"This terror of the skies was born out of Dark Elixir. Undetectable by the Seeking Air Mine, Minions materialize with ease, but are fragile in our world."
Level 1 & 2
Level 3 & 4
The Minion is a fast, cheap and relatively weak ranged flying unit. Its appearance is that of a flying imp-like creature with large horns, stubby wings and large hands with sharp vicious claws and rubber-like gloves.
Although of all Dark Elixir Troops the Minion has the lowest health and does the least damage per second, it has the fastest training time and requires the least housing space. On a per housing space basis, the Minion has the highest DPS of all Dark Elixir Troops (and is fourth among all troops to the Wizard, Goblin and Balloon).
It is really helpful to have an Air Bomb in case you are attacked by Minions. It's the biggest weak spot for a Minion, especially if the attacker has multiple Minions, as Air Bombs do splash damage and can wipe out an entire group at once. For this reason it is helpful to place the Air Bombs near storages/Town Hall.
If your attacker plans on deploying a large number of Minions, they will typically try to trigger your Air Bombs first with single Minions deployed at several points around your base (see Offensive Strategy). To counter this, make sure the trigger radius of each Air Bomb is at least behind the first row of defended buildings; this will help ensure that the single Minions will be destroyed by other defenses before they can trigger the Air Bombs.
It is extremely useful to carry a small number of Minions (10 or so) to pick off buildings that are defended by ground defenses only (Mortars, Cannons).
Minions are relatively inexpensive and take up only 2 housing spaces, making them well suited to use in a group rush strategy.
Minions can be destroyed by a single Air Bomb; therefore a good strategy is to deploy them one at a time in different locations to set off the Air Bombs, and then follow up by deploying them en masse. Note that you cannot test for Seeking Air Mines in this manner, as these traps do not target Minions.
Using Giants as a distraction when using Minions to attack other buildings is a good idea since the Giants will attack the defensive buildings and keep them occupied while the Minions attack all the outside buildings achieving at least 50% damage.
Note that while Giants can be used to destroy an Air Defense, they will not occupy its' attention while it is being attacked (it will still shoot at your Minions).
Important note: In many cases a single Minion will take enough time to destroy the remaining buildings that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned to that point). To prevent this from happening either deploy multiple Minions, move your screen around, or simply change the view every few moments by panning or zooming.
Minions can overpower Air Defenses as they only target one Minion at a time; but beware of Wizard Towers which can vaporize entire swarms of Minions.
The Minion's appearance changes at levels 3, 5, and 6.
At level 3, the Minion's skin changes from light blue to royal blue, with its horns and forearms a slightly darker shade of blue.
At level 5, the Minion's skin turns gray, and its horns and forearms both turn black. The eyes also glow a ghostly white, making it resemble a fully-fledged gargoyle.
At level 6, the Minion's skin turn reddish purple. Its wings also turn into light coloured purple, similar to Level 2 Dragon.