Don't you think that tombstones should payout a significantly larger sum of elixir when you slay a dragon as compared to slaughtering a measly goblin? The same with dark elixir troops since when you look at it from a perspective where the golem is a large chunk of dark elixir, It should pay out a large sum of dark elixir?
Anyway it's just an idea that popped into my head. Feel free to discuss future implentation and possible payouts for each troop :D
But sometimes units die without leaving tombstones, especially if they are killed inside the base.
What if the tombstones combined held a certain percentage of the total elixir/DE used to build the army attacking?
Of course, if subsequent attackers came by without the previous tombstones having been cleared away, their tombstones in turn would have less room to spawn in. Either the cost of the new army should just be added to the 'tomb-loot' already present, or a defraction of subsequent 'tomb-loot' corrorsponding to how many new tombstones are able to spawn should be applied.
i think each tombstone should give a certain amount of elixer/DE relative to the cost and housing space of the unit, and tombstones should spawn for every troop that dies, even if you cant visually see the tombstone it would still be there
Ah, ok. I see. I think. The giant also costs way more than a barb, so I think it allready reflects that.
Minions might need housing space factoring in. It only costs 6 DE so it's actually a tremendous payout it has right now, yielding 1 DE for a tombstone. That would change if tomb-loot were calculated otherwise.
Jack Dane wrote: But sometimes units die without leaving tombstones, especially if they are killed inside the base
true and if they die while attacking an elixer collector or storage (or De storage or drill ) and don't drop a tombstone they elixer or Dark Elixer the tombstone elixer or Dark elixer should go into the storage/drill/collector