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Mortar

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"The Mortar can mow down hordes of enemies by the splash damage from its shell. Don't let enemies get too close to it!"


Mortar1 Mortar2 Mortar3 Mortar4
Level 1 Level 2 Level 3 Level 4
Mortar5 Mortar6 Mortar7 Mortar8
Level 5 Level 6 Level 7 Level 8

  • Summary
    • Mortars are the player's heavy defenses. Whenever an enemy comes into range, it blasts out an explosive shell with a low frequency "ping".
    • Mortars shoot long-range explosive shells every 5 seconds which deal devastating splash damage to every unit within a small radius of the impact point. Their splash damage, combined with their long range, make them deadly weapons against large groups of weaker enemies such as Barbarians, Archers, or Goblins.
    • A mortar's major disadvantages are its inability to attack troops within 4 tiles and its low rate of fire.
    • Due to the fact that the Mortar's shell takes a while to reach its target (over a second at maximum range), fast troops like Goblins can easily dodge its attack if they are moving when the Mortar fires.
    • Mortars cannot target air troops.

  • Defensive Strategy
    • Mortars should generally be placed towards the center of your base, preferably behind at least one set of Walls. Its long range allows the Mortar to attack from far behind other structures.
    • Since the Mortar deals heavy splash damage, it can quite rapidly eliminate attacking troops.
    • It is smart to form a triangle or square with your Mortars near the center of your base, as this allows multiple Mortars to attack the same area.
    • At each level, the Mortar can kill a same-level Archer in a single shot. i.e. A level 1 mortar can one-shot level 1 Archers, level 2 can one-shot level 2 Archers, etc.
    • Putting a Mortar and Wizard Tower together makes a smart pair, because the Mortar covers a large area while the Wizard Tower helps protect the Mortar from mass air troops and covers the Mortar's blind spot.
    • It is a good idea to place Mortars near each other, without putting them in the same wall pocket (if possible). When more than one Mortars' range overlaps, it creates a kill-zone where almost no ground troops can survive.
    • Take care when upgrading, as many players use this as a chance to attack. For this reason it is a good idea to only upgrade one Mortar at a time. However, upgrading all of them at once is also viable, as it gets the upgrades out of the way quickly, leaving you more time to benefit from all Mortars being online and maxed out at your current Town Hall level.
  • Offensive Strategy
    • The Mortar's blind spot, low rate of fire, and inability to target air troops makes them vulnerable to a wide variety of different attacks. Fast melee troops such as Barbarians or Goblins (after all resource structures are destroyed) can rush to the Mortar and quickly enter its blind spot. Unfortunately, Archers will always stop and begin firing at a Mortar before they enter its blind spot, so pairing them with a meatshield is ideal.
    • The Mortar's relatively low hitpoints makes it very vulnerable to Giants and Lightning Spells. It takes only a pair of appropriately-leveled Lightning spells to take out any Mortar.
    • Finally, their inability to target air troops makes Mortars easy pickings for Balloons, Dragons and Minions if they are not covered by Air Defenses.
    • When deploying troops, try to avoid deploying ground troops in clumps. The Mortar does great splash damage.

  • Upgrade Differences
    • Mortars undergo significant visual changes at levels 4, 6, 7 and 8.
      • When initially constructed, the Mortar consists of a solid black launcher tube with two half-disc gimbals on each side. It fires a gray stone shell.
      • The level 2 and 3 Mortars grow larger and sport an increasingly wider gold trim on the outer rim of the tube.
      • At level 4, the Mortar's gimbals change to a bright golden color, and it sports a wider, pitted ring of gold trim. Its shell changes to a black stone.
      • At level 5, the Mortars gold rim reaches its greatest width.
      • At level 6, the Mortar's tube turns entirely golden. Its shell becomes a golden fiery ball.
      • At level 7, the Mortar's tube reverts to black with golden trim, but acquires a skull on each gimbal (which turn black as well) and bone fragments on the ground in front of it.
      • At level 8, the Mortar's color is metallic, and the inside of the tube becomes glowing with what appears to be lava. The golden fiery ball becomes noticeably larger.

  • Trivia
    • There is an Achievement called Mortar Mauler that is advanced when you destroy a certain number of Mortars in raids.
    • The Mortar's low Damage per Second is due to its very slow firing speed: 1 shell per 5 seconds. Thus, multiplying its DPS by 5 will give you it's damage per shot, which is the important stat for Mortars.
    • Every time a Mortar shell hits the ground, the screen shakes slightly.
    • The Mortar has the least hitpoints of all maximum-level Defensive Buildings.
    • The Mortar shell's explosion is so powerful that it knocks back Tier 1 troops. If the troop gets knocked far enough away from its current target, it can even change targets to another, closer building.
    • The Mortar, along with Laboratory, are the two buildings which can only be upgraded once per Town Hall level: from Town Hall 3 to Town Hall 10.
    • Until the Halloween 2014 update, villages were limited to a maximum of three Mortars.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Mortar to the next level, if you have enough resources and a free Builder. When the Mortar is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    45pxTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Mortar. This icon is only displayed after your Mortar has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Mortar.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Mortar.
    Icon Boost45Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost45Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon CreateSpellsTapping this icon opens up the Spell Factory interface, allowing you to create spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon CollectGoldTapping this icon collects the uncollected resources in the Clan Castle. It will only appear if there are resources to collect.
    Icon NoCollectGoldThis icon informs you that you don't have resources to be collected from your Clan Castle. It will replace the Collect icon if there are no resources in the Clan Castle.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 0 0 1 1 1 2 3 4 4 4
    Size
    3x3
    Level Damage per Second Damage per Shot Hitpoints Cost Gold Build Time Experience Gained XP Town Hall Level Required
    1 4 20 400 8,000 8 hours 169 3
    2 5 25 450 32,000 12 hours 207 4
    3 6 30 500 120,000 1 day 293 5
    4 7 35 550 400,000 2 days 415 6
    5 8 40 590 800,000 4 days 587 7
    6 9 45 610 1,600,000 5 days 657 8
    7 11 55 640 3,200,000 7 days 777 9
    8 13 65 670 6,400,000 10 days 929 10
    Range Attack Speed Damage Type Unit Type Targeted
    4-11 5s Splash - 1.5 tiles Ground

    For additional statistics and information, see the Unit Calculators page.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
    Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

    Start a Discussion Discussions about Mortar

    • 4 mortars

      47 messages
      • This Thread is Trying my paitence! 
      • lol
    • New defense

      6 messages
      • Yup
      • I like your idea Csf Killian, but it might be too overpowered. Maybe if they do add the Witch tower, it should summon a new type of troops or j...

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