I've been experimenting with troop mixups and I found out most trophy strategies are expensive and resource-grabbing strategies don't end up with 0 to 1 stars. So, I found that this strategy is mainly for those who want 'all dem lootz', but also not to lose the raid. If executed correctly, the typical percentage Rating is: Typical: 50%, Higher lvl TH: 1-star, and Lower TH or lucky: 100%. This strategy is not very costly, as it cost only as much as 1 or 2 spells; not much.
(No army intro)
Minimum Troop Housing Space Required: 200 Minimum Spell Housing Space Required: (not specified)
Search for a base with either an easy to get TH, or lots of loot with low lvl walls
If a Farming Base: Deploy 2-4 Archers to take out the TH.
(For either type) Deploy a FEW Goblins to see what loot you can take unharmed, do the same with the archers.
Find Where most of the defenses are, [make sure it is not near or right next to an air defense] and deploy ALL your Giants, Wizards, and Healer. (Why it is important to be right next to or not near the air defense) Use a Rage Spell fro the 2nd, 3rd or 1st set of walls for speed, health, and time purposes.
Drop some Wall Breakers to get thru your first layer of walls. *Optional*: Deploy the rest of your Wall Breakers around where you deployed your Giants to help get rid of a few extra walls.
Repeatedly drop in Goblins on whatever loot you want/can find. (What 80 Goblins are for.)
Your Healer might die off early, that is OK. This is what your Healing Spells are for.
(No execution notes)
Depending on how the base is built determines what outcome you get. (The usual is 2-Stars/50%)