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Elixir Collector

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Elixir Collector11

"Elixir is pumped from the Ley Lines coursing underneath your village. Upgrade your Elixir Collectors to maximize elixir production."


Elixir Collector1 Elixir Collector2 Elixir Collector3 Elixir Collector4 Elixir Collector5
Level 1 Level 2 Level 3 Level 4 Level 5
Elixir Collector6 Elixir Collector7 Elixir Collector8 Elixir Collector9 Elixir Collector10 Elixir Collector11
Level 6 Level 7 Level 8 Level 9 Level 10 Level 11

  • Summary
    • The Elixir Collector collects Elixir from an unlimited underground reserve and stores it until collected by the player and placed into an Elixir Storage. When the collector is full, production will be stopped until it is collected (or raided by an enemy player).
    • The production rate and capacity depends on the level of the Elixir Collector. Players can get an idea of how much Elixir the collector is storing by how full the tank appears.
    • The Elixir Collector takes up a 3x3 space.
    • When you choose to upgrade an Elixir Collector, it will automatically collect any uncollected Elixir. Note that if your Elixir Storages are full at that time, the uncollected Elixir will be lost! During the upgrade the collector stops producing Elixir.
    • Once the Elixir Collector is level 5, you can temporarily boost its production with Gems. Spending Gems will double the Collector's production for 1 day.
    • When you click to boost the Elixir Collector a clock appears for a few seconds.

  • Defensive Strategy
    • It is a good idea to put your Elixir Collectors outside of your Walls, so they can act as a distraction to units such as Barbarians and Archers.
    • Attackers can steal up to 50% of the uncollected Elixir in the collectors. Having too many uncollected resources will make you a more attractive target.
    • If an Elixir Collector is destroyed in an attack while it is being upgraded, no Elixir will be lost as the collector is empty during this time.
  • Offensive Strategy
    • Pay careful attention to the location of Elixir Collectors when planning your attack, as Elixir Collectors are usually only marginally protected and can be quite lucrative, especially at high levels. Many times a single Archer can be placed in such a way that it can destroy an Elixir Collector while standing clear of any defenses.
    • If you see a round number of Elixir in a raid, it is most likely going to be in the Elixir Collectors rather than in the Elixir Storages (example 90,000). Although round numbers can occur in Elixir Storages, they happen much more often when Elixir Storages have been emptied by a previous raid and the resultant shield has allowed the Elixir Collectors to completely fill up.

  • Upgrade Differences
    • Elixir Collectors undergo significant visual changes at levels 5, 8 and 10.
      • When initially constructed, the Elixir Collector consists of a large, transparent cylindrical vat standing vertically on a wooden base. A long, narrow metal tube extends from the top of the vat and bends down to a small brass pump with shutoff valve embedded in the ground. Elixir periodically bubbles out of the air vent on the top of the vat.
      • At level 2, a second narrow metal tube appears, and the brass pump grows larger. Additional tubes are added at levels 3 and 4, with the pump also increasing in size.
      • At level 5, the four narrow metal tubes are replaced with one much larger diameter tube, and the brass pump and shutoff valve moves to the opposite side of the collector. The shutoff valves' wheel grows much larger, too. A flat metal skirt appears around the base of the collector as well.
      • At level 6, a second, smaller metal tube appears, connecting to a smaller (valveless) pump on the opposite side of the collector. The level 7 Elixir Collector adds another smaller tube.
      • At level 8, the two smaller tubes on the left side of the collector are replaced with a single large-diameter tube, which joins the original tube at the top of the collector. The second pump on the left side of the collector receives a small shutoff valve wheel as well.
      • At level 9, the wooden cap on the cylindrical vat is replaced with brass. The collector gets a third large tube coming from the back and a brass reinforcing bar appears on the front of the vat.
      • At level 10, the top of the collector receives a large brass junction where all the tubing enters. Two additional large-diameter tubes are added as well, for a total of five. Shutoff valves are visible on three of the tubes as well as on the top of the junction. Additional reinforcing bars appear on the front of the vat.
      • At level 11, the shutoff valve on the top of the vat disappears, replaced by still more tubing. The reinforcing bars are replaced with wide brass reinforcing plates that nearly cover the entire vat.

  • Trivia
    • It takes 10 days, 21 hours, and 21 minutes to fully upgrade the Elixir Collector.
    • A downside with Elixir Collectors is that even though the cost to upgrade them is low, the time it takes to complete them is relatively long.
    • Although every other number matches between the Gold Mine and Elixir Collector, the level 5 upgrade prices are different (3,000 Elixir for the Gold Mine, 3,500 Gold for the Elixir Collector).

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Elixir Collector, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Elixir Collector, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Elixir Collector, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Elixir Collector, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Elixir Collector, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Elixir Collector, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Elixir Collector, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Elixir Collector, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Elixir Collector, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Elixir Collector, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Elixir Collector to the next level, if you have enough resources and a free Builder. When the Elixir Collector is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    45pxTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Elixir Collector. This icon is only displayed after your Elixir Collector has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon Boost1Tapping this icon boosts your Elixir production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectElixirTapping this icon collects the uncollected Elixir from the Elixir Collector.
    Icon NoCollectElixirThis icon informs you that you don't have Elixir to be collected from your Elixir Collector.
    Icon Boost45Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost45Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon CreateSpellsTapping this icon opens up the Spell Factory interface, allowing you to create spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon CollectGoldTapping this icon collects the uncollected resources in the Clan Castle. It will only appear if there are resources to collect.
    Icon NoCollectGoldThis icon informs you that you don't have resources to be collected from your Clan Castle. It will replace the Collect icon if there are no resources in the Clan Castle.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 1 2 3 4 5 6 6 6 6 7
    Size
    3x3
    Level Build Cost Gold Build Time Experience Gained XP Boost Cost Gem Capacity (Elixir) Elixir Production Rate Hitpoints Time to Fill Catch-Up Point* Town Hall Level Required
    1 150 1m 7 N/A 500 200/hr 400 2h 30m N/A 1
    2 300 5m 17 N/A 1,000 400/hr 450 2h 30m 5m 1
    3 700 15m 30 N/A 1,500 600/hr 500 2h 30m 30m 2
    4 1,400 1h 60 N/A 2,500 800/hr 550 3h 7m 30s 3h 2
    5 3,500 2h 84 4 10,000 1,000/hr 590 10h 8h 3
    6 7,000 6h 146 5 20,000 1,300/hr 610 15h 23m 5s 20h 3
    7 14,000 12h 207 6 30,000 1,600/hr 630 18h 45m 2d 4h 4
    8 28,000 1d 293 7 50,000 1,900/hr 660 1d 2h 18m 57s 5d 8h 4
    9 56,000 2d 415 8 75,000 2,200/hr 680 1d 10h 5m 28s 12d 16h 5
    10 84,000 3d 509 9 100,000 2,500/hr 710 1d 16h 22d 5
    11 168,000 4d 587 10 150,000 3,000/hr 750 2d 2h 20d 7
     * The Catch-Up Point is the time at which the newly upgraded Elixir Collector has equaled the total production of the collector had it not been upgraded - this does not consider recovering the cost of the Gold required to perform the upgrade.
    Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Elixir Collector without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

    For additional statistics and information, see the Unit Calculators page.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
    Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

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