A ground troop in the Builder Base. He has moderate DPS and hitpoints. His special ability allows him to be enraged for the first few seconds after he is deployed, moving faster and doing extra damage.
A form of village protection that allows protection from enemy attack as long as it is active. It can be awarded due to enemy raids causing enough damage, or purchased with Gems through the shop. Raiding through the shield will deduct some of the time it lasts, however.
The Single Player Campaign is a series of fifty computer-controlled villages that offer increasing resource rewards. Each village can be destroyed an infinite number of times, but any resources present can only be looted once (if only part of the loot on a single-player village is looted in an attack, the remaining resources will be present to be taken in the next attack). No trophies are won or lost, and attacking a computer-controlled base will not break a shield. At least one Star must be earned in an attack on a particular village to unlock the next village.
The main scoring method in Clash of Clans. Up to three can be earned in a single battle: one for destroying the Town Hall (or Builder Hall, in the case of a Versus Battle), one for destroying 50% of buildings and the other for destroying 100% of the buildings. It determines the amount of trophies that can be won in a raid; scoring more stars in a raid will award you more trophies for that raid.
A war term referring to players who purposefully upgrade buildings, troops, spells and heroes in a way such that they have the offense of a Town Hall level (X+1) but the defense of a Town Hall level X. It is most often seen at Town Hall levels 9-10 (TH 8.5, TH 9.5).
Structure that represents the heart of your village. If an attacker destroys your Town Hall, you lose the battle regardless of how many other buildings are destroyed, as well as a portion of available Resources, as it counts as one Star in a battle.
Trophies (also referred to as cups) are the Clash of Clans ranking system. When a multiplayer attack is won, the winner gains an amount of trophies, while the loser loses trophies. Trophies affect multiplayer matchmaking as well as overall player and Clan rank.
Traps are defensive items that, once triggered, perform a single function and are then rendered inoperative for the rest of the battle. Traps are hidden from the attacker's view until an attacking troop that the trap can affect comes into its trigger range. At that point the trap will appear, perform its function (usually damaging the nearby troops) and then become inactive. Inactive traps are visible to the village owner and his clanmates, but do not appear on the attacker's screen at all. In the Home Village, traps will have to be re-armed for the cost of Gold once used, while in the Builder Base, they are automatically re-armed and ready for the next battle.
A fundamental function of Clash of Clans that allows you to improve Buildings and Troops, at the expense of resources and time (and possibly a Builder). Most buildings become non-functional for the duration of the upgrade, including defenses and collectors. However, certain buildings and all troops will be usable throughout the duration of an upgrade.
A type of battle in the Builder Base, where two players of similar trophy counts attack and defend each other's bases simultaneously. The player with more stars wins the Versus Battle (in the case they are the same, the higher overall destruction wins, otherwise it is a draw), and subsequently is entitled to receiving trophies (from the opponent) and a Win Bonus (newly generated by the game) if it is available.
Defined in Clash of Clans as a successful attack in terms of Stars: earning at least one Star will result in a victory and trophies will be earned from the player that was raided. Victories will trigger league bonuses if the player is in a League, and allows the player to earn war win bonuses in Clan Wars. It can also refer to the act of scoring more stars in a Clan War or Versus Battle (or in the case of a tie, causing more destruction) compared to the enemy.
Refers to either controllable 44-by-44 area in Clash of Clans (the Home Village or, much less commonly, the Builder Base).
Villagers are the pink-haired non-combatant females wandering around the Home Village and Builder Base. They are typically seen entering and leaving the Town Hall (or Builder Hall in the Builder Base). When the bases are not under attack, they tend to walk up to a random structure or obstacle and observe it for a moment (often clapping their hands in appreciation), and then wander off. Once an attack begins on the Home Village, all villagers will immediately run back to the Town Hall (they do not appear at all during a Versus Battle) and will not be seen again for the duration of the attack. Villagers cannot attack or be attacked.
Village Edit Mode is an easier way to construct a base that you earn at Town Hall level 3 (in the Home Village) or Builder Hall level 3 (in the Builder Base. In Village Edit Mode, you have the ability to get rid of all objects, and completely redo your base.
Village Guard is a form of Village protection that is awarded immediately in relatively short amounts of time after a Shield expires. Depending on the League, it can range anywhere from 30 minutes to 4 hours. Raiding under the Village Guard provides no penalty whatsoever.
A defensive barrier that prevents ground troops that cannot bypass it (either innately like the Hog Rider or via a Jump Spell) from passing through without destroying it. If a ground unit's target is behind a wall and the unit cannot locate a path that bypasses the wall, the unit will instead attack the wall segment closest to its intended path. Typically the term 'wall' is used to identify one or more wall segments. The highest level walls have higher HP than even the Town Hall. In the Builder Base, walls come in groups of five segments that cannot be separated, but troops will only attack one wall segment if they are forced to.
Wall Breakers are specialty troops in the Home Village that preferentially attack walls. When they attack, they cause splash damage but destroy themselves in the process. Their single attack causes 40 times their normal damage to any walls in its splash radius. If they are killed before they are able to attack, they cause no damage at all.
An individual piece of a wall. Any length of wall longer than a single segment is typically referred to generally as a Wall.
War loot is bonus loot gained by participating in Clan Wars. Winning a Clan War results in significantly more war loot than a loss or a draw. War loot is stored in the Clan Castle where it can be either left or transferred to the player's storages.
The potential amount of loot that a player can win from a Clan War, earned by emerging victorious in a war attack. This loot is only awarded in full if the Clan wins the war; draws and losses award significantly less.