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Level 11 Town Hall

  • I thinkl there should be a Ice town Hall (level 11 town hall)

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    • i had that idea b4 u did plus it should be electric th

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    • Because the new walls were electric I am positive that if a level 11 town hall is released it will most certainly be electricity based.

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    • There will not be a lvl 11 th for ages

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    • I don't think they will release a new town hall update for a while because they need quote a while to configure it.

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    • =(

      The last 2 updates were for pros, so the non-gemmers should have a chance for something new

      >_<

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    • Kwl

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    • If supercell makes a new townhall people will be furious. So many people are angry with them already with all the new high level expensive upgrades.

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    • I think the new TH 11 will cost 5 000 000 gold, 5 000 000 elixir and 125 000 DE. But it will unlock overpowered defences!

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    • No, 5 mil gold is the th 11

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    • Thats what i wrote.

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    • Spending 125 000 DE is ridiculous. That would make TH upgrades only for gemmers too. TH upgrades should be available to everyone!

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    • Hmmm how about 6,000,000 gold and it would look like this:

      Town Hall-11

      Town Hall level 11 credit goes to DokuganR

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    • Town Hall Level 10 is 5 mil (I think) so It should be 6 mil for Level 11.

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    • Ssfang wrote:
      Hmmm how about 6,000,000 gold and it would look like this:


      Town Hall-11

      Town Hall level 11

      Haha! I claim credit for this picture! xD

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    • Sorry forgot to give you credit!

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    • To all: please don't upload duplicate images. If an image is already uploaded to the wiki you can add it to any page, post, reply, etc. just by using the proper reference (in this case, [[File:Town Hall-11.png]]).

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    • ūüėěSorry didn't realize the photo had already been uploaded!

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    • It's alright¬†:)

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    • If there is a Town Hall Level 11, then new stuff shall come with it. Maybe 2 Cannons, 1 Archer Tower, 1 X-Bow, 1 Mortar, 1 Gold Mine, 1 Elixir Collector, 1 Dark Elixir Drill, 50 Walls. Maybe there should even be a new hero, how about 'Wizard Prince'? And also if you have looked at the Dark Barracks under the 5 troops there are 5 spots saying 'Coming Soon' so people should be able to get Dark Barracks Level 7 at Town Hall Level 10 and to Dark Barracks Level 10 at Town Hall Level 11.

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    • i think th 11 will be implented next year some time hopefully very early

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    • Well, Town Hall Level 11 will most likely be electrical themed. In which I'm guessing they may add a new defence and some upgrades to other defences, and maybe a new type of currency or something.

      That would be pretty neat.

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    • When we eventually have a th 13 or something, I think they should put village expanding in because you will eventually have no room.

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    • I agree about village expanding. That would be awesome, because you could spread out everything so much your opponent wouldn't have enough troops. However, village expanding would need a limit, or else it would take up too much data space on iCloud or whatever.

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    • Zacherix wrote:If there is a Town Hall Level 11, then new stuff shall come with it. Maybe 2 Cannons, 1 Archer Tower, 1 X-Bow, 1 Mortar, 1 Gold Mine, 1 Elixir Collector, 1 Dark Elixir Drill, 50 Walls. Maybe there should even be a new hero, how about 'Wizard Prince'? And also if you have looked at the Dark Barracks under the 5 troops there are 5 spots saying 'Coming Soon' so people should be able to get Dark Barracks Level 7 at Town Hall Level 10 and to Dark Barracks Level 10 at Town Hall Level 11.


      I think it is a great idea...but i dont like wizard prince...they should add a goblin king.what do you think about?

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    • Zx8 HD wrote:
      Zacherix wrote:If there is a Town Hall Level 11, then new stuff shall come with it. Maybe 2 Cannons, 1 Archer Tower, 1 X-Bow, 1 Mortar, 1 Gold Mine, 1 Elixir Collector, 1 Dark Elixir Drill, 50 Walls. Maybe there should even be a new hero, how about 'Wizard Prince'? And also if you have looked at the Dark Barracks under the 5 troops there are 5 spots saying 'Coming Soon' so people should be able to get Dark Barracks Level 7 at Town Hall Level 10 and to Dark Barracks Level 10 at Town Hall Level 11.


      I think it is a great idea...but i dont like wizard prince...they should add a goblin king.what do you think about?

      Dark Barracks lvl 10 at TH 11? 5 new DE troops? That¬īs going to be in a loooong time.¬†

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    • Yes,you are right.But what do you think about the 4th xbow etc. at th11?

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    • Th11? I don't think anyone has maxed a TH10 without gems, add stuff for the little guys, most players are Th6-8

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    • Yes.Both.but what do you like to add for th6-8?

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    • You can¬īt really add much to TH 6-8. That wouldn¬īt make any sense either.

      I think the way Supercell are updating the game is fine. The new stuff that they add contribute to the game positively. After having said that, I still Supercell could add stuff like more clan ranks and clan wars. (Which would be for all THs).

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    • i agree 100% with George's last comment, u cant really add much for a lower TH(thats why u can upgrade to the next one)

      also clan wars and clan ranks are both great ideas that will add something to the game other than yet another level to defense/wall/or troops.

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    • I kinda want to see something everyone can benefit from, something that isn't exclusive to gemmers

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    • I do too, but you don¬īt need to be a gemmer to benefit from TH 10 stuff.

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    • yep

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    • i think since TH 9, the level of TH has mached that of its same level walls, L9 bieng grey stone, L10 bieng fire, so i think it should go TH 11 electricity to match L11 walls

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    • I don't think there will be a level 11 town hall for ages because they just reached 10. Level 10 town hall is a big land mark for the game and theres a lot of new things they have to sort out like puting in more dark troops, fixing bugs and higher level troops and defeces to do.

      so there is a really low chance for a level 11 town hall...

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    • And also not to mention the extras like clan wars and other cool add on's they desprotely want to put on!!!

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    • I think they already ruled out clan wars¬†:/

      Anyway, if patterns hold, a lv11 TH will be electric themed, and Th12 will be the red crystal seen in the lv12 canons and lv4 xbow

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    • Pretty sure they haven¬īt ruled out clan wars. Didn¬īt sound like that when Chief Pat interviewed a guy that works for SC.

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    • ya, i havent heard anything about it being ruled out, and i have pretty much gone through all the ruled out ideas. i sure hope it isnt because clan wars is one of the things that i am pushing for most

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    • I'm probably getting it confused with something else then. I'm not going to deny it is a good idea.

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    • What is clan wars?

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    • Clan wars is selecting to clan to battle, then if the other leader declares war with you, then press a name and target that person to attack. And I think Town Hall 11 will be implemented somewhere along the line in March-August 2014, after they have bugs and things done for the other game. Give Supercell some time. Do you have any idea how long it takes to script, code, whatever you want to call it, a game, or even update it? Seriously, everyone. Think before you speak (or in this case post).

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    • think about what? how long it takes? as far as that goes it doesnt matter, if a really good idea is made then supercell will find out about it, and if it is good enough they will work on it. as of right now they can come out with updates every couple of months so i dont think time should be a factor in our ideas/posts on a forum.

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    • Whatever, the point is, it probably will come out most likely in March-August 2014

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    • yeah

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    • Well, let's see:

      Th 8 was the original top Town Hall, August 2012.

      Th 9 was added at the end of October 2012, call it 3 months.

      Th 10 was added end of May, 2013, 7 months. (10 total)

      Going from this pattern, it would be possible to assume 2 dates, a linear pattern and an exponential pattern. 15 months (Oct 2013) or 32 months... (Mar 2015)

      Neither make much sense, but that seems to be the pattern

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    • Zx8 HD wrote:
      Zacherix wrote:If there is a Town Hall Level 11, then new stuff shall come with it. Maybe 2 Cannons, 1 Archer Tower, 1 X-Bow, 1 Mortar, 1 Gold Mine, 1 Elixir Collector, 1 Dark Elixir Drill, 50 Walls. Maybe there should even be a new hero, how about 'Wizard Prince'? And also if you have looked at the Dark Barracks under the 5 troops there are 5 spots saying 'Coming Soon' so people should be able to get Dark Barracks Level 7 at Town Hall Level 10 and to Dark Barracks Level 10 at Town Hall Level 11.


      I think it is a great idea...but i dont like wizard prince...they should add a goblin king.what do you think about?

      YEEEAAAAaa

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    • My idea is to first put power lines on the walls(glowing blue, of course), add those ruby bits on the sides like lv 4 xbows and lv 12 cannons, replace the vent on top with the top of a lv8 tesla and finally, spikes.

      But the villagers and builders are still plain...

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    • In another sense, who needs a TH11 if a maxed TH10 is out of reach of every non-gemmer?

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    • Burnout935 wrote:
      In another sense, who needs a TH11 if a maxed TH10 is out of reach of every non-gemmer?

      The gemmers

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    • I think the next update should give us level 2 villagers. For 6,000,000 gold they will clap more often at trees and bushes, and run to the town hall twice as fast.

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    • What do you mean by 'run'?

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    • Lol, Spottra. For another 8 million, the villagers will duplicate like golem and we have twice the number of villagers.

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    • For another 100 gems, the villagers will clap at the trees with gems.

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    • That's sarcasm right?

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    • Yes, 100%.

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    • Burnout935 wrote: Well, let's see:

      Th 8 was the original top Town Hall, August 2012.

      Th 9 was added at the end of October 2012, call it 3 months.

      Th 10 was added end of May, 2013, 7 months. (10 total)

      Going from this pattern, it would be possible to assume 2 dates, a linear pattern and an exponential pattern. 15 months (Oct 2013) or 32 months... (Mar 2015)

      Neither make much sense, but that seems to be the pattern

      We'll take the average and you will get June-July 2014

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    • So possibly on the coc 2 year celebration

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    • Japster wrote:
      That's sarcasm right?

      Yes, for another 7 millions, they will give us level 3 villagers, which clap at trees and bushes to decorate them.

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    • Lol

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    • The level eleven town hall i asked super cell about that

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    • Cameronkelly2004 wrote: The level eleven town hall i asked super cell about that

      What do you mean?

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    • I mean that you can ask questions to super cell on the wiki and i asked about a level eleven town hall with ice

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    • I am pretty sure they will release Town Hall 11. They won't just end the game with Town Hall 10. If the game is to continue, they will add a Town Hall 11. This disscussion is useless.

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    • I wouldn't exactly call it useless. While I agree there is every reason to believe there will be a TH11, it's certainly not cast in concrete. Furthermore, there's the question of when it will be released, what it will look like, and what it will be released with (what building upgrades, troop upgrades, etc.).

      And then there's even another issue you bring up. You say they won't just end the game with Town Hall 10. That's probably true, but if not TH10, where DO they end it? TH11? TH20? At one point or another they will stop. Where do you suppose that will be?

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    • Spottra is right

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    • i have often wondered this myself, at what point willl the game get to big/unbalanced, or else they stop making new stuff.

      my thought is that at some point they will make it so u upgrade( from clash of clans, into the "next age" as it were where u will have more advanced weapons and buidings ect, but u can only get there once u beat coc) it wouldnt be part of the same game but it would be connected.

      anyway this is just a thought, because i think that they willl never totally stop on a game like this, it is just to popular and they are making a killing off it (money wise)

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    • In my opinion, the game is actually kinda balanced right now. We have plenty of TH10 lurking in the Gold ranks that will easily level any TH2-7, bring in a TH11, and mother of barb were going to have the floor swept by the collective face of all TH9's

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    • but that will happen in any game no matter what, even i first person games like halo ( i love it) ¬†u willl get rapped by really good players. sorry that was a weird example, but my point is u will always have really good players (like me¬†:D) that can pound th8's- (i am th9)¬†

      lol whatevs i was just thinking out loud

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    • omg guys took me hours to read this whole thread¬†:D but finally...it's over....IT'S DONE¬†:'D

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    • i dont think lv11 town hall is a great idea¬†

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    • I do

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    • Good idea or not, whatever happens, happens

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    • The problem will eventually be getting the GOLD ¬†to upgrade your town hall. Eventaully you will need so much gold that you will spend a thousand dollars on gems D:

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    • GeorgeYao wrote:

      Zx8 HD wrote:
      Zacherix wrote:If there is a Town Hall Level 11, then new stuff shall come with it. Maybe 2 Cannons, 1 Archer Tower, 1 X-Bow, 1 Mortar, 1 Gold Mine, 1 Elixir Collector, 1 Dark Elixir Drill, 50 Walls. Maybe there should even be a new hero, how about 'Wizard Prince'? And also if you have looked at the Dark Barracks under the 5 troops there are 5 spots saying 'Coming Soon' so people should be able to get Dark Barracks Level 7 at Town Hall Level 10 and to Dark Barracks Level 10 at Town Hall Level 11.


      I think it is a great idea...but i dont like wizard prince...they should add a goblin king.what do you think about?

      Dark Barracks lvl 10 at TH 11? 5 new DE troops? That¬īs going to be in a loooong time.¬†

      What would a goblin king do?

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    • Firstly he would probably be the first and (for a while at least) only hero to target defences, and he would also keep Godson happy.

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    • Yea godson would go crazy over a goblin king lol

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    • Phoenix Gaming wrote:
      I agree about village expanding. That would be awesome, because you could spread out everything so much your opponent wouldn't have enough troops. However, village expanding would need a limit, or else it would take up too much data space on iCloud or whatever.

      Maybe a maximum of 2 region areas seen as though you won't need LOADS of space anyway...

      First region - FREE

      Second region - 25,000,000 Gold

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    • Yes but there would have to be more storages or an upgrade.

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    • How about 8,001,000 gold?

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    • Yea that would work but what should the regions be. Maybe the forest or ocean.

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    • Forest, Ocean should be a different update.

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    • Or ,qbye it should be a dark elixir themed area

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    • Maybe...

      So you know there is a small clearing/hole in the northwest of your village in the forest? Maybe if you tap it, the expansion will appear!

      If not unlocked, it should say:

      Pay 250,000 Gold (so TH 5-10 can all access this!) to unlock the ancient cities!

      Once it's paid off, when you tap, it should say, "Are you sure you wish to enter the reigon of (idea?) ?" You tap enter or cancel.

      It then gets that mist from when you go to battle, and then ruined buildings appear (when new). You can click repair to the buildings (you would get 50,000 of each resource to start with to get your collectors and mines up, plus you would need 1-3 free builder huts to repair things) and then you can move stuff around and use them. After they are repaired, you can use them to collect elixir, gold, and things. Things should look sort of different, you know, old-fashioned, or maybe something furturistic. Maybe new heroes and warriors should be introduced, and those would be your new battle warriors. But maybe you could also go into the shop in both regions, and buy

      A. A trading center to transport gold and elixir between the cities.

      B. A military center to transport warriors (but not heroes, too OP attack!)

      Also, some repair costs (let me know about possible upgrade costs!):

      Builder Huts: (maybe one could have survived, one or two broken) 12,000 Gold

      Gold Mine: 500 Elixir

      Elixir Collector: 500 Gold

      Gold Storage: 1,200 Elixir

      Elixir Storage: 1,200 Gold

      Dark Elixir Drill: 1,700,000 Elixir (however, would still need to be unlocked in the other world)

      Dark Elixir Storage: 1,000,000 Elixir

      Army Camp: 4,000 Elixir

      Barracks: 3,000 Elixir

      Laboratory: 45,000 Elixir

      Spell Factory: 350,000 Elixir

      Barbarian King: (oh, yeah! NEW heroes!)

      Droid Leader: 12,000 Dark Elixir (basically barbarian king with different stats and things)

      Elven Hunter Princess: 47,000 Dark Elixir (basically archer queen with different stats and things)

      Dark Barracks: 1,000,000 Elixir

      Cannon: 1,000 Gold

      Archer Tower: 2,300 Gold

      Wall: 430 Gold

      Mortar: 10,000 Gold

      Bomb: 700 Gold

      Air Defense: 31,000 Gold

      Spring Trap: 2,500 Gold

      Wizard Tower: 240,000 Gold

      Air Bomb: 5,500 Gold

      Giant Bomb: 14,000 Gold

      Hidden Tesla: 1,200,000 (Lvl. 7 TH cost! Cool!)

      Seeking Air Mine: 20,000 Gold

      X-Bow: 3,600,000 Gold

      Inferno Tower: 6,000,000 Gold

      Items not in the new world:

      OLD Decorations (National Flags are exceptions)

      Barbarians (Remember, once the military center is built, you can send them there, and deploy them like clan castle troops.)

      Archers

      Goblins

      Giants

      Wall Breakers

      Balloons

      Wizards

      Healers

      Dragons

      P.E.K.K.A.s

      Minions

      Hog Riders

      Valkyries

      Golems

      Witches

      Barbarian King

      Archer Queen

      New Items:

      Possible Warriors:

      Droid (Barbarian)

      Elven Hunter (Archer)

      Troll (Damage Sponge)

      Priest (Healing Unit)

      Mage (Wizard)

      Plane (Balloon)

      Gargoyle (Dark Elixir Troop)

      Whirlwind Warrior (Dark Elixir Troop)

      Meteor Spell (rains meteors on several random buildings anywhere, doing 25% of Max HP)

      Blessing Spell (healing spell)

      Ares' Fury (rage spell)

      Blizzard (sweeps through the base randomly, freezing things all the way or a little, depending on how long attacked, and how many times attacked)

      Defenses:

      Ancient Temple

      Defense, 4x4, and mummies come out at rate of 45 (too OP? I consider Inferno Tower too OP) per minute, mummies have 20 HP, 3 Damage, enemies killed become a mummy, unlocked at TH 6-7. Mummies can attack ground units, single target. 600,000 Gold

      Ancient Scroll

      Trap, 1x1, trigger radius: 1.5 tiles, slows enemy down by 30% (harsh on golems!) takes out 20% of Max HP, unlocked at TH 9 Can attack ground and air, but triggred by ground, splash damage. 200,000 Gold, 50,000 Gold to re-arm.

      Pillar of Symbols (cheesy name?)

      Defense, 1x1, shoots Ancient Scrolls at enemies, except can only hit an enemy once every 20 seconds, to prevent OP, and plus, only 10% slow, and 10% Max HP damage, unlocked at TH 8 single target. 1,400,000

      If anyone has other ideas, please edit this or post!

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    • I say there shouldn't be a transfer building that would be cheap.

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    • True, about the military one, but maybe resource? Useful in many ways.

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    • Exm008ic wrote:
      My idea is to first put power lines on the walls(glowing blue, of course), add those ruby bits on the sides like lv 4 xbows and lv 12 cannons, replace the vent on top with the top of a lv8 tesla and finally, spikes.

      But the villagers and builders are still plain...

      Would it look something like this?
      Town Hall 11b

      Town Hall Level 11


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    • Odie, that is AMAZING!

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    • This would be the coolest¬†town hall!

      And one should also introduce, as everyone said, new troops and new defenses.

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    • Missile Launcher - Unlocked at level 11 Town Hall

      10,000,000 Gold - 6 Days to build

      Whole map range - Ground and air

      Has a blind spot of 5 tiles

      Shoots homing missiles that deal 1000 splash damage - 10 Second reload time

      It has 3000 hitpoints making it a very deadly defence

      TH11s can only build one

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    • Seige cannon-a cannon that shoots bombs (the trap) and it has a 25% chance of shooting a giant bomb. It costs 12000000 gold and is 3*3.

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    • Much wow

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    • Because its good

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    • Maybe only 8000000

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    • Awesome Idea #3:

      Minion Nest

      200,000 Dark Elixir - 1 Week to build

      When enemies attack your base every second a minion will fly out and attack them - Level of minion nest would vary the minion level

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    • They need to also make a level 7 dark elixir storage. It holds 400000 DE. With the new amounts of dark elixir there will be new levels for DE troops and new ones too. They should also make a new resource that cannot be bought with gems. It can be used to buy elite upgrades on any level defenses. Like on ATs the archers have golden bows that shoot two arrows at once.

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    • What sounds better for the new mineral?

      Mythril - Shiny green?

      Cobalt - Shiny indigo?

      Adamantite - Shiny crimson?

      Iridium - Silver coloured?

      Or my made up one:

      Phantom-Gold instead of Dark-Gold

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    • P.S.

      I'm making a new Town Hall 11 Page for our ideas and stuff that isn't too crazy or OP

      I trust you bro!

      • Brofist*
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    • http://clashofclans.wikia.com/wiki/Thread:152912

      Clashing101 post your ideas there :)

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    • they do not want clan wars because the top players will be just getting free sheilds from friends

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    • they are making clan wars right now. and u do have a point mashup that is one reason it has taken so long for them i think

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    • Wizardprince
      This is my Wizard Prince concept...
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    • Wizardprince

      My Wizard Prince concept...let me know your thoughts

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    • Hhhmmmmmm..... Seems legit

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    • I feel they should add a 6th spell the WIND SPELL

      it would make the units inside the radius faster

      they can fly over walls

      and the wind spell will reflect xbow shots

      another thing is the 6th dark troop the NINJA

      you can set it ahead of time to either range or close up

      it has the health of a wizard but it does more damage up close then if set for range

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    • No, the TRAP SPELL:

      Use this spell to activate and disable all traps within its range!

      • Cannot activate Tesla, and will not destroy it.
      • Range increases with each Level.
      • Has a red glow.
      • Will get at TH8, Lvl 4 will give Trap, Lvl 5 will give Jump, and NEW Lvl 6 will give Freeze.
      • Starting price 30,000 Elixir, 3,000 increase with each Lvl.
      • 1 hour to create spell.

      Let me know what you think!

      GalacticRuler456 Talk Contribs Clash of Clans 00:35,3/25/2014

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    • GalacticRuler456 wrote:
      No, the TRAP SPELL:

      Use this spell to activate and disable all traps within its range!

      • Cannot activate Tesla, and will not destroy it.
      • Range increases with each Level.
      • Has a red glow.
      • Will get at TH8, Lvl 4 will give Trap, Lvl 5 will give Jump, and NEW Lvl 6 will give Freeze.
      • Starting price 30,000 Elixir, 3,000 increase with each Lvl.
      • 1 hour to create spell.

      Let me know what you think!

      GalacticRuler456 Talk Contribs Clash of Clans 00:35,3/25/2014

      Personally I think its level should increase its capability, also it should be the 6th spell to avoid hatred amongst players.

      • Level 1: Activates Bombs Levels 1&2 and Spring Traps.
      • Level 2:Activates Bombs Levels 1-4, Spring Traps and Giant bombs level 1.
      • Level 3:Activates all Bombs, Spring Traps, Giant bombs levels 1&2 and Air Mines 1&2.
      • Level 4:Activates all bombs, Spring Traps, All Giant Bombs, All Air Mines and Seeking Air Mines levels 1&2.
      • Level 5: Activates all bombs, Spring Traps, All Giant Bombs, All Air Mines, All Seeking Air Mines and Reveals (but does not activate) Hidden Teslas' levels 1-3.
      • Level 6:¬†Activates all bombs, Spring Traps, All Giant Bombs, All Air Mines, All Seeking Air Mines and Reveals (but does not activate) All Hidden Teslas.

      Japster Talk Contribs Clash of Clans 18:48,3/27/2014

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    • How about stealing land from other villages? Instead of buying land, or in harmony with it, you can steal a certain amount of unused land from the village that you are raiding?

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    • Ejmm99 wrote:
      How about stealing land from other villages? Instead of buying land, or in harmony with it, you can steal a certain amount of unused land from the village that you are raiding?

      ????????????????????????? What does that even mean?

      GalacticRuler456 Talk Contribs Clash of Clans 23:04,3/27/2014

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    • I think the town hall lvl 11 should be like the lvl9 with the top of the lvl 7 tesla and electric themed.

      2014-04-03-20-54-54-232065782

      Town hall lvl 11 electric themed

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    • The 3rd hero should be a wizard with black robes, a staff with a red crystal at the end, who shoots fire balls that deal splash damage, and when you level him up, he shoots litening bolts, and his ability is rage and then a lightning spell.I

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    • Guys, not town hall 11 yet. there arent very many people have maxed out town hall 10 base without gemming, so it would be crazy right now to go up to town hall 11 already, because then youd know that youd have to gem to max out your base, which isnt very much fun.

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    • So... Clan Wars!

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    • D We need more lower level stuff

      More resources from collectors

      Trading post (2 Gold/Elixir for 1 Elixir/Gold) so you do not get 100% fair trade to reduce OP-ness

      Siege Machines

      Boats - what's da point of the sea/lake

      etc

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    • MysticMashUp wrote:
      they do not want clan wars because the top players will be just getting free sheilds from friends

      o rly?

      They're making it now

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    • Yeah... its coming out tomorrow I believe.

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    • Clan Wars has been postponed to 22nd April.¬†:(

      Also, if there is a Town Hall 11, it should unlock land expansions. Maybe you could build a pier to place stuff above water?

      Also there should ba a new Dark Troop or Hero. Maybe Goblin King, Wizard Mage, something like that.

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    • Or for Dark Troop maybe a Troll (Giant and Goblin combined) that spawned in Goblins or Wall Breakers.

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    • DanielplaysClashofClans wrote:
      Or for Dark Troop maybe a Troll (Giant and Goblin combined) that spawned in Goblins or Wall Breakers.

      I would go for it spawning goblins cuz the witch already spawns skeletons(which is basically a wall breaker with no bomb and hat(Well I'm not sure about the hat))

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    • I think it should add dark camps maybe..

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    • That would be awesome! Great idea! Supercell, please listen to us!

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    • Heres a list of what should be added with the lvl 11 TH

      Dark Camps(For dark elixir troops)

      Troll(Not my idea, credits to DanielplaysClashofClans)(DE Troop)

      Mutant(DE Troop)Transforms into a hybrid of 2 DE Troops

      Elder wizard(Hero)

      Goblin Leader(Hero)(Looks like the Leader of the goblin hord from the start of the game)

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    • And gem collectors for 1000 gems

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    • Wikiking143 wrote:
      And gem collectors for 1000 gems

      No, otherwise it wouldn't be fair anymore when you think about all the people that spent money on their gems

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    • Geitenboer2 wrote:
      Wikiking143 wrote:
      And gem collectors for 1000 gems
      No, otherwise it wouldn't be fair anymore when you think about all the people that spent money on their gems

      Oh yeah

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    • Wikiking143 wrote:
      Geitenboer2 wrote:
      Wikiking143 wrote:
      And gem collectors for 1000 gems
      No, otherwise it wouldn't be fair anymore when you think about all the people that spent money on their gems
      Oh yeah

      Well it should be only set for ppl without iaps

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    • Ssfang wrote:
      Hmmm how about 6,000,000 gold and it would look like this:

      Yup... I think so.  If u look at the lvl 11 walls, they are electric... and so this level 11 town hall, will be electrib based.  However.. i think that there will be no red and it will be replaced with blue... and the vent on top will become a head like on the lvl 7 hidden tesla

      Town Hall-11

      Town Hall level 11 credit goes to DokuganR


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    • DanielplaysClashofClans wrote:
      Clan Wars has been postponed to 22nd April. :(

      Also, if there is a Town Hall 11, it should unlock land expansions. Maybe you could build a pier to place stuff above water?

      Also there should ba a new Dark Troop or Hero. Maybe Goblin King, Wizard Mage, something like that.

      You were saying? :3

      Anyway, Lvl 11 THs will come out. When, no one knows.

      GalacticRuler456 Talk Contribs Clash of Clans 21:57,4/15/2014

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    • KingClay123455789 wrote:
      Zx8 HD wrote:
      Zacherix wrote:If there is a Town Hall Level 11, then new stuff shall come with it. Maybe 2 Cannons, 1 Archer Tower, 1 X-Bow, 1 Mortar, 1 Gold Mine, 1 Elixir Collector, 1 Dark Elixir Drill, 50 Walls. Maybe there should even be a new hero, how about 'Wizard Prince'? And also if you have looked at the Dark Barracks under the 5 troops there are 5 spots saying 'Coming Soon' so people should be able to get Dark Barracks Level 7 at Town Hall Level 10 and to Dark Barracks Level 10 at Town Hall Level 11.


      I think it is a great idea...but i dont like wizard prince...they should add a goblin king.what do you think about?

      YEEEAAAAaa

      Lol u a godson fan cuz I am too YEEEEEEAAAAaaaaaaaa!

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    • What about adding disguised cannon?A cannon disguised as a gold/elixir/DE Collector/storage

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    • Why? Wouldn't that just mimic the hidden tesla?

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    • VinTheSad wrote:
      Why? Wouldn't that just mimic the hidden tesla?

      No cuz goblins will attack it

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    • Wikiking143 wrote:
      VinTheSad wrote:
      Why? Wouldn't that just mimic the hidden tesla?
      No cuz goblins will attack it

      And its not well hidden it is visible and when it is hit once it will turn into a cannon and start shooting

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    • This just occured to me..At the start of the game a villager says the players town is built on a ley line and everything will rebuild itself.Why doesn't the clan castle do this?

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    • Wikiking143 wrote: This just occured to me..At the start of the game a villager says the players town is built on a ley line and everything will rebuild itself.Why doesn't the clan castle do this?

      Because it gives a challenge, if not anyone can hop into a clan and receive ligh lvl troops

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    • Wikiking143 wrote:
      What about adding disguised cannon?A cannon disguised as a gold/elixir/DE Collector/storage


      The clan castle now provides this oppurtunity, as well as normal storages!

       Blueruler2  Talk  Contribs  Clash of Clans  02:28,4/19/2014 

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    • what oppurtunity?

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    • A gold/elixir/DE storages!

      From Clan wars.........

       Blueruler2  Talk  Contribs  Clash of Clans  13:42,4/20/2014 

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    • The pictures are nice but town hall level 11 is ruled out, too much work. Because if it was to happen then you would unlock new defense upgrade them and the base will be better. So far so good but when you raid it will get harder and you realize you need to upgrade you troops. But oh-no, they are all maxed out and so is you hero. Bases will be impossible to raid and players will start farming to make thing easier on them. And then the weak players will have their bases pummeled and the attackers wont get as much elixer and gold as they would either. So everyone loses all their resources and can't make and troops. Chaos will wreak on Clash of Clans and its developers will run out of biusness and get sued because of all the rage quits and damaged property. This will affect both worlds people.

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    • Sorry, spelled some words wrong.

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    • WikiLegend wrote:
      The pictures are nice but town hall level 11 is ruled out, too much work. Because if it was to happen then you would unlock new defense upgrade them and the base will be better. So far so good but when you raid it will get harder and you realize you need to upgrade you troops. But oh-no, they are all maxed out and so is you hero. Bases will be impossible to raid and players will start farming to make thing easier on them. And then the weak players will have their bases pummeled and the attackers wont get as much elixer and gold as they would either. So everyone loses all their resources and can't make and troops. Chaos will wreak on Clash of Clans and its developers will run out of biusness and get sued because of all the rage quits and damaged property. This will affect both worlds people.

      The updates have to be fragile. Small things create massive differences. That blew my mind.

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    • Michael62601 wrote:

      WikiLegend wrote:
      The pictures are nice but town hall level 11 is ruled out, too much work. Because if it was to happen then you would unlock new defense upgrade them and the base will be better. So far so good but when you raid it will get harder and you realize you need to upgrade you troops. But oh-no, they are all maxed out and so is you hero. Bases will be impossible to raid and players will start farming to make thing easier on them. And then the weak players will have their bases pummeled and the attackers wont get as much elixer and gold as they would either. So everyone loses all their resources and can't make and troops. Chaos will wreak on Clash of Clans and its developers will run out of biusness and get sued because of all the rage quits and damaged property. This will affect both worlds people.

      The updates have to be fragile. Small things create massive differences. That blew my mind.

      Yes, I bet it did.

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    • WikiLegend wrote:
      The pictures are nice but town hall level 11 is ruled out, too much work. Because if it was to happen then you would unlock new defense upgrade them and the base will be better. So far so good but when you raid it will get harder and you realize you need to upgrade you troops. But oh-no, they are all maxed out and so is you hero. Bases will be impossible to raid and players will start farming to make thing easier on them. And then the weak players will have their bases pummeled and the attackers wont get as much elixer and gold as they would either. So everyone loses all their resources and can't make and troops. Chaos will wreak on Clash of Clans and its developers will run out of biusness and get sued because of all the rage quits and damaged property. This will affect both worlds people.

      That's... not going to happen. TH9 AND TH10 both came out with no problems. OMG what a coincidence right?

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    • VinTheSad wrote:

      WikiLegend wrote:
      The pictures are nice but town hall level 11 is ruled out, too much work. Because if it was to happen then you would unlock new defense upgrade them and the base will be better. So far so good but when you raid it will get harder and you realize you need to upgrade you troops. But oh-no, they are all maxed out and so is you hero. Bases will be impossible to raid and players will start farming to make thing easier on them. And then the weak players will have their bases pummeled and the attackers wont get as much elixer and gold as they would either. So everyone loses all their resources and can't make and troops. Chaos will wreak on Clash of Clans and its developers will run out of biusness and get sued because of all the rage quits and damaged property. This will affect both worlds people.

      That's... not going to happen. TH9 AND TH10 both came out with no problems. OMG what a coincidence right?

      You don't understand, town hall 9 and 10 were in the game when Clash of Clans first came out, right? They had plants of time to make sure nothing could go wrong. But town hall 11 would take a lot of time and people will complain that there isn't an update then they would have to tell us why and the surprise is ruined.

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    • WikiLegend wrote:

      You don't understand, town hall 9 and 10 were in the game when Clash of Clans first came out, right? They had plants of time to make sure nothing could go wrong. But town hall 11 would take a lot of time and people will complain that there isn't an update then they would have to tell us why and the surprise is ruined.

      No, actually the maximum level town hall was 8 when the game first came out. Worldwide release was 2 August 2012. TH9 was added a few months later on 27 October 2012, and TH10 many months after that on 23 May 2013 (all this is available via Version History).

      TH9 and TH10 also were released with very little of what they ultimately wound up getting; TH9 was released with the X-Bow (only 1 available for TH9), the Jump Spell, the level 3 P.E.K.K.A (which was also given to TH8), and the level 11 Cannon, level 7 Mortar, level 4 Spell Factory, level 11 mines/collectors and storages (given to TH7+). Heroes (and in fact Dark Elixir) didn't exist yet, neither did level Air Bombs, Seeking Air Mines, 7 Army Camps, level 9 (or 10) walls, level 7 Air Defenses, level 11 Archer Towers, the level 7 Laboratory (and the level 6 Barbarian, Archer, Giant and Balloon), and the Dark Barracks. Furthermore, TH9s didn't originally get the 6th Cannon, the fourth Gold/Elixir Storage or the second X-Bow upon release; all of this was added later, and not all in the same update either.

      TH10 was released with the Inferno Tower (one at TH10), an additional Cannon, Archer Tower, Giant Bomb and Dark Elixir Drill. It also came with the level 4 X-Bow and level 8 Air Defense, and the level 4 Dragon, level 4 Healer and level 5 Golem. But P.E.K.K.A 4, level 5 Spell Factory, Freeze Spell, level 6 Lightning Spell and Healing Spell, the second Inferno Tower (and level 3 Inferno Tower), level 12 Cannon and Archer Tower, level 8 Mortar, level 11 Walls, the third X-Bow, level 8 Army Camps, the 7th Gold/Elixir Collector, the level 6 Goblin, level 6 Wall Breaker, level 6 Wizard, Witch, the level 5 (and 6) Clan Castle, level 6 Minions, and more all were added in successive updates.

      And this is really just a partial list; I would give Version History a read from bottom to top sometime and you can see how the game has evolved.

      You see, the game has been written specifically to allow new, more powerful buildings, troops and spells at successively higher levels. As long as Supercell continues to make money with Clash of Clans, TH11 isn't ruled out; in fact, it's an inevitability--it's just a matter of when. And when they do release it, there will be a handful of new upgrades and potentially a new defense or new troop type to go along with it. And, for the next several months, they'll continue to add new things to TH11 (and potentially to other TH levels as well). And what keeps it all in balance is the loot penalty. The new TH11s won't find it profitable to attack TH8s anymore; even though they will likely be able to crush them without a moment's thought, the loot penalty will mean that they will gain hardly any resources at all, and very likely they will simply skip them and look for weak TH9s and TH10s.

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    • Ok I see, but I still think it would be a lot of work.

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    • Oh, definitely a lot of work. But if you think about it, definitely less work than Clan Wars for instance (as Supercell said when they released it, their biggest update ever). And, a new Town Hall level they have experience with. But there's still plenty of mileage left on TH10, so my guess is we still don't see TH11 for a while (although TH10 has been out for almost a year, so I don't think it will be many many months away).

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    • Spottra wrote:
      WikiLegend wrote:

      You don't understand, town hall 9 and 10 were in the game when Clash of Clans first came out, right? They had plants of time to make sure nothing could go wrong. But town hall 11 would take a lot of time and people will complain that there isn't an update then they would have to tell us why and the surprise is ruined.

      No, actually the maximum level town hall was 8 when the game first came out. Worldwide release was 2 August 2012. TH9 was added a few months later on 27 October 2012, and TH10 many months after that on 23 May 2013 (all this is available via Version History).

      TH9 and TH10 also were released with very little of what they ultimately wound up getting; TH9 was released with the X-Bow (only 1 available for TH9), the Jump Spell, the level 3 P.E.K.K.A (which was also given to TH8), and the level 11 Cannon, level 7 Mortar, level 4 Spell Factory, level 11 mines/collectors and storages (given to TH7+). Heroes (and in fact Dark Elixir) didn't exist yet, neither did level Air Bombs, Seeking Air Mines, 7 Army Camps, level 9 (or 10) walls, level 7 Air Defenses, level 11 Archer Towers, the level 7 Laboratory (and the level 6 Barbarian, Archer, Giant and Balloon), and the Dark Barracks. Furthermore, TH9s didn't originally get the 6th Cannon, the fourth Gold/Elixir Storage or the second X-Bow upon release; all of this was added later, and not all in the same update either.

      TH10 was released with the Inferno Tower (one at TH10), an additional Cannon, Archer Tower, Giant Bomb and Dark Elixir Drill. It also came with the level 4 X-Bow and level 8 Air Defense, and the level 4 Dragon, level 4 Healer and level 5 Golem. But P.E.K.K.A 4, level 5 Spell Factory, Freeze Spell, level 6 Lightning Spell and Healing Spell, the second Inferno Tower (and level 3 Inferno Tower), level 12 Cannon and Archer Tower, level 8 Mortar, level 11 Walls, the third X-Bow, level 8 Army Camps, the 7th Gold/Elixir Collector, the level 6 Goblin, level 6 Wall Breaker, level 6 Wizard, Witch, the level 5 (and 6) Clan Castle, level 6 Minions, and more all were added in successive updates.

      And this is really just a partial list; I would give Version History a read from bottom to top sometime and you can see how the game has evolved.

      You see, the game has been written specifically to allow new, more powerful buildings, troops and spells at successively higher levels. As long as Supercell continues to make money with Clash of Clans, TH11 isn't ruled out; in fact, it's an inevitability--it's just a matter of when. And when they do release it, there will be a handful of new upgrades and potentially a new defense or new troop type to go along with it. And, for the next several months, they'll continue to add new things to TH11 (and potentially to other TH levels as well). And what keeps it all in balance is the loot penalty. The new TH11s won't find it profitable to attack TH8s anymore; even though they will likely be able to crush them without a moment's thought, the loot penalty will mean that they will gain hardly any resources at all, and very likely they will simply skip them and look for weak TH9s and TH10s.

      Spottra strikes back! You got owned WikiLegend! Lol

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    • MY WISH ABOUT A NEW UPDATE (TH11): 1.The reduced price of walls and new lvl12 wall: lvl 7 - 200 000 => 150 000 lvl 8 - 500 000 => 250 000 lvl 9 - 1 000 000 => 500 000 lvl 10 - 2 000 000 => 1 000 000 lvl 11 - 4 000 000 => 2 000 000 lvl 12 - 4 000 000 2.To reduce time of upgrading hidden teslas lvl2-7 by 1 day and new lvl8 one (5 000 000, 14 days) 3.Add the fourth mortar on the Th9 along with 4th wizard tower, air defense and hidden tesla. 4 11th TOWN HALL!!! unlocks: 5th wizard tower, mortar, 7th cannon, 4th X-bow. New levels of: cannon (13th), Archer tower (13th), WizT (9th), H. tesla (9th), mortar (9th), air def. (9th), X-bow (5th), inferno(4th). 5.LAB lvl9 along with LVL7 of tiers 1&2, lvl5 of tier 3 and lvl6 DE troops. Also storages lvl 12 to collect 12 000 000 resources or 3 mil in each.

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    • Stay off the caps Barbarian brother¬†:D

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    • i like the idea

      maby supercell will add the update

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    • I don't think so, at least, not for a very long time. Since clan wars has come out, all Supercell has been focusing on is improving clan wars.

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    • FireKing12 wrote:
      I don't think so, at least, not for a very long time. Since clan wars has come out, all Supercell has been focusing on is improving clan wars.

      This thread doesn't really need a reply, I've been bumped in the past year by this thread alone and I'm sure others have too.

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    • Dragoneye77 wrote:
      FireKing12 wrote:
      I don't think so, at least, not for a very long time. Since clan wars has come out, all Supercell has been focusing on is improving clan wars.
      This thread doesn't really need a reply, I've been bumped in the past year by this thread alone and I'm sure others have too.

      i have

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    • For Town Hall 11, the upgrades should be: Level 9 mortars, level 13 cannons, bomb level 6, giant bomb level 5, level 13 archer tower, inferno tower level 4, clan castle level 7, dark barracks level 6, gold mine level 12, elixir collector level 12, dark elixir drill level 7, dark elixir storage level 7, spell factory level 6, x-bow level 5, hidden tesla level 8, gold storage level 12, elixir storage level 12, and level 12 walls. The level 12 walls should be red because cannon level 12 is red. You would have to buy $999999 to get all those upgrades.

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    • maybe it could look like this

      Town Hall 11b

      Town Hall Level 11

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    • yeah, great picture.

      I was just thinking about what could be added with it and that's what i thought. (not so many thing's but still something to begin).

      2 new troops: the fulminator and the protecto (both are reworked already-seen ideas). they'll be somethibg like this:

      fulminator: 5 levels, 1300 to 2400 hp, 27 housing space,sama movement speed as giants ,ignore walls (just as hog rider do) , targetting first everything which damage him (the first defensive building which hit him will be the first target, after destroyng it, it will move to rhe 2¬į bilding wich targetted it...). it constantly cast lightning spell on the surrounding area (maybe with a slightly wider area of effect than a normal lightning spell). it would do tons of damage per second (shooting 3 lightning per second on his AoE doing from 60 to 160 spash damage per hit, depending on the level). would be the ultimately defensive troop for cc donations. Probably OP.

      protector:5 levels 220 to 340 hp, 18 housing space. same mov speed as baloons. it would constantly generate a shield upon him an nearby troops that protect them from being damaged (same aoe of a helaing spell) . it would constantly "repair" the shield of 20-100 point/second (depending on level) up to it's maximus hp (wich will be 10 times the "reparing potential"). if the shield is broken, it would have a cooldown of 3 second before re-starting to create a new shield. practicaly, it would be a bosted healer.

      now, for defensive buildings:you can buy up to 6 buildings with high HP (1300 to 3000), 4 levels) wich every 45-20 seconds (depending on level, higher level, lower time) spawns a lv6 barbarian or an archer (1/3 times) wich fights against attacking troops. The building would also be an awesome tank. . obvisly they would cost a good ammont of elixir ( 1 milion to 3 at last upgrade level).

      and, at the end, the TH would finally defend him-self having 2 lv4 x-bow on his top. they won't have a life of they're own, and can be destroyed only when the TH is destroyed. They would attack the nearest troop to the TH.

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    • Odie100 wrote:
      maybe it could look like this
      Town Hall 11b

      Town Hall Level 11

      This thread doesn't need anymore replies... Also, that image is from Google Images...

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    • Ok I made a giant post for this with all my ideas but the page reset and im just gonna put the main stuff down ok. NEW TROOP: Crystal mimic or Shape Shifter technicly its a crystal man that morphes into any unit its spawned near and runs across the feild, when fully upgraded it would be red and be covered in spikes and stone. When placed in a group of wall breakers it would act just like one but when confronted with a wall it would plunge its hand into the wall and crystals would come out of the walls sides and the same would happen to the entire wall and then more crystals would come out of them and blow up the wall with the same effect of a wall breaker bomb. If put in a group of hog riders its hand becomes a hammer and starts running really fast once it reaches a wall it would jump over like a rider but it would break the wall when it lands. If it is in a group of archers it grows an x-bow on its back and shoots 2 bolts at once. Ok heres what its like when its not mimicing:¬†

      Dmg: 150 (10x to enemy troops)

      Hp: 1500

      Cost: 500 Dark Elixir

      Fav target: Troops

      Speed: 15

      Housing space: 25 (you are only allowed one (will allways fill the clan castle e.g lvl1 clan castle Space 10 when donated this troops HS will become 10) )

      When enemy troops (clan castle mostly) target it the mimic will hit the ground and crystals will stab them from underneath and instakill them if attacking defences it will hit the ground and crystals will go through the ground with spikes coming out to show the path and a big spike will go through the middle of the tower (defence) and deal 150 damage. Now effectivly this will only be availeble to people with TH11 and can be used as a defence aswell, You can buy it for 50000 dark elixer and you can only have 1. This means that if you are attacked by a mimic then this defence troop can eliminate the enemy mimic. But once a mimic is destroyed it will explode killing the troop that killed it. It may sound op but this troop is really usefull against clan castle troops, if confronted by a hero this troop encase them with a crystal and both will explode effectivly killing them. If this troop dies it will leave a gravestone that is 4x4 and will consume any graves within a 5 space radius and decrease the amount of DE obtained by 1 per grave this grave will give you 100 DE and is made of Dark elixir crystal and takes 1000 Elixir to destroy, this grave should be destoryed asap scince it will kill any clan castle troops that go within 3 spaces of it. This is a long, more detailed description than I planned but thanks if you read the whole thing it means alot that you were nice enough to read this it took me a while to write.

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    • GeorgeYao wrote: Spending 125 000 DE is ridiculous. That would make TH upgrades only for gemmers too. TH upgrades should be available to everyone!

      Are you Jorge yao?Tell me.Did you quit the game?

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    • No I am not Jorge Yao.

      Yes, the real Jorge Yao took a break from CoC, but he just recently started playing again actually!

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    • GeorgeYao wrote:
      No I am not Jorge Yao.

      Yes, the real Jorge Yao took a break from CoC, but he just recently started playing again actually!

      Lol George, still being harrassed :P

      Really? That's cool.

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    • Ok scince we're doing troops I'm gonna go for this!: The Stormer! this troop would do as its title implies it would storm the enemies village. When in battle this troop has an aura of lightning spell and it repeatedly rains down lightning in a 2 tile area, now for the stats:


      Dmg: 200 


      Lightning Dmg: 50


      Hp: 3500


      Cost: 750 Dark Elixir


      Fav target: Defences & Troops


      Damage type: Area splash


      Targets: Ground & Air


      Housing space: 15


      Training time: 20m


      Movement speed: 20


      Description: If theres one thing you hate its losing! Well a group of these ragers can annihilate anything in his way so thats not a problem.


       

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    • Spottra wrote:
      I think the next update should give us level 2 villagers. For 6,000,000 gold they will clap more often at trees and bushes, and run to the town hall twice as fast.

      absolutely usless

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    • That actually was the point...

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    • Why would you post here while I don't post and just see lol... firere you opened a dead thread. Spot you didn't realize it? lol a good gimmick idea. How about an idea like a building that has 2 uprgrade path?

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    • GeorgeYao wrote: No I am not Jorge Yao.

      Yes, the real Jorge Yao took a break from CoC, but he just recently started playing again actually!

      Wat?

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    • Spottra wrote:
      That actually was the point...

      lol y though

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    • 119.202.218.240
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