This is the Supercell list of everything that is "Ruled out" and will not be added......hopefully I am not being to bold on this wiki but this will help cut down on all the pointless posts clogging the other threads.
Currently Ruled Out:
Here are some ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being locked!
Frequently Requested:
- Donating (or trading) resources or gems to (with) other players
- An exchange building to convert between elixir, gold, dark elixir, or gems
- Assign multiple builders to one build/upgrade
- Upgradeable builders’ huts – lvl 2 huts for a 5% time decrease?
- Player search function
- Ability to change village name
- Active/Live "Online Status" examples: colored icons, on/off indicator, etc.
- Indicate last online date
- Remove the "Report" button/feature from global chat. Abused too often, and mute is better solution
Clan Related:
- Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game lvl
- Customizable clan flag
- Add ability to send short message to rejected applicants similar to when expelling
- A large text area for clan rules that just the clan can see (separate from public clan description)
- Make the public clan description text area larger
- Leader (and co-leaders if added) ability to delete messages in chat
- Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
- Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
- Increase clan size: 75 or 100 are most common requests
Defensive Structure Related:
- Ability to camouflage/purchase camouflage – (make AT appear as a barracks until within range)
- Ability to load current x-bow with elixir or dark elixir for extra bonus of some sort
- Stack def structures – ATs over walls, Teslas on top of barracks (truly hidden), etc.
- Upgrade to 2-story walls that hog riders/jump spell can’t penetrate (maybe limit #)
- Display both X-bow range circles at once for planning – different color on inactive one
- Modify clan castle – toggle defend/not defend (like heroes)
- Auto request CC troops in clan if you win a defense (shield didn’t activate, still attackable)
Other Buildings Related:
- Gem mines/drills
- Wizard Laboratory to create/upgrade wizard projectiles/spells
- Add a second laboratory or a second slot in current lab to do two researches at once
- Queue upgrades/builds
- Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
- Control over production order: 5 spell slots, don’t combine, allow: 1 light, 1 rage, 1 light, 1 heal, 1 light, etc.
- Swap buildings – drop one on the other, pop-up or double tap to swap if same size
- Ability to turn on all def building radius circles at once to check coverage
- Trap/Explosives hut to upgrade/build bigger ones
Troop/Barracks Related:
- Customize troop builds = to order, permanent productions, saved queues, etc.
- Queue troop donation notices when offline – display when back online or new interface to see info after
- Show total training time left above barracks
- Show total elixir costs of troops sitting in army camps
- 5x or 10x button in troop training screens for faster queuing
- Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
- Modify healers to include healing air troops
- Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
- Requests for all troop types to have a related hero
- Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
Battle Related:
- Ability to filter matchmaking by resources or trophies available
- Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
- Bonus/award if attacker skips your village – partial payment to you on match fee
- On Offensive Battle Summary include resource cost of troops/spells used
- Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
- Ability to transfer a revenge to a clan member or public hitlist
- Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
- Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
- Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
- Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
- Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
Graphical Interface Related:
- Separate tab in chat for troop requests
- Revenge list indicate online/shielded or currently attackable without having to click each person’s button
- Ability to hide certain attacks in battle logs
- Show loot/trophies which were available on battle logs in addition to what was earned
- When revenge used – defense log includes original attack results (resources/trophies/%/stars)
- Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
- Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
- Add a counter when all builders are busy to indicate when first one will be free
- Allow iOS Device battery indicator icon to be displayed while in-game
- Upgrade menu listing all things upgradable
- Ability to turn on white buffer lines without moving building/decoration
- Add a League Chat area
Miscellaneous:
- Resetting or restarting a specific village
- Rate base feature
- Increase text space on leader messages
- Keep replays through maintenance – increase from 4 to 6 or at least since last login
- Add a setting to disable village animations to improve performance on older devices
- Add gem use confirmation on all functions
- Botany Research- Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
- Additional leaderboards based on TH level
- Add ability to play background music while in game natively
- Add push notification for Hero ready (healed/able to attack)
- Log gem usage/gains in gamecenter (or ingame) so users can look to see where they went
- Add an unmute option for accidental muting – or have a list showing all muted to pick certain unmutes
- Add custom sound notifications for Clash push notifications
- Add mini-games, something to occupy time