A form of village protection that allows protection from enemy attack as long as it is active. It can be awarded due to enemy raids causing enough damage, or purchased with Gems through the shop. Raiding through the shield will deduct some of the time it lasts, however.
The Single Player Campaign is a series of fifty computer-controlled villages that offer increasing resource rewards. Each village can be destroyed an infinite number of times, but any resources present can only be looted once (if only part of the loot on a single-player village is looted in an attack, the remaining resources will be present to be taken in the next attack). No trophies are won or lost, and attacking a computer-controlled base will not break a shield. At least one Star must be earned in an attack on a particular village to unlock the next village.
The main scoring method in Clash of Clans and in Clan Wars. Up to three can be earned in a single battle: one for destroying the Town Hall, one for destroying 50% of buildings and the other for destroying 100% of the buildings. It determines the amount of trophies that can be won in a raid; scoring more stars in a raid will award you more trophies for that raid.
Structure that represents the heart of your village. If an attacker destroys your Town Hall, you lose the battle regardless of how many other buildings are destroyed, as well as a portion of available Resources, as it counts as one Star in a battle.
Trophies (also referred to as cups) are the Clash of Clans ranking system. When a multiplayer attack is won, the winner gains an amount of trophies, while the loser loses trophies. Trophies affect multiplayer matchmaking as well as overall player and Clan rank.
Traps are defensive items that, once triggered, perform a single function and are then rendered inoperative until the owner re-arms them. Traps are hidden from the attacker's view until an attacking troop that the trap can affect comes into its trigger range. At that point the trap will appear, perform its function (usually damaging the nearby troops) and then become inactive. Inactive traps are visible to the village owner and his clanmates, but do not appear on the attacker's screen at all.
A Dark Elixir Troop that does melee splash damage with her whirlwind attacks. She can damage multiple buildings at once, and she has moderately high DPS and HP.
Defined in Clash of Clans as a successful attack in terms of Stars: earning at least one Star will result in a victory and trophies will be earned from the player that was raided. Victories will trigger loot bonuses if the player is in a league, and allows the player to earn war win bonuses in Clan Wars.
The general term for a player's controllable 40-by-40 area within Clash of Clans. A player's village consists of the Town Hall plus all associated buildings, walls and decorations.
Villagers are the pink-haired non-combatant females wandering around the village. They are typically seen entering and leaving the Town Hall. If the village is not under attack, when they depart the Town Hall they tend to walk up to a random structure or obstacle and observe it for a moment (often clapping their hands in appreciation), and then wander off. Once an attack begins all villagers will immediately run back to the Town Hall and will not be seen again for the duration of the attack. Villagers cannot attack or be attacked.
Village Guard is a form of Village protection that is awarded immediately in relatively short amounts of time after a Shield expires. Depending on the League, it can range anywhere from 30 minutes to 4 hours. Raiding under the Village Guard provides no penalty whatsoever.
A defensive barrier that prevents ground troops that cannot bypass it (either innately like the Hog Rider or via a Jump Spell) from passing through without destroying it. If a ground unit's target is behind a wall and the unit cannot locate a path that bypasses the wall, the unit will instead attack the wall segment closest to its intended path. Typically the term 'wall' is used to identify one or more wall segments. The highest level walls have higher HP than even the Town Hall.
Wall Breakers are specialty troops that preferentially attack walls. When they attack, they cause splash damage but destroy themselves in the process. Their single attack causes 40 times their normal damage to any walls in its splash radius. If they are killed before they are able to attack, they cause no damage at all.
An individual piece of a wall. Any length of wall longer than a single segment is typically referred to generally as a Wall.
War loot is bonus loot gained by participating in Clan Wars. Winning a Clan War results in significantly more war loot than a loss or a draw. War loot is stored in the Clan Castle where it can be either left or transferred to the player's storages.