only good at defences!
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As you upgrade your army camps add giants or wall breakers or anything that you think will help. You should at least have gotten 1 Star from that strategy, use it, from Bronze 1 I made it to Silver 1, changing it as I go!!
Player ID: Alphared9
Clan: No Worries
"Men cry not for themselves, But for their comrades"