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Barbarian King info

"This colossal menace soaks up huge amounts of damage and bashes anything in his path. He guards his territory fiercely when defending, and can launch into a devastating rage when attacking once his Iron Fist ability is unlocked!"


Barbarian King1 Barbarian King10 Barbarian King20 Barbarian King41
Levels 1-9 Levels 10-19 Levels 20-40 Levels 41-60

  • Summary
    • The Barbarian King is basically a larger, more aggressive, and more powerful Barbarian. He is automatically summoned once the Barbarian King Altar is constructed, which costs 10,000 Dark Elixir.
    • The Barbarian King is an immortal unit, so he only has to be summoned once. However, if he is injured or falls in battle, he must regenerate his health by sleeping for a period of time before he can be used again. If you attack a village while its Barbarian King is still regenerating, the Altar will be empty.
    • The amount of time he sleeps to regenerate is directly proportional to the health he has lost by the end of the battle. If he is not damaged (or is fully healed before the battle ends), then he is ready to fight immediately; however, if he falls in battle or is wounded, then he must sleep for some time to regenerate.
      • The more the Barbarian King is upgraded, the more time it will take to fully regenerate his health.
    • The Barbarian King has two modes when defending, "Guard" and "Sleep". In Guard, he will guard the village but will have to regenerate health (sleep) if he takes damage, while in Sleep mode he will not appear to your opponent.
    • On defense, the Barbarian King only defends his territory around his platform and will retreat if lured too far out.
    • Starting at level 5, the Barbarian King obtains an ability called Iron Fist which can be used on the battlefield. It partially heals him, summons up to 28 additional Barbarians, and grants the Barbarian King and his summoned Barbarians increased damage and speed. This does not stack with the Rage Spell, and does not affect any other troops, including other Barbarians belonging to the regular army. This ability gets more powerful every fifth level.
      • If the ability is unlocked, once the Barbarian King is deployed, his icon in the troop deployment window becomes the activation method for Iron Fist. Simply click on his icon again and Iron Fist will be activated.
      • The Barbarian King summons Barbarians equal to the level of your Barbarians researched in your Laboratory (e.g. if you can train level 5 Barbarians, the Barbarian King will summon Level 5 Barbarians).

  • Offensive Strategy
    • The Barbarian King is basically the counterpart of the Archer Queen, and vice versa. The Barbarian King is the tank specialist, while the Archer Queen is the damage specialist, with the Grand Warden as the support specialist.
    • When attacking, he can be deployed just like any other unit. When he is damaged, he must sleep to recharge before he can be used again. The regeneration time is directly proportional to how much health he must recover. He may be instantly brought up to full health with Gems.
    • He is best used with support from ranged troops, such as the Archer or Wizard.
    • He is also good for helping to destroy the remaining buildings of a village after most or all defenses have been destroyed.
    • The Barbarian King can be easily swarmed by a group of Archers or Barbarians as he only attacks one target at a time and has slow attack speed.
    • As the Iron Fist ability recovers some health, you should let your Barbarian King take some damage before activating this ability to maximize the recovered health provided by activating the ability.
    • The Barbarian King can be healed by Healing Spell or a Healer while battling; however, this healing occurs at 50% of the rate of that of normal troops.
  • Defensive Strategy
    • Set the Barbarian King to "Guard" mode when he is at lower levels as he takes less time to regenerate and will not interfere when you are attacking.
    • Though he is very strong on offense, he only attacks one target at a time on defense which makes him easy to kill with multiple units, so protect him with splash-damaging defenses.
    • It is a good idea to place the Altar in the middle of a group of storages or other areas you wish to protect.
    • The Barbarian King is a melee troop, meaning cannot damage air units (though the Archer Queen and Grand Warden can).
    • Unlike troops in the Clan Castle, the Barbarian King cannot be lured to the edge of the map and then destroyed out of range of the defenses (unless his Altar is near the edge). If his target moves out of his patrol area, he will retreat and engage another enemy inside his patrol area. If no enemies remain in his patrol area, he will resume patrolling.
    • Although the Barbarian King cannot be lured outside of his patrol range, he will lure attacking troops towards him, sometimes ignoring the structure they were originally targeting. This may be a problem in some cases; if you put the Barbarian King near your Town Hall, the attacking troops can be lured toward the Barbarian King, and consequently get closer to the Town Hall.

  • Against a Barbarian King
    • If a defensive King is causing trouble to your troops, use some small troops, such as Barbarians, behind a tanking troop. This will ensure the King is defeated with minimal loss in troops.
    • If the base has no Archer Queen, or if she is far enough away from the Barbarian King, then attack with air troops, away from buildings that target air troops. You may have to deploy ground troops periodically in order to keep the Barbarian King in an area where your air troops may safely attack the King, so this strategy may not always be effective.
    • Air attacks such as Balloons and Minions have little to worry from a Barbarian King; he can usually be ignored in such cases. While the Barbarian King cannot retaliate against air troops, he can still distract them away from other valuable targets, such as the Town Hall.
    • Although swarms of troops are effective against the Barbarian King, the P.E.K.K.A is also effective for taking down low level Barbarian Kings.
    • You can distract the enemy Barbarian King with troops such as Giants or Golems, and send in high damage troops behind such as Wizards or the Archer Queen. This tactic can defeat the Barbarian King fairly easily.

  • Upgrade Differences
    • The Barbarian King goes through significant visual changes at levels 10, 20 and 41.
      • Initially, the Barbarian King is similar to a giant Barbarian, with a steel crown, steel gauntlet, and steel shoulder guard. He uses a blunt sword with a stone hilt.
      • At level 10, his gauntlet changes from steel to gold.
      • At level 20, his shoulder guard's edge turns to gold, and the central spike turns gold as well.
      • At level 41, his crown also turns gold.

  • History
    • He was introduced in the 10/1/13 update, with 30 levels.
    • The 23/5/13 update added the levels 31-40 for the newly added Town Hall 10, and decreased his upgrade time, regeneration time and upgrade costs on some levels.
    • The 29/1/14 update added the Iron Fist ability.
    • The 3/7/14 update reduced the effect of the Rage Spell on the King by 20%, but the Iron Fist ability recovers some health and summons more Barbarians.
    • The 16/9/14 update has halved the regeneration time relative to before that update (up to level 30).
    • The 24/5/16 update additionally decreased the regeneration time of all levels relative to before that by a significant amount.
    • The 19/12/16 update added levels 41-45 for the Barbarian King, and decreased his upgrade costs at levels 31-40.
    • The 18/12/17 update added levels 46-50 and decreased his upgrade costs at levels 8-45.
    • The 6/3/18 update changed the mechanics of the Barbarian King's Iron Fist ability; aside from the Barbarian King himself, it now only affects the Barbarians he summons and no longer has any effect on any other Barbarians.
    • The 11/6/18 update added levels 51-60, and increased the healing effects on the King by 10%.
    • The 26/6/18 maintenance break reduced the regeneration times across all levels and the upgrade times for levels 39 and below.

  • Trivia
    • The Barbarian King only holds his sword in his right hand when he is turned toward to the right sides of the village. When the King turns and faces to the left he is rendered in mirror image, causing his sword and gauntlet/shoulder guard to switch arms. This is done ostensibly to save graphics space.
    • Every slash he makes on a building or unit creates a mini explosion.
    • When you tap on him he will yell a low pitched battle cry and stand still for a moment, similar to the Archer Queen and the Grand Warden.
    • When the Barbarian King is completely healed, a jingle will play, like the Archer Queen and the Grand Warden.
    • When the Barbarian King 'falls' in battle, an explosion occurs and a bright beam of light is sent up into the sky temporarily. He is then seen standing dazed with stars flying around his head for the remainder of the battle.
    • Each successive upgrade of the Barbarian King adds approximately 2.5% health and 2% damage, but every five levels also adds a constant three minutes to his total regeneration time. As a consequence, the Barbarian King's regeneration rate changes as he levels up.
    • BKRegenChart

      Regeneration rate for each level; click to enlarge

      The Barbarian King's regeneration rate fluctuates each level, with drops in regeneration rate every fifth level and small increases for every other level. From an initial regeneration rate of 170 HP per minute at level 1, it reaches a maximum of 183 HP per minute at level 4 and shows a downward trend up to level 25, where there is a minimum of 122.96 HP per minute. Beyond level 25, the drops at every fifth level are outweighed by the increases from the other levels, eventually reaching 165.67 HP per minute at level 59 before dropping once more to 158.76 HP per minute at level 60.
    • The level n Barbarian King's has $ \lfloor120*1.02^{n-1}\rfloor $ DPS for levels 1-40 (however, level 41 and above has a slightly different formula, being $ \lfloor120*1.021^{n-1}\rfloor $ DPS), $ \lfloor1700*1.025^{n-1}\rfloor $ hitpoints.
    • While attacking, if your opponent's Barbarian King Altar is empty and the King wakes up during your battle, the Altar will sparkle like he is waking but there will be no Barbarian King to defend the base.
    • The Barbarian King will alternate between hitting the building with the sword and his fist. However, both types of strikes do equal damage.
    • The Barbarian King was also a part of the Town Hall Level 7 Starter Pack which came with the Barbarian King, a level 3 Hidden Tesla and 1,200 gems which cost $9.99.
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
None Melee (Ground Only) 16 1.2s 1 tile 9 tiles
Level Damage per Second Damage per Hit DPS in Ability Hitpoints Regen Time Ability Level Training Cost Dark Elixir Training Time Town Hall Level Required
1 120 144 N/A 1,700 10m N/A 10,000 N/A 7
2 122 146.4 N/A 1,742 10m N/A 12,500 12h 7
3 124 148.8 N/A 1,786 10m N/A 15,000 12h 7
4 127 152.4 N/A 1,830 10m N/A 17,500 1d 7
5 129 154.8 185 1,876 13m 1 20,000 1d 7
6 132 158.4 188 1,923 13m 1 22,500 1d 8
7 135 162 191 1,971 13m 1 25,000 1d 12h 8
8 137 164.4 193 2,020 13m 1 27,500 1d 12h 8
9 140 168 196 2,071 13m 1 30,000 1d 12h 8
10 143 171.6 244 2,123 16m 2 32,500 2d 8
11 146 175.2 247 2,176 16m 2 35,000 2d 9
12 149 178.8 250 2,230 16m 2 39,000 2d 9
13 152 182.4 253 2,286 16m 2 43,000 2d 12h 9
14 155 186 256 2,343 16m 2 47,000 2d 12h 9
15 158 189.6 305 2,402 19m 3 51,000 2d 12h 9
16 161 193.2 308 2,462 19m 3 55,000 3d 9
17 164 196.8 311 2,523 19m 3 60,000 3d 9
18 168 201.6 315 2,586 19m 3 65,000 3d 9
19 171 205.2 318 2,651 19m 3 70,000 3d 12h 9
20 174 208.8 369 2,717 22m 4 75,000 3d 12h 9
21 178 213.6 373 2,785 22m 4 80,000 3d 12h 9
22 181 217.2 376 2,855 22m 4 85,000 4d 9
23 185 222 380 2,926 22m 4 90,000 4d 9
24 189 226.8 384 2,999 22m 4 95,000 4d 9
25 193 231.6 438 3,074 25m 5 100,000 4d 12h 9
26 196 235.2 441 3,151 25m 5 105,000 4d 12h 9
27 200 240 445 3,230 25m 5 110,000 4d 12h 9
28 204 244.8 449 3,311 25m 5 115,000 5d 9
29 208 249.6 453 3,394 25m 5 120,000 5d 9
30 213 255.6 511 3,478 28m 6 125,000 5d 9
31 217 260.4 515 3,565 28m 6 129,000 5d 12h 10
32 221 265.2 519 3,655 28m 6 133,000 5d 12h 10
33 226 271.2 524 3,746 28m 6 137,000 5d 12h 10
34 230 276 528 3,840 28m 6 141,000 6d 10
35 235 282 589 3,936 31m 7 145,000 6d 10
36 239 286.8 593 4,034 31m 7 149,000 6d 10
37 244 292.8 598 4,135 31m 7 153,000 6d 12h 10
38 249 298.8 603 4,238 31m 7 157,000 6d 12h 10
39 254 304.8 608 4,344 31m 7 161,000 6d 12h 10
40 259 310.8 673 4,453 34m 8 165,000 7d 10
41 275 330 689 4,564 34m 8 170,000 7d 11
42 281 337.2 695 4,678 34m 8 173,000 7d 11
43 287 344.4 701 4,795 34m 8 176,000 7d 11
44 293 351.6 707 4,915 34m 8 179,000 7d 11
45 299 358.8 777 5,038 37m 9 182,000 7d 11
46 305 366 783 5,164 37m 9 185,000 7d 11
47 312 374.4 790 5,293 37m 9 188,000 7d 11
48 318 381.6 796 5,425 37m 9 191,000 7d 11
49 325 390 803 5,561 37m 9 194,000 7d 11
50 332 398.4 878 5,700 40m 10 197,000 7d 11
51 339 406.8 885 5,843 40m 10 200,000 7d 12
52 346 415.2 892 5,990 40m 10 203,000 7d 12
53 353 423.6 899 6,140 40m 10 206,000 7d 12
54 361 433.2 907 6,294 40m 10 209,000 7d 12
55 369 442.8 987 6,452 43m 11 212,000 7d 12
56 377 452.4 995 6,614 43m 11 215,000 7d 12
57 385 462 1,003 6,780 43m 11 218,000 7d 12
58 393 471.6 1,011 6,950 43m 11 221,000 7d 12
59 401 481.2 1,019 7,124 43m 11 224,000 7d 12
60 410 492 1,028 7,303 46m 12 227,000 7d 12

Iron Fist Ability

Ability Level Damage Increase Health Recovery Speed Increase Summoned Units Ability Time
1 56 500 18 6 10s
2 101 620 19 8 10s
3 147 752 20 10 10s
4 195 899 21 12 10s
5 245 1,063 22 14 10s
6 298 1,247 23 16 10s
7 354 1,455 24 18 10s
8 414 1,692 25 20 10s
9 478 1,963 26 22 10s
10 546 2,263 27 24 10s
11 618 2,592 28 26 10s
12 618 2,592 29 28 10s

For additional statistics and information, see the Unit Calculators page.

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro Dragon
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • Bowler
Heroes Barbarian KingArcher QueenGrand Warden
Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell
Siege Machines Wall WreckerBattle Blimp

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