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Barbarian King

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Barbarianking lvl20

"The Barbarian King is the toughest and meanest barbarian in all the realm, whose appetite for Dark Elixir has caused him to grow to a giant size. He can attack enemy villages or guard your village."


Barbarian king lvl1 Barbarian king lvl10 Barbarian king lvl20
Level 1-9 Level 10-19 Level 20+

  • Summary
    • The Barbarian King is basically a larger, more powerful Barbarian. He is automatically summoned once the Barbarian King Altar is constructed, which costs 10,000 Dark Elixir.
    • The Barbarian King is an immortal unit, so he only has to be summoned once. However, if he is injured or falls in battle, he must regenerate his health by sleeping for a period of time before he can be used again. If you attack a village while its Barbarian King is still regenerating, the Altar will be empty.
    • The amount of time he sleeps to regenerate is directly proportional to the health he has left at the end of the battle. If he is not damaged (or is fully healed before the battle ends), then he is ready to fight immediately; however, if he falls in battle or is wounded, then he must sleep for some time to regenerate.
    • The more the Barbarian King is upgraded, the more time it will take to fully regenerate his health.
    • You can temporarily quadruple the hero's healing rate for 2 hours by spending 10 Gems.

  • Offensive Strategy
    • When attacking, he can be deployed just like any other unit. When his health is lowered he must sleep to recharge before he can be used again. The regeneration time is directly proportional to how much health he must recover. He may be instantly brought up to full health with Gems.
    • He is best used with Healer and Archer support.
    • He is also good for helping to destroy the buildings of a village after most or all defenses have been destroyed.
    • The Barbarian King can be easily swarmed by a group of Archers or Barbarians as he only attacks one target at a time and has slow attack speed.
    • Many players place a few troops in the Barbarian King's radius to lure him out, and then use a group of Archers or Barbarians to attack him.
  • Defensive Strategy
    • The Barbarian King has two modes: he can be set to "Sleep", which will put him to sleep on his Altar and cause him to ignore any attacks to your village, or "Guard", which will put him on patrol around your base and cause him to engage any enemy Troops that come within his targeting range during a defensive battle. In "Sleep" mode he will not appear on the battlefield at all.
    • Though he is very strong on offense, he only attacks one target at a time on defense which makes him easy to kill with multiple units.
    • It is a good idea to place the Altar in the middle of a group of storages or other areas you wish to protect.
    • The Barbarian King cannot damage air units (though the Archer Queen does).

  • Trivia
    • Added with the Hero Update on 10 January 2013.
    • The Heroes' upgrade cost, regeneration time and damage against Walls were changed in the May 2013 Update.
    • Sometimes, when the Barbarian King turns, his shoulder guard appear on his other arm, and his sword appears on the opposite arm as well.
    • If you move the Barbarian King altar when he is sleeping, he will get up and walks to his altar, then sleeps again. 
    • Pulse of waves can be seen when the Barbarian King is awake after fully regenerating his health.
    • The Barbarian King can be healed by Healing Spell or Healer while battling; however, this healing occurs at 50% of the rate of that of normal Troops.
    • Every slash he makes on a building or unit creates a mini explosion.
    • Upgrading the Barbarian King's level requires a builder.
    • When you tap on him he will yell and stand still for a moment.
    • Tap on the Barbarian King (not his Altar) to view his attack radius, as the Barbarian King "patrols" his area moving constantly.
    • When he 'falls' in battle, an explosion occurs and a bright beam of light is sent up into the sky temporarily. He is then seen standing dazed for the remainder of the battle.
    • If a level 40 Barbarian King is used with a level 5 Rage Spell, it will destroy a level 10 Town Hall in 4 seconds.
    • While the Barbarian King is being upgraded you can't use him on the battlefield.
    • Each successive upgrade of the Barbarian King (up to level 30) adds approximately 4% health and damage, but also adds a constant four minutes to the total regeneration time. As a consequence, the Barbarian King's regeneration rate changes as it levels up. Initially the Barbarian King's regeneration rate slows down each level, going from 1,500 hit points per hour at level 1 to 1,332 per hour at level 11. Beyond level 11 the rate begins to climb again, eventually reaching 1,500 hit points per hour again at level 26, and 1,595 at level 30.
      • Beyond level 30, the Barbarian King gains additional health and damage at each level (approximately 2% of each), but his total regeneration time stays constant at 3 hours. This significantly increases the Barbarian King's regeneration rate at levels beyond 30, ultimately reaching 1,900 per hour at level 40.
    • The Barbarian King will wander in circles around his Altar, occasionally seen jumping over walls as well.
    • The golden metal gauntlet on the Barbarian King's right hand is not seen when he is first summoned onto your village. Instead, it is the same grey color as the color of his shoulderguard.
    • His appearance changes as he levels up. At level 10 his gauntlet changes from grey to gold. At level 20 his shoulderguard gets a golden ring and spike.
    • The Barbarian King is basically the counterpart of the Archer Queen, and vice versa.
    • The Barbarian King is not affected by the Spring Trap.
    • Even though the Barbarian King should sleep after battle, but he starts his regeneration countdown the second he gets wounded in battle, but doesn't recover health until the battle ends.
    • Starting at level 5, the Barbarian King obtains an ability called Iron Fist. This summons up to ten Barbarians and gives the Barbarian King and any surrounding Barbarians increased damage and speed. This does not stack with the Rage Spell.
    • When The Iron fist is activated the Barbarian King Gains A Temporary Mini Rage Spell around him.
    • Iron fist does not affect any other troops except the Barbarian King and Barbarians.
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
None Ground 16 1.2s 1 tile 13 tiles
Level Damage per Second Damage per Hit DPS in Ability Hitpoints Regen Time Ability Level Regen Rate hp/min Training Cost Dark elixir Training Time Cumulative Training Cost Dark elixir Cumulative Training Time Town Hall Level Required
1 150 180 N/A 1,500 1h N/A. 25.00 10,000 None 10,000 None 7
2 156 187.2 N/A 1,560 1h 4m N/A 24.38 12,500 12h 22,500 12h 7
3 162 194.4 N/A 1,622 1h 8m N/A 23.85 15,000 1d 37,500 1d 12h 7
4 169 202.8 N/A 1,687 1h 12m N/A 23.43 17,500 1d 12h 55,000 3d 7
5 175 210 210 1,755 1h 16m 1 23.09 20,000 2d 75,000 5d 7
6 182 218.4 218.4 1,825 1h 20m 1 22.81 22,500 2d 12h 97,500 7d 12h 8
7 190 228 228 1,898 1h 24m 1 22.60 25,000 3d 122,500 10d 12h 8
8 197 236.4 236.4 1,974 1h 28m 1 22.43 30,000 3d 12h 152,500 14d 8
9 205 246 246 2,053 1h 32m 1 22.32 35,000 4d 187,500 18d 8
10 213 255.6 264.12 2,135 1h 36m 2 22.24 40,000 4d 12h 227,500 22d 12h 8
11 222 266.4 275.28 2,220 1h 40m 2 22.20 45,000 5d 272,500 27d 12h 9
12 231 277.2 286.44 2,309 1h 44m 2 22.20 50,000 5d 12h 322,500 33d 9
13 240 288 297.6 2,402 1h 48m 2 22.24 55,000 6d 377,500 39d 9
14 250 300 310 2,498 1h 52m 2 22.30 60,000 6d 12h 437,500 45d 12h 9
15 260 312 332.8 2,598 1h 56m 3 22.40 65,000 7d 502,500 52d 12h 9
16 270 324 345.6 2,701 2h 3 22.51 70,000 7d 572,500 59d 12h 9
17 281 337.2 359.68 2,809 2h 4m 3 22.65 75,000 7d 647,500 66d 12h 9
18 292 350.4 373.76 2,922 2h 8m 3 22.83 80,000 7d 727,500 73d 12h 9
19 304 364.8 389.12 3,039 2h 12m 3 23.02 85,000 7d 812,500 80d 12h 9
20 316 379.2 417.12 3,160 2h 16m 4 23.24 90,000 7d 902,500 87d 12h 9
21 329 394.8 434.28 3,287 2h 20m 4 23.48 95,000 7d 997,500 94d 12h 9
22 342 410.4 451.44 3,418 2h 24m 4 23.74 100,000 7d 1,097,500 101d 12h 9
23 355 426 468.6 3,555 2h 28m 4 24.02 105,000 7d 1,202,500 108d 12h 9
24 370 444 488.4 3,697 2h 32m 4 24.32 110,000 7d 1,312,500 115d 12h 9
25 384 460.8 522.24 3,845 2h 36m 5 24.65 115,000 7d 1,427,500 122d 12h 9
26 400 480 544 3,999 2h 40m 5 24.99 120,000 7d 1,547,500 129d 12h 9
27 416 499.2 565.76 4,159 2h 44m 5 25.36 125,000 7d 1,672,500 136d 12h 9
28 433 519.6 588.88 4,325 2h 48m 5 25.74 130,000 7d 1,802,500 143d 12h 9
29 450 540 612 4,498 2h 52m 5 26.15 135,000 7d 1,937,500 150d 12h 9
30 468 561.6 655.2 4,678 2h 56m 6 26.58 140,000 7d 2,077,500 157d 12h 9
31 477 572.4 667.8 4,772 3h 6 26.51 145,000 7d 2,222,500 164d 12h 10
32 487 584.4 681.8 4,867 3h 6 27.04 150,000 7d 2,372,500 171d 12h 10
33 497 596.4 695.8 4,964 3h 6 27.58 155,000 7d 2,527,500 178d 12h 10
34 507 608.4 709.8 5,063 3h 6 28.13 160,000 7d 2,687,500 185d 12h 10
35 517 620.4 744.48 5,164 3h 7 28.69 165,000 7d 2,852,500 192d 12h 10
36 527 632.4 758.88 5,267 3h 7 29.26 170,000 7d 3,022,500 199d 12h 10
37 538 645.6 774.72 5,372 3h 7 29.84 175,000 7d 3,197,500 206d 12h 10
38 549 658.8 790.56 5,479 3h 7 30.44 180,000 7d 3,377,500 213d 12h 10
39 560 672 806.4 5,589 3h 7 31.05 185,000 7d 3,562,500 220d 12h 10
40 571 685.2 856.5 5,701 3h 8 31.67 190,000 7d 3,752,500 227d 12h 10

Iron Fist Ability

Ability Level Damage Increase Speed Increase Summoned Units Ability Time
1 20% 18 3 10s
2 24% 19 4 10s
3 28% 20 5 10s
4 32% 21 6 10s
5 36% 22 7 10s
6 40% 23 8 10s
7 44% 24 9 10s
8 50% 25 10 10s

Gallery

Troops
Tier 1 BarbarianArcherGoblin
Tier 2 GiantWall BreakerBalloonWizard
Tier 3 HealerDragonP.E.K.K.A
Dark Elixir Troops MinionHog RiderValkyrieGolemWitch
Heroes Barbarian KingArcher Queen
Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellSanta's Surprise

Start a Discussion Discussions about Barbarian King

  • Ideas for new Heroes.

    37 messages
    • Dragon queen should be doesn't have to fly and is very slow and it doesn't have to be powerful, just fix it up.
    • Doesn't have to fly? What the heck? That's one of the defining features of dragons. Why would you have a dragon hero that can't fly, much les...
  • wizard king

    5 messages
    • I agree with clashofclansnewbie!
    • When he dies, he should have a splash damage of 5 tiles. Just another idea.

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