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Crusher7

"The Crusher REALLY likes its personal space. This hulking stone slams ground units with a mighty wallop!"


Crusher1 Crusher2 Crusher3 Crusher4
Level 1 Level 2 Level 3 Level 4
Crusher5 Crusher6 Crusher7
Level 5 Level 6 Level 7

  • Summary
    • The Crusher is a single target splash damaging defense unlocked at Builder Hall level 3.
    • Every few seconds, the Crusher slams down, doing heavy damage to all ground units in its radius.
    • The range of the Crusher is short and thus it excels against short-range troops such as Raged Barbarians and Boxer Giants but will be outranged by long-range troops such as the Sneaky Archer.
    • The Crusher cannot attack air troops, such as the Beta Minion and Baby Dragon.

  • Defensive Strategy
    • Keeping the Crusher centered in the Builder Base helps protect it from ranged troops.
    • Use Push Traps to push ranged units into the Crusher.
      • You can make an opening in your village using Walls to lure ground troops so they can push them into the Crusher. The troops will not want to break the wall so they will go through the gap.
    • You can put a Guard Post near a Crusher so the Guard Post troops lure your opponent's troops into the Crusher to get crushed.
    • Put good, short ranged defenses, such as the Double Cannon behind the Crusher (more towards the center of the base, where your opponent's troops will have to go through the Crusher to get to it) to protect it.
    • Try to avoid putting Crushers by walls as they cannot crush the melee over them , allowing the ranged units more time to destroy the Crusher before it can crush the melee units.
    • Try to put Crushers near your Firecrackers and Air Bombs to protect them from the Skeletons of the Drop Ship, as they will not be able to destroy the Crusher easily and it will stall the Drop Ships, therefore your Firecrackers and Air Bombs to take it out.
  • Offensive Strategy
    • The Boxer Giant's Power Punch ability can destroy a Crusher if there are enough of them at once.
    • Use air troops to take down the Crusher if using a swarm attack. This is only for unprotected Crushers - watch out for Firecrackers, Air Bombs and the Archer in the Guard Post!
    • To avoid a luring technique, as explained above, use Bombers to destroy walls and create another opening into a base away from the Crusher
    • The Battle Machine can take out the Crusher before it does massive damage to units. However, with the help of other defenses, the battle machine will likely be at low hitpoints or taken out by the Crusher, even if the ability, Electric Hammer, is used.
    • You can take advantage of the Crusher's cooldown time to make it crush a few Raged Barbarian then swarming it with multiple Raged Barbarians to take it down before it has chance to crush the rest of the Raged Barbarians again. This technique requires precise timing and can ruin your attack if not executed correctly.

  • Upgrade Differences
    • At level 1, the Crusher looks like a mossy stone attached to a large screw emerging from a hole in the ground.
    • At level 2, the stone has wooden planks attached to its sides. The bolt at the top turns into metal one.
    • At level 3, the planks are replaced with ropes and the moss is gone. Some stones appear around the crushing platform.
    • At level 4, the ropes are replaced with metal blue bands.
    • At level 5, the crushing stone becomes larger, the bolt at the top of the stone becomes gold, the hole receives a golden fitting and the crushing area is now completely surrounded by stone.
    • At level 6, the metal bands are now gold, and the crushing stone is slightly darker.
    • At level 7, the metal bands disappear and the crushing stone turns black. An extra bolt also appears at the top.

  • Trivia
    • The Crusher is the only defensive building (from both bases) that doesn't shoot any kind of projectiles.
    • Supercell were going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6.
    • On 9/29/2017, the Crusher could no longer hit over walls, even if units are within its range.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Crusher, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Crusher, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Hitpoints.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Crusher, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon UpgradeTapping this icon begins upgrading the Crusher to the next level, if you have enough resources and a free Builder. When the Crusher is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeTapping this icon begins upgrading the Crusher to the next level, if you have enough resources and a free Master Builder. When the Crusher is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Crusher attack mode to attack air units. This icon is only displayed while the Crusher is in Ground mode.
    Icon AirTapping this icon switches the Crusher attack mode to attack ground units. This icon is only displayed while the Crusher is in Air mode.
    Icon GroundTapping this icon switches the Crusher to be deployed as an air unit. This icon is only displayed while the Crusher is at full health and in Ground mode.
    Icon AirTapping this icon switches the Crusher to be deployed as a ground unit. This icon is only displayed while the Crusher is at full health and in Air mode.
    Icon ReArmTapping this icon re-arms this Crusher. This icon is only displayed after this Crusher has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Crushers for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Crusher.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Crusher.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Crusher's interface, allowing you to brew spells.
    Icon GuardTapping this icon puts the Crusher to sleep. This icon only appears when the Crusher is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Crusher, whom will then help guard your village. This icon only appears when the Crusher is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Crusher for the displayed amount of Gems. This icon only appears when the Crusher is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Crusher's regeneration speed for 1 hour, reducing the time required to regenerate the Crusher by a factor of four for the duration of the boost.
    Icon HealTapping this icon instantly heals the Crusher for the displayed amount of Gems. This icon only appears when the Crusher is currently regenerating health on the Altar.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected, and if all the Walls selected are upgradable.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Crusher, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Crusher is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Crusher cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Crusher. If any Crusher is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Crusher to Burst mode. This icon only appears when the Crusher is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Crusher to Normal mode. This icon only appears when the Crusher is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    Icon SellTapping this icon sells the selected decoration for one-tenth of their price.
    Builder Hall Level 1 2 3 4 5 6 7
    Number Available 0 0 1 1 1 2 2
    Size Size
    3x3
    Level Damage per Second
    Damage
    Damage per Hit
    Damage
    Hitpoints
    Hitpoint
    Cost
    GoldB
    Build Time
    Stopwatch
    Experience Gained
    XP
    Builder Hall Level Required
    BuilderHall5
    11425001,000120,0002 hours843
    21575501,150180,0005 hours1343
    31726051,323220,00012 hours2074
    41906661,521350,0001 day2934
    52097331,7491,200,0002 days4155
    62308062,0111,500,0003 days5096
    72538872,3132,400,0003 days5097
    Range Attack Speed Damage Type Unit Type Targeted
    3 3.5s Area Splash Ground
    Builder Base Buildings
    Defensive Buildings CannonDouble CannonArcher TowerHidden TeslaFirecrackersCrusherGuard PostAir BombsMulti MortarRoasterGiant CannonMega TeslaWalls
    Traps: Push TrapSpring TrapMineMega Mine
    Resource Buildings Builder HallGold MineElixir CollectorGold StorageElixir StorageGem Mine
    Army Buildings Builder BarracksArmy CampStar LaboratoryBattle Machine Altar
    Other Buildings BoatDecorationsObstaclesClock Tower

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