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Healing Spell

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Healing Spell

"Heal your Troops to keep them in the fight!
Cast this spell to create a Ring of Healing. Your units will be healed while they are inside this ring."

  • Summary
    • It takes 30 minutes to create in the Spell Factory.
    • When placed it forms a stationary ring of healing on the ground.
    • Any friendly units within the ring will be healed (ground or air); it will even heal a Healer.
    • It lasts for a total of 12 seconds (40 healing 'pulses' every 0.3 seconds).
    • Heroes can also be healed by the Healing Spell, but the rate of healing is half that of normal troops.

  • Offensive Strategy
    • A good strategy is to place the Healing Spell in front of your Meat Shields to create a longer distraction.
    • It can also be used for healing units such as Goblins while they attack Gold Storages and Elixir Storages. However, this might not be effective, as a Mortar or Wizard Tower of sufficient level may be able to one-shot them.
    • Before you place a Healing Spell, make sure that your Units will stay inside the Spell's radius for as long as possible.
    • The Healing Spell goes well with the Rage Spell, due to the fact that the Rage Spell makes Troops faster and stronger while healing them makes them much more durable as well.
    • It is very effective when used with high-health and/or slow troops.

  • Trivia
    • You can heal a Healer with a Healing Spell. Also, unlike the Healer, Air Troops can be healed.
    • Any unit that moves out of the Healing Spell's radius will immediately stop being healed.
    • As part of the 17 Apr 2013 update, the creation time was reduced from 1.5 hours to 30 minutes.
    • You can stack Healing Spells on top of each other to increase the effect.
    • Although the Healing Spell can be upgraded to level 2 in the level 2 Laboratory, only Troops and Spells that are already unlocked will appear in the Laboratory upgrade interface. The Healing Spell will not appear in the Laboratory until the Spell Factory has been upgraded to level 2 (which requires Town Hall level 6). Most players already have a level 4 Laboratory by that time; if so, the first two upgrades will be available as soon as the Spell Factory level 2 upgrade finishes.
    • When the Healing Spell is deployed, it makes a "cling" sound.
Radius Number of Pulses Time Between Pulses Time to Create Spell Factory Level Required
5 tiles 40 0.3s 30 minutes 2
Level Total Healing Healing per Pulse Cost Elixir Upgrade Cost Elixir Upgrade Time Laboratory Level Required
1 600 15 15,000 N/A N/A N/A
2 800 20 16,500 300,000 1 day 2
3 1,000 25 18,000 600,000 2 days 4
4 1,200 30 20,000 1,200,000 3 days 5
5 1,400 35 22,000 2,400,000 5 days 6
6 1,600 40 24,000 4,800,000 7 days 7
Upgrade Progression
Tier 1 BarbarianArcherGoblin
Tier 2 GiantWall BreakerBalloonWizard
Tier 3 HealerDragonP.E.K.K.A
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup)
Heroes Barbarian KingArcher Queen
Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellSanta's Surprise

Start a Discussion Discussions about Healing Spell

  • Healing Spell - What does max heal mean?

    • It looks like it's the max healed per unit. Example, when you use it on 30 lvl 5 hogs, that's a total of 14,250 hitpoints. I've seen the heal...
  • Healing spell

    17 messages
    • I use 2 healing spells. I normally swarm a base with 10-15 giants and place a healing space in an area where i think the giants will stay for ...
    • i use one lightning for clan donations  and one healing for my giants

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