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Spell Factory

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"The Spell Factory is home to veteran Wizards who are better suited to creating magical weapons than front-line combat. Use their powerful Attack Spells to turn the tide of a battle in your favor!"


Spell Factory1 Spell Factory2 Spell Factory3 Spell Factory4 Spellfactory5
Level 1 Level 2 Level 3 Level 4 Level 5

  • Summary
    • The Spell Factory allows the player to create spells. There are currently 5 permanently in-the-game spells: the Lightning Spell, Healing Spell, Rage Spell, Jump Spell and the Freeze Spell. There was one limited edition holiday-themed spell called the Santa's Surprise that was released around Christmas 2012.
    • The Spell Factory takes up a 3x3 space.
    • The spells themselves can be used in battle by selecting a previously created spell and clicking on the enemy's village. The spell can be placed anywhere, bypassing walls or buildings, and it cannot be destroyed by any defenses.
    • Although multiple instances of a single spell may be created (up to the maximum 5 a maxed Spell Factory can hold), each spell instance can only be used once. Once you have used a spell, you must create it again in order to use it in your next battle.
    • You will not lose your spells if your Spell Factory is destroyed during the defense of your village, nor will its destruction disrupt or pause spell creation in any way.
    • If you upgrade the Spell Factory while it is creating a spell, the spell continues building during the upgrade, and will be available as soon as the upgrade completes. It is not possible to start building new spells during the upgrade. If you have any spells already created when you start the upgrade, you will be able to use these in a raid.
    • You can speed up the creation of spells with gems and there is also an ability to boost spell production for 2 hours. The boost option costs 10 Gems and will increase the speed of the boosted Spell Factory by a factor of 4.
      • Note: The boost timer will continue to count down even if you aren't creating spells, so don't boost your Spell Factory until you are ready to use it.
    • When you click to boost the Spell Factory a clock appears for a few seconds.

  • Upgrade Differences
    • Spell Factories undergo significant visual changes at each level.
      • When initially constructed, the Spell Factory consists of a gray metal cauldron with a valve and handwheel at the front. It is supported by a total of eight wooden legs lashed to the edges of the cauldron, and at the rear there is a slingshot-looking structure used to hold the massive stirring spoon while the Spell Factory is in operation.
      • At level 2, the Spell Factory cauldron changes from gray metal to bronze.
      • At level 3, the Spell Factory cauldron changes from bronze to gold. The ropes attaching the legs to the cauldron disappear and are replaced with three golden rails encircling the cauldron.
      • At level 4, the Spell Factory gains spiked metal armor protecting the four corners of the structure, similar to those found on the Gold Storage
      • At level 5, the Spell Factory gains blue hexagons on the protective pads on each corner. The blue hexagons may represent the Freeze Spell which is unlocked at this level.
    • When in operation, the Spell being created in the cauldron changes color at each level. Note that this coloring is dependent on the level of Spell Factory only, not on the type of spell being created (it is impossible for anyone other than the owner to determine which spell is being created, except if the Spell Factory is at level 1).
      • At level 1, the spell in the cauldron appears azure blue, resembling the Lightning Spell.
      • At level 2, the spell in the cauldron appears golden, resembling the Healing Spell.
      • At level 3, the spell in the cauldron appears deep purple, resembling the Rage Spell.
      • At level 4, the spell in the cauldron appears green, resembling the Jump Spell.
      • At level 5, the spell in the cauldron appears light blue, resembling the Freeze Spell.

  • Trivia 
    • The Spells that are created in the Factory are not very attractive to active players, as they can take up to 45 minutes to be created. They can however be very useful as a life saver when a battle does not quite unfold according to plan.
    • The level 5 Spell Factory may influence how the rest of the Buildings are upgraded (i.e. a Town Hall that has an electric theme).
    • When you begin creating a Spell, the spiral comes from bottom of the Factory and fills up.

  • Icons Description
    • Icon Info
      - Pressing this icon displays information about the Spell Factory such as Level, Spell Capacity and Hitpoints.
    • Icon Upgrade
      - Pressing this icon upgrades the Spell Factory to the next level if you have enough resources and a free Builder.  When the Spell Factory is at maximum level this icon is not shown.
    • Icon FinishNow
      - Pressing this icon finishes an upgrade currently in progress by paying the displayed number of Gems.
    • Icon Cancel
      - Pressing this icon cancels the upgrade currently in progress.  This icon is only displayed while an upgrade is in progress.
    • Icon Boost45
      - Pressing this icon boosts by 4 times your spell creation for 45 minutes.
    • Icon CreateSpells
      - Pressing this icon creates spells.
Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 0 1 1 1 1 1 1
Size
3x3
Level Hitpoints Spell Unlocked Spell Capacity Build Cost

Elixir

Build Time Boost Cost

Gem

Experience Gained XP Town Hall Level Required
1 200 Lightning Spell 1 200,000 1 day 10 293 5
2 300 Healing Spell 2 400,000 2 days 10 415 6
3 400 Rage Spell 3 800,000 4 days 10 587 7
4 500 Jump Spell 4 1,600,000 5 days 10 657 9
5 600 Freeze Spell 5 3,200,000 6 days 10 720 10
Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerHidden TeslaX-BowInferno TowerWallsTraps : BombSpring TrapGiant BombAir BombSeeking Air Mine
Resource Buildings Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's Hut
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryBarbarian King AltarArcher Queen Altar
Other Buildings Town HallClan CastleDecorationsObstacles

Start a Discussion Discussions about Spell Factory

  • Rege Spell update?

    16 messages
    • I also see your point - if they were all attacking at the exact same time, they would all have made their swing animation even though only ...
    • http://forum.supercell.net/showthread.php/198567-Rage-Spell-Level-5?p=1447891&viewfull=1#post1447891 http://forum.supercell.net/showthread.php/1985...
  • Turn Spells Back Into Gold, Instead Of Elixir

    21 messages
    • Oh I was guessing the person that created this was town hall 6 or 7 because I used to use all spells and heavy cost army compositions
    • Lol that guess though
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