A special power exhibited by Heroes and Builder Base Troops when they are sufficiently upgraded. They vary depending on the troop type and may do anything from temporarily increasing a unit's damage output to making a unit invisible.
Found in most modern video games, an achievement is a meta-goal defined outside of a game's parameters, typically an in-game task available to be completed by players. Successfully completing these tasks entitles the player to an in-game reward of experience and gems. Easier achievements typically have lower rewards, while more difficult achievements can have substantial rewards.
Administrators are the monitors and enforcers of the wiki. They have many powers that are unavailable to normal users such as deleting pages, editing and deleting page comments, and banning users. They are responsible for keeping the wiki running smoothly without disruption. Although not required by Wikia, all Bureaucrats on the Clash of Clans Wiki are also administrators.
A defensive building in the Home Village that targets only air units similar to the Air Defense but uses gusts of air to push back troops, dealing no damage whatsoever. It is only able to aim in one general direction at any one time, so air troops attacking from a side it does not cover will not be affected by it.
An Altar is the anchor point for a hero, and it defines the hero's patrol area. Each hero has a corresponding Altar; the hero is automatically summoned when its Altar is first constructed/rebuilt. When damaged in combat, the hero will regenerate his/her hit points while sleeping on top of the Altar. Although it has no offensive or defensive capabilities, the Altar must be destroyed for an attacker to achieve three Stars. Destroying the Altar has no effect on the hero.
A Layout designed to prevent 3-star victories (with little priority on preventing 2 stars or less). Occasionally seen in Clan Wars, this type of layout can neglect positioning of the Town Hall by placing it in an off-center position or even outside the walls of the War Base.
A method of attacking in order to achieve a specific goal, usually farming, trophies, or both. An attack strategy consists of a specific complement of troops and spells, and a step-by-step guide to deploying those units in the most effective way.
An air unit that appears in both the Home Village and Builder Base. It has moderate health but low damage, with a special perk: when no other air units are nearby, it will be enraged, dealing extra damage.
Making something (usually a troop) better. This can come directly or indirectly, directly as in buffing the troop's statistics while indirectly as nerfing some defensive buildings that can counter the troop.
Buildings are the generic term for the permanent structures in Clash of Clans. Although permanently placed, Traps and walls are usually not considered buildings.
The bureaucrat is the top-ranking staff member on the wiki. Bureaucrats can promote and demote admins, chat moderators, rollbacks. They can also promote other users to the rank of bureaucrat, but they cannot demote any bureaucrat (except themselves).
A ground unit in the Builder Base that has high DPS but low hitpoints. Its passive ability allows it to remain shooting in place with a small amount of hitpoints once its normal health bar is depleted.
An in-game group of players who join together both socially as well as from a gameplay perspective. Clans can compete with other clans by pooling their trophies to see which Clans have the highest overall trophies. In addition, clanmates can donate troops to each other using the Clan Castle, and talk to each other using a private Clan Chat. They can also compete in Clan Wars for bonus loot.
An in-game chat room restricted to members of a particular Clan. The most recent 100 messages are visible to anyone in the Clan; this includes brand-new members.
A Clan Co-Leader is the second-highest rank within a Clan, below Clan Leader and above Clan Elder. Co-Leaders have all the power a Leader has, except the ability to: 1) Demote another Co-Leader, 2) Kick out another Co-Leader, or 3) Promote a Co-Leader to Leader. Co-Leaders can be demoted or kicked out by the Clan Leader.
A player who jumps from clan to clan hence the name.
A person with whom you share clan membership. It can refer to any rank within the clan.
One of a possible 50 people within a clan. Typically this refers to someone who is not either a Clan Elder, Clan Co-Leader or Clan Leader, but can also be used for members of any rank in a general sense as well. When used as a rank title, a Member refers to the lowest possible rank within a Clan. A Member has no notable privileges within a Clan and can be promoted to Clan Elder or kicked out of a Clan by any higher rank.
Special advantages that boost various aspects of clans. This includes shorter troop request wait times, higher donation limits, increased war loot bonuses, troop donation refunds, upgrades for donated troops, and extra war loot storage capacity. In order to attain these perks, clans must level up by obtaining Clan XP.
A Clan War is a competition between two clans. The eligible players fight head-to-head with opponents in an attempt to score more stars than the opponent. The clan with the most stars wins.
A special experience meter for each clan separate from each individual member. Clan XP can be accumulated by having the Clan participate in Clan Wars, and is required to level up Clans in order to obtain special Clan Perks.
A building that functions as a boost in the Builder Base. Every few hours, the Clock Tower will make a free boost available that will speed up all actions in the Builder Base for a short period of time.
An army building in the Home Village that allows you to brew compact Dark Spells using Dark Elixir. These spells take up half the space of an elixir Spell and have unique abilities that are able to assist in a player's attack.
Offensive abilities that are able to be utilized in battle that require Dark Elixir to brew. Due to their compactness you can fit more of them into a battle. They can also be donated to Clan Castles that are at least level 4 and above.
The outcome when the attacker fails to earn any stars, or in the case of a Clan War or Versus Battle, scores less stars (or less overall destruction, if the number of stars are the same). The attacker will lose trophies which will be awarded to the defender. Loot bonuses (if any) will not be triggered, but the attacker keeps all the resources he/she raided from the village. In the case of a Clan War, a fraction of the war loot will still be awarded.
Depending on context, refers either to defensive buildings (see Defensive Building) or defensive raids (see Raid).
An outcome in Clan Wars or Versus Battles that occurs when both sides score an equal number of stars and has equal amounts of overall destruction. In the case of a Clan War, a fraction of the war loot will be awarded, but this fraction is slightly higher than if the Clan lost. In the case of a Versus Battle, neither player gains or loses any trophies or loot.
A Defensive Building in the Home Village that has a massive range covering practically the entire village. It only activates upon deployment of a large amount of Troops, and fires three shots in 10-second volleys, dealing moderately high damage.
A Dark Spell that is used to damage buildings by taking away a portion of their remaining Hit Points. Due to the fact that it damages buildings a percentage of their remaining hitpoints, it is much more effective on stronger structures such as the Town Hall. Its effect is better on Walls, and it can also cause buildings with a low percentage of hitpoints to collapse instantly.
A resource used primarily for constructing and upgrading offensive structures and units. It is also used to create spells. There are two different types of Elixir that are used; one each for the Home Village and Builder Base. Elixir of one type cannot be used to replace Elixir of the other type (e.g. Elixir from the Builder Base cannot be used to conduct research in the Laboratory in the Home Village).
A rather common (and often frowned upon) Clan War practice where a Clan attempts to control war matchmaking by manipulating War Weight (for example, by having certain players not build certain defensive buildings but nonetheless maintain offense), such that the Clan can easily score a victory over the opposing clan.
A feature that allows two clans to arrange a Clan War with each order. Unlike normal Clan Wars, the length of the war can be adjusted, no part of the army is lost (with the exception of Clan Castletroops and spells), and no Clan XP or war loot is awarded at the conclusion of the war.
A feature that allows certain defenses in the Home Village to toggle between its normal variant and a version resembling a similar building in the Builder Base with faster attack rate at the expense of some range. It is only available when both defenses from both bases are sufficiently leveled, and it uses the Master Builder instead of any normal Builders.
A spell capable of temporarily healing friendly troops within a small radius. When placed, the Healing Spell causes a golden ring of healing to appear, healing any friendly troops that are within the ring.
Very powerful units that are immortal, but must rest for a period of time whenever they take damage. They don't take any space in the Army Camp. Instead, altars are needed for each hero. When a hero is brought to zero health on the battlefield, they are 'stunned' and unusable for the remainder of the battle. Once damaged, heroes must regenerate their health fully before they can again be used in battle. When a Hero is upgraded to level 5, its ability is unlocked; this ability is improved every fifth level afterwards.
A defensive building in both the Home Village and Builder Base that targets both ground units and air units. It has short range, average DPS, and a higher than average attack rate. The Hidden Tesla is hidden from the attacker until an attacking troop comes within its trigger range, at which point it pops up out of the ground and begins attacking. Once the attacker reaches 51% destruction, any Hidden Teslas that have not already been triggered will automatically appear.
A numerical representation of how much health a unit or structure has. When a unit or structure takes damage, its hit points are lowered. When it reaches 0 hit points, it is destroyed.