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Eagle Artillery2

"The Eagle Artillery has nearly unlimited range and targets tough enemies with exploding shells. However, it won't activate until a large amount of troops have been deployed."


Eagle Artillery1 Eagle Artillery2
Level 1 Level 2
Eagle Artillery 1 Head Down Eagle Artillery 2 Head Down
Level 1 Level 2

  • Summary
    • The Eagle Artillery is a very powerful Town Hall 11 exclusive defense that has a range that covers almost the entire map but has a dead zone, similar to but bigger than that of a Mortar.
    • During a defense, the Eagle Artillery remains dormant at the start, and activates only after a total of at least 180 housing spaces worth of troops have been deployed. Eagle Artillery will light its eyes at first after 150 housing spaces worth of troops.
      • When the Eagle Artillery is ready to fire, the eagle head slides down to the front of the structure to reveal a hexagon shaped barrel with bright light pulsing around it.
      • Heroes and Spells that have been deployed regardless of level, will count towards the 180 needed to activate the Artillery. Each Hero is worth 25 troop housing spaces, and each Spell housing space is worth 5 troop housing spaces.
      • Activating the Archer Queen's or Barbarian King's ability will not add more troop spaces. Nor does the Witch add more troop spaces when summoning Skeletons. Dropping a Skeleton Spell only adds the spell's equivalent worth of 5 troop housing spaces, the Skeletons don't add more spaces; similarly dropping a Clone Spell only adds the spell's equivalent worth of 20 troop housing spaces, the cloned troops don't add more spaces.
    • It fires a volley of three successive shots at regular 10 second intervals. Each shot is able to deal devastating splash damage (in a very small radius) to the unit it targeted with extremely small splash damage (in a big radius and knocks back smaller troops) to the units near its target.
    • The Eagle Artillery targets according to a "heat map" or "hitpoint map". In other words, it targets the area with the largest density of hitpoints.
      • Unlike other defenses which keeps targeting the same troops until they die, the Eagle Artillery recalculates its targets each volley.
      • Although the Golem is the "preferred target" of the Eagle Artillery, the Eagle Artillery always targets the area with the largest density of hitpoints regardless of whether or not there are Golems on the battlefield. However, due to the Golem's high hitpoints, the Eagle Artillery has a very high chance of prioritizing a cluster of Golems.

  • Defensive Strategy
    • Place this defense in a place where its blind spot is covered, like a Mortar. Remember that it will only activate and begin to attack when a certain amount of troops are deployed, so keep it near the middle. This is so that by the time enemy troops start to enter your base, it will be in action.
    • The Eagle Artillery deals 3x damage against Golems/Golemites; utilize it well to destroy them and expose weaker units such as Wizards, Witches and Heroes to firepower.
    • Try to centralize the Eagle Artillery so troops cannot get to it easily as it does more damage. In an anti three star base, centralizing the Eagle Artillery is more important than protecting the Town Hall.
  • Offensive Strategy
    • Use freeze spells to stop the Eagle Artillery from shooting your units. You have to freeze it when it is about to shoot, not during its 10 second intervals, nor after the missiles are already in the sky.
    • The Grand Warden's ability can be used to tank one volley of shots from the Eagle Artillery for any units inside his proximity. Use this when units are going into the core of the base.
    • You can use the Jump Spell to have melee troops destroy the Eagle Artillery quickly.

  • Upgrade Differences
    • At level 1, the Eagle Artillery appears to be an eagle head on an iron podium, with hard iron feather-like decorations near where the ears would be, connected with chains. It appears to be made out of iron, rock and gold.
    • At level 2, the color of the iron surrounding the wings, the chains, and the base changes color from silver to gold.

  • Trivia
    • The Eagle Artillery was added in the 10th December, 2015 update as part of the Town Hall 11 Update.
    • At ClashCon 2015, the sneak peek of the Eagle Artillery was shown to fire a yellow beam into the sky that drops onto enemy targets. However, that has since been changed into a volley of three consecutive shots of orange artillery shells.
    • The Eagle Artillery is currently the only defense with two levels, having the fewest levels of any other defensive building in the game.
      • Temporary defenses, however, have less levels. They are temporary and therefore not in the current version of the game.
    • The total area covered by the Eagle Artillery is approximately 7,700 tiles - more than 12 times the area covered by a ground-mode X-Bow and more than three times the area of your village.
    • The Eagle Artillery is unique in many ways. It only has two levels, can only be activated when a certain number of troops are deployed not being in range, takes up 4x4 space, and has a range covers up the entire map except its dead zone, like a Mortar.
    • The Eagle Artillery is the only defense to note its target in a different way than other defenses.
      • Its target reticle, which shows which unit it is aiming at, is denoted by a flashing hexagon.
    • The Eagle Artillery is the only defense in the Home Village whose in-game statistics use "damage per hit" rather than "damage per second" (several defenses in the Builder Base, such as the Double Cannon, share this property too). However, many players think that the Mortar should be changed to share this property.
    • This is the third defense to have a blind spot, the others being the Mortar and Air Sweeper.
    • There is an achievement for destroying a certain amount of Eagle Artilleries called Anti-Artillery.
    • If placed near any corner of the base (which is not recommended; see defensive strategy above), a small area near the opposite corner will not be covered. Otherwise the whole area of the base where troops can be placed is covered.
    • This is the first defense to be based on an animal.
    • The Eagle Artillery has the most health of any defense in the game.
    • A level 1 Eagle Artillery can be destroyed by 5 level 7 Lightning Spells and two level 4 Earthquake Spells, but this isn't recommended as these spells comprise almost a full complement of Spells, leaving only one Dark Spell for the rest of the attack.
    • The Eagle Artillery's level 2 upgrade is tied with the level 20 Grand Warden, the Level 5 Inferno Tower and the level 7 Clan Castle as the most expensive Gold/Elixir upgrades in the game; all four take 10,000,000 resources.
    • The level 2 Eagle Artillery's gold chain is added to new levels of the Mortar and Inferno Tower as well.
      • However, this is weird, as it's the level 9 and 10 Town Halls (rather than level 11) that have gold chains, so the gold chains don't match the Town Hall's theme.
    • The Eagle Artillery uses the Cannon's sound effect when tapped, but has its unique sound effect when placed.
    • Among all defenses and traps, it is the only one that deals extra damage to a certain troop (Golem).
    • Currently, there's a glitch that, if your Clan Castle is partially filled with troops, and you deploy the troops in it, the Eagle Artillery adds the full troop capacity of the Clan Castle.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Eagle Artillery, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon UpgradeTapping this icon begins upgrading the Eagle Artillery to the next level, if you have enough resources and a free Builder. When the Eagle Artillery is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeTapping this icon begins upgrading the Eagle Artillery to the next level, if you have enough resources and a free Master Builder. When the Eagle Artillery is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Eagle Artillery attack mode to attack air units. This icon is only displayed while the Eagle Artillery is in Ground mode.
    Icon AirTapping this icon switches the Eagle Artillery attack mode to attack ground units. This icon is only displayed while the Eagle Artillery is in Air mode.
    Icon GroundTapping this icon switches the Eagle Artillery to be deployed as an air unit. This icon is only displayed while the Eagle Artillery is at full health and in Ground mode.
    Icon AirTapping this icon switches the Eagle Artillery to be deployed as a ground unit. This icon is only displayed while the Eagle Artillery is at full health and in Air mode.
    Icon ReArmTapping this icon re-arms this Eagle Artillery. This icon is only displayed after this Eagle Artillery has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Eagle Artillerys for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Eagle Artillery.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Eagle Artillery.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Eagle Artillery's interface, allowing you to brew spells.
    Icon GuardTapping this icon puts the Eagle Artillery to sleep. This icon only appears when the Eagle Artillery is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Eagle Artillery, whom will then help guard your village. This icon only appears when the Eagle Artillery is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Eagle Artillery for the displayed amount of Gems. This icon only appears when the Eagle Artillery is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Eagle Artillery's regeneration speed for 1 hour, reducing the time required to regenerate the Eagle Artillery by a factor of four for the duration of the boost.
    Icon HealTapping this icon instantly heals the Eagle Artillery for the displayed amount of Gems. This icon only appears when the Eagle Artillery is currently regenerating health on the Altar.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected, and if all the Walls selected are upgradable.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Eagle Artillery, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Eagle Artillery is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Eagle Artillery cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Eagle Artillery. If any Eagle Artillery is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Eagle Artillery to Burst mode. This icon only appears when the Eagle Artillery is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Eagle Artillery to Normal mode. This icon only appears when the Eagle Artillery is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    Icon SellTapping this icon sells the selected decoration for one-tenth of their price.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11
    Number Available 0 0 0 0 0 0 0 0 0 0 1
    Size
    4x4
    Level Damage per Hit Damage per Second Shockwave Damage Hitpoints Cost Gold Loading Cost Elixir Build Time Experience Gained XP Town Hall Level Required
    1 250 75 15 4,000 8,000,000 35,000 10d 929 11
    2 300 90 20 4,400 10,000,000 40,000 14d 1,099 11
    Range Attack Speed Damage Type Unit Type Targeted Favorite Target Number of Rounds
    7-50 3-shot volley each 10 seconds Splash Ground & Air Golem (Damage x3) 90*

    *90 individual shots. Each volley comes in three shots, but it's possible to fire only the first one or two shots in a volley.

    For additional statistics and information, see the Unit Calculators page.

    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (Treasury)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot Cart

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