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Barracks

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"The Barracks allow you to train troops to attack your enemies. Upgrade the Barracks to unlock advanced units that can win epic battles."


Barracks1 Barracks2 Barracks3 Barracks4 Barracks5
Level 1 Level 2 Level 3 Level 4 Level 5
Barracks6 Barracks7 Barracks8 Barracks9 Barracks10
Level 6 Level 7 Level 8 Level 9 Level 10

  • Summary
    • Barracks allow you to train Troops using Elixir. These troops after being trained will be stationed in Army Camps.
    • Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade a Barracks.
    • Once you have queued Troops in your Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
    • There is also an option to boost Troop production for 2 hours. The boost option costs 10 Gems and will increase the training speed of the boosted Barracks by a factor of 4.
      • Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Barracks until you are ready to use it.
    • When you click to boost the Barracks a clock appears for a few seconds.
    • Troops may be removed from the Barracks training queue at no penalty; 100% of the Elixir cost will be refunded to you.
    • You may queue more Troops than your Army Camps can hold. This is useful for two reasons:
      • You may queue Troops prior to engaging in combat (either single-player or multiplayer). Your Barracks will create Troops proportional to the amount of time you spent from when you start searching for opponent to completing an attack, significantly reducing your downtime between battles.
      • You may queue Troops to 'hide' Elixir while you are offline, as long as your Army Camps are full. Currently up to 603,600 Elixir can be hidden in this fashion (three level 4 Dragons, seven level 6 Wall Breakers and one level 7 Archer in each of the four level 10 Barracks). When you return you simply un-queue all of your Barracks to reclaim your hidden Elixir.
        • For lower Town Hall level players, in order to hide the maximum amount of Elixir, almost always use greedy algorithm in this order: Dragons, Wall Breakers, Archers, which happens to be exactly the reverse order of the achievement "Release the Beasts". However, if you upgraded P.E.K.K.As prior to Dragons, then their cost per housing spaces would exceed Dragons.
    • A Barracks will maintain its queue if destroyed by enemy Troops, and will even continue to produce new units if your Army Camps have sufficient space.

  • Upgrade Differences
    • Barracks undergo significant visual changes at level 6, 8, 9 and 10.
      • When initially constructed, the Barracks is a square building with a sloped red roof with a small window and doorless entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder's Hut, which various differences that can be seen. The swords symbolize the Barbarian, unlocked at this level.
      • At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords. The archery target represents the Archer, unlocked at this level.
      • At level 3, the Barracks' single-sloped roof is extended to become a peaked roof. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door. Goblins do not appear to have any representation on the barracks.
      • At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only one. The Barbarian sword on the wall is moved to the rack.. Giants do not appear to be represented in this Barracks.
      • At level 5, a small wooden barrier (made of level 1 walls) is added along one side of the structure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two thighbones appears on the ground in front of the door. The wall, bones, and bombs appear to represent the Wall Breaker.
      • At level 6, the walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 Archer Tower. A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground.
      • At level 7, the bomb rack is replaced with a spell-casting cauldron. The two thighbones disappear. It appears the cauldron represents the Wizard.
      • At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether's anchor location moves from the ground to the top of the roof. It is possible that the golden launching platform refers to the golden Healer unlocked at this level.
      • At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or possibly a vat of molten lava. If it is the former, the Dragons are probably the ones causing the need for it, being fire-breathing and having flaming eyes at Level 4.
      • At level 10, the entire structure, including the edges of the roof, is clad in gray metal. The Barbarian sword rack reappears, this time having 5 swords, and replaces the spell-casting cauldron. In addition, the large louvered vent is replaced with a massive P.E.K.K.A head.

  • Trivia
    • Since the 2012 Christmas update, Barracks emit a warm glow of light while training Troops.
    • If your Barracks is upgraded while training Troops, the Troops cannot be finished until after the upgrade! The Elixir you spent to queue them will be unavailable as well, as the Troops cannot be un-queued until that time, either.
    • There is a glitch where newly trained Troops walk through Walls to get to their assigned Army Camp. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
    • If you have any Troops queued up inside a Barracks while is it being upgraded, they will not count toward the "Troop capacity after training" calculation until the upgrade finishes.
    • If a Troop upgrade finishes in your Laboratory while you have that particular Troop type queued in your Barracks, the units within that queue will be produced at the newly upgraded level, even though they were queued at the previous level's cost. This holds true even if you un-queue the Troops without producing them; you will be credited the newly upgraded Troop cost in Elixir. Many players take advantage of this by filling their Barracks queues with Troops that are about to be upgraded, un-queuing them after the upgrade finishes and pocketing some free Elixir.
    • There are currently 10 available Troops that can be trained in the Barracks.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Barracks, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Barracks to the next level, if you have enough resources and a free Builder. When the Barracks is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    45pxTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Barracks. This icon is only displayed after your Barracks has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Barracks.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Barracks.
    Icon Boost45Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost45Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon CreateSpellsTapping this icon opens up the Spell Factory interface, allowing you to create spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon CollectGoldTapping this icon collects the uncollected resources in the Clan Castle. It will only appear if there are resources to collect.
    Icon NoCollectGoldThis icon informs you that you don't have resources to be collected from your Clan Castle. It will replace the Collect icon if there are no resources in the Clan Castle.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 1 2 2 3 3 3 4 4 4 4
    Size
    3x3
    Level Build Cost Elixir Build Time Experience Gained XP Boost Cost Gem Hitpoints Maximum Unit Queue Length Town Hall Level Required Unlocked Unit
    1 200 1 minute 7 10 250 20 1 Barbarian
    2 1,000 15 minutes 30 10 270 25 1 Archer
    3 2,500 2 hours 84 10 280 30 1 Goblin
    4 5,000 4 hours 120 10 290 35 2 Giant
    5 10,000 10 hours 189 10 310 40 3 Wall Breaker
    6 80,000 16 hours 240 10 320 45 4 Balloon
    7 240,000 1 day 293 10 340 50 5 Wizard
    8 700,000 2 days 415 10 350 55 6 Healer
    9 1,500,000 4 days 587 10 390 60 7 Dragon
    10 2,000,000 6 days 720 10 420 75 8 P.E.K.K.A

    For additional statistics and information, see the Unit Calculators page.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
    Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

    Start a Discussion Discussions about Barracks

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