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Hey guys! This page is all about my ratings for troops to use. Remember, this is my opinion and advice and if you have any tips just post on my message wall.

THIS IS ONE OF KOBKANNON'S STRATEGY GUIDES. PLEASE BE RESPECTFUL AND DO NOT ADD, DELETE, OR CHANGE ANY SECTIONS OF THE GUIDE WITHOUT KOBKANNON'S PERMISSION.

Clash of Clans Troop Tips by KobKannon01:36

Clash of Clans Troop Tips by KobKannon

Barbarian

Barbarians are very cheap, the most basic of all troops. Their attack method is melee, which is good and bad.

Good for attacking: Mortars, Clan Castle, Town Hall

Barbarian info
Bad for attacking: Inferno Towers, X-Bows

DPS:

Level 1: 8

Level 2: 11

Level 3: 14

Level 4: 18

Level 5: 23

Level 6: 26

Level 7: 30

Health:

Level 1: 45

Level 2: 54

Level 3: 65

Level 4: 78

Level 5: 95

Level 6: 110

Level 7: 125

Tips: Barbarians are good to destroy mortars, since mortars have dead zones.

Archer

Archers are the first range troops unlocked; This means they shoot from a distance. They can also attack over walls.

Good for attacking: Anything behind a single layer of walls

Bad for attacking: Mortars, Inferno Towers,Wizard Tower
Archer info

DPS:

Level 1: 7

Level 2: 9

Level 3: 12

Level 4: 16

Level 5: 20

Level 6: 22

Level 7: 25

Health:

Level 1: 20

Level 2: 23

Level 3: 28

Level 4: 33

Level 5: 40

Level 6: 44

Level 7: 48

Tips: Use range to your advantage! Attack over walls, and from a distance to avoid some traps; Mortars and any other splash defenses/traps will easily destroy groups of Archers, so spread them out; Archers can attack flying CC troops, since they target both air and ground targets.

Goblin

Want loot? Goblins, goblins, and more goblins!

Good for attacking: Resource buildings (excluding builder's huts)

Bad for attacking: High level defenses, Clan Castle troops
Goblin info

DPS: (Goblins do x2 damage to resource buildings (excepting builder's huts)

Level 1: 11

Level 2: 14

Level 3: 19

Level 4: 24

Level 5: 32

Level 6: 42

Health:

Level 1: 25

Level 2: 30

Level 3: 36

Level 4: 43

Level 5: 52

Level 6: 68

Tips: Use goblins to obtain loot; Don't put to many together, or a mortar or any other splash defense/trap will destroy them; A large group of goblins can actually do a decent amount of damage; Goblins, if there are enough and can quickly destroy all nearby buildings, can actually outrun a mortar.

Giant

Giants are good as both distractions and also for destroying defenses.

Good for attacking: Defensive buildings

Bad for attacking: Clan Castle troops
Giant info

DPS:

Level 1: 11

Level 2: 14

Level 3: 19

Level 4: 24

Level 5: 31

Level 6: 43

Level 7: 50

Health:

Level 1: 300

Level 2: 360

Level 3: 430

Level 4: 520

Level 5: 670

Level 6: 940

Level 7: 1,100

Tips: Use giants to distract and destroy defenses.

Wall Breakers

Use these to destroy walls.

Good for attacking: Walls

Wall Breaker info

Bad for attacking: Anything other than walls

DPS: (Wall Breakers do x40 damage to walls)

'Level 1': 12

Level 2: 16

Level 3: 24

Level 4: 32

Level 5: 46

Level 6: 60

Health:

Level 1: 20

Level 2: 24

Level 3: 29

Level 4: 35

Level 5: 42

Level 6: 54

Tips: When destroying a wall, use other troops to distract defenses, as Wall Breakers can very easily be destroyed by defenses; Use WBs to attack walls only.

Balloon

Balloons are like improved versions of giants.

Good for attacking: Defenses

Bad for attacking: Bases With X-Bow or Inferno Tower
Balloon info

DPS:

Level 1: 25

Level 2: 32

Level 3: 48

Level 4: 72

Level 5: 108

Level 6: 162

Health:

Level 1: 150

Level 2: 180

Level 3: 216

Level 4: 280

Level 5: 390

Level 6: 545

Tips: Try to take out air defenses first if possible; Very vulnerable to seeking air mines.

Wizard

These are very favorable troops. They are strong and have ranged shot.

Good for attacking: Anything over walls

Bad for attacking: ???
Wizard info

DPS:

Level 1: 50

Level 2: 70

Level 3: 90

Level 4: 125

Level 5: 170

Level 6: 180

Health:

Level 1: 75

Level 2: 90

Level 3: 108

Level 4: 130

Level 5: 156

Level 6: 164

Tips: Spread them out so they aren't taken out easily, as they take a while to train and cost a bit as well.

Healer

Healers are very good troops! They heal your troops with a splash heal.

Good for attacking: N/A; Doesn't attack

Troop-Healer

Bad for attacking: N/A; Doesn't attack

Health:

Level 1: 500

Level 2: 600

Level 3: 840

Level 4: 1176

Tips: Keep them away from air defenses; air defenses can easily destroy them.

Dragon

Dragons are an airborne plague of destruction! Dragon's Fire = Destruction!

Good for attacking: Everything I can think of

Bad for attacking:Inferno Towers and High Level Air Defense
Dragon info

DPS:

Level 1: 140

Level 2: 160

Level 3: 180

Level 4: 200

Health:

Level 1: 1,900

Level 2: 2,100

Level 3: 2,300

Level 4: 2,500

Tips: Dragon + Rage spell = Ultimate destruction.

P.E.K.K.A

P.E.K.K.As have very high health and have high attack.

Good for attacking: Almost everything

Bad for attacking: Hidden Teslas; they take double damage from them
P.E.K.K.A info

DPS:

Level 1: 240

Level 2: 270

Level 3: 300

Level 4: 340

Level 5: 380

Health:

Level 1: 2,800

Level 2: 3,100

Level 3: 3,500

Level 4:  4,000

Level 5: 4,500

Tips: Try to destroy Hidden Teslas before deploying P.E.K.K.As since they're double weak to Teslas.

Minion

Minions are like flying... well... things.

Good for attacking: Single Target Towers

Bad for attacking: Splash Damages like Wizard Tower

Minion1

DPS:

Level 1: 35

Level 2: 38

Level 3: 42

Level 4: 46

Level 5: 50

Level 6: 54

Health:

Level 1: 55

Level 2: 60

Level 3: 66

Level 4: 72

Level 5: 78

Level 6: 84

Tips: These serve well as a second wave.

Hog Rider

Hog Riders are normally popular to kick off a large scale raid. They can also jump over walls.

Good for attacking: Defenses

Bad for attacking: Bases with Inferno Towers
Hog Rider info

DPS:

Level 1: 60

Level 2: 70

Level 3: 80

Level 4: 92

Level 5: 105

Health:

Level 1: 270

Level 2: 312

Level 3: 360

Level 4: 415

Level 5: 475

Tips: These have a high amount of health, and are good to start a raid and both distract and destroy defenses.

Valkyrie

Valkyries are close to splash attack troops; they spin around, wielding a double-bladed axe.

Good for attacking: ---

Bad for attacking: ---
Valkyrie info

DPS:

Level 1: 88

Level 2: 99

Level 3: 111

Level 4: 124

Health:

Level 1: 900

Level 2: 1,000

Level 3: 1,100

Level 4: 1,200

Tips: ---

Golem

The kings of health! These giant boulders dominate health for all ground troops.

Good for attacking: Defenses

Bad for attacking: Clan Castle troops
Golem info

DPS:

Level 1: 38

'Level 2:' 42

Level 3: 46

Level 4: 50

Level 5: 54

Health:

Level 1: 4,500

Level 2: 5,000

Level 3: 5,500

Level 4: 6,000

Level 5: 6,300

Tips: Use this to distract defenses.

Witch

Huh. I always spell it "Which" if I'm not looking at the name.

Good for attacking: Stuff over walls (She has a long range attack)

Bad for attacking: ---
Witch info

DPS:

Level 1: 25

Level 2: 30

Health:

Level 1: 75

Level 2: 100

Tips: Use these as a second wave, for they have low health and also can summon huge amounts of skeletons to overpower the enemy.

Lava Hound

Personally, I think they don't resemble hounds at all.

Good for attacking: Air defenses

Bad for attacking: X-Bows,Single Target Inferno Towers.
Lava Hound info

DPS:

Level 1: 10

Level 2: 12

Level 3: 14

Health:

Level 1: 5700

Level 2: 6200

Level 3: 6700

Tips: These guys are great for distracting air defenses, but not so much for destroying them (they have high health and super low attack).

Troop Speeds

I decided to make a little graph for you guys about the speeds... Makes it easier to compare troop speeds =D

Graphstoff1

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