Single Player Campaigns are battles against NPC Goblins and their preset villages. There are currently 50 Single Player levels, and each level has 3 stars that can be achieved for a maximum possible 150 stars from all levels. Achieving all 150 stars satisfies the "Get those Goblins!" achievement worth a total of 35 Gems. Each level also has varying Gold and Elixir rewards that can be raided from storages and Town Halls. The basic mechanics in the Single Player Campaign are the same as in multiplayer, with the following exceptions:
- No player Trophies are won or lost.
- There is no time limit.
- The number and type of Defensive Buildings do not follow what is available to players and are limited only by the available space. For example, the current final level "Sherbet Towers" has 6 Wizard Towers and dozens of Bombs (only 4 Wizard Towers and 6 Bombs are available at Town Hall at even level 10). Furthermore, Defensive Buildings of any level can appear on any map.
- There are "decoy" buildings which serves no purpose at all (other than counting towards the percentage).
- Attacking (in the Single Player Campaign) will not remove an active Shield.
- A battle will not finish in the case of a disconnect. In fact, disconnecting during a battle will prevent a victory even if it had already been achieved.
Most people attack while they have a shield and nothing else to upgrade to give them something to do.
A number of the levels have no Air Defenses, Archer Towers or Wizard Towers. That means you can easily complete them with a single Balloon (or Minion). Be aware that other missions can still be won with 1 Balloon as well; you just have to destroy all the Wizard Towers, Air Defenses and Archer Towers with other troops/spells first.
- A note of caution when deploying a single Balloon to destroy entire bases in this fashion: while there is no time limit, the game itself can still time out due to inactivity and cause your attack to fail (regardless of how many stars you had earned to that point). To avoid this simply zoom or pan the screen periodically.
Below is a list of all Single Player missions and their rewards, along with brief strategies for completing them:
This map is part of the tutorial. You only need to send in 2 Barbarians to finish, or in the Tutorial you are given 5 Wizards, so use one or two and place them next to the Cannon.Loot: 500 Gold and 500 Elixir.
This map is part of the tutorial. Drop in 5 Barbarians at the Archer Tower to complete.Loot: 500 Gold and 500 Elixir.
Just deploy a few Barbarians through the main door, they will destroy the two cannons.
Loot: 500 gold and 500 Elixir.
Rocky FortGold and 1,000 Elixir.
Goblin GauntletGold and 1,000 Elixir.
Deploy 5-10 Giants on the upper torces inside the base.Loot: 1,000 Gold and 1,000 Elixir.
Two Smoking Barrels
Deploy 2-3 Giants on each Cannon. Deploy extra troops if necessary.Loot: 2,000 Gold and 2,000 Elixir.
Deploy 5-10 Giants through each opening on the left and right.Loot: 2,000 Gold and 2,000 Elixir.
Maginot LineGold and 2,000 Elixir.
Drop a single Balloon to wreck the whole base while ignoring the Traps, or drop a few Goblins through the opening to set off the numerous Bombs, then send in a swath of Barbarians to destroy the "cleared" base.Loot: 3,000 Gold and 3,000 Elixir.
Brute ForceGold and 3,000 Elixir.
GobbotownGold and 3,000 Elixir.
M is for Mortar
Strategy: There are no Air Defenses, Archer Towers or Wizard Towers, so you may easily drop a Balloon or two and destroy the base. Another strategy is to bomb the front of the base with a cannon, then drop a barbarian/goblin to set off the Spring Trap. Then, use a few Giants to distract the Mortars and Cannons and deploy a few goblins and barbarians/archers to destroy the rest of the base.Loot: 4,000 Gold and 4,000 Elixir.
MegablasterGold and 4,000 Elixir.
Send in about 25 Archers (preferably level 2 or higher) at the southeast entrance to take out the Air Defense, then 1 Balloon to take out the rest. Note that there are Spring Traps to the side entrance to the Cannons.Loot: 4,000 Gold and 4,000 Elixir.
Fort KnobsGold and 5,000 Elixir.
WatchtowerGold and 5,000 Elixir.
Fool's GoldGold and 5,000 Elixir.
ThoroughfareGold and 6,000 Elixir.
Bouncy CastleGold and 6,000 Elixir.
Note: 15 Level 2 Giants (7 on one side of air def, 8 on the other) wasn't enough to knock out the air defenses before being destroyed. Tested several times. Added archers as extra dmg but they target houses.
Drop a few giants at the bottom, then send in archers well behind the giants, then repeat for the next section. Drop a few barbarians at the archer towers and finish up with a balloon.
The above strategy didn't work with all level 2 units, so it took some testing to find one that did. 1 Wall Breaker at the bottom, suggest aiming for the bottom left cannon first. Then deploy 11 Archers at each tower, 10 is not enough. After all Archers are deployed, send all your giants (should have 9 if you are TH 4, like me) to the bottom cannon. Then watch as you come close to losing but eventually win :)
Drop a few barbarians at the archer towers, then deploy several giants at the air defense, supported by a few archers. Throw a balloon at them to finish up.
The Barbarian strat didn't work for me. Dropped about 11 Archers per Archer tower then about 10 Giants for the Air Defenses, finishing with a Balloon.Loot: 7,000 Gold and 7,000 Elixir.
Drop some barbarians down below at the archer towers, then drop archers at the air defenses. Finish with a balloon.
Alternative: 26 Giants at the Archer Towers on bottom and 1 Balloon.Loot: 10,000 Gold and 10,000 Elixir.
Walls of Steel
There are many traps at the two side entrances to the fort. Place an archer or barbarian to activate these. Next, use giants to destroy the archer towers. Then place 1 or two balloons because there is nothing to shoot them down.Loot: 10,000 Gold and 10,000 Elixir.
Alternative: Make 26 giants. Drop about 14 at the bottom Archer Tower and the rest at the top Archer Towers, finishing with 1 Balloon.
Archers. Have at least 100 archers. Start at the top with about 20, then the bottom with about the same. Keep reinforcing until you work your way in to the wizards.
If your Archers arent high enough level to take down the two central storages (the Archers will go for them first) then the Air Defense before they're killed, use two Wall Breakers (per side) to get into the storages near the center and then drop 15-20 Goblins to get them out of the way. This means your Archers will go straight for the Air Defense. The two Hidden Teslas that pop up from bewtween the storages can be delt with using two Giants to distract defenses and drop a few groups of Archers to clean up the Hidden Teslas.Gold and 15,000 Elixir.
Red CarpetLoot: 15,000 Gold and 15,000 Elixir.
Use Wall Breakers on the wall where the Air Defense is located. Then deploy Barbarians to take it out and leave the rest of the job for a Balloon. Alternatively, just deploy Archers in the trees (yes, you can!) to take out the Air Defense, then deploy a single Balloon to mop-up, as above.Loot: 20,000 Gold and 20,000 Elixir.
Steel GauntletLoot: 20,000 Gold and 20,000 Elixir.
Queen's GambitLoot: 20,000 Gold and 20,000 Elixir.
Full FrontalLoot: 30,000 Gold and 30,000 Elixir.
Chimp in ArmorLoot: 30,000 Gold and 30,000 Elixir.
Faulty TowersGold and 30,000 Elixir.
Point ManLoot: 50,000 Gold and 50,000 Elixir.
Triple ALoot: 100,000 Gold and 100,000 Elixir.
Goblin PicnicLoot: 100,000 Gold and 100,000 Elixir.
Bait 'n SwitchLoot: 100,000 Gold and 100,000 Elixir.
Collateral DamageLoot: 150,000 Gold and 150,000 Elixir.
Choose WiselyLoot: 150,000 Gold and 150,000 Elixir.
Mega EvilLoot: 150,000 Gold and 150,000 Elixir.
Crystal CrustLoot: 200,000 Gold and 200,000 Elixir.
Cold as IceLoot: 250,000 Gold and 250,000 Elixir.
Jump AroundLoot: 300,000 Gold and 300,000 Elixir.
Kitchen SinkLoot: 400,000 Gold and 400,000 Elixir.
Updated: Works after March 2013 update.
NOTE: 5 Hidden Teslas have been added outside the northeast wall (March 2013 update).
Rolling TerrorLoot: 500,000 Gold and 500,000 Elixir.
Updated: Works after March 2013 update, with TH7 troops.
New! Post March 2013 update, cheapest troop composition.
MegamansionLoot: 600,000 Gold and 600,000 Elixir.
After March update:
2 dragons (1 in clan castle)
1 healing spell
4 WB (only 2 needed)
Even cheaper setup with level 5 troops and spells: http://forums.appsgoer.com/showthread.php?3943-Clash-of-Clans-Level-48-Megamansion-(Updated)
5WB (only 2 needed)
2 healing spells (only 1 used in this video)
P.E.K.K.A's PlayhouseLoot: 700,000 Gold and 700,000 Elixir.
With TH7 troops, after March update:
Drop Archers to get the Elixir Storages at the top left and right, then place several Wall Breakers at the top center, left and middle. Swarm 10 Giants or 2 P.E.K.K.As through each hole. A Barbarian King and several Healing Spells will serve as useful backup to the Giants/P.E.K.K.As. Once the majority of air defenses are gone, drop one or two Dragons to clean up the rest.Loot: 800,000 Gold and 800,000 Elixir.
Available Loot Table
|Two Smoking Barrels||2,000||2,000|
|M is for Mortar||4,000||4,000|
|Walls of Steel||10,000||10,000|
|Chimp in Armor||30,000||30,000|
|Bait 'n Switch||100,000||100,000|
|Cold as Ice||250,000||250,000|