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Gold Storage

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Gold Storage11

"All your precious gold is stored here. Don't let sneaky goblins anywhere near! Upgrade the storage to increase its capacity and durability against attack."


Gold Storage1 Gold Storage2 Gold Storage3 Gold Storage4 Gold Storage5
Level 1 Level 2 Level 3 Level 4 Level 5
Gold Storage6 Gold Storage7 Gold Storage8 Gold Storage9 Gold Storage10 Gold Storage11
Level 6 Level 7 Level 8 Level 9 Level 10 Level 11

  • Summary
    • The Gold Storage allows players to save hard earned Gold so that it can be used for future upgrades. The highest level can store up to 2 million Gold per storage.
    • The Gold Storage building takes up a 3x3 space.
    • Gold Storages are still fully functional while being upgraded.
    • It is one of the most protected buildings in-game, due to its capability to store large quantities of Gold.
    • There is a relatively common glitch in the attack screen with regard to Gold Storages; in some cases a village may have a Gold Storage that is in fact nearly or completely full, but for some reason it appears totally empty to the enemy player viewing it. However, once it takes damage, the Gold in the storage suddenly pops up and it looks like it is overflowing. This also applies to Elixir Storages, Elixir Collectors, and Gold Mines.
    • Upgrading your Gold Storage to a higher level than you require for storage purposes can potentially save Gold in a raid. As an attacker receives an amount of Gold proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Gold per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacker before they can steal all the available Gold.
    • The Gold Storage is the counterpart of the Elixir Storage, and vice versa.
    • Although it stores Gold, it is upgraded with Elixir.

  • Upgrade Differences
    • Gold Storages undergo significant visual changes at levels 5, 10 and 11.
      • When initially constructed, the Gold Storage consists of a square open-top wooden repository with raised wooden corners. It is reinforced around the base by a single steel band with small brass rivets.
      • At level 2, the Storage grows slightly taller, adding a pair of small steps on one side and a steel door on the other. A second steel reinforcing band appears as well.
      • At level 3, the Storage grows taller and adds a third steel reinforcing band. The two small steps are replaced with a short stepladder. The level 4 Gold Storage is slightly taller still with a fourth steel band and a taller stepladder.
      • At level 5, the four steel bands are replaced with a solid metal base (although the top is still made of wood). Armor plating appears at the base of the four corners of the structure. The stepladder is replaced by steel rungs, and a padlock appears on the steel door.
      • At level 6, the Storage grows taller again, and a new steel band appears above the metal base.
      • At level 7, it receives additional reinforcement on the four corners.
      • At level 8, it grows taller once again and the armor plating on the corners receives metal spikes.
      • At level 9, the Storage grows in height again, receiving a second steel reinforcing band above the metal base. The armor plating on the corners grows wider with additional spikes.
      • At level 10, all the remaining wood is replaced by metal. The flat sides of the Storage receive spiked brass armor plating, while the corners retain their spiked steel reinforcements, though these now extend the length of the structure. The gray metal padlock on the door is replaced by a pair of brass padlocks.
      • At level 11, the top halves of the corner reinforcements are replaced with spiked brass armor, and the four corners receive huge vertical golden spikes.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Gold Storage, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Gold Storage, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Gold Storage, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Storage, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Storage, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Storage, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Storage, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Storage, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Storage, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Gold Storage, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Gold Storage to the next level, if you have enough resources and a free Builder. When the Gold Storage is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    45pxTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Gold Storage. This icon is only displayed after your Gold Storage has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Gold Storage.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Gold Storage.
    Icon Boost45Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost45Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon CreateSpellsTapping this icon opens up the Spell Factory interface, allowing you to create spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon CollectGoldTapping this icon collects the uncollected resources in the Clan Castle. It will only appear if there are resources to collect.
    Icon NoCollectGoldThis icon informs you that you don't have resources to be collected from your Clan Castle. It will replace the Collect icon if there are no resources in the Clan Castle.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 1 1 2 2 2 2 2 3 4 4
    Size
    3x3
    Level Storage Capacity Gold Hitpoints Build Cost Elixir Build Time Experience Gained XP Town Hall Level Required
    1 1,500 400 300 1 minute 30 1
    2 3,000 600 750 30 minutes 42 2
    3 6,000 800 1,500 1 hour 60 2
    4 12,000 1,000 3,000 2 hours 84 3
    5 25,000 1,200 6,000 3 hours 103 3
    6 50,000 1,400 12,000 4 hours 120 3
    7 100,000 1,600 25,000 6 hours 146 4
    8 250,000 1,700 50,000 8 hours 169 4
    9 500,000 1,800 100,000 12 hours 207 5
    10 1,000,000 1,900 250,000 1 day 293 6
    11 2,000,000 2,000 500,000 2 days 415 7
    Gold Storage—Percent Lootable by Town Hall Level
    Town Hall Level  % Available to be Stolen Cap Storage Amount to Reach Cap
    1-5 20% 200,000 1,000,000
    6 18% 200,000 1,111,111
    7 16% 250,000 1,562,500
    8 14% 300,000 2,142,857
    9 12% 350,000 2,916,667
    10 10% 400,000 4,000,000

    For additional statistics and information, see the Unit Calculators page.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
    Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

    Start a Discussion Discussions about Gold Storage

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