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Inferno Tower

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Inferno Tower Single4

"Set the Inferno Tower's Dark Elixir fueled flame to build up unbelievable damage to single targets, or to constantly roast multiple targets at once. Healing effects get blocked by its extreme heat!"


Inferno Tower Single1 Inferno Tower Single2 Inferno Tower Single3 Inferno Tower Single4
Level 1 Level 2 Level 3 Level 4
Inferno Tower Multi1 Inferno Tower Multi2 Inferno Tower Multi3 Inferno Tower Multi4
Level 1 Level 2 Level 3 Level 4

  • Summary
    • The Inferno Tower shoots jets of flame that burn through even the thickest armor.
    • The lava stream on the Level 10 Town Hall may be indicative of one's access to Inferno Towers.
    • The flame in single-target mode takes a while to heat up, making it most effective against the strongest troops.
    • Stop Heroes, P.E.K.K.As, and Golems in their tracks, and shoot Healers and Dragons out of the sky with the powerful single-target mode Inferno Tower!
    • When in single target mode, the Inferno Tower can be overwhelmed by large groups of weaker units, such as Archers.
    • In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it deals.
    • In multi-target mode, the Inferno Tower causes constant damage to up to five targets simultaneously.
    • Troops targeted by the Inferno Tower (in either mode) are not able to be healed, either by Healers or by the Healing Spell. However, the Inferno Tower doesn't block the regenerated health from using abilities of Heroes.
    • Similar to the X-Bow, the Inferno Tower must be reloaded periodically. However, reloading it requires Dark Elixir rather than normal Elixir.
    • The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular troop. However, in single-target mode it does deal more damage on average to troops with higher hitpoints, due to its progressive DPS.

  • Defensive Strategy
    • The Inferno Tower in single-target mode is weak against large numbers of low-health troops. Make sure the Inferno Tower is within range of a Mortar or a Wizard Tower so that it is adequately defended.
    • This defensive structure, when set in single-target mode, is tailor-made to destroy the most powerful of troops, such as Dragons, P.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops, but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
    • The tower's heating effect halts all healing on its targets, so it is best to place them near the most important buildings like storages or the Town Hall.
    • The multiple target mode can be used to easily overwhelm groups of lower-health troops or Hog Riders.
    • Do not place your Inferno Towers too close together; a single Freeze Spell will be able to freeze them both!
  • Offensive Strategy
    • This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavy troops get in range of it spells certain doom for them, even high-level Heroes. A combination of Lightning Spells and a group of Minions may be the best way to get at the Inferno Tower if it is behind multiple Walls and defenses.
    • Four level 4+ Lightning Spells will destroy a level 1 Inferno Tower. Five level 4+ Lightning Spells will destroy a level 2 Inferno Tower. Five level 5+ Lightning Spells will destroy a level 3 Inferno Tower.
    • Small troops are stronger against the Inferno Tower in single-target mode, as every time it targets a new troop it will have to heat up again. Golems get destroyed in seconds by this strong defensive building, but if you surround it with Archers or Barbarians it will be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a Wizard Tower or Mortar is nearby).
    • You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large circular hole, it's in single target mode; if it has multiple small pentagonal holes, it's in multiple target mode.
      • Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the Clan Castle to use the clan name to mask the mode of this Inferno Tower.
    • The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded tower glows brightly with lava and flame, while an empty one is unlit, black stone.
    • It takes 2 maxed Lightning Spells and one maxed Earthquake Spell to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against Town Hall 10s.
    • The Grand Warden's Eternal Tome will allow all troops in his range to be healed regardless of whether they are under the fire of an Inferno Tower or not, which is useful for preventing loss of troops for a short amount of time.

  • Upgrade Differences
    • Inferno Towers undergo significant visual changes at all levels.
      • When initially constructed, the Inferno Tower consists of a tall, narrow tower of rocks straddling a glowing pool of lava. At the top of the Inferno Tower is a circular focusing lens, and a rectangular-shaped Dark Elixir reservoir is mounted on one side. A pool of lava flows at the bottom.
      • At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
      • At level 3, its structural supports become thicker and gain gold-colored spikes, as well as the part below the focusing lens. Also, the structure that contains the fire becomes a hollow faceted frame.
      • At level 4, it gets 2 chains connecting the two spiked plates. Also, the lower plate gets bigger spikes.


  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Builder. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    AiriconTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Inferno Tower. This icon is only displayed after your Inferno Tower has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Inferno Tower.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Inferno Tower.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Spell Factory interface, allowing you to brew spells.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Dark Spell Factory interface, allowing you to brew spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11
    Number Available 0 0 0 0 0 0 0 0 0 2 2
    Size
    2x2
    Level Single Target Mode Multi Target Mode HP Cost to Load Dark elixir Cost Gold Build Time Experience Gained XP Town Hall Level Required
    DPS Initial DPS After 1.5 Seconds DPS After 4.5 Seconds DPS Each Target Number of Targets
    1 23 100 1,000 30 5 1,500 500 5,000,000 7 days 777 10
    2 30 125 1,250 37 5 1,800 600 6,500,000 10 days 929 10
    3 35 140 1,400 41 5 2,100 700 8,000,000 10
    4 41 155 1,550 45 5 2,400 800 10,000,000 14 days 1,099 11
    Range Attack Speed Damage Type Unit Type Targeted Number of Rounds
    9 0.128s Single Target Ground & Air 750
    9 0.128s Multiple Targets Ground & Air 750

    For additional statistics and information, see the Unit Calculators page.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • X-Bow • Inferno Tower • Eagle Artillery • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Town Hall • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut • Clan Castle (Treasury)
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar
    Other Buildings Decorations • Obstacles • Loot Cart

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