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For the Builder Base building with the same name, see Cannon/Builder Base.
Cannon15

"Cannons are great for point defense. Upgrade cannons to increase their firepower, but beware that your defensive turrets cannot shoot while being upgraded!"


Cannon1 Cannon2 Cannon3 Cannon4 Cannon5
Level 1 Level 2 Level 3 Level 4 Level 5
Cannon6 Cannon7 Cannon8 Cannon9 Cannon10
Level 6 Level 7 Level 8 Level 9 Level 10
Cannon11 Cannon12 Cannon13 Cannon14 Cannon15
Level 11 Level 12 Level 13 Level 14 Level 15
Cannon6 Cannon7G Cannon8G Cannon9G Cannon10G
Level 6 Level 7 Level 8 Level 9 Level 10
Cannon11G Cannon12G Cannon13G Cannon14G Cannon15G
Level 11 Level 12 Level 13 Level 14 Level 15

  • Summary
    • The Cannon is a single target defense that deals moderate damage. 
    • Cannons are both cheap and quick to upgrade at lower levels.
    • Cannons can shoot any ground units, such as Barbarians, but not any air units, such as Dragons, Balloons, etc.
    • Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

  • Defensive Strategy
    • Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
    • Cannons are very useful for keeping Giants from attacking other defenses.
    • You can defend Mortars and Wizard Towers by placing them within range of Cannons.
    • Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower).
    • Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment.
    • At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
    • A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
  • Offensive Strategy

  • Upgrade Differences
    • Cannons undergo significant visual changes at levels 7, 10, 11, 12 and 14. The Cannon barrel and support platform both increase in size at almost every level.
      • When initially constructed, the Cannon consists of a short dark metal barrel mounted on a crude four-legged wooden platform.
      • At level 2, the Cannon's base receives a wooden stabilizer tied to the legs with ropes.
      • At level 3, the Cannon's leg stabilizer becomes stouter and the cannon becomes larger. The base itself rotates 45 degrees within the 3x3 square (ostensibly to accommodate the later, larger upgrades of the Cannon).
      • At level 4, the Cannon barrel receives two decorative latitudinal ridges, one midway along the barrel and one at the rear. The platform's leg stabilizer is removed in favor of a larger and stouter main support platform with much shorter legs.
      • At level 5, the Cannon base's wooden legs are replaced with metal ones and its metal ring which it pivots on gets wider.
      • At level 6, the Cannon base receives a pair of what appear to be metal clamps or straps on opposite sides of the platform to anchor the barrel more firmly to the rotational mount. The pivot it sits on is replace with metal as well.
      • At level 7, the wooden base is discarded for a white stone or metal platform with four short brass-trimmed legs. The Cannon barrel's decorative center ridge is trimmed with a ring of brass.
      • At level 8, the other decorative ridge around the rear of the barrel also receives brass trimming, as well as a pair of opposing brass straps or clamps securing it to the platform.
      • At level 9, the Cannon receives a third brass-trimmed decorative ridge around the muzzle of the barrel, and two additional brass straps or clamps perpendicular to the first pair. The straps or clamps also receive a bolt on each end.
      • At level 10, the Cannon barrel is entirely made of brass. The rear of the Cannon barrel receives triangular reinforcing plates, and the platform's legs become dark metal trimmed in brass with small spikes. The spikes are also gold and made of brass.
      • At level 11, the Cannon barrel is transformed into black metal, and the base receives prominent black footings.
      • At level 12, the Cannon is accented with a red ring around the barrel as well as red crystals on each corner of the base to act as the footing, similar to the level 4 X-Bow's base. The brass strap on the base receives a dark red band. The mouth of the cannon changes from smooth to plated.
      • At level 13, the Cannon's footing are now lined with brass. The outline of the plates at the back of the barrel turn to orange, and the brass strap on the base turn to a dark-gray metal. The barrel is now more sleek, and it is raised. The barrel looks a little shorter than the level 12. The barrel is lined with strips fastened with brass nails, and the base stone is now glowing red.
      • At level 14, the Cannon's base becomes a white stone structure surrounding a lava pool, each corner has a cube with three golden spikes, there are some golden bars in the inner base. The cannon itself levitates above the pool of lava. The plating on the sides of the barrel changes to a trapezoidal shape and the rectangle bars behind becomes brass, the orange outline cover it too. The hemisphere at the back of the Cannon is heat up to orange color. The barrel is a lot shorter than the level 13, the red ring is hotter, with the color of orange and the muzzle is more reflective and having a silvery color, the inner barrel glows in dim red.
      • At level 15, the Cannon's barrel becomes octagonal shaped, with two metal bands around the front of the barrel held in place with golden bolts, with a small golden ring hanging from a fitting on each side. In between these two metal bands is a glowing lava-colored gap. The rear of the barrel is secured with metallic fittings, and the muzzle itself is much larger. The base gains some black stone pieces on the corners and golden bands on the sides.
    • The appearances of the cannonball changes with level, along with its size.
      • When first constructed, the Cannon shoots small, light grey colour balls.
      • At level 2, it shoots bigger balls.
      • At level 4, the balls becomes even bigger and becomes darker.
      • At level 6, it gains spikes around the ball.
      • At level 7, the ball becomes bigger again.
      • At level 8, the ball it shoots is now glowing.
      • At level 10, the glow is hexagon patterned.
      • At level 12, the cannonball it shoots is now a small fireball.
      • At level 13, the fireball it shoots is bigger than the level 12 Cannon.
    • Gearing up the Cannon adds an additional, identical barrel alongside the original one. Also, the ridges which surround Cannons (starting from level 7) get extended and appear to surround both the Cannons, which makes it appear as if one single cannon has divided itself into two.

  • Trivia
    • You are required to build a Cannon during the tutorial.
      • Cannons are the first defensive structure that a player builds at the start of their Clash of Clans adventure.
    • When viewing your village, the Cannons will appear to aim randomly about. However, they will always be (generally) aiming away from the Town Hall. If the Cannons (or the Town Hall) are moved, the Cannons will instantly orient themselves to point away from the Town Hall's new relative location. This remains true even when the Cannons are being upgraded (except that upgrading Cannons always instantaneously point directly away from the Town Hall with no random movement). 
    • The Cannon is able to rotate in a full 360 degrees.
    • The Cannon's barrel expands slightly whenever it shoots.
    • The Cannon and the Archer Tower have 15 upgrade levels, the highest of any building in the game.
    • As of the Air Sweeper update (see Version History), the level 1 Cannon's building time has been reduced from 1 minute to 10 seconds.
    • If the details of the Cannon are opened immediately after gearing up, it will display the dps as half that of a normal cannon instead of burst information. This is likely a bug and easily fixed by reloading the game.
    • The Cannon received another level, level 14, on 5/24/2016.
    • The Cannon received another level, level 15, on 6/26/2017.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Cannon, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon UpgradeTapping this icon begins upgrading the Cannon to the next level, if you have enough resources and a free Builder. When the Cannon is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeTapping this icon begins upgrading the Cannon to the next level, if you have enough resources and a free Master Builder. When the Cannon is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Cannon attack mode to attack air units. This icon is only displayed while the Cannon is in Ground mode.
    Icon AirTapping this icon switches the Cannon attack mode to attack ground units. This icon is only displayed while the Cannon is in Air mode.
    Icon GroundTapping this icon switches the Cannon to be deployed as an air unit. This icon is only displayed while the Cannon is at full health and in Ground mode.
    Icon AirTapping this icon switches the Cannon to be deployed as a ground unit. This icon is only displayed while the Cannon is at full health and in Air mode.
    Icon ReArmTapping this icon re-arms this Cannon. This icon is only displayed after this Cannon has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Cannons for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Cannon.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Cannon.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Spell Factory's interface, allowing you to brew spells.
    Icon GuardTapping this icon puts the Cannon to sleep. This icon only appears when the Cannon is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Cannon, whom will then help guard your village. This icon only appears when the Cannon is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Cannon for the displayed amount of Gems. This icon only appears when the Cannon is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Cannon's regeneration speed for 1 hour, reducing the time required to regenerate the Cannon by a factor of four for the duration of the boost.
    Icon HealTapping this icon instantly heals the Cannon for the displayed amount of Gems. This icon only appears when the Cannon is currently regenerating health on the Altar.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected, and if all the Walls selected are upgradable.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Cannon, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Cannon is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Cannon cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Cannon. If any Cannon is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Cannon to Burst mode. This icon only appears when the Cannon is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Cannon to Normal mode. This icon only appears when the Cannon is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    Icon SellTapping this icon sells the selected decoration for one-tenth of their price.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11
    Number Available 2 2 2 2 3 3 5 5 5 6 7
    Size Size
    3x3
    Level Level Damage per Second (Normal) Damage Damage per Second (Burst) *Damage Damage per Shot Damage Hitpoints Hitpoint Build Cost Gold Build Time Stopwatch Experience Gained XP Town Hall Level Required Town Hall11
    1 9 18 7.2 420 250 10 seconds 3 1
    2 11 22 8.8 470 1,000 15 minutes 30 1
    3 15 30 12 520 4,000 45 minutes 51 2
    4 19 38 15.2 570 16,000 2 hours 84 3
    5 25 50 20 620 50,000 6 hours 146 4
    6 31 62 24.8 670 100,000 12 hours 207 5
    7 40 80 32 730 200,000 1 day 293 6
    8 48 96 38.4 800 400,000 2 days 415 7
    9 56 112 44.8 880 800,000 3 days 509 8
    10 65 130 52 960 1,500,000 4 days 587 8
    11 80 160 64 1,060 3,000,000 5 days 657 9
    12 95 190 76 1,160 4,500,000 6 days 720 10
    13 110 220 88 1,260 6,000,000 7 days 777 10
    14 120 240 96 1,380 7,500,000 8 days 831 11
    15 130 260 104 1,500 9,000,000 9 days 881 11

    *The damage per second of the burst fire does not include the cooldown time per burst fire.

    Gear Up Cost Gold Gear Up Time Stopwatch Home Village Cannon Level Required Level Double Cannon Level Required Level
    1,500,000 2 days 7 4
    Range (Normal) Range Range (Burst) Range Attack Speed (Normal) Attackspeed Attack Speed (Burst) Attackspeed Damage Type Damagetype Unit Type Targeted Target
    9 7 0.8s four-shot volley every 1.6 seconds Single Target Ground

    For additional statistics and information, see the Unit Calculators page.

    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (Treasury)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot Cart

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