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Dark Elixir Drill

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Dark Elixir Drill6

"Our Alchemists have finally figured a way to extract pure Dark Elixir, the rarest form of the magical substance."


Dark Elixir Drill1 Dark Elixir Drill2 Dark Elixir Drill3
Level 1 Level 2 Level 3
Dark Elixir Drill4 Dark Elixir Drill5 Dark Elixir Drill6
Level 4 Level 5 Level 6

  • Summary
    • The Dark Elixir Drill collects Dark Elixir from an unlimited underground reserve, and stores it until it is collected by the player and placed into a Dark Elixir Storage. When the drill is full, production will be stopped until it is collected.
    • Attackers can steal up to 75% of the uncollected Dark Elixir in the drill. Having too many uncollected resources will make players a more attractive target.
    • The Dark Elixir Drill takes up a 3x3 space.
    • The Dark Elixir Drill is unlocked at Town Hall level 8, though the Storage is unlocked at Town Hall level 7. Until the drill is constructed, Dark Elixir can only be obtained by raiding (or using Gems).
    • When you choose to upgrade a Dark Elixir Drill, it will automatically collect any uncollected Dark Elixir. Note that if your Dark Elixir Storage is full at that time, the uncollected Dark Elixir will be lost. During the upgrade the drill stops producing Dark Elixir; if it is destroyed in an attack while the upgrade is in progress, no resources will be lost to the attacker, as the drill is empty.
    • It is rather difficult to see without zooming in, but you can visually tell approximately how much Dark Elixir a Dark Elixir Drill currently contains by looking at the glass box on the top rear portion of the drill. An empty (clear) box means the Drill is less than 20% full, while a full (black) box means the Drill is at least 60% full.
    • You can temporarily boost its production with Gems. Spending Gems will double the Drill's production for 1 day.
    • When you click to boost the Dark Elixir Drill a clock appears for a few seconds.

  • Upgrade Differences
    • Dark Elixir Drills undergo a significant visual change at level 3.
      • When initially constructed, the Dark Elixir Drill consists of a huge helical auger, suspended from a sturdy wooden frame with mortared stone footings. A deep hole, framed with wood, sits under the auger.
      • At level 2, the Drill's footings become smooth stone, and the tops of the wooden pillars suspending the auger receive plating.
      • At level 3, a large part of the surface of the top of the drill and frame is covered in gold plating; at level 4 the two footings trade their smooth stone for dark iron.
      • At level 5 the mining hole increases in size and the footings acquire a gold cover.
      • At level 6 the mining hole widens further and the footings recieve a spiked gold plate.

  • Icons Description
    • Icon Info
      - Pressing this icon displays information about the Dark Elixir Drill such as Level, Capacity, Production and Hitpoints.
    • Icon Upgrade
      - Pressing this icon upgrades the Dark Elixir Drill to the next level if you have enough resources and a free Builder. When the Dark Elixir Drill is maximized this icon is not shown.
    • Icon FinishNow
      - Pressing this icon finishes an upgrade currently in progress by paying the displayed number of Gems.
    • Icon Cancel
      - Pressing this icon cancels the upgrade currently in progress. This icon is only displayed while an upgrade is in progress.
    • Icon Boost1
      - Pressing this icon boosts your Dark Elixir production for 1 day by paying the displayed amount of Gems.
    • Icon CollectDarkElixir
      - Pressing this icon collects the uncollected Dark Elixir from your Dark Elixir Drill.
    • Icon NoCollectDarkElixir
      - This icon informs you don't have Dark Elixir to be collected from your Dark Elixir Drill.
Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 0 0 0 0 1 2 3
Size
3x3
Level Build Cost Elixir Build Time Experience Gained XP Boost Cost Gem Capacity Dark elixir Production Per Hour Dark elixir Hitpoints Time to Fill Catch-Up Point* Town Hall Level Required
1 1,000,000 1d 293 7 120 20 400 6 hours N/A 8
2 1,500,000 2d 415 10 240 30 480 8 hours 4d 8
3 2,000,000 3d 509 15 450 45 580 10 hours 6d 8
4 3,000,000 4d 587 20 720 60 690 12 hours 12d 9
5 4,000,000 6d 720 27 1,120 80 830 14 hours 18d 9
6 5,000,000 8d 831 34 1,600 100 1,000 16 hours 32d 9

 * The Catch-Up Point is the time at which the newly upgraded Dark Elixir Drill has equaled the total production of the drill had it not been upgraded - this does not consider recovering the cost of the Elixir required to perform the upgrade.

Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Dark Elixir Drill without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the drill, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

For additional statistics and information, see the Unit Calculators page.

Buildings
Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine
Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

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