- For her Home Village counterpart, see P.E.K.K.A.
Level 13
Level 14-15
Level 16-17
Level 18-19
Level 20
Summary
- The Power P.E.K.K.A is the third-to-last troop unlocked in the Builder Base once the Builder Barracks is upgraded to level 10 that requires Builder Hall level 8. She is a Builder Base troop version of the P.E.K.K.A.
- The Power P.E.K.K.A has the Overcharge ability, which allows it to perform an explosive leap, dealing damage in a small area around it. The Power P.E.K.K.A can perform said ability at any time, and automatically, if not manually triggered, on death.
- Power P.E.K.K.As have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Guard Post troops or Zappies (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
Strategies
Offensive Strategy
- The Power P.E.K.K.A has very high hitpoints, making it useful both as a tank for lower-health troops like Raged Barbarians, and to trigger explosive traps, since the damage suffered from explosive traps is low compared to the P.E.K.K.A's health.
- Its high health and damage make it very similar to the Battle Machine, allowing a Power P.E.K.K.A to serve as a substitute for it, especially if the Battle Machine is being upgraded. However, its lack of a regenerative ability means it has to be used carefully.
- The Power P.E.K.K.A's high spring weight makes it immune to Spring Traps, so it can be used to test for them and activate them as well, similar to how it can be used to activate explosive traps. However, sufficiently-leveled Push Traps can still displace her!
- Only 1 Power P.E.K.K.A fits in each Army Camp, regardless of the P.E.K.K.A's level, so it is best to support it with other troops and the Battle Machine.
- Like with a normal P.E.K.K.A in the Home Village, it is very useful to use other troops to destroy side buildings to help funnel the Power P.E.K.K.A into the center of the base, which it can easily destroy.
- When deploying the Power P.E.K.K.A, deploy it in a way so it distracts most defensive buildings into attacking it, then deploy your other units to support it.
- A Guard Post can ruin a P.E.K.K.A-based attack, as the defending troops can distract P.E.K.K.A's and/or lure them into high damage areas. Keep in mind their location when planning your attack, or use the Battle Machine or support troops to take out the guards so that the distractions to the P.E.K.K.A's are minimal.
- It might be advisable to lure the guard post troops and take them out with the Overcharge Ability.
- The Power P.E.K.K.A's Overcharge ability is useful for taking out Zappies in the second stage, as several of them spawn after destroying O.T.T.O's Outpost and can distract the Power P.E.K.K.A.
- However, as the Power P.E.K.K.A's ability has a short radius, the P.E.K.K.A needs to be positioned as close to the Zappies as possible to ensure that most, if not all of them are eliminated.
Defensive Strategy
- Push Traps can be used to push a Power P.E.K.K.A away from a planned direction of attack. However, the Push Trap must be at least level 6 to have an effect.
- Double Cannons and Crushers can be very effective against a Power P.E.K.K.A. The Power P.E.K.K.A's health and range are comparable to the Battle Machine, so the effect of both these defenses is similar.
- A Guard Post, if placed well, can be helpful stalling the Power P.E.K.K.A, since each hit from the P.E.K.K.A can only take out one of the troops, allowing your defenses more time to take out the P.E.K.K.A. If upgraded to at least one level below relative level, the Raged Barbarian can survive a single hit from the P.E.K.K.A, which increases the post's stalling capacity.
- The Guard Post is doubly useful if placed behind Walls. If the defending Sneaky Archer stays behind the Walls, the P.E.K.K.A(s) will have to break the Wall to reach the Archers, further stalling them.
- In the second stage, a high level O.T.T.O's Outpost is useful for stalling the Power P.E.K.K.As once it is destroyed, as the Zappies that spawn can distract it and allow strong defenses to take out the Power P.E.K.K.As.
Upgrade Differences
- The Power P.E.K.K.A undergoes significant visual changes at level 16, 18 and 20.
- At level 1, the Power P.E.K.K.A looks just like the level 1 P.E.K.K.A but with more glow and with brighter pink highlights.
- At level 8, the end of its sword gains a pinkish tint and turns completely white at the end, similar to the level 2 P.E.K.K.A's sword.
- At level 16, the whole body of the Power P.E.K.K.A turns dark red, even the horns and sword, with the sword glowing red on its edge instead of pink. The Power P.E.K.K.A grows in size, similar to a level 3 P.E.K.K.A.
- At level 18, the body changes to dark purple. The horns and sword now glow very bright pink.
- At level 20, the body changes to a dark bluish-purple. The horns now glow white.
Statistics
Gold Pass modifiers
Input Gold Pass boost to modify the statistics in the tables below accordingly
ApplyReset |
Spring Weight | Attack Type | Movement Speed | Attack Speed | Number of Units per Army Camp | Builder Barracks Level Required | Range | Special Ability |
---|---|---|---|---|---|---|---|
22 | Single Target | 16 | 1.8s | 1 | 10 | 0.8 tiles | Overcharge |
Special Ability (Overcharge) Description:
"Deals ---- damage in a massive explosion when activated." |
---|
Level |
Damage per Second |
Damage per Attack |
Hitpoints |
Overcharge Damage |
Research Cost |
Research Time |
Star Laboratory Level Required |
---|---|---|---|---|---|---|---|
13 | 420 | 756 | 3,900 | 920 | N/A | N/A | N/A |
14 | 420 | 756 | 3,900 | 1,060 | 3,600,000 | 4d 12h | 8 |
15 | 460 | 828 | 4,290 | 1,060 | 3,800,000 | 5d 12h | 8 |
16 | 460 | 828 | 4,290 | 1,200 | 4,000,000 | 5d 12h | 8 |
17 | 500 | 900 | 4,719 | 1,200 | 4,600,000 | 6d | 9 |
18 | 500 | 900 | 4,719 | 1,350 | 4,800,000 | 6d | 9 |
19 | 560 | 1,008 | 5,191 | 1,350 | 5,600,000 | 6d 12h | 10 |
20 | 560 | 1,008 | 5,191 | 1,500 | 5,800,000 | 6d 12h | 10 |
Achievements
Next Generation Model | |||
---|---|---|---|
Description | Rewards | Rewards | |
Unlock Power P.E.K.K.A in the Builder Barracks | 2,000 | 50 |
History
Patch | Type | Description |
---|---|---|
May 22, 2017 | Update | Data of her in the game files was available, with 16 levels. |
March 5, 2018 | Update | Added the Super P.E.K.K.A. |
June 11, 2018 | Update |
|
June 29, 2018 | Balance Changes | |
December 10, 2018 | Update |
|
June 10, 2019 | Sneak Peek | Announced the level 17-18 Super P.E.K.K.A. |
June 18, 2019 | Update | Added the levels 17-18 Super P.E.K.K.A. |
December 9, 2019 | Update | Fixed issues with Super P.E.K.K.A attacking Walls and doing no damage. |
May 15, 2023 | Update |
|
Gallery
Trivia
- The Next Generation Model achievement, added in the May 2017 Builder Base update, required players to unlock the Power P.E.K.K.A even though this was not possible until the Builder Hall 8 update in March 2018.
- Like other Builder Base Troops, except for the Bomber, the Power P.E.K.K.A's appearance has errors in battle.
- Her horns, eyes, and spikes are brighter pink.
- Her armor inside glows white, along with her “nose”.
- The electricity she produces is white with navy outlines.
- The Power P.E.K.K.A seems to be slightly larger than the regular P.E.K.K.A.
- The Power P.E.K.K.A resembles the P.E.K.K.A in blue team from Clash Royale.
- The Power P.E.K.K.A does not seem to produce electricity when moving.
- Strangely, the level 17-18 Power P.E.K.K.A's appearance converts to level 14-16 and reverses back to level 17-18 constantly in battle.
- Interestingly, the Power P.E.K.K.A's movement speed is slightly faster than the regular P.E.K.K.A.
- The Power P.E.K.K.A appears to be left-handed in her info image, unlike the P.E.K.K.A. In battle, however, she's right-handed.
- In the Builder Base 2.0 update, her name was changed from Super P.E.K.K.A to Power P.E.K.K.A. This change was done to avoid confusion with a Super Troop.
Comparisons
- The Power P.E.K.K.A is one of the seven troops to be associated with electricity, the others being the Electro Dragon, Super Wizard, Electro Owl, Electro Titan, Electrofire Wizard and the Battle Machine (when activating his ability).
- Without her ability, the Power P.E.K.K.A is one of the four Builder Base Troops not to have unique sounds when deployed, attacking, and dying, the others being the Raged Barbarian, Boxer Giant, and Baby Dragon.
- The Power P.E.K.K.A, along with the Sneaky Archer and Cannon Cart are the only Builder Base Troops to have achievements.
- The Power P.E.K.K.A has the most damage (excluding damage multipliers from special abilities) and hitpoints out of all Builder Base Troops.
Builder Base Army | |
---|---|
Troops | Raged Barbarian • Sneaky Archer • Boxer Giant • Beta Minion • Bomber • Baby Dragon • Cannon Cart • Night Witch (Bat) • Drop Ship (Skeleton) • Power P.E.K.K.A • Hog Glider • Electrofire Wizard |
Heroes | Battle Machine • Battle Copter |
Level 1-5
Summary
- The Power P.E.K.K.A (formerly Super P.E.K.K.A) is a troop available in the Clan Capital, available when the Power P.E.K.K.A Barracks is constructed (this requires a level 2 District Hall in the Builder's Workshop district, and hence requires the Capital Hall to be upgraded to level 6).
- The Power P.E.K.K.A is a melee troop with high hitpoints and damage per second, compensated for by its rather large housing space requirement. When defeated, it explodes and does further damage in the surrounding area.
- Power P.E.K.K.As have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy defending troops stationed in defense posts (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Power P.E.K.K.As will proceed to attack the nearest structure.
Strategy
Offensive
- The Power P.E.K.K.A has very high hitpoints, making it useful both as a tank for lower-health troops like Raid Carts and to trigger explosive traps, since the damage suffered from explosive traps is low compared to the P.E.K.K.A's health.
- Like with a normal P.E.K.K.A in the Home Village, it is very useful to use other troops to destroy side buildings to help funnel the Power P.E.K.K.A into the center of the base, which it can easily destroy.
- When deploying the Power P.E.K.K.A, deploy it in a way so it distracts most defensive buildings into attacking it, then deploy your other units to support it.
- Power P.E.K.K.As are excellent for taking out Giant Cannons over other ground units due to their higher hitpoints. It can be useful to backup a Power P.E.K.K.A with Hog Raiders provided they are not directly behind Power P.E.K.K.A to stun and take out other defenses.
- Power P.E.K.K.As are weak to Inferno Towers, which can quickly destroy them due to its ramping damage. Hog Gliders can stun Inferno Towers should they lock on, buying the P.E.K.K.A extra time; a Lightning Spell can be used in a pinch.
- If a Capital Hall is poorly defended, it can often be severely damaged or destroyed (even from full health) by a single Power P.E.K.K.A. Rage Spells can increase its damage further, shifting the matchup in the P.E.K.K.A's favor.
Defensive
- High-DPS defenses are vital to prevent a Power P.E.K.K.A from causing havoc on a district. The Inferno Tower (as mentioned above) is the most effective, but single-shot defenses such as the Multi Cannon, or even just concentrating multiple Cannons and/or Spear Throwers together can be effective.
- Grouping multiple defenses together to take down a Power P.E.K.K.A has the disadvantage of leaving the defenses vulnerable to the Power P.E.K.K.A's Overcharge explosion once it is defeated, and depending on placement, may also enable other troops such as the Super Wizard or Super Dragon to exploit their proximity.
- Good Wall placement is key to preventing Power P.E.K.K.As from reaching your most valuable defenses, especially the Multi Mortar, Rocket Artillery and Blast Bow, all of which have blind spots which the P.E.K.K.A can exploit.
- A highly-upgraded post, if placed well, can be helpful stalling the Power P.E.K.K.A, since each hit from the P.E.K.K.A can only take out one of the troops. This allows your defenses more time to take out the P.E.K.K.A.
- The post is doubly useful if placed behind Walls. If defending troops stay behind the Walls, the P.E.K.K.A(s) will have to break the Wall to reach the Archers, further stalling them.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Super Dragon Spotlight modifiers
ApplyReset |
Preferred Target |
Attack Type |
Housing Space |
Movement Speed |
Attack Speed |
Range |
Special Ability |
---|---|---|---|---|---|---|
Any | Single Target (Ground Only) | 40 | 12 | 1.8s | ? | Overcharge |
Level |
Damage per Second |
Damage per Hit |
Damage when Destroyed |
Hitpoints |
---|---|---|---|---|
1 | 680 | 1,224 | 1,000 | 6,800 |
2 | 760 | 1,368 | 1,200 | 7,600 |
3 | 840 | 1,512 | 1,400 | 8,500 |
4 | 920 | 1,656 | 1,600 | 9,400 |
5 | 1,000 | 1,800 | 1,800 | 10,300 |
History
Gallery
Trivia
- You can have a maximum of 6 Power P.E.K.K.As at one time in a complete set of fully upgraded Army Camps.
- The Power P.E.K.K.A's appearance has errors in battle.
- Her horns, eyes, and spikes are brighter pink.
- Her armor inside glows white, along with her “nose”.
- The electricity she produces is white with navy outlines.
- The Power P.E.K.K.A seems to be slightly larger than the regular P.E.K.K.A.
- The Power P.E.K.K.A resembles the P.E.K.K.A in blue team from Clash Royale.
- The Power P.E.K.K.A does not seem to produce electricity when moving.
- Interestingly, the Power P.E.K.K.A's movement speed is slightly faster than the regular P.E.K.K.A.
- The Power P.E.K.K.A appears to be left-handed in her info image, unlike the P.E.K.K.A. In battle, however, she's right-handed.
- In the Builder Base 2.0 update, her name was changed from Super P.E.K.K.A to Power P.E.K.K.A. This change was done to avoid confusion with a Super Troop.
Comparison
- The Power P.E.K.K.A is one of the six troops to be associated with electricity, the others being the Electro Dragon, Super Wizard, Electro Owl, Electrofire Wizard and the Battle Machine (when activating his ability).
Clan Capital Army | |
---|---|
Troops | Super Barbarian • Sneaky Archers • Super Giant • Battle Ram (Barbarian) • Minion Horde • Super Wizard • Rocket Balloons • Skeleton Barrels (Skeleton) • Flying Fortress (Skeleton Glider • Skeleton) • Raid Cart (Siege Cart • Barbarian) • Power P.E.K.K.A • Hog Raiders • Super Dragon • Mountain Golem • Inferno Dragon • Super Miner • Mega Sparky |
Spells | Healing Spell • Jump Spell • Lightning Spell • Frost Spell • Rage Spell • Graveyard Spell • Endless Haste Spell |