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Inferno Tower Single5

"Set the Inferno Tower's Dark Elixir fueled flame to build up unbelievable damage to single targets, or to constantly roast multiple targets at once. Healing effects get blocked by its extreme heat!"



Inferno Tower Single1 Inferno Tower Single2 Inferno Tower Single3 Inferno Tower Single4 Inferno Tower Single5
Level 1 Level 2 Level 3 Level 4 Level 5
Inferno Tower Multi1 Inferno Tower Multi2 Inferno Tower Multi3 Inferno Tower Multi4 Inferno Tower Multi5
Level 1 Level 2 Level 3 Level 4 Level 5

  • Summary
    • The Inferno Tower shoots jets of flame that burn through even the thickest armor.
    • The lava stream on the Level 10 Town Hall may be indicative of one's access to Inferno Towers.
    • The flame in single-target mode takes a while to heat up, making it most effective against the strongest troops.
    • Stop Heroes, P.E.K.K.As, and Golems in their tracks, and shoot Healers and Dragons out of the sky with the powerful single-target mode Inferno Tower!
    • When in single target mode, the Inferno Tower can be overwhelmed by large groups of weaker units, such as Archers.
    • In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it deals.
    • In multi-target mode, the Inferno Tower causes constant damage to up to five targets simultaneously.
    • Troops targeted by the Inferno Tower (in either mode) cannot be healed, except by the Heroes' ability.
    • Similar to the X-Bow, the Inferno Tower must be reloaded periodically. However, reloading it requires Dark Elixir rather than normal Elixir.
    • The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular troop. However, in single-target mode it does deal more damage on average to troops with higher hitpoints, due to its progressive DPS.

  • Defensive Strategy
    • The Inferno Tower in single-target mode is weak against large numbers of low-health troops. Make sure the Inferno Tower is within range of a MortarWizard Tower and/or Bomb Tower so that it is adequately defended.
    • This defensive structure, when set in single-target mode, is tailor-made to destroy the most powerful of troops, such as Dragons, P.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops, but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
    • The tower's heating effect halts all healing on its targets, so it is best to place them near the most important buildings like storages or the Town Hall.
    • The multiple target mode can be used to easily overwhelm groups of lower-health troops or Hog Riders.
    • Do not place your Inferno Towers too close together; a single Freeze Spell will be able to freeze them both! In addition to that, the damage progression of single-target Inferno Towers would be reset as well!
    • As each mode possesses a different advantage, it is advisable to place them in range of each other.
  • Offensive Strategy
    • This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavy troops get in range of it spells certain doom for them, even high-level Heroes. A combination of Lightning Spells and a group of Minions may be the best way to get at the Inferno Tower if it is behind multiple Walls and defenses.
    • Four level 4+ Lightning Spells will destroy a level 1 Inferno Tower. Five level 4+ Lightning Spells will destroy a level 2 Inferno Tower. Five level 5+ Lightning Spells will destroy a level 3 Inferno Tower.
    • Small troops are stronger against the Inferno Tower in single-target mode, as every time it targets a new troop it will have to heat up again. Golems get destroyed in seconds by this strong defensive building, but if you surround it with Archers or Barbarians it will be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a Wizard Tower or Mortar is nearby).
    • You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large circular hole, it's in single target mode; if it has multiple small pentagonal holes, it's in multiple target mode.
      • Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the Clan Castle to use the clan name to mask the mode of this Inferno Tower.
    • The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded tower glows brightly with lava and flame, while an empty one is unlit, black stone.
    • It takes 2 maxed Lightning Spells and one maxed Earthquake Spell to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against Town Hall 10s.
    • The Grand Warden's Eternal Tome will allow all troops in his range to be healed regardless of whether they are under the fire of an Inferno Tower or not, which is useful for preventing loss of troops for a short amount of time.

  • Upgrade Differences
    • Inferno Towers undergo significant visual changes at all levels.
      • When initially constructed, the Inferno Tower consists of a tall, narrow tower of rocks straddling a glowing pool of lava. At the top of the Inferno Tower is a circular focusing lens, and a rectangular-shaped Dark Elixir reservoir is mounted on one side. A pool of lava flows at the bottom.
      • At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
      • At level 3, its structural supports become thicker and gain gold-colored spikes, as well as the part below the focusing lens. Also, the structure that contains the fire becomes a hollow faceted frame.
      • At level 4, each corner gets a golden chain connecting the top of the tower to the base and the spiked plates change shape slightly. The stone and golden rocks surrounding the lava pool become rough light-colored stone.
      • At level 5, the spiked plates at the top of the tower change to white stone, and a circle of stone blocks inserted into the ground appears between the spiked plates on the base.

  • Trivia
    • The Inferno Tower was added in the May 23, 2013 update as part of the 'Fiery Fortress' Update.
    • The Inferno Tower, X-Bow and the Eagle Artillery share a unique trait amongst defensive buildings: they are the only defenses which have limited ammunition that must be periodically reloaded.
    • Although the Inferno Tower is reloaded with Dark Elixir, it fires a continuous stream of fire. This is unlike the X-Bow, which fires bolts made of Elixir.
    • There is an achievement for destroying a certain amount of Inferno Towers called Firefighter.
    • Supercell released a teaser video for the Inferno Tower on May 22, 2013: Introducing The Inferno Tower!
    • An empty, depleted Inferno Tower is a sign to tell if someone has an abandoned base.
    • The Inferno Tower's ammunition consumption rate is constant, which means, it doesn't deplete its ammo faster by charging up in single target mode or hitting more targets in multi target mode.
    • Among the three defensive buildings with limited ammunition, the Inferno Tower is the only one that can run out of ammunition in a battle if fully loaded at the beginning of the battle.
      • The X-Bow takes 3 minutes 12 seconds to deplete, while the Inferno Tower takes 2 minutes 8 seconds and the Eagle Artillery takes 5 minutes.
    • The Inferno Tower's level 5 upgrade is tied with the level 20 Grand Warden, the Level 2 Eagle Artillery and the level 7 Clan Castle as the most expensive Gold/Elixir upgrades in the game; all four take 10,000,000 resources.
    • Among the defensive buildings that can be toggled between two modes, the Inferno Tower is the only one whose two modes have equal range.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon UpgradeTapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Builder. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeTapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Master Builder. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Inferno Tower attack mode to attack air units. This icon is only displayed while the Inferno Tower is in Ground mode.
    Icon AirTapping this icon switches the Inferno Tower attack mode to attack ground units. This icon is only displayed while the Inferno Tower is in Air mode.
    Icon GroundTapping this icon switches the Inferno Tower to be deployed as an air unit. This icon is only displayed while the Inferno Tower is at full health and in Ground mode.
    Icon AirTapping this icon switches the Inferno Tower to be deployed as a ground unit. This icon is only displayed while the Inferno Tower is at full health and in Air mode.
    Icon ReArmTapping this icon re-arms this Inferno Tower. This icon is only displayed after this Inferno Tower has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Inferno Towers for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Inferno Tower.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Inferno Tower.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Spell Factory's interface, allowing you to brew spells.
    Icon GuardTapping this icon puts the Inferno Tower to sleep. This icon only appears when the Inferno Tower is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Inferno Tower, whom will then help guard your village. This icon only appears when the Inferno Tower is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Inferno Tower for the displayed amount of Gems. This icon only appears when the Inferno Tower is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Inferno Tower's regeneration speed for 1 hour, reducing the time required to regenerate the Inferno Tower by a factor of four for the duration of the boost.
    Icon HealTapping this icon instantly heals the Inferno Tower for the displayed amount of Gems. This icon only appears when the Inferno Tower is currently regenerating health on the Altar.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected, and if all the Walls selected are upgradable.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Inferno Tower, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Inferno Tower is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Inferno Tower cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Inferno Tower. If any Inferno Tower is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Inferno Tower to Burst mode. This icon only appears when the Inferno Tower is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Inferno Tower to Normal mode. This icon only appears when the Inferno Tower is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    Icon SellTapping this icon sells the selected decoration for one-tenth of their price.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11
    Number Available 0 0 0 0 0 0 0 0 0 2 2
    Size Size
    2x2
    Level Level Single Target Mode Target Multi Target Mode Target HP Hitpoint Cost to Load Dark elixir Cost Gold Build Time Stopwatch Experience Gained XP Town Hall Level Required Town Hall 11
    DPS Initial Damage DPS After 1.5 Seconds Damage DPS After 4.5 Seconds Damage DPS Each Target Damage
    1 30 100 1,000 30 1,500 500 5,000,000 7 days 777 10
    2 37 125 1,250 37 1,800 600 6,000,000 8 days 831 10
    3 41 140 1,400 41 2,100 700 7,000,000 10 days 929 10
    4 50 155 1,550 45 2,400 800 9,000,000 12 days 1,018 11
    5 57 175 1,750 57 2,700 900 10,000,000 14 days 1,099 11
    Range Range Attack Speed Attackspeed Number of Targets (Multi Target Mode) Target Unit Type Targeted Target Number of Rounds Number
    9 0.128s 5 Ground & Air 1,000

    For additional statistics and information, see the Unit Calculators page.

    Single-Target (depleted) Multi-Target (depleted)
    Empty Inferno Single Empty Inferno Multi
    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (Treasury)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot Cart

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