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For the Builder Base building with the same name, see Gold Mine/Builder Base.
Gold Mine12

"The Gold Mine produces gold. Upgrade it to boost its production and gold storage capacity."


Gold Mine1 Gold Mine2 Gold Mine3 Gold Mine4 Gold Mine5 Gold Mine6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Gold Mine7 Gold Mine8 Gold Mine9 Gold Mine10 Gold Mine11 Gold Mine12
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12

  • Summary
    • The Gold Mine collects gold from an unlimited underground reserve and stores it until collected by the player and placed into a Gold Storage. When the mine is full, production will be stopped until it is collected (or raided by an enemy player).
    • The production rate and storage capacity depends on the level of the Gold Mine. One can estimate the amount of resources in the mine by looking at the cart at the right side of the mine.
    • The Gold Mine takes up a 3x3 space.
    • When you choose to upgrade a Gold Mine, it will automatically collect any uncollected Gold. Note that if your Gold Storages are full at that time, the uncollected gold will be lost! During the upgrade the mine stops producing gold.
    • Tapping on a gold mine when the gold icon is up collects gold from all the gold mines.
    • Once the Gold Mine is level 5, you can temporarily boost its production with Gems. Spending Gems will double the Mine's production for 1 day.

  • Defensive Strategy
    • It is a good idea to put your Gold Mines outside of your Walls, so they can act as a distraction to units such as Barbarians and Archers.
    • Attackers can steal up to 50% of the uncollected Gold in your mine. Having too many uncollected resources will make you a more attractive target.
    • If a Gold Mine is destroyed in an attack while it is being upgraded, no gold will be lost, as the mine is empty during this time.
    • There is no need to protect them in your war base, as people can not take your loot anyway.
    • When you are farming for resources, it is a good idea to put all or some of your Gold Mines and Elixir Collectors in your walls, so people can't steal uncollected resources as easily.
  • Offensive Strategy
    • Pay careful attention to the location of Gold Mines when planning your attack, as Gold Mines are usually only marginally protected and can be quite lucrative, especially at high levels. Many times a single Archer can be placed in such a way that it can destroy a Gold Mine while standing clear of any defenses.
    • If you see a round number of gold in a raid, it is most likely going to be in the Gold Mines rather than in the Gold Storages (example 90,000). Although round numbers can occur in Gold Storages, they happen much more often when Gold Storages have been emptied by a previous raid and the resultant shield has allowed the Gold Mines to completely fill up.
    • Make sure you target carefully, as gold mines tend to lure your troops away from what you really want to attack, ex. a Cannon or the Dark Elixir Storage.
    • If you are scrolling through opponents and happen to find an opponent with high level full collectors, it is highly recommended that you attack it, because even a simple barch army (Barbarians and Archers) can yield hundreds of thousands of resources.
  • Upgrading Strategy
    • It is recommended to upgrade the Gold Mine and other resource buildings first before proceeding to other buildings when you reach a new Town Hall, as the extra gold pays off in the long run.
    • Try to catch up any new Gold Mines or underleveled Gold Mines before upgrading the higher level ones as the higher levels take longer to upgrade.

  • Upgrade Differences
    • Gold Mines undergo significant visual changes at levels 5, 8, 10 and 12.
      • When initially constructed, the Gold Mine consists of a somewhat dilapidated wooden structure partially covering a set of narrow rails diving deep within the earth. Periodically a rail cart full of gold arrives and dumps its contents into a small repository to the side of the mine, and then re-enters the mine.
      • At level 2, the Gold Mine appears to be fully repaired, and two wooden reinforcing bars appear on the outside of the wooden structure. There is also a very small stone rubble pile on the edge of the structure.
      • At level 3, a third wooden reinforcing bar is added, and the rubble pile outside the structure grows to a noticeable size.
      • At level 4, a fourth wooden reinforcing bar is added, and the rubble pile outside the structure grows larger as well.
      • At level 5, the first major graphical change takes place. The wooden reinforcing bars are replaced with a blue-gray steel bar, and the rubble pile outside the mine is replaced by a stone support.
      • At level 6, there is a very slight and rather unnoticeable change. There is a small wooden reinforcing bar added to the back of the Gold Mine.
      • At level 7, the steel reinforcing bar appears to be larger in width. Another wooden bar is also added to the back.
      • At level 8, the Gold Mine now has two wide steel reinforcing bars bolted down, and a small pulley system, complete with wooden track for the cable, appears on the top surface of the mine.
      • At level 9, additional pulley hardware is added to the top of the structure, and the pulley wheel itself grows larger.
      • At level 10, this is another large graphical change as the Gold Mine now has a large cover on the top made of steel that covers the wood below, and the sides are more heavily protected by spiked metal. A large gear appears beside the pulley wheel as well.
      • At level 11, the pulley system on top of the mine grows larger still with a second large gear and pulley wheel appearing, and additional spiked metal armor appears around the sides.
      • At level 12, the pulley system on top of the mine becomes gold, and the corners and top of the gold mine turn black. Also, the bolts appear to move higher above the spiked metal armor.

  • Trivia
    • When you click to boost the Gold Mine a clock appears for a few seconds.
    • It takes 15 days, 21 hours, 20 minutes and 10 seconds to fully upgrade the Gold Mine.
    • A downside with Gold Mines is that even though the cost to upgrade them is low, the time it takes to complete them is relatively long.
    • Although every other number matches between the Gold Mine and Elixir Collector, the level 5 upgrade prices are different (3,000 Elixir for the Gold Mine, 3,500 Gold for the Elixir Collector).
    • The Gold mine is one of the 8 buildings that you are automatically set with at the beginning of the tutorial.
    • On 5/23/2017 (the builder base update), you can collect gold from all the gold mines by tapping on one of them.
    • There is a new Gold Mine available at every Town Hall level with the exception of levels 7, 8, 9 and 11.
    • Although directly selecting a Gold Mine with a Gold bubble above it automatically collects any resources it has stored, there is a way to check how much Gold has been stored without collecting it. This can be done by moving any other building to an invalid spot on your map (e.g., off the edge of your map, or fully or partially occupied by an obstacle, decoration or another building) and releasing it while its surrounding square has turned red. Then select the desired Gold Mine and choose the "Info" option to display the amount of Gold gathered by the mine to that point.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon UpgradeTapping this icon begins upgrading the Gold Mine to the next level, if you have enough resources and a free Builder. When the Gold Mine is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeTapping this icon begins upgrading the Gold Mine to the next level, if you have enough resources and a free Master Builder. When the Gold Mine is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Gold Mine attack mode to attack air units. This icon is only displayed while the Gold Mine is in Ground mode.
    Icon AirTapping this icon switches the Gold Mine attack mode to attack ground units. This icon is only displayed while the Gold Mine is in Air mode.
    Icon GroundTapping this icon switches the Gold Mine to be deployed as an air unit. This icon is only displayed while the Gold Mine is at full health and in Ground mode.
    Icon AirTapping this icon switches the Gold Mine to be deployed as a ground unit. This icon is only displayed while the Gold Mine is at full health and in Air mode.
    Icon ReArmTapping this icon re-arms this Gold Mine. This icon is only displayed after this Gold Mine has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Gold Mines for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Gold Mine.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Gold Mine.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Spell Factory's interface, allowing you to brew spells.
    Icon GuardTapping this icon puts the Gold Mine to sleep. This icon only appears when the Gold Mine is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Gold Mine, whom will then help guard your village. This icon only appears when the Gold Mine is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Gold Mine for the displayed amount of Gems. This icon only appears when the Gold Mine is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Gold Mine's regeneration speed for 1 hour, reducing the time required to regenerate the Gold Mine by a factor of four for the duration of the boost.
    Icon HealTapping this icon instantly heals the Gold Mine for the displayed amount of Gems. This icon only appears when the Gold Mine is currently regenerating health on the Altar.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected, and if all the Walls selected are upgradable.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Gold Mine, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Gold Mine is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Gold Mine cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Gold Mine. If any Gold Mine is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Gold Mine to Burst mode. This icon only appears when the Gold Mine is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Gold Mine to Normal mode. This icon only appears when the Gold Mine is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    Icon SellTapping this icon sells the selected decoration for one-tenth of their price.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11
    Number Available 1 2 3 4 5 6 6 6 7 7 7
    Size Size
    3x3
    Level Build Cost Elixir Build Time Experience Gained XP Boost Cost Gem Capacity Gold Production Rate Gold Hitpoints Time to Fill Catch-Up Point* Town Hall Level Required
    1 150 10s 3 N/A 500 200/hr 400 2h 30m N/A 1
    2 300 1m 7 N/A 1,000 400/hr 440 2h 30m 1m 1
    3 700 15m 30 N/A 1,500 600/hr 480 2h 30m 30m 2
    4 1,400 1h 60 N/A 2,500 800/hr 520 3h 7m 30s 3h 2
    5 3,000 2h 84 4 10,000 1,000/hr 560 10h 8h 3
    6 7,000 6h 146 5 20,000 1,300/hr 600 15h 23m 5s 20h 3
    7 14,000 12h 207 6 30,000 1,600/hr 640 18h 45m 2d 4h 4
    8 28,000 1d 293 7 50,000 1,900/hr 680 1d 2h 18m 57s 5d 8h 4
    9 56,000 2d 415 8 75,000 2,200/hr 720 1d 10h 5m 27s 12d 16h 5
    10 84,000 3d 509 9 100,000 2,500/hr 780 1d 16h 22d 5
    11 168,000 4d 587 10 150,000 3,000/hr 860 2d 2h 20d 7
    12 336,000 5d 657 10 200,000 3,500/hr 960 2d 9h 8m 34s 30d 8

    * The Catch-Up Point is the time at which the newly upgraded Gold Mine has equaled the total production of the mine had it not been upgraded - this does not consider recovering the cost of the Elixir required to perform the upgrade.

    Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Gold Mine without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

    For additional statistics and information, see the Unit Calculators page.

    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (Treasury)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot Cart

    Start a Discussion Discussions about Gold Mine/Home Village

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