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Laboratory

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Laboratory8 280

"What dark secrets do the Alchemists hide inside their Laboratory? Nobody has dared to look. All we know is that their research makes our spells and troops harder, better, faster and stronger!"


Laboratory1 Laboratory2 Laboratory3 Laboratory4
Level 1 Level 2 Level 3 Level 4
Laboratory5 Laboratory6 Laboratory7 Laboratory8
Level 5 Level 6 Level 7 Level 8

  • Summary
    • The Laboratory is the facility where you go to upgrade your Troops and Spells. For a single research fee of Elixir or Dark Elixir, a chosen unit's health, damage and cost will increase by a small amount.
    • The Laboratory takes up a 4x4 space. Different levels of Troops will receive graphical changes.
    • If you upgrade the Laboratory while it is researching, the research pauses until the upgrade completes.
    • You cannot cancel the research while it is in progress, but you can immediately complete the upgrade (usually for a rather substantial amount of Gems).
    • Laboratories emit a purple glow from the entrances when upgrading troops or spells
    • You do not need an available builder to upgrade troops or spells.
    • When you are upgrading a troop it doesn't show what it looks like after the upgrade.

  • Upgrade Differences
    • Laboratories undergo significant visual changes at levels 3, 6, 7 and 8.
      • When initially constructed, the Laboratory consists of an tan octagonal structure with multiple door-less entrances. A mass of black tubing covers the center of the Laboratory's roof.
      • The level 2 Laboratory adds a large vat of Elixir mounted on one side, while the roof is reinforced with steel.
      • At level 3, the Laboratory's roof adds a large black dome with circular Elixir-colored ports.
      • At level 4, the doorways receive gold trim, and a second Elixir vat appears on the opposite side of the Laboratory at level 5.
      • The level 6 Laboratory receives a faceted crystal sphere on its roof supported by a black iron rod and a helical golden spring. Electricity periodically runs up the surface of the sphere.
      • At level 7, the crystal sphere is replaced by a huge set of stacked circular gold rings, identical to those found atop the level 7 Hidden Tesla. The Elixir vat on the left side of the Laboratory is replaced with a larger one filled with Dark Elixir. The ringed structure on the roof crackles periodically with electricity.
      • At level 8, the circular gold rings are replaced with a vertical tube glowing from the inside. The door posts turn to a dark red color. It seems that red fluid is filling the left chamber. The dial also starts moving back and forth rapidly, showing that the vat may be overflowing. During a troop upgrade, the vertical tube spews fire.

  • Trivia
    • Although a particular troop or spell may be listed in the table below as being available to upgrade at a particular Laboratory level, only those you have previously unlocked (with the appropriate level Barracks, Dark Barracks or Spell Factory) will actually appear in the upgrade interface. For instance, the level 2 Lightning Spell is available in the level 1 Laboratory, but the Lightning Spell itself is not unlocked until the Spell Factory is built. Once the Spell Factory is constructed, you will be able to upgrade the Lightning Spell as high as your current Laboratory allows.
    • The conductor on top of the Lab on levels 6 and 7 depicts the 'lightning gatherer' that is used to raise the dead creatures to life that are often found in horror movies.
    • They may also be an imitation of the level 6 and 7 Tesla, respectively.
    • The tubes on the either side of the level 7 lab seem to hold Dark Elixir.
    • The pressure gauges on the side Dark Elixir vats are only seen moving on the level 7 and 8 Laboratory.
    • The Laboratory, along with Mortar, are currently the only two buildings that can only be upgraded once in every Town Hall level starting from Town Hall 3 to Town Hall 10.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Laboratory to the next level, if you have enough resources and a free Builder. When the Laboratory is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    45pxTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Laboratory. This icon is only displayed after your Laboratory has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Laboratory.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Laboratory.
    Icon Boost45Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost45Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon CreateSpellsTapping this icon opens up the Spell Factory interface, allowing you to create spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon CollectGoldTapping this icon collects the uncollected resources in the Clan Castle. It will only appear if there are resources to collect.
    Icon NoCollectGoldThis icon informs you that you don't have resources to be collected from your Clan Castle. It will replace the Collect icon if there are no resources in the Clan Castle.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 0 0 1 1 1 1 1 1 1 1
    Size
    4x4
    Level Hitpoints Build Cost Elixir Build Time Experience Gained XP Town Hall Level Required
    1 500 25,000 30 minutes 42 3
    2 550 50,000 5 hours 134 4
    3 600 90,000 12 hours 207 5
    4 650 270,000 1 day 293 6
    5 700 500,000 2 days 415 7
    6 750 1,000,000 4 days 587 8
    7 800 2,500,000 5 days 657 9
    8 850 4,000,000 6 days 720 10

    The following charts lists the level of the laboratory on the top and the unit/spell you can upgrade on the left. Each cell contains the level of the unit/spell you can train, how much it costs in elixir, and how long it takes. For example Laboratory level 4 allows you to train a level 3 giant for 250,000 elixir and it takes 2 days. The top chart contains Elixir troop upgrades while the bottom chart contains Dark Elixir upgrades. Certain troops and spells don't have new levels unlocked at certain laboratory levels and are represented by ' - 's. For example, there's no new level of Goblin unlocked at Laboratory level 2, however you can upgrade it from level 1 to 2 with a level 2 (or higher) Laboratory if you didn't upgrade it when you had a level 1 Laboratory.



    Elixir Elixir Elixir

    Upgrade Chart Laboratory Level
    Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
    Barbarian Level 2 - 3 - 4 5 6 7
    Cost 50,000 - 150,000 - 500,000 1,500,000 4,500,000 6,000,000
    Time 6 hours - 1 day - 3 days 5 days 10 days 14 days
    Archer Level 2 - 3 - 4 5 6 7
    Cost 50,000 - 250,000 - 750,000 2,250,000 6,000,000 7,500,000
    Time 12 hours - 2 days - 3 days 5 days 10 days 14 days
    Goblin Level 2 - 3 - 4 5 - 6
    Cost 50,000 - 250,000 - 750,000 2,250,000 - 4,500,000
    Time 12 hours - 2 days - 3 days 5 days - 10 days
    Giant Level - 2 - 3 4 5 6 7
    Cost - 100,000 - 250,000 750,000 2,250,000 6,000,000 7,000,000
    Time - 1 day - 2 days 3 days 5 days 10 days 14 days
    Wall Breaker Level - 2 - 3 4 5 - 6
    Cost - 100,000 - 250,000 750,000 2,250,000 - 6,750,000
    Time - 1 day - 2 days 3 days 5 days - 10 days
    Balloon Level - 2 - 3 4 5 6 -
    Cost - 150,000 - 450,000 1,350,000 2,500,000 6,000,000 -
    Time - 1 day - 2 days 3 days 5 days 10 days -
    Wizard Level - - 2 3 4 5 - 6
    Cost - - 150,000 450,000 1,350,000 2,500,000 - 7,500,000
    Time - - 1 day 2 days 3 days 5 days - 14 days
    Healer Level - - - - 2 3 4
    Cost - - - - 750,000 1,500,000 3,000,000
    Time - - - - 3 days 5 days 7 days
    Dragon Level - - - - 2 3 - 4
    Cost - - - - 2,000,000 3,000,000 - 8,000,000
    Time - - - - 7 days 10 days - 14 days
    P.E.K.K.A. Level - - - - - 2 / 3 - 4 / 5
    Cost - - - - - 3,000,000 / 6,000,000 - 7,000,000 / 8,000,000
    Time - - - - - 10 days / 12 days - 14 days / 14 days
    Lightning Spell Level 2 3 4 - - 5 - 6
    Cost 200,000 500,000 1,000,000 - - 2,000,000 - 8,000,000
    Time 1 day 2 days 3 days - - 4 days - 14 days
    Healing Spell Level - 2 - 3 4 5 6 -
    Cost - 300,000 - 600,000 1,200,000 2,400,000 4,800,000 -
    Time - 1 day - 2 days 3 days 5 days 7 days -
    Rage Spell Level - - 2 3 4 5 - -
    Cost - - 450,000 900,000 1,800,000 3,000,000 - -
    Time - - 2 days 3 days 5 days 7 days - -
    Jump Spell Level - - - - - 2 - 3
    Cost - - - - - 3,000,000 - 6,000,000
    Time - - - - - 5 days - 7 days
    Freeze Spell Level - - - - - - - 2 / 3 / 4 / 5
    Cost - - - - - - - 4,000,000 / 5,000,000 / 6,500,000 / 8,000,000
    Time - - - - - - - 5 / 7 / 10 / 14 days

    Dark elixir Dark Elixir Dark elixir

    Upgrade Chart Laboratory Level
    Level 5 Level 6 Level 7 Level 8
    Minion Level 2 3 4 5 - 6
    Cost 10,000 20,000 30,000 40,000 - 100,000
    Time 5 days 6 days 7 days 10 days - 14 days
    Hog Rider Level 2 3 4 5 - -
    Cost 20,000 30,000 40,000 50,000 - -
    Time 8 days 10 days 12 days 14 days - -
    Valkyrie Level - - 2 3 4 -
    Cost - - 50,000 60,000 70,000 -
    Time - - 10 days 12 days 14 days -
    Golem Level - - 2 3 4 5
    Cost - - 60,000 70,000 80,000 90,000
    Time - - 10 days 12 days 14 days 14 days
    Witch Level - - - 2 - -
    Cost - - - 75,000 - -
    Time - - - 10 days - -
    Lava Hound Level - - - 2 - 3
    Cost - - - 60,000 - 70,000
    Time - - - 10 days - 12 days

    For additional statistics and information, see the Unit Calculators page.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
    Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

    Start a Discussion Discussions about Laboratory

    • Troop Upgrade Order

      3 messages
      • That depends if you want to just farm or also win in clan wars. For farming, BARCH can really use level 4 wall breakers which can kill walls up...
      • Thanks, I will start the level four wallbreakers.
    • Being able to upgrade more than one troop at once in lab

      17 messages
      • ŚPASTIC FRIDGE wrote:Can an admin please close this thread it seems ultimately pointless and repetitive. Like your comment
      • Ya... This thread is definitely pointless. The thread is about more upgrade speed with claims that no one would use gems because everything...

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