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|Level 1||Level 2||Level 3||Level 4||Level 5||Level 6|
|Level 7||Level 8||Level 9||Level 10||Level 11||Level 12|
- Barracks allow you to train Troops using Elixir. These troops after being trained will be stationed in Army Camps.
- Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade one of your Barracks.
- Once you have queued Troops in your Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
- There is also an option to boost Troop production for an hour. The boost option costs 5 Gems and will increase the training speed of the boosted Barracks by a factor of 4.
- Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Barracks until you are ready to use it.
- When you click to boost the Barracks a clock appears for a few seconds.
- Troops may be removed from the Barracks training queue at no penalty; 100% of the Elixir cost will be refunded to you.
- You may queue more Troops than your Army Camps can hold. This is useful for two reasons:
- You may queue Troops prior to engaging in combat (either single-player or multiplayer). Your Barracks will create Troops proportional to the amount of time you spent from when you start searching for opponent to completing an attack, significantly reducing your downtime between battles.
- You may queue Troops to 'hide' Elixir while you are offline, as long as your Army Camps are full. Currently up to 584,000 Elixir can be hidden in this fashion by queuing 12 level 6 Dragons, 9 level 6 Wall Breakers and one level 7 Archer if the player has 221/240 Army Camp spaces occupied. When you return you simply un-queue the training queue to reclaim your hidden Elixir.
- However, as of the 12/10/16 update, if you do this, you can no longer simultaneously hide Dark Elixir by queuing Dark Elixir Troops.
- For lower Town Hall level players, in order to hide the maximum amount of Elixir, almost always use greedy algorithm in this order: Dragons, Wall Breakers, Archers, which happens to be exactly the reverse order of the achievement "Release the Beasts". However, if you upgraded P.E.K.K.As prior to Dragons, then their cost per housing spaces would exceed Dragons
- A Barracks will maintain its queue if destroyed by enemy Troops, and will even continue to produce new units if your Army Camps have sufficient space.
- Upgrade Differences
- Barracks undergo significant visual changes at level 6, 8, 9 and 10.
- When initially constructed, the Barracks is a square building with a sloped red roof with a small window and doorless entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder's Hut, but with various differences. The swords on the roof symbolize the Barbarian, unlocked at this level. A small window is carved in the stone wall.
- At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords. The archery target represents the Archer, unlocked at this level.
- At level 3, the Barracks' single-sloped roof is extended to become a slightly taller peaked roof, and the door is enlarged. Both of these modifications are possibly made in order to accommodate the larger Giant units unlocked at this level. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door.
- At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only one. The structure also becomes slightly taller. The Barbarian sword on the wall is moved to the rack. Goblins do not appear to be represented in this Barracks.
- At level 5, a small wooden barrier (made of level 1 walls) is added along one side of the structure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two thighbones appears on the ground in front of the door. The wall, bones, and bombs appear to represent the Wall Breaker - it is reasonable to assume that Wall Breakers use the walls for training purposes as the archers do with the archery targets.
- At level 6, the walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 Archer Tower. A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground. One of the two thighbones disappears.
- At level 7, the bomb rack is replaced with a spell-casting cauldron that appears to represent the Wizard, the unit unlocked at this level, and the remaining thighbone disappears.
- At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether's anchor location moves from the ground to the top of the roof. It is possible that the golden, sunburst-shaped launching platform refers to the golden Healer unlocked at this level.
- At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or a vat of molten lava. Either way, the fire-breathing (and, when upgraded to level 4 with the Laboratory, flaming-eyed) Dragons are probably the units that prompted this addition.
- At level 10, the entire structure, including the edges of the roof, is clad in gray metal with golden rivets. The sword rack seen next to earlier levels of the building replaces the spell-casting cauldron, now sporting five swords instead of four. Finally, the large louvered vent is replaced with a massive P.E.K.K.A head.
- At level 11, the P.E.K.K.A head is replaced once again by a window similar to level 9, but this time smaller with crossed grating rather than straight. The rooftop gets 2 gold-reinforced middle corners. The sword rack is replaced by two Baby Dragon eggs. The sun-shaped platform is now replaced with a reinforced wooden platform with a red top. A leash, supposedly to contain the Baby Dragon, appears at the top of the platform, while at its bottom, a buried sword is shown.
- At level 12, the small window on top is covered with a pair of shovels crossed together with a miner hat on top. The dragon eggs are replaced with a mining cart and rail to represent the Miner and the previously buried sword disappears again.
- Barracks undergo significant visual changes at level 6, 8, 9 and 10.
- Since the 2012 Christmas update, Barracks emit a warm glow of light while training Troops.
- If one of your Barracks is upgraded while training Troops, the Troops being trained in those barracks cannot be finished until after the upgrade! The Elixir you spent to queue them will be unavailable as well, as the Troops cannot be un-queued until that time, either.
- Troops will continue to be trained even if the Army Camps are full when you attack in multiplayer but must complete an attack for this to take effect. It is advised to queue troops before attacking so that when the attack is finished, you'll have a few troops trained which saves you some time and in turn attack more often.
- If you returned to your village without completing an attack, the Troops that are supposed to be done training is reset.
- There is a glitch where newly trained Troops walk through Walls to get to their assigned Army Camp. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
- If you have any Troops queued up inside a Barracks while is it being upgraded, they will not count toward the "Troop capacity after training" calculation until the upgrade finishes.
- If a Troop upgrade finishes in your Laboratory while you have that particular Troop type queued in your Barracks, the units within that queue will be produced at the newly upgraded level, even though they were queued at the previous level's cost. This holds true even if you un-queue the Troops without producing them; you will be credited the newly upgraded Troop cost in Elixir. Many players take advantage of this by filling their Barracks queues with Troops that are about to be upgraded, un-queuing them after the upgrade finishes and pocketing some free Elixir.
- As part of the Christmas 2014 update, the troops of the level 3 and 4 Barracks were swapped. That now ends up with Giants being unlocked at Barracks level 3 and Goblins at level 4. This did not change the looks, the training capacity, nor the upgrade time of the Barracks at those levels.
- Icon Descriptions
Tapping this icon displays information about the Barracks, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target. Tapping this icon displays information about the Barracks, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets. Tapping this icon displays information about the Barracks, such as Level, Capacity, Production and Hitpoints. Tapping this icon displays information about the Barracks, such as Level, Storage Capacity and Hitpoints. Tapping this icon displays the Hut's Hitpoints. Tapping this icon displays information about the Barracks, such as Level, Total Troop Capacity and Hitpoints. Tapping this icon displays information about the Barracks, such as Level, Training Capacity and Hitpoints. Tapping this icon displays information about the Barracks, such as Level and Hitpoints. Tapping this icon displays information about the Barracks, such as Level, Spell Capacity and Hitpoints. Tapping this icon displays information about the Barracks, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints. Tapping this icon displays information about the Barracks, such as Level, Troop Capacity, Hitpoints and Troops inside. Tapping this icon displays information about the Wall, such as Level and Hitpoints. Tapping this icon begins upgrading the Barracks to the next level, if you have enough resources and a free Builder. When the Barracks is at maximum level, this icon is not shown. Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. Tapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode. Tapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode. Tapping this icon re-arms the Barracks. This icon is only displayed after your Barracks has been triggered during an enemy attack. Tapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack. Tapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded. This icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon. Tapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode. Tapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode. Tapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded. This icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon. Tapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode. Tapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode. Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems. Tapping this icon collects the uncollected Gold from the Barracks. This icon informs you that you don't have Gold to be collected from your Barracks. Tapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost. Tapping this icon opens up the troop training interface, allowing you to train troops. Tapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels. Tapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost. Tapping this icon opens up the Spell Factory interface, allowing you to brew spells. Tapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost. Tapping this icon opens up the Dark Spell Factory interface, allowing you to brew spells. Tapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed. Tapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down. This icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full. Tapping this icon displays information about your current clan. Tapping this icon displays information about your Treasury. Tapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected. Tapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected. Tapping this icon rotates the Air Sweeper 45 degrees clockwise. Tapping this icon collects the loot from the Loot Cart.