FANDOM


Wiki-wordmark
TextH
Wizh
   NetherlandsFlag  RussiaFlag  GermanFlag  French-flag  Mexspain
Barracks12

"The Barracks allow you to train troops to attack your enemies. Upgrade the Barracks to unlock advanced units that can win epic battles."


Barracks1 Barracks2 Barracks3 Barracks4 Barracks5 Barracks6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Barracks7 Barracks8 Barracks9 Barracks10 Barracks11 Barracks12
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12

  • Summary
    • Barracks allow you to train Troops using Elixir. These troops after being trained will be stationed in Army Camps.
    • Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade one of your Barracks.
    • Once you have queued Troops in your Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
    • There is also an option to boost Troop production for an hour. The boost option costs 30 Gems and will increase the training speed of all troops by a factor of 4.
      • Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Barracks until you are ready to use it.
    • When you click to boost the Barracks a clock appears for a few seconds.
    • Troops may be removed from the Barracks training queue at no penalty; 100% of the Elixir cost will be refunded to you.
    • You may queue more Troops than your Army Camps can hold. This is useful for two reasons:
      • You may queue Troops prior to engaging in combat (either single-player or multiplayer). Your Barracks will create Troops proportional to the amount of time you spent from when you start searching for opponent to completing an attack, significantly reducing your downtime between battles.
      • You may queue Troops to 'hide' Elixir while you are offline, as long as your Army Camps are full. Currently up to 584,000 Elixir can be hidden in this fashion by queuing 12 level 6 Dragons, 9 level 6 Wall Breakers and one level 7 Archer if the player has 221/240 Army Camp spaces occupied. When you return you simply un-queue the training queue to reclaim your hidden Elixir.
        • However, as of the 12/10/16 update, if you do this, you can no longer simultaneously hide Dark Elixir by queuing Dark Elixir Troops.
        • For lower Town Hall level players, in order to hide the maximum amount of Elixir, almost always use greedy algorithm in this order: Dragons, Wall Breakers, Archers, which happens to be exactly the reverse order of the achievement "Release the Beasts". However, if you upgraded P.E.K.K.As prior to Dragons, then their cost per housing spaces would exceed Dragons
    • A Barracks will maintain its queue if destroyed by enemy Troops, and will even continue to produce new units if your Army Camps have sufficient space.

  • Upgrade Differences
    • Barracks undergo significant visual changes at level 6, 8, 9 and 10.
      • When initially constructed, the Barracks is a square building with a sloped red roof with a small window and doorless entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder's Hut, but with various differences. The swords on the roof symbolize the Barbarian, unlocked at this level. A small window is carved in the stone wall.
      • At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords. The archery target represents the Archer, unlocked at this level.
      • At level 3, the Barracks' single-sloped roof is extended to become a slightly taller peaked roof, and the door is enlarged. Both of these modifications are possibly made in order to accommodate the larger Giant units unlocked at this level. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door.
      • At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only one. The structure also becomes slightly taller. The Barbarian sword on the wall is moved to the rack. Goblins do not appear to be represented in this Barracks.
      • At level 5, a small wooden barrier (made of level 1 walls) is added along one side of the structure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two thighbones appears on the ground in front of the door. The wall, bones, and bombs appear to represent the Wall Breaker - it is reasonable to assume that Wall Breakers use the walls for training purposes as the archers do with the archery targets.
      • At level 6, the walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 Archer Tower. A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground. One of the two thighbones disappears.
      • At level 7, the bomb rack is replaced with a spell-casting cauldron that appears to represent the Wizard, the unit unlocked at this level, and the remaining thighbone disappears.
      • At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether's anchor location moves from the ground to the top of the roof. It is possible that the golden, sunburst-shaped launching platform refers to the golden Healer unlocked at this level.
      • At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or a vat of molten lava. Either way, the fire-breathing (and, when upgraded to level 4 with the Laboratory, flaming-eyed) Dragons are probably the units that prompted this addition.
      • At level 10, the entire structure, including the edges of the roof, is clad in gray metal with golden rivets. The sword rack seen next to earlier levels of the building replaces the spell-casting cauldron, now sporting five swords instead of four. Finally, the large louvered vent is replaced with a massive P.E.K.K.A head.
      • At level 11, the P.E.K.K.A head is replaced once again by a window similar to level 9, but this time smaller with crossed grating rather than straight. The rooftop gets 2 gold-reinforced middle corners. The sword rack is replaced by two Baby Dragon eggs. The sun-shaped platform is now replaced with a reinforced wooden platform with a red top. A leash, supposedly to contain the Baby Dragon, appears at the top of the platform, while at its bottom, a buried sword is shown.
      • At level 12, the small window on top is covered with a pair of shovels crossed together with a miner hat on top. The dragon eggs are replaced with a mining cart and rail to represent the Miner and the previously buried sword disappears again.

  • Trivia
    • Since the 2012 Christmas update, Barracks emit a warm glow of light while training Troops.
    • If one of your Barracks is upgraded while training Troops, the Troops being trained in those barracks cannot be finished until after the upgrade! The Elixir you spent to queue them will be unavailable as well, as the Troops cannot be un-queued until that time, either.
    • Troops will continue to be trained even if the Army Camps are full when you attack in multiplayer but must complete an attack for this to take effect. It is advised to queue troops before attacking so that when the attack is finished, you'll have a few troops trained which saves you some time and in turn attack more often.
      • If you returned to your village without completing an attack, the Troops that are supposed to be done training is reset.
    • There is a glitch where newly trained Troops walk through Walls to get to their assigned Army Camp. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
    • If you have any Troops queued up inside a Barracks while is it being upgraded, they will not count toward the "Troop capacity after training" calculation until the upgrade finishes.
    • If a Troop upgrade finishes in your Laboratory while you have that particular Troop type queued in your Barracks, the units within that queue will be produced at the newly upgraded level, even though they were queued at the previous level's cost. This holds true even if you un-queue the Troops without producing them; you will be credited the newly upgraded Troop cost in Elixir. Many players take advantage of this by filling their Barracks queues with Troops that are about to be upgraded, un-queuing them after the upgrade finishes and pocketing some free Elixir.
    • As part of the Christmas 2014 update, the troops of the level 3 and 4 Barracks were swapped. That now ends up with Giants being unlocked at Barracks level 3 and Goblins at level 4. This did not change the looks, the training capacity, nor the upgrade time of the Barracks at those levels.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon UpgradeTapping this icon begins upgrading the Barracks to the next level, if you have enough resources and a free Builder. When the Barracks is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeTapping this icon begins upgrading the Barracks to the next level, if you have enough resources and a free Master Builder. When the Barracks is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Barracks attack mode to attack air units. This icon is only displayed while the Barracks is in Ground mode.
    Icon AirTapping this icon switches the Barracks attack mode to attack ground units. This icon is only displayed while the Barracks is in Air mode.
    Icon GroundTapping this icon switches the Barracks to be deployed as an air unit. This icon is only displayed while the Barracks is at full health and in Ground mode.
    Icon AirTapping this icon switches the Barracks to be deployed as a ground unit. This icon is only displayed while the Barracks is at full health and in Air mode.
    Icon ReArmTapping this icon re-arms this Barracks. This icon is only displayed after this Barracks has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Barrackss for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Barracks.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Barracks.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Spell Factory's interface, allowing you to brew spells.
    Icon GuardTapping this icon puts the Barracks to sleep. This icon only appears when the Barracks is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Barracks, whom will then help guard your village. This icon only appears when the Barracks is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Barracks for the displayed amount of Gems. This icon only appears when the Barracks is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Barracks's regeneration speed for 1 hour, reducing the time required to regenerate the Barracks by a factor of four for the duration of the boost.
    Icon HealTapping this icon instantly heals the Barracks for the displayed amount of Gems. This icon only appears when the Barracks is currently regenerating health on the Altar.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected, and if all the Walls selected are upgradable.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Barracks, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Barracks is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Barracks cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Barracks. If any Barracks is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Barracks to Burst mode. This icon only appears when the Barracks is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Barracks to Normal mode. This icon only appears when the Barracks is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    Icon SellTapping this icon sells the selected decoration for one-tenth of their price.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11
    Number Available 1 2 2 3 3 3 4 4 4 4 4
    Size Size
    3x3
    Level Build Cost Elixir Build Time Experience Gained XP Boost Cost Gem Hitpoints Town Hall Level Required Unlocked Unit
    1 200 10 seconds 3 N/A 250 1 Barbarian
    2 1,000 15 minutes 30 N/A 290 1 Archer
    3 2,500 2 hours 84 N/A 330 1 Giant
    4 5,000 4 hours 120 N/A 370 2 Goblin
    5 10,000 10 hours 189 5 420 3 Wall Breaker
    6 80,000 16 hours 240 5 470 4 Balloon
    7 240,000 1 day 293 5 520 5 Wizard
    8 700,000 2 days 415 5 580 6 Healer
    9 1,500,000 4 days 587 5 650 7 Dragon
    10 2,000,000 6 days 720 5 730 8 P.E.K.K.A
    11 3,000,000 8 days 831 5 810 9 Baby Dragon
    12 4,000,000 10 days 929 5 900 10 Miner
    Elixir Training Times of Elixir Troops Elixir
    Troop Number of Barracks Available
    1 Barracks 2 Barracks 3 Barracks 4 Barracks
    Barbarian 20s 10s 6s 5s
    Archer 24s 12s 8s 6s
    Giant 2m 1m 40s 30s
    Goblin 28s 14s 9s 7s
    Wall Breaker 1m 30s 20s 15s
    Balloon 2m 1m 40s 30s
    Wizard 2m 1m 40s 30s
    Healer 8m 4m 2m 40s 2m
    Dragon 12m 6m 4m 3m
    P.E.K.K.A. 12m 6m 4m 3m
    Baby Dragon 6m 3m 2m 1m 30s
    Miner 2m 1m 40s 30s

    For additional statistics and information, see the Unit Calculators page.

    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (Treasury)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot Cart

    Start a Discussion Discussions about Barracks

    • Gold troops and barracks

      4 messages
      • While Elite Barbarians may be labeled as leveled up Barbarians, the faster movement speed they possess could be a significant difference t...
      • Insteed of having troops built by gold, supercell should add a new elixir like i talk about in my post "new resource and defense"
    • Spawning Grounds

      66 messages

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.