This is Clash of Clans Wiki's very own Strategy Guide. Players who consider themselves experts at different aspects of the game are welcome to add their own touch to this guide with the aim of helping other less experienced players.
The best thing about this kind of strategy guide is that everyone has something to add. Even if you are a level 20, all the level 19s out there will greatly appreciate your help. For the level 60s out there, there will still be people who are going through the part of Clash of Clans you can give the best tips for.
I will write the first chapter shortly but I first want to apologize to all the people I steal from. All rights to Clash of Clans belong to Supercell and plenty of the terms I use will be stolen either from them or from Flammy, another user. If you see a name and you have a better one, chances are I just made it up so give me a comment or something like that and I will adapt it if I agree.
Thank you for reading this far, and good luck in helping me write this strategy guide.
Matted (please edit out my name once its obvious a fair few people have edited this intro.)
Chapter 1: Beginning from the Beginning
When you first start on Clash of Clans, you are given a tutorial. Note that you don't have to spend the gems it recommends and you do not need an army of wizards to take out the goblins. After you have completed this tutorial and come to grips with the game, you will face several looming problems.
The first thing you need to do is upgrade your Elixir Collectors and Gold Mines to a sensibly high level. I recommend at least level 3 or 4 at first. This will give you enough of a resource base to keep you going for a while.
Once you have completed this, you need to see to your storages. You have a maximum of two storages of each, elixir and gold, and it is probably best to get both to maximize your resource amounts.
Don't worry too much about Barracks and Army Camp upgrades at this early stage as they won't protect you from invasion and will only help when you are on the offensive, but do try and get your Town Hall to level three.As soon as you have completed these tasks you must turn to your defensive buildings. You will already have a cannon from the tutorial, but apart from that, your first defenses need to be your most important ones, walls. Use all your walls around your buildings, bearing in mind that the buildings that are most valuable are your storages and your Town Hall. Make sure you can surround your storages and town hall completely, but remember that enemies can spawn troops in the corners too - it's not safe to build with no walls in the corner. Surround your base with the less important buildings to slow your attackers and upgrade your walls to at least level 2.
When you are confident your base is stable, begin the Town Hall level 4 upgrade and start building your cannons and archer towers. Remember not to attack Pvp in order to get that gold. Attacking Pvp will deactivate your shield. Upgrade your defenses as much as possible and save up to get a mortar as soon as you can. Put the mortar with your TH and your storages in your walls and keep upgrading them. You want to fit as many of your defensive turrets in your walls as you can whilst keeping your less useful ones outside your base. But remember not to cram all of your defenses in layer of walls. For example, put your town hall in its own separate layer of walls. Then put your storages in their own layer of walls. Then pair up, let's say, your archer tower and cannon, and give them their own layer of walls. Keep upgrading your walls and your turrets and you are ready to face the world.
Chapter 2: Your First Raid
Since your three day shield is such a blessing, it is not advised that you break it early by going on a Pvp attack. Once it has run out (naturally), however, you are ready to go out in search of trophies, gold and elixir.
Attacking involves three fundamental parts covered in depth here; they will be explored later in terms of applying them at higher levels.
Part 1 - Army composition
At later levels army composition is an essential part of strategy. Based on the type of bases you will encounter at first, however, I recommend a simple army of only Barbarians at first. This should help guarantee a win against anyone with badly used walls and poorly placed, exposed mortars.
Before you begin your battle, it is a good idea to train troops in your barracks. By the time you have finished raiding, they will be done.
Part 2 - Picking the perfect base
At an early level, you can afford to be picky about who you attack. Huge numbers of people begin the game and then quit very quickly (called inactives), so you can look through bases to find the best catch. Ideally, you want a base that you can 3-star for a large amount of trophies so as to lift you up into the trophy levels of active players.
Look for badly deployed or nonexistent walls with an exposed Town Hall and weak defenses. At an early level, also try finding bases with open, exposed mortars that you can easily wipe. Ultimately, however, you want someone with a good amount of resources and at least 25 trophies up for grabs. Winning a battle like this will set you well on your journey to the top of the leaderboards.
Part 3 - Strategy
Strategy is a pretty endless subject - there are countless variations on attack techniques. However, there is one beginner strategy that always works. At the very beginning of the battle, get rid of the mortar first, or else its splash damage will wipe your barbs with ease. Remember that a mortar has a "blind spot" where it can't shoot. If your barbs get into that blind spot, they're good to go and will take out the mortar. Afterwards, simply spam all your remaining barbarians and they should do a good job wiping out the remainder of the base.
Chapter 3: Defensive Strategies
Part 1 - Defensive Units
After finishing the Town Hall level 4 upgrade, build an Air Defense as soon as possible and begin to upgrade your defensive buildings in this order: Mortar, Archer Tower, Cannon. Once the Mortar is level 2, begin your Archer Tower upgrades. Once those are level 4, start your Cannon upgrades. Once cannons are level 5 (this may take some time), try to max out your walls and put everything neatly in place. If you have problems with your layout, check noteworthygamer's YouTube channel for a guide. Once you get your first few defense results, see if you won or lost. If you lost, consider trying a different layout. If you won, you are ready to rock the leaderboards.
Part 2 - Hitpoints
As higher level players may have noticed, upgrading your buildings will increase the number of times a building can be hit before it's destroyed. This is most effective with defensive buildings and especially the Clan Castle. Try to upgrade as many buildings as you can, but start with your defenses.
Part 3 - Clan Castle Troops
If you are in a clan, the rest of your clan can donate troops to you. These troops will defend your base if you are attacked. Remember that a clan castle filled with archers can deal a lot more damage than your turrets, but the archers are very easy to kill. Troops with preferred targets will target their preferred targets over any clan castle troops. This is important when dealing with giant rushes! A giant will continue to attack a turret even when there are ten clan castle archers behind it shooting. This can make clan castle troops a key part of a good defensive setup.
Chapter 4: Base Design
Are you farming or hunting trophies?
If you're farming (not recommended until you've got the hang of the game) then position your Town Hall outside of your walls . Many people (especially people who are looking for trophies) will attack that Town Hall and quit the battle. This means that all your resources will remain safe and sound where they are. In addition to placing the Town Hall outside of your walls, make sure to place your storages at the very center of your base so enemies will have a very hard time getting to your resources.
If you're trophy hunting, then protect your Town Hall at all costs by putting it in the center, placing defenses around it, making sure you have extra walls around it, etc. Also make sure that you don't have 50% of your buildings outside of walls, because your opponents can pick off those buildings (with archers) and get one star by doing so.
So in a nutshell, position the structures you want to protect most (usually gold/elixir storages, or the town hall) in the middle, within firing range of all your defences.
Place mines and collectors outside of this. (Drills are for Dark Elixer, raiders can steal 75% of your collected Dark Elixer, so put them in your walls.) By positioning them on the outside like this, your defences can focus on defending your most important buildings. They will still attack enemy units within range.
Follow these with misc. buildings that won't give resources but act as buffers to your resources(e.g. builder's huts, labs). This lets long range defensive structures like mortars and archer towers deal some extra damage to troops.
Protect unimportant building such as Builder's Hut .
Double layering the wall without any spaces (which make it easier for Wall Breaker to break through). This looks something like this:
Chapter 5: Farming
Pick and choose your targets. You're farming, not trophy hunting. You're looking for targets with lots of available resources and defences weak against your army. When farming, look for bases that have most if not all of its resources in their collectors and mines (not in their storages). If the resources are in the collectors and mines, you can drop a few goblins and archers on each building and take all the resources. Note: When you are farming, you will lose trophies very quickly.
For less experienced players, we would recommend a simple army of Goblins, up to your max if your army camps store less than 30. If your army camps store at least 50, it is a good idea to compose your army with 30-35 Goblins, at least 2 Giants, and the rest Archers.
If you have a capacity of at least 100 in your Army Camps, we would recommend the simple Goblin army, or 60-70 Goblins, several Giants as meatshields, and the rest archers for picking off buildings at a distance.
When Farming, put your Town Hall at the corner of your base undefended. This is important because when your Town Hall is destroyed, you get a 12-Hour Shield, protecting your loot.
Chapter 6: Trophy Hunting
Pick and choose your targets. You're trophy hunting, not farming. You're looking for targets with exposed Town Halls that you can easily pick off with a few archers. You will find a few bases will THs (Town Halls) outside because they're farming. When you find these exposed town halls (usually in corners) drop around 3 archers and they will destroy the town hall.
When you're looking for bases as a trophy hunter, make sure you attack bases that you know you can destroy. Using that extra gold and extra time will benefit your trophy count in the long run.
Chapter 7: Balancing your Base
You should always try to max out everything for your town hall level so that you get the best advantage when you upgrade the town hall.
When upgrading your buildings, try not to priortize defensive buildings over resource and army buildings. Try having one builder upgrading one building in each category. This will make sure you have a well-rounded base with a good army; not a base with maxed defense and a level 2 barracks.
You should always try to be upgrading something in the Laboratory as it does not require a builder to do so. Also, when the tier 1 infantry units get to a high level, they can dish out much greater damage.
Always upgrade your buildings in the least time consuming way, so try to keep all your cannons around the same level (e.g. some 5, some 6) instead of having them spread apart (e.g. one 10, the rest 2). Also, try and upgrade the time consuming while you go to bed so in the morning the upgrade will be finished or almost finished. Keep the short upgrades for during the daytime while you're actually playing.
Also, not all defensive structures are the same. It is important to have a centralized Clan Castle and a mortar triangle in the center, all covered by walls. Keep another defensive building nearby to protect the mortars, as the mortars have a "dead zone" surrounding them where they will not target enemy troops. Mortars also do not target air units so the defense th at you use to cover the mortar should be able to target air units as well. Mortars do huge splash damage to your enemies and will also destroy tonnes of enemies while the enemy is destroying other buildings.
For air defense, I recommend centralizing at least 2 of them. Any massive balloon and minion raid should be able to get wiped by your air defense. Make sure NOT to neglect your air defense as you will see more and more and more air units used in battles as you climb up the ranks. Max out most, if not all, of your air defenses before moving on to the next Town Hall. But overall, remember that your air defense is key in your defense!
Remember: Having a powerful army is very important because you have a better chance of destroying the enemy's defenses and stealing all their loot. Also, make a good defense, and if you are trying to protect resources I highly recommend placing the town hall outside so there is a higher chance of a weaker player destroying your town hall. This will give you a 12 hour shield, but it is at the cost of many trophies, making this strategy only effective when farming.
Chapter 8: Raids
An all out goblin raid:
BAD. You should not put a lot of goblins on the battlefield except if there is an entrance gap or an entrance hall. A goblin can trigger all of the enemy's traps.
ONLY USE GOBLINS WHEN NESCESSARY
This will be added to soon.
Wizards, Balloons, Healers, Hogs, Golems, Witches, and Lava Hounds-How to use them:
This will be added to soon.
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