So, now I assume your a town hall 4+ and don't know what defense is the strongest for you or weakest and should be upgraded last. Today you will figure out what defense to upgrade first!
Part 1 for Town hall 3s and below: Endergolem2's Strategy Guides/Beginner
so... Let's begin! (Also Includes Traps) and goes up to town hall 6! May be updated in the future.
Town Hall 4
Mortar LV.1 ---> Mortar Lv.2 - your only source of splash damage until town hall 5!
Air defence - Air attacks are rare at this level.... But that doesn't mean they never happen!
Archer Tower - Yet another way to prevent Air attacks and Balloons
Cannon - The mortar itself cannot destroy ground attackers so fast
Spring Trap - Learn how to teach a giant to fly.
Bomb - Tick...Tick...Tick...BOOM!
Town Hall 5
Air Defence - Air attacks = Failure
Wizard Tower - the other source of splash damage I was talking about in the Town hall 4s section.
Mortar - Level 3 mortars can destroy a level 3 archer in One Hit. Talk about strong defence!
Archer Tower then cannon - The least important defences, but still kind of strong
Air Bomb, Bomb. - Air bomb dose splash damage to air units while bomb... Dose splash damage to ground units?
Town Hall 6
Wizard Towers - Splash damage air and ground!
air defence - Keep out those pesky dragons! Why are town hall 7s attacking you anyways?
Mortars - New mortar, More splash!
Arch and Can - Least Important, like I said.
GIANT bomb - Prevention against Hog Riders
Springs And bombs
So, now hopefully your a th6 or seven. Now your way more advanced in the game! See you soon in the next guide :)!