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Battle Ram info
"Four Barbarians holding a big log race ahead to batter down their target, dealing big bonus damage if they connect; then they fight on with their swords!"

Level 1

  • Summary
    • The Battle Ram is a temporary troop released in August 2017 as part of the Clashiversary events. It was available from UTC 07:00 4/8/17 to UTC 07:00 11/8/17.
    • When deployed, the Battle Ram moves quickly and will attempt to ram the nearest target at speed, dealing moderately high damage if successful. When its hitpoints are depleted or when it has hit a target, it will break apart to reveal four Barbarians. These Barbarians are much weaker than the ones trained in the Barracks.
    • Battle Rams have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.

  • Offensive Strategy
    • Battle Rams are cheap to train yet they do a lot of damage should they successfully hit a target. However their spawned Barbarians are very weak and will die to most ground defenses in one hit, which makes it tough to do follow-up damage.
    • A Rage Spell will help the Battle Ram do a lot more damage than it would normally do. With the Rage Spell's support, the Battle Ram would be able to do over 1,000 damage at Town Hall 11. However the Rage Spell's area of effect is relatively small compared to the whole village which makes it tough to utilise this technique properly.
    • Battle Rams are ineffective against Walls; even with a Rage Spell it will take a large number of them to destroy high-level Walls, since the Barbarians do very low damage. Instead, use Wall Breakers, Jump Spells and/or Earthquake Spells to help Battle Rams into the middle of a base.
    • They can be used against single-target defensive ground troops such as Giants and P.E.K.K.As since they will do decent damage with the ram before the defensive troops can destroy it, as well as distract said defensive troops for a long time due to the four Barbarians that are spawned. While it may not be as effective as five Barbarians trained from the Barracks owing to their inferior damage per second, it can still make an extremely cheap substitute if the player is running extremely low on Elixir.

  • Trivia
    • Just like the Ice Wizard before it, the Battle Ram cannot be donated.
    • You can have a maximum of 48 Battle Rams at one time in a complete set of fully upgraded Army Camps. On the battlefield, you can clone an additional 16 Battle Rams with two fully upgraded Clone Spells.
    • The Battle Ram cannot be upgraded in the Laboratory, but its stats scale by Town Hall level; higher Town Halls will have stronger Battle Rams. At Town Hall level n, the Battle Ram deals \lfloor 384*(0.23+0.07n) \rfloor damage and has \lfloor 300*(0.23+0.07n) \rfloor hitpoints. Its spawned Barbarians do \lfloor 10*(0.23+0.07n) \rfloor damage per second and have \lfloor 45*(0.23+0.07n) \rfloor health.
    • There is a special event where players must win ten Multiplayer Battles, using at least one-tenth of their army size in Battle Rams, which will reward players with 500 Experience and 250 Gems when completed.
      • That being said; the event is the only one known so far to reward the player such a large amount of Gems and Experience.
    • Unlike their Clash Royale counterpart, the "ram" is wielded by four Barbarians instead of two. The Battle Ram in this game will also attack defensive troops if given the chance, unlike the Clash Royale counterpart which strictly only attacks buildings.
    • The Barbarians from the Battle Ram are not affected by the Barbarian King's Iron Fist ability.
    • After it became unavailable to train, players that still had Battle Rams could keep them in their Army Camps. This was also true for the Ice Wizard.

Battle Ram

Preferred Target Attack Type Housing Space Movement Speed Barracks Level Required Range Training Cost Elixir Spawned Barbarians
Any Ground 5 32 3 1 tile 250 4
Training Time of Battle Rams
Number of level 3 or higher Barracks that aren't under upgrade Training Time
1 2 minutes
2 1 minute
3 40 seconds
4 30 seconds
Town Hall Level Damage Hitpoints
1 115 90
2 142 111
3 168 132
4 195 153
5 222 174
6 249 195
7 276 216
8 303 237
9 330 258
10 357 279
11 384 300


Preferred Target Attack Type Movement Speed Range
Any Ground 16 0.4 tiles
Town Hall Level Damage per Second Damage per Attack Hitpoints
1 3 3 13
2 3 3 16
3 4 4 19
4 5 5 22
5 5 5 26
6 6 6 29
7 7 7 32
8 7 7 35
9 8 8 38
10 9 9 41
11 10 10 45
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMiner
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • Bowler
Heroes Barbarian KingArcher QueenGrand Warden
Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell
Temporary Contents
Temporary Troops Ice WizardBattle Ram
Temporary Spells Santa's SurpriseBirthday Boom
Temporary Traps Pumpkin BombSanta StrikeFreeze TrapShrink Trap
Other Temporary Contents The Waterfall

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