find a base with storages close by or base with high loot
drop one or two giants to check/lure cc troops. if any drop another giant to take attention of the troops and drop a few wiz and archers spaced out to kill them.
primary phase: find a side of the base to attack. drop the giants in two groups spread quite widely apart. then drop wall breakers in staggered groups of two to break through the walls, (this should open the walls almost until the core), a tip is drop wall breakers straight after a mortar shell to stop wall breakers dying.
along the side where the giants are drop archers to clear all outer buildings, clearing a path into the core.
IMPORTANT: keep a eye on the giants now. select your heal spell and when the giants get low on health drop one heal spell on one group and another heal spell on the other group.
as soon as the heal spells are dropped and outer buildings are cleared drop a few wizards first to check they go into the core. if they do then drop all the wizards and hero's straight into the core.
once all the wiz and hero's are near the center drop a rage spell, this lets the troops get the loot quickly. only drop if necessary (e.g. not it its a rushed base; keep costs low/profits maximum)
now let the raid play out and use hero ability when necessary
done. now just watch the loot you got and remember me for this
(No execution notes)
fairly cheap and effective strategy for normal attacks or farming. you can create many variations, for example get rid of archers and use valkyries. here you would use the wizards to clear outer buildings and let valkyries go inside. or you can use pekka.