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Hit and Run II

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Hit and Run II (TH: 6, Trophies: Any)(Instructions)
By:Laserman6700
Town Hall Level:6
Trophy Level:Any
Introduction:This was designed as a more advanced successor of the Hit and Run for TH6 without further complicating the strategy. This is an expensive but simple strategy for TH6 that when used properly, guarantees you a 100%.
Army Composition:
Minimum Troop Housing Space Required: 150
Troop and Spell TypeQuantityMin Lvl
Archers103
Goblins203
Giants203
Healers1Any
Total Cost: 39,400 Elixir
Execution:
  1. Find a player whose Air Defense is near or outside of the main layer of Walls.
  2. Send in all of your Giants to destroy the Air Defense first.
  3. When the Air Defense is destroyed, send in the Healer to back up the Giants.
  4. If all of the defenses are destroyed with approximately 2 minutes remaining, deploy all of the Goblins.
  5. If only 1 minute and 30 seconds or less are remaining, deploy all Goblins and deploy Archers near non-resource buildings like Builder's Huts.
Tips:
  1. Try to attack players that have defenses protected by 1 layer of walls each.
  2. Attack people who give more than 39,400 Elixir.
  3. You can use Lightning Spells as a last resort to destroy any defenses.

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