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Dark Elixir Drill

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Dark Elixir Drill6

"Our Alchemists have finally figured a way to extract pure Dark Elixir, the rarest form of the magical substance."


Dark Elixir Drill1 Dark Elixir Drill2 Dark Elixir Drill3
Level 1 Level 2 Level 3
Dark Elixir Drill4 Dark Elixir Drill5 Dark Elixir Drill6
Level 4 Level 5 Level 6

  • Summary
    • The Dark Elixir Drill collects Dark Elixir from an unlimited underground reserve, and stores it until it is collected by the player and placed into a Dark Elixir Storage. When the drill is full, production will be stopped until it is collected.
    • Attackers can steal up to 75% of the uncollected Dark Elixir in the drill. Having too many uncollected resources will make players a more attractive target.
    • The Dark Elixir Drill takes up a 3x3 space.
    • The Dark Elixir Drill is unlocked at Town Hall level 7, along with the Storage. Until the drill is constructed, Dark Elixir can only be obtained by raiding, participating in Clan Wars, and/or using Gems.
    • When you choose to upgrade a Dark Elixir Drill, it will automatically collect any uncollected Dark Elixir. Note that if your Dark Elixir Storage is full at that time, the uncollected Dark Elixir will be lost. During the upgrade the drill stops producing Dark Elixir; if it is destroyed in an attack while the upgrade is in progress, no resources will be lost to the attacker, as the drill is empty.
    • It is rather difficult to see without zooming in, but you can visually tell approximately how much Dark Elixir a Dark Elixir Drill currently contains by looking at the glass box on the top rear portion of the drill. An empty (clear) box means the Drill is less than 20% full, while a full (black) box means the Drill is at least 60% full.
    • You can temporarily boost its production with Gems. Spending Gems will double the Drill's production rate for 1 day.
    • When you activate the boost for a Dark Elixir Drill, a clock will appear over the drill for a few seconds.
    • When raiding, the easiest way to tell the difference between the various levels of enemy Drills is to look at the Drill's footings. Unlike the top of the Drill, there is a very recognizable difference between the footings of all six levels.

  • Upgrade Differences
    • Dark Elixir Drills undergo a significant visual change at level 3.
      • When initially constructed, the Dark Elixir Drill consists of a huge helical auger, suspended from a sturdy wooden frame with mortared stone footings. A deep hole, framed with wood, sits under the auger.
      • At level 2, the Drill's footings become smooth white stone, and the tops of the wooden pillars suspending the auger receive plating.
      • At level 3, a large part the drill's top surface and frame become covered in gold plating, and the footings gain a grey metal plate.
      • At level 4 the footings trade their smooth stone and grey plate for smooth dark iron.
      • At level 5 the mining hole increases in size and the footings acquire a gold cover.
      • At level 6 the gold cover on the footings is replaced by a spiked gold plate.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Dark Elixir Drill to the next level, if you have enough resources and a free Builder. When the Dark Elixir Drill is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    45pxTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Dark Elixir Drill. This icon is only displayed after your Dark Elixir Drill has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon Boost1Tapping this icon boosts your Dark Elixir production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectDarkElixirTapping this icon collects the uncollected Dark Elixir from the Dark Elixir Drill.
    Icon NoCollectDarkElixirThis icon informs you that you don't have Dark Elixir to be collected from your Dark Elixir Drill.
    Icon Boost45Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost45Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon CreateSpellsTapping this icon opens up the Spell Factory interface, allowing you to create spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon CollectGoldTapping this icon collects the uncollected resources in the Clan Castle. It will only appear if there are resources to collect.
    Icon NoCollectGoldThis icon informs you that you don't have resources to be collected from your Clan Castle. It will replace the Collect icon if there are no resources in the Clan Castle.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 0 0 0 0 0 0 1 2 2 3
    Size
    3x3
    Level Build Cost Elixir Build Time Experience Gained XP Boost Cost Gem Capacity Dark elixir Production Per Hour Dark elixir Hitpoints Time to Fill Catch-Up Point* Town Hall Level Required
    1 1,000,000 1d 293 7 160 20 800 8 hours N/A 7
    2 1,500,000 2d 415 10 300 30 860 10 hours 4d 7
    3 2,000,000 3d 509 15 540 45 920 12 hours 6d 7
    4 3,000,000 4d 587 20 840 60 980 14 hours 12d 9
    5 4,000,000 6d 720 25 1,280 80 1040 16 hours 18d 9
    6 5,000,000 8d 831 30 1,800 100 1100 18 hours 32d 9
     * The Catch-Up Point is the time at which the newly upgraded Dark Elixir Drill has equaled the total production of the drill had it not been upgraded - this does not consider recovering the cost of the Elixir required to perform the upgrade.: Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Dark Elixir Drill without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the drill, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

    For additional statistics and information, see the Unit Calculators page.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
    Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

    Start a Discussion Discussions about Dark Elixir Drill

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