[[File:{{{Alt}}}|28px|link=]]
- For the Clan Capital counterpart, see Inferno Tower/Clan Capital.
Single-Target Mode
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Multi-Target Mode
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Summary
- The Inferno Tower is a defensive building unlocked at Town Hall level 10 that shoots a stream of flame that burns through even the thickest armor. It can be set to single-target or multi-target.
- In single-target mode, the Inferno Tower causes progressive damage to a single-target. The longer the tower stays focused on the same target, the bigger the beam grows and therefore, the more damage it deals. Its damage is low when it has newly locked on to a troop, but its flame starts overheating after the first 2 seconds, increasing its damage over time. The next 4 seconds triggers its maximum overheating state, siphoning health quickly thereby making it most effective against very high-health troops. However, in this mode, the Inferno Tower can be overwhelmed by large groups of weaker units, such as Archers.
- In multi-target mode, the Inferno Tower's overheat is compromised for hitting multiple targets. It projects multiple beams that cause constant damage over time to several targets simultaneously, without any overheating. This makes it ideal against swarms of low-health troops but is much less effective on higher-health troops.
- Similar to the X-Bow, the Inferno Tower must be reloaded periodically. This is done for free automatically whenever the player logs in. However, if the Inferno Tower continues firing its ammunition without reloading, it will eventually run out of ammo and not attack.
- It takes 2 minutes and 8 seconds for one Inferno Tower to unload all of its ammunition.
- The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular troop. However, in single-target mode, it deals more damage on average to troops with higher hitpoints, due to its progressive DPS.
Strategies
Defensive Strategy
- The Inferno Tower in single-target mode is weak against large numbers of low-health troops. Make sure the Inferno Tower is within range of a Mortar, Wizard Tower, and/or Bomb Tower so that it is adequately defended.
- When set to single-target mode, it is tailor-made to destroy high hitpoint troops, such as Dragons, P.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
- You can put a Scattershot near the single-target Inferno Tower so that the Inferno Tower can pick off a tank or a hero while the Scattershot will just destroy swarms of low health units at once.
- The multiple-target mode can be used to easily overwhelm groups of lower-health troops.
- You can place it near storages to help stop Goblins from severely damaging them.
- If you choose to place it outside the core of your base, placing it in a range of the outer layer Walls can stop Wall Breakers from breaking them.
- It can also prove effective against Balloons, since Lava Hounds cannot fully tank for a multi-targeting Inferno Tower unless five (or six) of them are used at once.
- Keep Inferno Towers separated from other important defenses, such as each other and the Eagle Artillery. If they are placed too close, a single Freeze Spell could freeze them all!
- As each mode possesses a different advantage, it is advisable to place them in range of each other.
- Use the fact that they are 2x2 to hide them in pockets or smaller islands. Try your best to make them harder to reach.
- If you have a large clan name on your Clan Castle, you can put it near the Inferno Tower so it will block the Inferno Tower's mode.
- Putting a Tornado Trap inside the range of a single-targeting Inferno Tower can suck high-health troops such as P.E.K.K.As or Dragons can let the Inferno Tower destroy them as the troops can't move.
Offensive Strategy
- This structure (especially in single-target mode) wreaks havoc with the most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavy troops get in range of it when it is set to single-target spells certain doom for them, even high-level heroes.
- You can use Freeze Spells or Lightning Spells to stop a single-target Inferno Tower from piling up massive damage to a high-health troop. Doing so will not only stop the flames of the tower, but also reset its damage progression so it'll have to build up damage again. If the Archer Queen is being targeted by a single-target Inferno Tower, using her Royal Cloak ability works equally well, as the tower will no longer be able to target the Queen when she's invisible.
- Small troops are stronger against the Inferno Tower in single-target mode, as its sluggish retargeting time makes it very weak to swarms. Even Skeletons can pose a threat to it. Golems and Lava Hounds get destroyed in seconds in this mode, but if you surround it with small troops such as Archers and Barbarians it can be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a Wizard Tower, Bomb Tower, or Mortar is nearby).
- You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large circular hole, it's in single-target mode; if it has multiple small pentagonal holes, it's in multiple-target mode.
- Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the Clan Castle to use the clan name to mask the mode of the Inferno Tower.
- The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded-tower glows brightly with lava and flame, while an empty one is unlit.
- It takes 3 maxed Lightning Spells to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against Town Hall 10s.
- The Grand Warden's Eternal Tome can protect a tank troop from being severely damaged by a single-target Inferno Tower. However, the ability does not reset the Inferno Tower's damage unless the troop leaves the Inferno Tower's range or if the player drops Lightning Spells or Freeze Spells at the Inferno Towers.
- Using a Healing Spell can effectively negate damage done by a multi-targeting Inferno Tower, however, a single-targeting one will quickly outpace the spell's pulse rate and healing capability.
- Like the X-Bow, Giants, Balloons, and Golems will still attack an empty Inferno Tower. If it is empty, it will be dark and will have no fire lighting it up.
Upgrade Differences
- When initially constructed, the Inferno Tower consists of a tall, narrow tower of black rocks straddling a glowing pool of lava with three legs. At the top of the Inferno Tower is a circular rock platform with three spokes corresponding with the location of each leg, and a glowing focusing lens. A rectangular-shaped Dark Elixir reservoir is mounted on one side.
- At level 2, the legs become gilded at the bottom, they and the spokes have a red overlay at the middle. All other black rocks become gilded and the lens themselves become red and emits fire.
- At level 3, each spoke and leg gain a black metal plate with two golden spikes placed vertically, with the metal plates for the spoke has two steps.
- At level 4, the gilded platform holding the lens becomes bigger and gains thin layer, the gilded rocks at the base turns into a cylinder and covered with a layer of rough gray stone. The spokes merged with the plate, turning the red overlay into the inner layer of the spoke plate. The legs is also merged, become bigger and curve in. Each spoke gets a golden chain connecting it to the leg below. The spikes on all of the plates move to the side to make space for the chain.
- At level 5, around the lens, the rock platform glows orange. The spoke plates change to white stone, and the inner layer become grey. A circle of smooth stone blocks are inserted into the ground near each leg acting as a foundation.
- At level 6, the heated area of the rock now becomes another lava pool which flows down the plates, it replaces the chains connect the spoke plates and the legs. The plates use dark gray metal, losing the spikes, have two steps with the top step being a lighter gray, and between each plate forms a corner with a golden shield-shaped piece but a dent at the top. The last bit of gilded rocks on the bottom is now covered by an electric coil that have a forked wire connects to the top, presumably powering the pump for the lava to flow back up, the pillar behind glows a dull red. The layer of rough light-colored stone on the base is also replaced by the black metal, with a protruding bit of light gray metal under the coil and the piece in the lava. Smooths stone blocks foundation near the legs are removed, the legs are replaced with black metal, and the surrounding plates with dark gray metal and left a space for catching the flowing lava, the bottom plates have a pentagonal bolt.
- At level 7, the black metal platform is now icy blue metal with two deep green pieces covering the bottom except for the corners, the corner golden details are removed. The spoke plates are made of purplish gray metal, two purple metal piece on top of it and two deep green spikes on the side for either side of the lava. The pillar replaces the wire and coil with trapezoidal lava tubes that have rings to hold them in place, a ring of icy blue metal at the bottom, and then a layer of purple metal. The black metal protrusion is replaced with icy blue metal. The slanted plates of the legs have deep green spike at the middle, the bottom plate is flatter and the middle piece is made of deep green metal being layered on.
- At level 8, the icy blue metal platform is now green and has become more triangular, the corners are covered in a layer of purplish black stone then purplish gray metal. The spoke plates are now a bigger solid piece of purplish black stone without layers, the spikes are replaced with gold lining starting from the side and turns downward at the front, the lava flowing down is wider. The pillar lava tubes and the rings of icy blue and purple metal are replaced by layers upon layers of gold bands, separated by the original connections between the spokes and the legs. The light blue metal on base is removed, between the black stone with gold lining and the gold band is a layer of deep green metal, all on top of a golden base. The inner part of the legs have a green metal fan-shaped prism and the purplish black stone covers the arc. The sides have a small slant and the bottom plates are now replaced with purplish black stone with the gold lining pattern. Under it at the base, it no longer looks like liquid lava but it is still glowing orange.
- At level 9, the green metal platform is now purple, with a layer of gold then purple metal again. The spoke plates get smaller the further away from the center which make the platform's triangular silhouette even stronger, the gold lining is removed and the plate is divided vertically with the upper part being purplish black metal and lower being purplish gray stone. The pillar is red, with segmented silver triangular prism replaces the gold bands, separated by purple support. The gold and black stone with gold lining is replaced with purplish black metal, a layer of gold, then another layer of purplish black metal. The inner part of the legs have a purple metal triangular prism on top of purplish gray stone for the back and side, the bottom plates are a two-step purplish black metal. Under it at the base, the lava flows again.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ⓘ
ⓘ
Gold Pass modifiers
ⓘ | |
Super Dragon Spotlight modifiers
ApplyReset |
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Town Hall Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Number Available | 0 | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
Size |
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2x2 |
Single-Target Mode
Level |
Damage per Second |
Damage per Hit |
Hitpoints |
Cost |
Build Time |
Experience Gained |
Town Hall Level Required | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Initial | After 1.5s | After 5.25s | Initial | After 1.5s | After 5.25s | ||||||
1 | 30 | 80 | 800 | 3.84 | 10.24 | 102.4 | 1,500 | 1,500,000 | 2d | 415 | 10 |
2 | 35 | 100 | 1,000 | 4.48 | 12.8 | 128 | 1,800 | 2,000,000 | 2d 12h | 464 | 10 |
3 | 40 | 120 | 1,200 | 5.12 | 15.36 | 153.6 | 2,100 | 3,000,000 | 3d | 509 | 10 |
4 | 50 | 140 | 1,400 | 6.4 | 17.92 | 179.2 | 2,400 | 3,400,000 | 4d 6h | 605 | 11 |
5 | 60 | 160 | 1,600 | 7.68 | 20.48 | 204.8 | 2,700 | 4,200,000 | 5d | 657 | 11 |
6 | 70 | 180 | 1,800 | 8.96 | 23.04 | 230.4 | 3,000 | 6,500,000 | 8d 12h | 856 | 12 |
7 | 85 | 200 | 2,000 | 10.88 | 25.6 | 256 | 3,300 | 10,500,000 | 9d | 881 | 13 |
8 | 100 | 220 | 2,200 | 12.8 | 28.16 | 281.6 | 3,700 | 12,600,000 | 13d | 1,059 | 14 |
9 | 110 | 240 | 2,400 | 14.08 | 30.72 | 307.2 | 4,000 | 21,000,000 | 13d 18h | 1,089 | 15 |
10 | 120 | 260 | 2,600 | 15.36 | 33.28 | 332.8 | 4,400 | 22,000,000 | 14d 12h | 1,119 | 16 |
Range |
Attack Speed |
Number of Targets |
Unit Type Targeted |
Number of Rounds |
---|---|---|---|---|
9 | 0.128s | 1 | Ground & Air | 1,000 |
Depleted Single Target Inferno Towers
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Multi-Target Mode
Level |
Damage per Second per Target |
Number of Targets |
HP |
Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
---|---|---|---|---|---|---|---|
1 | 30 | 5 | 1,500 | 1,700,000 | 2d | 415 | 10 |
2 | 35 | 5 | 1,800 | 2,000,000 | 2d 12h | 464 | 10 |
3 | 40 | 5 | 2,100 | 3,000,000 | 3d | 509 | 10 |
4 | 50 | 5 | 2,400 | 3,400,000 | 4d 6h | 605 | 11 |
5 | 60 | 5 | 2,700 | 4,200,000 | 5d | 657 | 11 |
6 | 70 | 5 | 3,000 | 6,500,000 | 8d 12h | 856 | 12 |
7 | 85 | 5 | 3,300 | 10,500,000 | 9d | 881 | 13 |
8 | 100 | 6 | 3,700 | 12,600,000 | 13d | 1,059 | 14 |
9 | 110 | 6 | 4,000 | 21,000,000 | 13d 18h | 1,089 | 15 |
10 | 120 | 6 | 4,400 | 22,000,000 | 14d 12h | 1,119 | 16 |
Range |
Attack Speed |
Unit Type Targeted |
Number of Rounds |
---|---|---|---|
10 | 0.128s | Ground & Air | 1,000 |
Depleted Multi Target Inferno Towers
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Achievements
Firefighter | ||
---|---|---|
Description | Rewards | Rewards |
Destroy 10 Inferno Towers | 50 | 100 |
Destroy 250 Inferno Towers | 500 | 200 |
Destroy 5,000 Inferno Towers | 5,000 | 1,000 |
Icon Descriptions
Tapping this icon displays information about the Inferno Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Builder (or B.O.B). When the Inferno Tower is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Inferno Tower to the next level, at the cost of one Hammer of Building if you have one. When the Inferno Tower is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
History
Patch | Description |
---|---|
May 23rd, 2013 | Added the Inferno Tower, with two levels and one of its kind available. |
June 17th, 2013 | Added the second Inferno Tower available at Town Hall level 10. |
August 27th, 2013 | Added the achievement associated with the Inferno Tower, "Firefighter". |
December 5th, 2013 |
|
May 16th, 2014 |
|
July 3rd, 2014 | The multi-mode Inferno Tower is now slower at burning through big hordes of attacking troops. |
December 11th, 2014 | Inferno Towers now shoot for a longer time before getting depleted (loading cost remains the same). |
July 1st, 2015 | The Inferno Tower's single-mode now charges to full power slightly faster. |
March 21st, 2016 |
|
October 12, 2016 | Made the upgraded Inferno Tower look like unloaded. |
June 27th, 2017 | |
December 2017 | Removed the Inferno Tower's ability to block healing effects on targeted troops. |
March 5th, 2018 |
|
June 11th, 2018 | |
June 26th, 2018 | Reduced build times at level 1-5. |
June 29th, 2018 | Increased the range of multi-mode Inferno Tower from 9 to 10. |
October 23rd, 2018 |
|
April 2nd, 2019 | |
June 2019 | Gave the level 6 Inferno Tower a major cosmetic change. Prior to this, the level 6 Inferno Tower spoke plates reverts back to the level 4 palette with protruding gold on each side connecting to the rock platform, spikes replaced by pentagonal bolts, the pillar is glowing dull red, the chains and the smooth rock foundation are removed, with a new black metal plate and a shorter gray metal plate with a spike on each leg. The new appearance gave the tower a slightly lighter color scheme, lava flows to replace the chains, and an electric coil. It also reverted the diamond-shaped lens from the previous minor visual change. This was most likely done after much community discussion that it looked like a "downgrade". |
September 11th, 2019 | Decreased damage of levels 2 and 3 Inferno Tower. |
December 9th, 2019 | Added the level 7 Inferno Tower. |
May 20th, 2020 | Reduced DPS of level 7 single-mode Inferno Tower by 100. |
April 12th, 2021 | |
June 15th, 2021 | Made it so that Inferno Towers visually target Unicorn instead of targeting the air above the Unicorn. |
December 9th, 2021 | Reduced upgrade costs of level 1-7 Inferno Towers. |
June 27th, 2022 | Decreased damage of level 6 Inferno Tower. |
October 10th, 2022 | Added the level 9 Inferno Tower. |
September 28th, 2023 | Decreased damage per second of level 1-8 Inferno Towers:
|
February 27th, 2024 [1] | Added the level 10 Inferno Tower. |
Trivia
- The lava stream on the level 10 Town Hall may be indicative of one's access to Inferno Towers starting at that Town Hall level.
- The Inferno Tower's ammunition consumption rate is constant, which means it doesn't deplete its ammo faster by charging up in single-target mode or hitting more targets in multi-target mode.
- According to Darian in Reddit, there are three reasons why the level 7 Inferno Tower's fire isn't blue.
- Because the Town Hall 13 uses colder colors, the blue or even a bluish white beam tends to get muddied a bit against the color palette of the Town Hall. Having a reddish beam or a beam using warmer colors makes it stand out a bit more visually.
- A bit of background, the artists designed the Town Hall concept and color palette long before they decided what the Town Hall's weapon would be. They didn't want to redesign the TH or the color palette for the sake of a beam weapon. Plus they wanted to keep the weapon's effects consistent with other Inferno Tower functions as well.
- Finally, and while this one is a marginal concern, some early feedback they got when they looked at blue beams was that people were expecting to have a slowing effect or freezing effect on troops it hit. They didn't want to add too many slowing or freeze effects because psychologically it's incredibly frustrating to players. That's one of the reasons they haven't added more Tornado Traps.
- A level 8 Single-Target Inferno Tower deals more damage in its first stage than a level 1 Single-Target Inferno Tower in its second stage.
- Even when depleted, the lava flow of level 6 and higher Inferno Towers continue normally.
- In Clash Royale, the Inferno Tower resembles a level 1 Inferno Tower from Clash of Clans.
- However, Inferno Towers in Clash Royale can only be set to single-target mode, and as such, only the single-target design is used in Clash Royale.
- When Star Leveled, the Inferno Tower gains spiked prongs, resembling a level 3 Inferno Tower from Clash of Clans.
- The Inferno Tower is one of the defenses to appear in Clash Quest.
Comparisons
- Among all defensive buildings with limited ammunition, the Inferno Tower is the only one that can run out of ammunition in a battle if fully loaded at the beginning of the battle.
- The Inferno Tower takes 2 minutes 8 seconds, while the X-Bow takes 3 minutes 12 seconds, a Scattershot takes 4 minutes 33 seconds, and the Eagle Artillery takes 5 minutes.
- The Inferno Tower, along with the Cannon, Mortar, Hidden Tesla, Bomb Tower, and X-Bow are the only buildings that appear in Clash Royale.
- The Inferno Tower, along with the Elixir Collector, Archer Tower, and the Crusher are the only buildings to appear in a scenery. In its case, the Inferno Tower appears in the Snow Day Scenery, Inferno Town scenery, hence the name, as well as the Archer Tower.
Home Village Buildings | |
---|---|
Defensive Buildings | Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Spell Tower • Monolith • Ricochet Cannon • Multi-Archer Tower • Giga Tesla • Giga Inferno (TH13 • TH14 • TH15 • TH16) • Wall Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap |
Resource Buildings | Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury) |
Army Buildings | Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Blacksmith • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House |
Other Buildings | Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • B.O.B's Hut |
[[File:{{{Alt}}}|28px|link=]]
"Bane of all big troops, the Inferno Tower can deal devastating damage to units it stays focused on."
Ruin | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Summary
- The Inferno Tower is a defensive building in the Clan Capital, unlocked at Capital Hall level 6.
- Identically to the single-target Inferno Tower in the Home Village, the Inferno Tower locks onto one target at a time, doing very high DPS that increases further the longer it attacks the same target. Unlike the Home Village version, however, the Inferno Tower in the Clan Capital only has one mode, which is the Single mode.
Strategies
Defensive Strategy
- Like the single target Inferno Tower in the Home Village, the Inferno Tower is deadly against large and bulky troops. This defense is especially deadly to the Mountain Golem and Flying Fortress, because of their extremely high housing spaces (160 and 100 respectively). It is best to support the Inferno Tower with splash defenses such as the Rocket Artillery or Air Bombs, to take care of any swarms protecting these troops.
- Unlike the Home Village Inferno Tower which is comparably weak against swarms especially at lower levels, the Inferno Tower in the Clan Capital can prove to be somewhat serviceable as a single-target defense against them, due to their high DPS even at stage one, which can two-shot Skeletons and destroy Barbarians, Sneaky Archers and Minions within a second. When upgraded to level 3, the Inferno Tower can one-shot Skeletons, making it even more effective against them.
Offensive Strategy
- Swarm troops like the Sneaky Archers and the Minion Horde can wipe this defense out quickly. Sneaky Archers are ideal because of their cloak ability, which renders them invisible for a few seconds after deployment.
- To prevent it from devastating high-health troops, using a Lightning Spell is the most consistent and reliable option; however Hog Raider squads can prove to be more effective if the Hog Glider can get a clear shot at the Inferno.
Upgrade Differences
- Inferno Towers undergo significant visual changes at levels 3 and 5.
- When initially rebuilt, the Inferno Tower is a dark tower made of stone with a single source of lava flowing from the peak. Atop the tower is an orb of burning fire with a metal support. The base of the tower consists of a triangular-shaped stone fence bulging at the center to give space for the tower.
- At level 2, the base of the tower receives 2 golden metal spikes at each of the centers. The orb of the tower seems to have 2 emerging horns at either side. The body of the tower receives a complete castle-reinforced canal.
- At level 3, the base receives a stone perimeter and extends as if it approaches the peak of the tower, connected by silver-colored metal chains. The platform, where the orb sits, changes from dark-colored stone to red.
- At level 4, the metal chains is replaced with gold. The horns emerging from the orb extends once again and the fitting is replaced with gold as well. The platform of the orbs is now reinforced with iron guards trimmed with gold accents.
- At level 5, the guards located on the base of the tower extends as it appears larger. It also receives golden metal spikes and golden trims across the corners and center, respectively.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ⓘ |
Super Dragon Spotlight modifiers
ApplyReset |
Capital Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 |
Size |
---|
3x3 |
Number Available | District Hall Level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Wizard Valley | 0 | 0 | 2 | 2 | 3 |
Balloon Lagoon | 0 | 0 | 2 | 2 | 2 |
Dragon Cliffs | 1 | 2 | 2 | 2 | 2 |
Goblin Mines | 0 | 0 | 1 | 1 |
Level |
Damage per Second | Hitpoints |
Build Cost |
Capital Hall Level Required |
District Hall Level Required | ||
---|---|---|---|---|---|---|---|
Initial | After 2.5s | After 7.5s | |||||
1 | 200 | 500 | 2,000 | 3,600 | 15,000 | 6 | 1 |
2 | 230 | 575 | 2,300 | 4,000 | 30,000 | 7 | 2 |
3 | 260 | 650 | 2,600 | 4,400 | 60,000 | 8 | 3 |
4 | 290 | 725 | 2,900 | 4,800 | 93,000 | 9 | 4 |
5 | 320 | 800 | 3,200 | 5,200 | 155,000 | 10 | 5 |
Range | Attack Speed | Damage Type | Unit Type Targeted |
---|---|---|---|
9 | 0.128s | Single Target | Ground & Air |
Icon Descriptions
Tapping this icon displays information about the Inferno Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon contributes the Capital Gold you have into upgrading the Inferno Tower to the next level. When the Inferno Tower is at maximum level, this icon is not shown. | |
Tapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan. | |
Tapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan. | |
History
- The Inferno Tower was added with the release of the Clan Capital on 2 May, 2022.
- On September 14, 2023, a balance change reduced the Inferno Tower's DPS at levels 4 and 5, for its first two damage stages:
- Level 4: 310 -> 290 (stage 1), 775 -> 725 (stage 2)
- Level 5: 350 -> 320 (stage 1), 875 -> 800 (stage 2)
The Inferno Tower is a defensive building that appears in the Home Village and Clan Capital.
For their appearances in each village see the following pages: