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Laboratory9

"What dark secrets do the Alchemists hide inside their Laboratory? Nobody has dared to look. All we know is that their research makes our spells and troops harder, better, faster and stronger!"


Laboratory1 Laboratory2 Laboratory3 Laboratory4
Level 1 Level 2 Level 3 Level 4
Laboratory5 Laboratory6 Laboratory7 Laboratory8 Laboratory9
Level 5 Level 6 Level 7 Level 8 Level 9

  • Summary
    • The Laboratory is a building where you can upgrade your Troops and Spells. For a single research fee of Elixir or Dark Elixir, a chosen troop or spell's stats (health, damage, etc.) and cost will increase by a small amount.
    • If you decide to upgrade your Laboratory while there's a research going on, it will continue the research progression. If you happen to be logged on when the Labarotory upgrade completes, it may appear that the upgrade picks up where it left off. Log out and back on to see your troop upgrade progress reach its proper progress level.
    • You cannot cancel the research while it is in progress, but you can immediately complete the upgrade (usually for a rather substantial amount of Gems).
    • The Laboratories emit is purple (level 1-6), blue (level 7), red (level 8) or yellow (level 9) glow from the entrances when upgrading troop or spells.
    • You do not need an available Builder to upgrade in the Laboratory.
    • Different levels of troops will receive graphical changes. However, when you are upgrading a troop, the laboratory interface doesn't show what it looks like after the upgrade.

  • Upgrade Differences
    • Laboratories undergo significant visual changes at levels 2, 3, 6, 7, 8 and 9.
      • When initially constructed, the Laboratory consists of a wooden octagonal structure with multiple door-less entrances. A mass of black tubing covers the center of the Laboratory's roof.
      • At level 2, the Laboratory adds a large vat of Elixir mounted on one side, while the roof is reinforced with steel. A dial is on the vat of elixir, and wires connect it to the roof, near the black tubing.
      • At level 3, the Laboratory's roof adds a large black dome with circular [elixir-colored ports.
      • At level 4, the doorways receive gold trim.
      • At level 5, a second Elixir vat is added to the left wall.
      • The level 6 Laboratory receives a faceted crystal sphere on its roof supported by a black iron rod and a helical golden spring. Electricity periodically runs up the surface of the sphere.
      • At level 7, the crystal sphere is replaced by a huge set of stacked circular gold rings, identical to those found atop the level 7 Hidden Tesla. The elixir vat on the left side of the Laboratory is replaced with a larger one filled with Dark Elixir. The ringed structure on the roof crackles periodically with electricity. The dark color theme indicates that this level is unlocked at Town Hall level 9.
      • At level 8, the circular gold rings are replaced with a vertical tube glowing from the inside. This tube is emblazoned with what appears to be the symbol representing radioactive material, which indicates that the liquid is likely radioactive. The door posts turn to a dark red color. It seems that red fluid is filling the left chamber. The dial also starts moving back and forth rapidly, showing that the vat may be overflowing. During a troop upgrade, the vertical tube spews fire. The red color theme indicates that this level is unlocked at Town Hall level 10.
      • At level 9, the stack of rings are re-added to the top of the Laboratory, instead this time the rings are white rather than gold. The door post turns from a dark red to white. The red fluid on the left side is changed to yellow. The white and yellow color theme indicates that this level is unlocked at Town Hall level 11.

  • Trivia
    • Although a particular troop or spell may be listed in the table below as being available to upgrade at a particular Laboratory level, only those you have previously unlocked (with the appropriate level Barracks, Dark Barracks, Spell Factory or Dark Spell Factory) will actually appear in the upgrade interface. For instance, the level 2 Lightning Spell is available in the level 1 Laboratory, but the Lightning Spell itself is not unlocked until the Spell Factory is built. Once the Spell Factory is constructed, you will be able to upgrade the Lightning Spell as high as your current Laboratory allows.
    • Heroes cannot be upgraded in the Laboratory.
    • The conductor on top of the Laboratory on levels 6 and 7 depicts the 'lightning gatherer' that is used to raise the dead creatures to life that are often found in horror movies.
    • The Laboratory has many parts that are similar to other buildings.
      • The conductor on top of the level 7 Laboratory may be an imitation of the level 7 Hidden Tesla.
        • It also looks like the head of a Sparky from Clash Royale.
      • The tubes on the either side of the level 7 lab seem to hold Dark Elixir.
    • The pressure gauges on the side Dark Elixir vats are only seen moving on the level 7 and 8 Laboratory, except for when troops/spells go under upgrade. Then, all laboratory gauges move.
    • The Laboratory is currently the only building that can only be built/upgraded exactly once in every Town Hall level starting from Town Hall 3 to Town Hall 11.
    • The phrase: "Harder, better, faster, and stronger!" is a reference to the French dance duo Daft Punk's widely known song, Harder Better Faster Stronger.
      • None of the troops increase in speed when upgraded. However, upgrading the Rage Spell and Haste Spell in the Lab will produce more speed boosts, which justifies the word "faster".
    • The Laboratory, the Town Hall and the Eagle Artillery are the only three buildings in the Home Village to take up a 4x4 grid space.
    • The Laboratory contains 4 entry ways instead of 2, they can be seen in the back where the arches for the entry ways stand

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Laboratory, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon UpgradeTapping this icon begins upgrading the Laboratory to the next level, if you have enough resources and a free Builder. When the Laboratory is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeTapping this icon begins upgrading the Laboratory to the next level, if you have enough resources and a free Master Builder. When the Laboratory is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Laboratory attack mode to attack air units. This icon is only displayed while the Laboratory is in Ground mode.
    Icon AirTapping this icon switches the Laboratory attack mode to attack ground units. This icon is only displayed while the Laboratory is in Air mode.
    Icon GroundTapping this icon switches the Laboratory to be deployed as an air unit. This icon is only displayed while the Laboratory is at full health and in Ground mode.
    Icon AirTapping this icon switches the Laboratory to be deployed as a ground unit. This icon is only displayed while the Laboratory is at full health and in Air mode.
    Icon ReArmTapping this icon re-arms this Laboratory. This icon is only displayed after this Laboratory has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Laboratorys for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Laboratory.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Laboratory.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Spell Factory's interface, allowing you to brew spells.
    Icon GuardTapping this icon puts the Laboratory to sleep. This icon only appears when the Laboratory is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Laboratory, whom will then help guard your village. This icon only appears when the Laboratory is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Laboratory for the displayed amount of Gems. This icon only appears when the Laboratory is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Laboratory's regeneration speed for 1 hour, reducing the time required to regenerate the Laboratory by a factor of four for the duration of the boost.
    Icon HealTapping this icon instantly heals the Laboratory for the displayed amount of Gems. This icon only appears when the Laboratory is currently regenerating health on the Altar.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected, and if all the Walls selected are upgradable.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Laboratory, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Laboratory is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Laboratory cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Laboratory. If any Laboratory is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Laboratory to Burst mode. This icon only appears when the Laboratory is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Laboratory to Normal mode. This icon only appears when the Laboratory is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    Icon SellTapping this icon sells the selected decoration for one-tenth of their price.


    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11
    Number Available 0 0 1 1 1 1 1 1 1 1 1
    Size Size
    4x4
    Level Hitpoints Build Cost Elixir Build Time Experience Gained XP Town Hall Level Required
    1 500 25,000 30 minutes 42 3
    2 550 50,000 5 hours 134 4
    3 600 90,000 12 hours 207 5
    4 650 270,000 1 day 293 6
    5 700 500,000 2 days 415 7
    6 750 1,000,000 4 days 587 8
    7 830 2,500,000 5 days 657 9
    8 950 4,000,000 6 days 720 10
    9 1,070 6,000,000 7 days 777 11

    Upgrade Chart

    The following charts lists the level of the Laboratory on the top and the unit/spell you can upgrade on the left. Each cell contains the level of the unit/spell you can train, how much it costs in elixir, and how long it takes. For example, Laboratory level 4 allows you to upgrade your Giants to level 3 for 250,000 Elixir and it takes 2 days. The top chart contains Elixir troop upgrades while the bottom chart contains Dark Elixir upgrades. Certain troops and spells don't have new levels unlocked at certain laboratory levels and are represented by ' - 's. For example, there's no new level of Goblin unlocked at Laboratory level 2, however you can upgrade it from level 1 to 2 with a level 2 (or higher) Laboratory if you didn't upgrade it when you had a level 1 Laboratory.

    Those indicated by *(italics) show that certain items do not need the Laboratory fully upgraded to gain in levels. Those items are accessible by a lower Laboratory once the Town Hall and any other upgrade criteria is met. For example, a level 1 Laboratory can upgrade the Lightning Spell once the other requirements of Town Hall 5 and Spell Factory (level 1) are met.

    Elixir Elixir Elixir

    Upgrade Chart Laboratory Level
    Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
    Barbarian Level 2 - 3 - 4 5 6 7 -
    Cost 50,000 - 150,000 - 500,000 1,500,000 4,500,000 6,000,000 -
    Time 6 hours - 1 day - 3 days 5 days 10 days 14 days -
    Archer Level 2 - 3 - 4 5 6 7 -
    Cost 50,000 - 250,000 - 750,000 2,250,000 6,000,000 7,500,000 -
    Time 12 hours - 2 days - 3 days 5 days 10 days 14 days -
    Giant Level - 2 - 3 4 5 6 7 8
    Cost - 100,000 - 250,000 750,000 2,250,000 5,000,000 6,000,000 9,500,000
    Time - 1 day - 2 days 3 days 5 days 10 days 12 days 14 days
    Goblin Level 2 - 3 - 4 5 6 7 -
    Cost 50,000 - 250,000 - 750,000 2,250,000 4,500,000 6,750,000 -
    Time 12 hours - 2 days - 3 days 5 days 8 days 10 days -
    Wall Breaker Level - 2 - 3 4 5 - 6 7
    Cost - 100,000 - 250,000 750,000 2,000,000 - 6,000,000 9,000,000
    Time - 1 day - 2 days 3 days 5 days - 10 days 12 days
    Balloon Level - 2 - 3 4 5 6 - 7
    Cost - 150,000 - 450,000 1,350,000 2,500,000 6,000,000 - 9,500,000
    Time - 1 day - 2 days 3 days 5 days 10 days - 14 days
    Wizard Level - - 2 3 4 5 6 7 8
    Cost - - 150,000 450,000 1,350,000 2,500,000 5,000,000 7,000,000 9,000,000
    Time - - 1 day 2 days 3 days 5 days 9 days 12 days 14 days
    Healer Level - - - - 2 3 4 - 5
    Cost - - - - 750,000 1,500,000 3,000,000 - 9,500,000
    Time - - - - 3 days 5 days 7 days - 14 days
    Dragon Level - - - - 2 3 4 5 6
    Cost - - - - 2,000,000 3,000,000 5,000,000 7,000,000 9,000,000
    Time - - - - 7 days 9 days 10 days 12 days 14 days
    P.E.K.K.A Level - - - - - 2 / 3 - 4 / 5 6
    Cost - - - - - 3,000,000 / 5,000,000 - 6,000,000 / 7,500,000 10,000,000
    Time - - - - - 8 days / 9 days - 10 days / 12 days 14 days
    Baby Dragon Level - - - - - - 2 3 / 4 5
    Cost - - - - - - 5,000,000 6,000,000 / 7,000,000 8,000,000
    Time - - - - - - 8 days 10 days / 12 days 14 days
    Miner Level - - - - - - - 2 / 3 4 / 5
    Cost - - - - - - - 6,000,000 / 7,000,000 8,000,000 / 9,500,000
    Time - - - - - - - 8 days / 10 days 12 days / 14 days
    Lightning Spell Level *2 *3 4 - - 5 6 7 -
    Cost *200,000 *500,000 1,000,000 - - 2,000,000 6,000,000 8,000,000 -
    Time *1 day *2 days 3 days - - 4 days 10 days 14 days -
    Healing Spell Level - *2 - 3 4 5 6 7 -
    Cost - *300,000 - 600,000 1,200,000 2,000,000 4,000,000 6,000,000 -
    Time - *1 day - 2 days 3 days 5 days 7 days 10 days -
    Rage Spell Level - - *2 *3 4 5 - - -
    Cost - - *450,000 *900,000 1,800,000 3,000,000 - - -
    Time - - *2 days *3 days 5 days 7 days - - -
    Jump Spell Level - - - - *2 - - 3 -
    Cost - - - - *3,000,000 - - 6,000,000 -
    Time - - - - *5 days - - 7 days -
    Freeze Spell Level - - - - - - - 2 / 3 / 4 / 5 6
    Cost - - - - - - - 3,000,000 / 4,000,000 / 5,000,000 / 7,000,000 9,500,000
    Time - - - - - - - 5 days / 7 days / 10 days / 12 days 14 days
    Clone Spell Level - - - - - - - 2 / 3 4 / 5
    Cost - - - - - - - 4,000,000 / 6,000,000 8,000,000 / 10,000,000
    Time - - - - - - - 6 days / 8 days 10 days / 14 days

    Dark elixir Dark Elixir Dark elixir

     
    Upgrade Chart Laboratory Level
    Level 5 Level 6 Level 7 Level 8 Level 9
    Minion Level 2 3 / 4 5 6 7
    Cost 10,000 20,000 / 30,000 40,000 100,000 140,000
    Time 5 days 6 days / 7 days 10 days 12 days 14 days
    Hog Rider Level 2 3 / 4 5 6 7
    Cost 20,000 30,000 / 40,000 50,000 100,000 150,000
    Time 5 days 6 days / 8 days 10 days 12 days 14 days
    Valkyrie Level - 2 3 / 4 5 -
    Cost - 50,000 60,000 / 70,000 110,000 -
    Time - 8 days 10 days / 12 days 14 days -
    Golem Level - 2 3 / 4 5 6
    Cost - 60,000 70,000 / 80,000 90,000 200,000
    Time - 6 days 8 days / 10 days 12 days 14 days
    Witch Level - - 2 - 3
    Cost - - 75,000 - 160,000
    Time - - 10 days - 14 days
    Lava Hound Level - - 2 3 4
    Cost - - 60,000 70,000 150,000
    Time - - 10 days 12 days 14 days
    Bowler Level - - - 2 3
    Cost - - - 120,000 200,000
    Time - - - 10 days 14 days
    Poison Spell Level - 2 3 4 5
    Cost - 25,000 50,000 75,000 150,000
    Time - 4 days 6 days 10 days 12 days
    Earthquake Spell Level - 2 3 4 -
    Cost - 30,000 60,000 90,000 -
    Time - 6 days 8 days 12 days -
    Haste Spell Level - - 2 3 / 4 -
    Cost - - 40,000 80,000 / 100,000 -
    Time - - 8 days 10 days / 14 days -
    Skeleton Spell Level - - - 2 / 3 4
    Cost - - - 50,000 / 75,000 100,000
    Time - - - 8 days / 10 days 12 days

    For additional statistics and information, see the Unit Calculators page.

     

    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (Treasury)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot Cart

    Start a Discussion Discussions about Laboratory

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