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Gold Storage12

"All your precious gold is stored here. Don't let sneaky goblins anywhere near! Upgrade the storage to increase its capacity and durability against attack."


Gold Storage1 Gold Storage2 Gold Storage3 Gold Storage4 Gold Storage5 Gold Storage6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Gold Storage7 Gold Storage8 Gold Storage9 Gold Storage10 Gold Storage11 Gold Storage12
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12

  • Summary
    • The Gold Storage allows players to save hard earned Gold so that it can be used for future upgrades. The highest level can store up to 2 million Gold per storage.
    • The Gold Storage building takes up a 3x3 space.
    • Gold Storages are still fully functional while being upgraded.
    • It is one of the most protected buildings in-game, due to its capability to store large quantities of Gold.
    • There is a relatively common glitch in the attack screen with regard to Gold Storages; in some cases a village may have a Gold Storage that is in fact nearly or completely full, but for some reason it appears completely empty to the enemy player viewing it. However, once it takes damage, the Gold in the storage suddenly pops up and it looks like it is overflowing. This also applies to Elixir Storages, Elixir Collectors, and Gold Mines.
    • Upgrading your Gold Storage to a higher level than you require for storage purposes can potentially save Gold in a raid. As an attacker receives an amount of Gold proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Gold per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacker before they can steal all the available Gold.
    • The Gold Storage is the counterpart of the Elixir Storage, and vice versa.
    • Although it stores Gold, it is upgraded with Elixir.
    • As of the July 2015 Update, all kinds of Storages are now immune against Lightning Spells and Earthquake Spells.

  • Upgrade Differences
    • Gold Storages undergo significant visual changes at levels 5, 10, 11 and 12.
      • When initially constructed, the Gold Storage consists of a square open-top wooden repository with raised wooden corners. It is reinforced around the base by a single steel band with small brass rivets.
      • At level 2, the Storage grows slightly taller, adding a pair of small steps on one side and a steel door on the other. A second steel reinforcing band appears as well.
      • At level 3, the Storage grows taller and adds a third steel reinforcing band. The two small steps are replaced with a short stepladder. The level 4 Gold Storage is slightly taller still with a fourth steel band and a taller stepladder.
      • At level 5, the four steel bands are replaced with a solid metal base (although the top is still made of wood). Armor plating appears at the base of the four corners of the structure. The stepladder is replaced by steel rungs, and a padlock appears on the steel door.
      • At level 6, the Storage grows taller again, and a new steel band appears above the metal base.
      • At level 7, it receives additional reinforcement on the four corners.
      • At level 8, it grows taller once again and the armor plating on the corners receives metal spikes.
      • At level 9, the Storage grows in height again, receiving a second steel reinforcing band above the metal base. The armor plating on the corners grows wider with additional spikes.
      • At level 10, all the remaining wood is replaced by metal. The flat sides of the Storage receive spiked brass armor plating, while the corners retain their spiked steel reinforcements, though these now extend the length of the structure. The gray metal padlock on the door is replaced by a pair of brass padlocks.
      • At level 11, the top halves of the corner reinforcements are replaced with spiked brass armor, and the four corners receive huge vertical golden spikes.
      • At level 12, it gains a large stone base with steps leading to the ladder, the vertical spikes are replaced by golden pillars, and the two padlocks are replaced by a brass vault.

  • Trivia
    • During the tutorial, the Goblins state that they love Gold, however they do not prioritize Gold over Elixir or Dark Elixir.
    • Every upgrade except upgrading from level 11 to level 12 approximately doubles the storage's capacity.
    • Oddly, when the storage is near empty, there is a single Gold coin that appears to be floating halfway up the storage. This is more noticeable with every increase in level.

Icon Descriptions

Icon InfoTapping this icon displays information about the Gold Storage/Home Village, such as Level, Storage Capacity and Hitpoints.
Icon UpgradeTapping this icon begins upgrading the Gold Storage/Home Village to the next level, if you have enough resources and a free Builder (or B.O.B). When the Gold Storage/Home Village is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Gold Storage/Home Village to the next level, at the cost of one Hammer of Building if you have one. When the Gold Storage/Home Village is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon GoldHVTapping this icon completely fills the Gold Storages, at the cost of one Rune of Gold. This icon is only shown if you have at least one Rune of Gold, and if the Gold Storages are not completely full or overfilled.
Town Hall Level 1 2 3 4 5 6 7 8
Number Available 1 1 2 2 2 2 2 3
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 4 4 4 4 4 4 4 4
Size Size
3x3
Level Storage Capacity Gold Hitpoints Build Cost Elixir Build Time Experience Gained Experience Town Hall Level Required
1 1,500 400 300 10s 3 1
2 3,000 600 750 30m 42 2
3 6,000 800 1,500 1h 60 2
4 12,000 1,000 3,000 2h 84 3
5 25,000 1,200 6,000 3h 103 3
6 45,000 1,400 12,000 4h 120 3
7 100,000 1,600 25,000 6h 146 4
8 225,000 1,700 50,000 8h 169 4
9 450,000 1,800 100,000 12h 207 5
10 850,000 1,900 250,000 1d 293 6
11 1,750,000 2,100 500,000 2d 415 7
12 2,000,000 2,500 2,500,000 7d 777 11
Gold Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1 20% 500* 2,500
2 20% 1,700* 8,500
3 20% 20,000* 100,000
4 20% 100,000* 500,000
5-6 20% 200,000** 1,000,000
7 18% 250,000 1,388,889
8 16% 300,000 1,875,000
9 14% 350,000 2,500,000
10 12% 400,000 3,333,333
11 10% 450,000 4,500,000
12 10% 500,000 5,000,000
13 10% 550,000 5,500,000
14 10% 600,000 6,000,000
15 10% 650,000 6,500,000
16 10% 700,000 7,000,000
*Figures in asterisks denote storage caps that are determined only by the storage capacity of the storages.
**This applies to Town Hall 5 but not Town Hall 6.

For additional statistics and information, see the Unit Calculators page.

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