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Town Hall

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Townhall level 10

"This is the heart of your village. Upgrading your Town Hall unlocks new defenses, buildings, traps and much more."


Town Hall1 Town Hall2 Town Hall3 Town Hall4 Town Hall5
Level 1 Level 2 Level 3 Level 4 Level 5
Town Hall6 Town Hall7 Town Hall8 Town Hall9 Town Hall10
Level 6 Level 7 Level 8 Level 9 Level 10

  • Strategy and Tips
    • Placement of the Town Hall is critical for achieving players' objectives, but first it must be decided whether the objective is a high trophy ranking or rapid growth. 
    • The Town Hall always has the capacity to store 1,000 each of gold and elixir, which means that when you start the game you will not need a Gold or Elixir Storage to start constructing buildings.
    • When farming, you should probably leave your Town Hall outside your Walls undefended, and when Trophy hunting put it in the center surrounded by defenses.
    • When protecting the Town Hall, surround it by Walls and keep Mortars and Wizard Towers close by for better defense.
    • If players are collecting Trophies, or designing their War Bases, they should protect their Town Hall at all costs. When the Town Hall is destroyed it is an automatic win for the attacker and a gain of one star. If players are pursuing rapid growth, large amounts of resources will be needed. In order to improve the collecting of resources, placing the Town Hall in a completely unprotected area should be considered. Placement of your Town Hall in an unprotected area affords two very important advantages:
      1. Anyone can walk up and destroy it. This provides a 12 hour shield, free of charge, as a result of the defeat. This tactic improves the odds of receiving a shield and allows the player to get a good night's sleep without worry of further attack.
      2. People who would rather take the quick Town Hall kill instead of attacking more aggressively are probably weaker opponents. Now revenge can be taken against that player at a more advantageous time, for instance, when they have a lot of resources and defensive buildings unavailable due to upgrades.
    • Town Halls have the highest hit points of any building, with exception of Walls, which means they take a long time to destroy.
    • Placing your Town Hall within range of your most powerful defenses can give it the most shots to destroy attackers.
    • The disadvantages of an undefended Town Hall are that Trophies can be lost and that 1,000 of both gold and elixir will be lost per attack, although for higher level players this isn't very much at all. As players progress, both of these downsides will tend to fade away as it becomes easier to get both Trophies and Resources, however, in the early stages of the game, these downsides can seem daunting.
    • Another disadvantage of an undefended Town Hall is that the player will lose against most attacks. It is a problem for completing the "Unbreakable" achievement, which also gives the player a significant number of Gems (155 for all three levels).
    • It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading the Town Hall to the next level.
      • If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes) you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 7 and have three builders, you should upgrade your Town Hall (which takes 8 days) when the total remaining upgrading time of other buildings approaches 16 days.
    • Don't place your Town Hall in a corner surrounded by walls, troops can still be placed next to the Town Hall.

  • Upgrade Differences
    • The Town Hall undergoes significant visual changes at levels 3, 7, 8, 9 and 10.
      • When initially constructed, the Town Hall has a crooked orange roof with a small stone chimney. The windows, doorway, walls, and poles are all made out of wood.
      • At level 2, the Town Hall gets the roof tiled with orange, and has the walls "straightened out" and made of stone.
      • At level 3, the Town Hall, another layer with a flat tiled roof gets added to the top.
      • At level 4, a third plain non-tiled layer and a fourth tiled layer gets added to the top.
      • At level 5, a stone framing gets added to the front door and windows.
      • At level 6, small golden pillars appear on the sides of the Town Hall with vines that partially cover them.
      • At level 7, a small battlement with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
      • At level 8, the battlement grows to the size of the whole roof, a red flag gets added onto the front door and the golden pillars and front wall turn to stone. The chimney also disappears, and since there is no chimney, there is no smoke coming from the Town Hall.
      • At level 9, the entire color of the Town Hall changes to dark gray with a red flag on the top. A small watchtower appears on the top left, and there is a new extended red entryway leading into the Town Hall, flanked with two gold chains. There is also a skull added as a door design.
      • At level 10, the color of the Hall changes to a deep crimson red and blue gray. On the top of the Town Hall there is a metal grate. A second watchtower is added beside the first, and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall. The red carpet entryway receives gold trim.

  • Trivia
    • 5 level 6 Lightning Spells can destroy Town Halls of level 4 and lower.
    • The lava in the level 10 Town Hall may be a reference to the fact that the Inferno Towers are unlocked at this level.
    • When a level 10 Town Hall is destroyed, the ruins are lying on a grate on top of lava.
    • There is a mistake in Clan Wars with the level 4 Town Hall. If there is a Town Hall 4 war participant, the war map will show a level 5 Town Hall, rather than a level 4 one. However, if that player is visited, it will show that he/she is Town Hall 4.
    • The level 10 Town Hall was added as a part of the May 23, 2013, "Fiery Fortress" update (Version 4.14).
    • The level 9 Town Hall was added as a part of the October 27, 2012, update (Version 2.86).
    • The levels 1-8 Town Halls were added in the original release (date varies depending on platform and country).

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Town Hall to the next level, if you have enough resources and a free Builder. When the Town Hall is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    45pxTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Town Hall. This icon is only displayed after your Town Hall has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Town Hall.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Town Hall.
    Icon Boost45Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost45Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon CreateSpellsTapping this icon opens up the Spell Factory interface, allowing you to create spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon CollectGoldTapping this icon collects the uncollected resources in the Clan Castle. It will only appear if there are resources to collect.
    Icon NoCollectGoldThis icon informs you that you don't have resources to be collected from your Clan Castle. It will replace the Collect icon if there are no resources in the Clan Castle.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 1 1 1 1 1 1 1 1 1 1
    Size
    4x4
    Level Hitpoints Build Cost Gold Build Time Experience Gained XP Maximum Number
    of Buildings Available†
    1 1,500 N/A N/A N/A 14
    2 1,600 1,000 5 minutes 17 19
    3 1,850 4,000 3 hours 103 26
    4 2,100 25,000 1 day 293 31
    5 2,400 150,000 2 days 415 38
    6 2,800 750,000 4 days 587 42
    7 3,200 1,200,000 6 days 720 54
    8 3,700 2,000,000 8 days 831 62
    9 4,200 3,000,000 10 days 929 72
    10 5,000 4,000,000 14 days 1,099 80

    †Assuming all five Builder's Huts have been purchased

    For additional statistics and information, see the Unit Calculators page.

    Resource and Offensive Buildings Available

    Upgrading your Town Hall unlocks the following number of Resource and Army Buildings; see the page for each building for details.


    Town Hall - Maximum Number of Buildings
    TH Level Gold Mines & Elixir Collectors Dark Elixir Drills Gold & Elixir Storage Dark Elixir Storages Dark Barracks Barracks Army Camps Laboratory Spell Factory
    1 1 - 1 - - 1 1 - -
    2 2 - 1 - - 2 1 - -
    3 3 - 2 - - 2 2 1 -
    4 4 - 2 - - 3 2 1 -
    5 5 - 2 - - 3 3 1 1
    6 6 - 2 - - 3 3 1 1
    7 6 - 2 1 1 4 4 1 1
    8 6 1 3 1 2 4 4 1 1
    9 6 2 4 1 2 4 4 1 1
    10 7 3 4 1 2 4 4 1 1

    See also: Army Buildings; Resource Buildings

    Defensive Buildings Available

    Upgrading your Town Hall unlocks the following number of Defensive Buildings; see the page for each building for details.

    Town Hall - Maximum Number of Buildings
    TH Level Cannon Archer Tower Wall Mortar Bomb Air Defense Spring Trap Wizard Tower Giant Bomb Air Bomb Seeking Air Mine Skeleton Trap Hidden Tesla X-Bow Inferno Tower
    1 2 - - - - - - - - - - - - - -
    2 2 1 25 - - - - - - - - - - - -
    3 2 1 50 1 2 - - - - - - - - - -
    4 2 2 75 1 2 1 2 - - - - - - - -
    5 3 3 100 1 4 1 2 1 - 2 - - - - -
    6 3 3 125 2 4 1 4 2 1 2 - - - - -
    7 5 4 175 3 6 2 4 2 2 2 1 - 2 - -
    8 5 5 225 4 6 3 6 3 3 4 2 2 3 - - -
    9 5 6 250 4 6 4 6 4 4 4 4 2 4 2 -
    10 6 7 250 4 6 4 6 4 5 5 5 3 4 3 2

    See also: Defensive Buildings

    Resource, Army and Other Buildings Max Level By Town Hall

    Upgrading your Town Hall allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

    Town Hall - Building Max Level
    TH Level Gold Mines & Elixir Collectors Dark Elixir Drill Gold & Elixir Storage Dark Elixir Storage Dark Barracks Barracks Army Camp Lab Spell Factory Clan Castle
    1 2 - 1 - - 3 1 - - -
    2 4 - 3 - - 4 2 - - -
    3 6 - 6 - - 5 3 1 - 1
    4 8 - 8 - - 6 4 2 - 2
    5 10 - 9 - - 7 5 3 1 2
    6 10 - 10 - - 8 6 4 2 3
    7 11 - 11 2 2 9 6 5 3 3
    8 11 3 11 4 4 10 6 6 3 4
    9 11 6 11 6 6 10 7 7 4 5
    10 11 6 11 6 6 10 8 8 5 6

    See also: Army Buildings; Resource Buildings; Other Buildings

    Defensive Buildings Max Available Level

    Upgrading your Town Hall unlocks the following level of Defensive Buildings; see the page for each building for details.

    Town Hall - Maximum Buildings Level
    TH Level Cannon Archer Tower Walls Mortar Bomb Air Defense Wizard Tower Giant Bomb Air Bomb Seeking Air Mine Skeleton Trap Hidden Tesla X-Bow Inferno Tower
    1 2 - - - - - - - - - - - -
    2 3 2 2 - - - - - - - - - -
    3 4 3 3 1 2 - - - - - - - -
    4 5 4 4 2 2 2 - - - - - - -
    5 6 6 5 3 3 3 2 - 2 - - - -
    6 7 7 6 4 3 4 3 2 2 - - - -
    7 8 8 7 5 4 5 4 2 3 1 - 3 -
    8 10 10 8 6 5 6 6 3 3 1 2 6 - -
    9 11 11 10 7 6 7 7 3 4 2 3 7 3 -
    10 12 13 11 8 6 8 8 4 4 3 3 8 4 3

    See also: Defensive Buildings

    Town Hall and Matchmaking

    There is a lot of confusion with regard to how Town Hall levels affect matchmaking. The short answer is, it doesn't. Matchmaking is based solely on Trophies. However, the loot available to gain is affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:

    Town Hall Levels—Loot Multiplier
    Town Hall Level Difference Percentage of Loot Available
    Same or higher level 100%
    1 level lower 90%
    2 levels lower 50%
    3 levels lower 25%
    4 or more levels lower 5%

    It's important when upgrading the Town Hall to consider the above table, because it may affect one's looting considerably. It is also advisable to upgrade everything at the current level before moving to the next.

    There is some speculation that the Town Hall may make a difference at sub-200 Trophy range. However, this has not been confirmed.

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Hidden Tesla • X-Bow • Inferno Tower • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
    Other Buildings Town Hall • Clan Castle • Decorations • Obstacles

    Start a Discussion Discussions about Town Hall

    • Level 11 Town Hall

      169 messages
      • GeorgeYao wrote: No I am not Jorge Yao. Yes, the real Jorge Yao took a break from CoC, but he just recently started playing again actually! Wat?
      • Spottra wrote:That actually was the point... lol y though
    • Hacks

      12 messages
      • someone jumped to conclusions there... this was the link. https://www.youtube.com/watch?v=32FB-gYr49Y
      • Yeah hahah

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