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Gold Mine

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Gold Mine11


"The Gold Mine produces gold. Upgrade it to boost its production and gold storage capacity."


Gold Mine1 Gold Mine2 Gold Mine3 Gold Mine4 Gold Mine5
Level 1 Level 2 Level 3 Level 4 Level 5
Gold Mine6 Gold Mine7 Gold Mine8 Gold Mine9 Gold Mine10 Gold Mine11
Level 6 Level 7 Level 8 Level 9 Level 10 Level 11

  • Summary
    • The Gold Mine collects gold from an unlimited underground reserve and stores it until collected by the player and placed into a Gold Storage. When the mine is full, production will be stopped until it is collected (or raided by an enemy player).
    • The production rate and storage capacity depends on the level of the Gold Mine. One can estimate the amount of resources in the mine by looking at the cart at the right side of the mine.
    • The Gold Mine takes up a 3x3 space.
    • When you choose to upgrade a Gold Mine, it will automatically collect any uncollected Gold. Note that if your Gold Storages are full at that time, the uncollected gold will be lost! During the upgrade the mine stops producing gold.
    • Once the Gold Mine is level 5, you can temporarily boost its production with Gems. Spending Gems will double the Mine's production for 1 day.
    • When you click to boost the Gold Mine a clock appears for a few seconds.

  • Defensive Strategy
    • It is a good idea to put your Gold Mines outside of your Walls, so they can act as a distraction to units such as Barbarians and Archers.
    • Attackers can steal up to 50% of the uncollected Gold in your mine. Having too many uncollected resources will make you a more attractive target.
    • If a Gold Mine is destroyed in an attack while it is being upgraded, no gold will be lost, as the mine is empty during this time.
  • Offensive Strategy
    • Pay careful attention to the location of Gold Mines when planning your attack, as Gold Mines are usually only marginally protected and can be quite lucrative, especially at high levels. Many times a single Archer can be placed in such a way that it can destroy a Gold Mine while standing clear of any defenses.
    • If you see a round number of gold in a raid, it is most likely going to be in the Gold Mines rather than in the Gold Storages (example 90,000). Although round numbers can occur in Gold Storages, they happen much more often when Gold Storages have been emptied by a previous raid and the resultant shield has allowed the Gold Mines to completely fill up.

  • Upgrade Differences
    • Gold Mines undergo significant visual changes at levels 5, 8 and 10.​
      • When initially constructed, the Gold Mine consists of a somewhat dilapidated wooden structure partially covering a set of narrow rails diving deep within the earth. Periodically a rail cart full of gold arrives and dumps its contents into a small repository to the side of the mine, and then re-enters the mine.
      • At level 2, the Gold Mine appears to be fully repaired, and two wooden reinforcing bars appear on the outside of the wooden structure. There is also a very small stone rubble pile on the edge of the structure.
      • At level 3, a third wooden reinforcing bar is added, and the rubble pile outside the structure grows to a noticeable size.
      • At level 4, a fourth wooden reinforcing bar is added, and the rubble pile outside the structure grows larger as well.
      • At level 5, the first major graphical change takes place. The wooden reinforcing bars are replaced with a blue-gray steel bar, and the rubble pile outside the mine is replaced by a stone support.
      • At level 6, there is a very slight and rather unnoticeable change. There is a small wooden reinforcing bar added to the back of the level 6 gold mine.
      • At level 7, the steel reinforcing bar appears to be larger in width. Another wooden bar is also added to the back.
      • At level 8, the Gold Mine now has two wide steel reinforcing bars bolted down, and a small pulley system, complete with wooden track for the cable, appears on the top surface of the mine.
      • At level 9, additional pulley hardware is added to the top of the structure, and the pulley wheel itself grows larger.
      • At level 10, this is another large graphical change as the Gold Mine now has a large cover on the top made of steel that covers the wood below, and the sides are more heavily protected by spiked metal. A large gear appears beside the pulley wheel as well.
      • At level 11, the pulley system on top of the mine grows larger still with a second large gear and pulley wheel appearing, and additional spiked metal armor appears around the sides.

  • Trivia
    • It takes 10 days, 21 hours and 21 minutes to fully upgrade the Gold Mine.
    • A downside with Gold Mines is that even though the cost to upgrade them is low, the time it takes to complete them is relatively long.
    • Although every other number matches between the Gold Mine and Elixir Collector, the level 5 upgrade prices are different (3,000 Elixir for the Gold Mine, 3,500 Gold for the Elixir Collector).

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Gold Mine to the next level, if you have enough resources and a free Builder. When the Gold Mine is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    45pxTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Gold Mine. This icon is only displayed after your Gold Mine has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Gold Mine.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Gold Mine.
    Icon Boost45Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost45Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon CreateSpellsTapping this icon opens up the Spell Factory interface, allowing you to create spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon CollectGoldTapping this icon collects the uncollected resources in the Clan Castle. It will only appear if there are resources to collect.
    Icon NoCollectGoldThis icon informs you that you don't have resources to be collected from your Clan Castle. It will replace the Collect icon if there are no resources in the Clan Castle.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 1 2 3 4 5 6 6 6 6 7
    Size
    3x3
    Level Build Cost Elixir Build Time Experience Gained XP Boost Cost Gem Capacity (Gold) Gold Production Rate Gold Hit Points Time to Fill Catch-Up Point* Town Hall Level Required
    1 150 1m 7 N/A 500 200/hr 400 2h 30m N/A 1
    2 300 5m 17 N/A 1,000 400/hr 450 2h 30m 5m 1
    3 700 15m 30 N/A 1,500 600/hr 500 2h 30m 30m 2
    4 1,400 1h 60 N/A 2,500 800/hr 550 3h 7m 30s 3h 2
    5 3,000 2h 84 4 10,000 1,000/hr 590 10h 8h 3
    6 7,000 6h 146 5 20,000 1,300/hr 610 15h 23m 5s 20h 3
    7 14,000 12h 207 6 30,000 1,600/hr 630 18h 45m 2d 4h 4
    8 28,000 1d 293 7 50,000 1,900/hr 660 1d 2h 18m 57s 5d 8h 4
    9 56,000 2d 415 8 75,000 2,200/hr 680 1d 10h 5m 28s 12d 16h 5
    10 84,000 3d 509 9 100,000 2,500/hr 710 1d 16h 22d 5
    11 168,000 4d 587 10 150,000 3,000/hr 750 2d 2h 20d 7
     * The Catch-Up Point is the time at which the newly upgraded Gold Mine has equaled the total production of the mine had it not been upgraded - this does not consider recovering the cost of the Elixir required to perform the upgrade.
    Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Gold Mine without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the mine, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

    For additional statistics and information, see the Unit Calculators page.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
    Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

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