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Welcome to the th8 guide.

Basics

New Gold Storage, Elixir Storage, Dark Spell Factory, Tesla, Wiz Tower, Mortar, Archer Tower, Walls, and Traps.

Do get dragons to 3 and lightning to 5. Also, get hogs to 3 and unlock earthquake spells. Then you can do a variety of goho or mass dragons. Unlock golems and valks, you will be able to do gowiva. Unlock pekkas just to unlock them.

What to max

In this order

  1. Build new stuff
  2. Clan Castle
  3. Dark Spell Factory
  4. Dark Elixir Drills (both)
  5. Dark Barracks (both)
  6. At least 1 Barracks (for unlocking Pekkas)
  7. Archer Tower
  8. Hidden Tesla
  9. Air Sweeper
  10. Wizard Tower
  11. Cannon
  12. Bomb Tower
  13. Air Defense
  14. Traps
  15. Mortar
  16. All 3 Elixir Storages (to unlock Pekka lv 3 for th9)
  17. Gold and Elixir Collector
  18. All 3 Gold Storage (optional)
  19. Dark Elixir Storage
  20. Barbarian King (upgrade while progressing)
  21. Walls

Lab

Many new upgrades are present at th8:

  1. Dragons
  2. Lightning Spell
  3. Balloons
  4. Wizards
  5. Hog Riders (to 3)
  6. Wall Breakers
  7. Heal Spell
  8. Hog Riders (to 4)
  9. Pekkas (to 2)
  10. Golems
  11. Valkyries
  12. Barbarians
  13. Archers
  14. Pekkas (to 3)
  15. Giants
  16. Healers
  17. Poison Spell (optional)
  18. Minions (optional)
  19. Earthquake Spell (optional)
  20. Goblins (optional)

War Composition

Note: I am going to present multiple compositions. Bear with me.

  1. 1 Dragons #1

Note: I prefer Dragons #2 as this is a very old composition and pretty outdated.

  • 10 Dragons (level 3 required)
  • 2 Rage Spells
  • 1 Heal Spell
  • 1 Poison Spell
  • 1 Haste Spell in the CC
  • MAXED LOONS IN THE CC
  • Barbarian King
  1. 2 Dragons #2
  • 10 Dragons (level 3 required)
  • 2 Lightning Spells (level 5 required)
  • 1 Rage Spell
  • 1 Poison Spell (if you do not have quakes yet)
  • 1 Earthquake Spell (if you have quakes)
  • 1 Haste or Poison in the cc (if you have quakes)
  • 1 Earthquake (if you don't have quakes)
  • MAXED LOONS IN THE CC
  • Barbarian King
  1. 3 GoHo
  • 2 Golems
  • 16 Hog Riders (level 3 required)
  • 1 Dragon
  • 4 Wall Breakers
  • 7 Wizards (level 5 required)
  • 4 Archers
  • Maxed Hogs in the cc
  • 3 Heal Spells
  • 1 Poison Spell, another in the cc
  • Barbarian King
  1. 4 Gowiva
  • 2 Golems
  • 10 Valkyries
  • 12 Wizards
  • 4 Wall Breakers
  • 4 Archers
  • 2 Heal Spells
  • 1 Rage Spell
  • 1 Poison
  • 1 Haste in cc
  • 3 maxed valks, 1 archer in cc
  • Barbarian King
  1. 5 Gowipe (optional army)

Note: I recommend staying away from gowipe until th9 for war. Only use this composition for practice for th9 gowipe.

  • 2 Golems
  • 20 Wizards
  • 2 Pekkas
  • 2 Archers
  • 4 Wall Breakers
  • 2 Rage Spells
  • 1 Heal Spell
  • 1 Poison
  • 1 Haste in cc
  • Pekka in cc
  • Barbarian King
  1. 6 Dragons #3

Note: This only works if two air defenses are next to each other. If they seem close but can't be destroyed use Dragons #2.

  • 10 Dragons
  • 3 Lightning Spells
  • 1 Earthquake or 1 Poison (depending how close or far) (If the air def is super close, poison. If they are moderately close, like 2 tiles away, quake.)
  • Haste in cc.
  • Barbarian King

Instructions

For Dragons #1

  1. Deploy dragons where you want them.
  2. Send in loons.
  3. Drop poison on cc.
  4. Drop Barb king.
  5. Use rage, heal, haste, where needed.

For Dragons #2

  1. Drop the 2 lightning and the quake on one air defense.
  2. Deploy dragons where you want them.
  3. Send in loons.
  4. Drop poison on cc (if you brought it).
  5. Drop Barb king.
  6. Use rage, haste (if you brought it), where needed.

For Dragons #3

  1. Drop the 3 lightning in the center of the 2 air defenses you want to destroy.
  2. Deploy dragons where you want them.
  3. Send in loons.
  4. Drop poison on cc (if you brought it).
  5. Drop Barb king.
  6. Use haste (if you brought it), where needed.

For Gowiva

  1. Send in Golems, do not lure cc.
  2. Wizards, save 3. Deploy one on the side you are going to attack from if any side buildings.
  3. When Clan Castle enemy troops come out, drop a rage on your wizards and a poison spell on the cc troops.
  4. Clear a path, then send valks in, and cc valks too.
  5. Deploy King.
  6. Clear 2 sides using 2 archers.
  7. Clear the last side with a wizard. (if any side buildings)
  8. Use heal, haste on the valks where needed.

For GoHo

  1. Send one hog to lure cc out.
  2. Deploy one archer on the side so the cc goes towards it.
  3. Drop poison on cc and deploy dragon and one wizard to kill cc.
  4. Deploy archers on remaining sides.
  5. Send golems in.
  6. Followed by Wizards, save 2.
  7. Barb King goes in.
  8. Hogs on the other side of the base, WATCH OUT FOR GIANT BOMBS! They are Hogs worst enemy, especially if you have lv 3 hogs.
  9. Drop heal on hogs where needed.
  10. Second poison for any skeleton traps that show up. If you have seen an attack on the base you are going to attack and the skeleton traps are air, bring haste or skeleton spell for golem, wiz, king instead.

For Gowipe

  1. Send in Golems, do not lure cc.
  2. Wizards, save 3. Deploy one on the side you are going to attack from if any side buildings.
  3. When Clan Castle enemy troops come out, drop a rage on your wizards and a poison spell on the cc troops.
  4. Clear a path, then send pekkas in, and cc pekka too.
  5. Deploy King.
  6. Clear 2 sides using 2 archers.
  7. Clear the last side with a wizard. (if any side buildings)
  8. Use heal, rage, haste on the wizards, pekkas, king, where needed.

Farming Compositions

Same as th7.

OR

Farming composition of your choice.

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