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Healing Spell info

"Heal your Troops to keep them in the fight!
Cast this spell to create a Ring of Healing. Your units will be healed while they are inside this ring."

Summary

  • The Healing Spell is the second spell unlocked at Level 2 Spell Factory, requiring the Town Hall to be at level 6. When placed, the spell forms a stationary ring of healing on the ground. All friendly Troops and Heroes within the ring will be healed (ground or air), including Healers.
  • While Heroes can also be healed by the Healing Spell, the rate of healing is reduced to 55% the rate of normal troops. On the other hand, Siege Machines are completely unaffected by the Healing Spell.
  • It lasts for a total of 12 seconds (40 healing 'pulses' every 0.3 seconds).
  • Visually, the Healing Spell provides a medium-ranged radius with yellow shades of glowing color representing the healing effect. A similar effect can be seen while the Healer is healing.

Strategy

Offensive

  • It is generally better to use the Healing Spell when a large number of your troops are together, as each troop will be healed individually at the same rate (irrespective of how many troops are being healed).
  • Giants, Hog Riders, Miners and Valkyries all benefit significantly from a Healing Spell, as they have moderate health and can get healed quickly.
  • It is best to save your Healing Spells for when your troops are significantly damaged (when many of them are around half health) to maximize the spell's potential.
  • It can also be used for healing units such as Goblins while they attack Gold Storages and Elixir Storages. However, this might not be effective, as a Mortar or Wizard Tower of sufficient level may be able to instantly defeat them.
  • Any unit that moves out of the Healing Spell's radius will immediately stop being healed. As such, before you place a Healing Spell, make sure that you predict where your units are going to go, so they stay inside the radius longer.
  • The Healing Spell goes well with the Rage Spell, due to the fact that the Rage Spell makes troops faster and stronger while healing them makes them much more durable as well. However, the Rage Spell's speed boost may make troops leave the healing circle faster, so should be used sparingly (such as when tackling the core of a base).
    • It is very effective when they are used with high-health and/or slow troops that are not in range with many defenses.
  • You can stack Healing Spells on top of each other to increase the effect.

Defensive

  • Defending heals is all about where the heals will be placed and what to do to counter them.
  • Keeping splash damage far apart can minimize the value of the Healing Spell. Additionally, keep Giant Bombs away from splash defenses, so they do not get healed over.
  • Bomb Towers, with their considerable damage upon destruction, can easily force Healing Spells similarly to Giant Bombs.
  • Spring Traps should be used where you expect heals, as then troops will be at their strongest so this will remove them when they are at their strongest.
  • Use a Tesla Farm (Multiple Hidden Teslas near each other with some traps in between) to force a heal. This could ruin the attacker's plan if they cannot heal another splash defense.
  • At lower levels, double Giant Bombs will destroy Hog Riders before a Heal even gets a chance to heal them. Try to keep them unnoticeable and place them where attackers cannot easily break the formation.

Statistics

Radius Range Number of Pulses

Number

Time Between Pulses

Time

Housing Space

Spell

Spell Factory Level Required

Spell Factory

5 tiles 40 0.3s 2 2
Brewing Time of Healing Spell
Spell Factory available Spell Factory upgrading
6m 12m
Level
Level
Total Healing
Total Healing
Healing per Pulse
Hitpoints
Total Healing on Heroes
Total Healing
Research Cost
Elixir
Research Time
Time
Laboratory Level Required
Laboratory
1 600 15 330 N/A N/A N/A
2 800 20 440 75,000 5h 2
3 1,000 25 550 150,000 10h 4
4 1,200 30 660 300,000 20h 5
5 1,400 35 770 900,000 1d 12h 6
6 1,600 40 880 1,800,000 3d 7
7 1,800 45 990 3,000,000 4d 8
8 2,000 50 1,100 8,500,000 6d 11
9 2,200 55 1,210 17,000,000 13d 6h 13
10 2,400 60 1,320 19,000,000 15d 14

History

Patch Type Description
September 18, 2012 Sneak Peek Announced the Healing Spell.Healing Spell info
September 19, 2012 Update Added the Healing Spell, with 5 levels.
October 27, 2012 Update Reduced brewing time.
  • 16h -> 3h Time
February 5, 2013 Update Reduced brewing time.
  • 3h -> 1h 30m Time
April 17, 2013 Update Reduced brewing time.
  • 1h 30m -> 30m Time
June 17, 2013 Update
  • Added the level 6 Healing Spell
  • The Healing Spell is now more effective at all levels.
  • Changed casted Healing Spell sound effect from this to this.
August 27, 2013 Update
  • Increased radius.
    • 3.5 tiles -> 5 tiles Range
  • Reduced brewing cost at all levels.
    • Level 1: 20,000 -> 15,000 Gold
    • Level 2: 22,000 -> 16,500 Gold
    • Level 3: 24,000 -> 18,000 Gold
    • Level 4: 26,500 -> 20,000 Gold
    • level 5: 29,000 -> 22,000 Gold
    • Level 6 : 32,000 -> 24,000 Gold
November 6, 2013 Update The Healing Spell, along with other spells, now cost Elixir instead of Gold to brew.
December 11, 2014 Update The upgraded Healing Spell now has number displayed that represents its levels instead of pink asterisks.
July 1, 2015 Update Reduced brewing time.
  • 30m -> 20m Time
May 4, 2016 Balance Changes Reduced brewing time.
  • 20m -> 10m Time
October 12, 2016 Update Reduced brewing time.
  • 10m -> 6m Time
May 22, 2017 Update Added the level 7 Healing Spell.
December 18, 2017 Update Removed the Inferno Tower's ability from blocking healing effect.
April 2, 2019 Update
  • Reduced upgrade time at levels 5 and 6.
    • Level 5: 5d -> 4d Time
    • Level 6: 7d -> 6d Time
December 9, 2019 Update Added the level 8 Healing Spell.
December 9, 2021 Update Reduced upgrade costs and upgrade times at levels 2-7.
June 30, 2022 Update Reduced healing by 33.
October 10, 2022 Update Added the level 9 Healing Spell.

Trivia

  • Healing Spell's brewing time has been reduced multiple times, from 16 hours all the way to 6 minutes.
  • Although the Healing Spell can be upgraded to level 2 in the level 2 Laboratory, only Troops, and Spells that are already unlocked will appear in the Laboratory upgrade interface. The Healing Spell will not appear in the Laboratory until the Spell Factory has been upgraded to level 2 (which requires Town Hall level 6). Most players already have a level 4 Laboratory by that time; if so, the first two upgrades will be available as soon as the Spell Factory level 2 upgrade finishes.
  • Originally, Inferno Towers nullified Healing Spells’ effectivity. However, this was changed in the June 2018 Update.
  • The Healing Spell, Lightning Spell and Rage Spell were the first spells to be added to the game.
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice Warden
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant Gauntlet
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste Vial
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit Fox

For the Home Village variant, see Healing Spell/Home Village.
Healing SpellC info

"Heal your troops to keep them in the fight!
Cast this spell to create a Ring of Healing. Your units will be healed while they are inside this ring."

Summary

  • The Healing Spell is a Spell unlocked in the Clan Capital, available when the Heal Spell Factory is rebuilt from its ruin (this occurs immediately after unlocking the Wizard Valley district).
  • Just like the Healing Spell from the Home Village, the Healing Spell heals troops in its radius, whether they be ground or air troops. Like most other spells in the Clan Capital, it lasts for two attacks: the attack in which it is deployed, as well as the next.

Strategy

Offensive

  • The Healing Spell can quickly heal up any swarms, such as Sneaky Archers and Minion Horde, that are severely damaged by defenses such as the Multi Mortar, Bomb Tower, or/and the Super Wizard Tower. This is also effective for groups of Super Barbarians and Super Wizards, because they have medium health that could be gradually healed. Given enough time, this can even work for Super Giants, as long as there are no Multi Cannons chipping away a Super Giant's health more than the heal spell could heal.
  • Even for troops with higher health, the Healing Spell works quite well to tackle an area with only splash defenses (of which examples are mentioned above) or to sustain an attack on a low-mid level Capital Hall if it's the only thing targeting them. Although the Capital Hall's damage is great enough to counteract a Healing Spell, the spell will nonetheless greatly reduce the average DPS taken.
  • Just like Healing Spells in the Home Village, multiple Healing Spells can be stacked on top of each other to increase the healing effect, though before Capital Hall 8 this is only possible by carrying over a spell between attacks. With two Healing Spells, the DPS of the Capital Hall will effectively be completely mitigated.
  • The Healing Spell is generally ineffective on troops that can be one-shot by most defenses, such as Barbarians, Sneaky Archers or Minions, and may be less effective against heavy splash defenses if they can one-shot troops (which is especially true with high-level Capital Halls).

Defensive

  • Make sure there are traps/defenses, such as the Mine, Mega Mine, or Log Trap, that one-shot low to medium health troops, so as to make sure that the Healing Spell can't heal back those troops, instantly killing the main force of an attack and weakening the attack itself.
  • One can spread out splash defenses such that a single Healing Spell cannot cover all of them, forcing attackers to use more in order to navigate them safely. For example, if the splash defenses are split into two groups, an attacker may have to use one Healing Spell against one group; if they do not have another, they will be disadvantaged against the other group.

History

April 27, 2022 Teased the Healing Spell.Healing SpellC info
Patch Type Description
May 2, 2022 Update Added the Healing Spell, with 5 levels.
June 27, 2022 Update Healing Spell no longer heals destroyed Siege Carts.
June 30, 2022 Maintenance Break Decreased heal of Healing Spell by 33.
  • Healing per second:
    • Level 1: 113 -> 80
    • Level 2: 126 -> 93
    • Level 3: 140 -> 106
    • Level 4: 153 -> 120
    • Level 5: 166 -> 133
  • Healing per pulse:
    • Level 1: 34 -> 24
    • Level 2: 38 -> 28
    • Level 3: 42 -> 32
    • Level 4: 46 -> 36
    • Level 5: 50 -> 40

Statistics

Radius
Radius
Duration
Time
Time Between Pulses
Time
Housing Space
Spell
Required Spell Factory
Spell Factory
4.5 tiles 2 attacks 0.3s 3 Heal Spell Factory
Level
Level
Healing per Second
Hitpoints
Healing per Pulse
Hitpoints
1 80 24
2 93 28
3 106 32
4 120 36
5 133 40
Clan Capital Army
Troops Super BarbarianSneaky ArchersSuper GiantBattle Ram (Barbarian) • Minion HordeSuper WizardRocket BalloonsSkeleton Barrels (Skeleton) • Flying Fortress (Skeleton GliderSkeleton) • Raid Cart (Siege CartBarbarian) • Power P.E.K.K.AHog RaidersSuper DragonMountain GolemInferno DragonSuper MinerMega Sparky
Spells Healing SpellJump SpellLightning SpellFrost SpellRage SpellGraveyard SpellEndless Haste Spell

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