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Town Hall

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Town Hall11

"This is the heart of your village. Upgrading your Town Hall unlocks new defenses, buildings, traps and much more."


Town Hall1 Town Hall2 Town Hall3 Town Hall4 Town Hall5
Level 1 Level 2 Level 3 Level 4 Level 5
Town Hall6 Town Hall7 Town Hall8 Town Hall9 Town Hall10 Town Hall11
Level 6 Level 7 Level 8 Level 9 Level 10 Level 11

  • Strategy and Tips
    • Protection of the Town Hall is critical for achieving players' objectives.
    • Placement of the Town Hall outside a farming base serves no purpose, other than to rapidly drop trophies. Players should aim to protect their Town Hall at all costs, as it contains a 20% of all 3 different resources.
    • If players are designing their War Bases, they should aim to protect their Town Hall at all costs. If an attacker is unable to destroy the Town Hall, they will get a maximum of one star.
      • This concept is however, thrown away when you are trying to design an anti-3 star base, in which the Town Hall is considered just to be another storage and is used to protect key structures to prevent the attacker from claiming a third star(hence the name).
    • However, at higher Town Hall levels (especially Town Hall 8) players can, instead of protecting their Town Hall at all costs, use their Town Halls as a high hitpoint damage sponge - similar to Storages - as part of a strategy to prevent 3-star attacks from Dragons and other high level armies, at the cost of making 2-star attacks much easier.  
    • Town Halls have the highest hitpoints of any building, with the exception of Walls, which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful defenses can give it the most shots to destroy attackers.
    • It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading the Town Hall to the next level. Prematurely upgrading (rushing) your Town Hall is extremely risky, and it will take a long time to upgrade your buildings/troops to match your Town Hall's level. Raiding with low level troops will also become increasingly difficult.
      • If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes) you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 7 and have three Builders, you should upgrade your Town Hall (which takes 8 days) when the total remaining upgrading time of other buildings approaches 16 days.
    • Don't place your Town Hall in a corner surrounded by walls, troops can still be placed next to the Town Hall.

  • Upgrade Differences
    • The Town Hall undergoes significant visual changes at levels 3, 7, 8, 9, 10, and 11.
      • At level 1, the Town Hall has a crooked orange roof with a small stone chimney. The windows, doorway, walls, and poles are all made out of wood.
      • At level 2, the Town Hall gets the roof tiled with orange and has the walls "straightened out" and made of stone.
      • At level 3, the Town Hall, another layer with a flat tiled roof gets added to the top.
      • At level 4, a third plain non-tiled layer and a fourth tiled layer gets added to the top. The chimney shifts to the front left.
      • At level 5, a stone framing gets added to the front door and windows.
      • At level 6, small golden pillars appear on the sides of the Town Hall with vines that partially cover them.
      • At level 7, a small battlement with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
      • At level 8, the battlement grows to the size of the whole roof and the golden pillars and front wall turn to stone. The chimney also disappears, and since there is no chimney, there is no smoke coming from the Town Hall.
      • At level 9, the entire color of the Town Hall changes to dark gray with a red flag on the top. An entrance into the Town Hall from the roof appears, similar to the one on the Level 5 Clan Castle. A small watchtower appears on the top left, and there is a new extended red entryway leading into the Town Hall, flanked with two gold chains. There is also a skull added as a door design. If noticed carefully, both front corners of the Town Hall have carved Level 7 Walls.
      • At level 10, the color of the Hall changes to a deep crimson red and blue gray. On the top of the Town Hall, there is a metal grate. A second watchtower is added beside the first, and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall. The red carpet entryway receives gold trim.
      • At level 11, the Town Hall's base changes to rough stone. The entrance becomes golden and a gate consisting of three huge spikes supported by a winch system is added above it. The roof becomes white and gains a large, lava filled hole. Two small battlements with red flooring appear on the front of the roof, and a single watchtower remains on the back. The interior of the building appears to be brightly lit, presumably from the lava on the roof. A red flag is added back to a corner of the town hall, this time on the upper corner.

  • Trivia
    • As of the April 2015 update, Town Hall level 1's hitpoint has been decreased from 1500 to 450, and the buildings unlocked at Town Hall level 1 have their construction times decreased from 1 minute to 10 seconds. These changes have made the tutorial quicker to finish, as the two Single Player Campaign levels in the tutorial have level 1 Town Halls and quicker to destroy.
      • Town Halls in the Single Player Campaign, or "Goblin Town Halls", look the same at all levels, but the hitpoints are the same as player Town Halls of equal level. A Goblin Town Hall's level can be observed by the number of experience points it yields when destroyed.
    • 5 level 7 Lightning Spells can destroy Town Halls of level 6 and lower.
    • The lava in the level 10 Town Hall may be a reference to the fact that the Inferno Towers are unlocked at this level.
    • When a level 10 Town Hall is destroyed, the ruins are lying on a grate on top of lava.
      • However, when a level 11 Town Hall is destroyed, the ruins are the same as Town Hall 1-9's ruins.
    • The level 11 Town Hall was added as a part of the December 10, 2015 update.
      • This same update also made the town hall a resource building, and can now be targeted by Goblins.
      • Also, Town Hall Level 10's cost got increased from 4,000,000 gold to 5,000,000 gold and time decreased from 14 days to 12 days in the same update.
    • The level 10 Town Hall was added as a part of the May 23, 2013, "Fiery Fortress" update (Version 4.14).
    • The level 9 Town Hall was added as a part of the October 27, 2012, "Dark Castle" update (Version 2.86).
    • The levels 1-8 Town Halls were added in the original release (date varies depending on platform and country).
    • Between November 24 and December 8 of 2014 and 2015, IOS users were able to purchase (RED) gems to contribute to AIDS research. When they did, they received a red shield on their Town Hall.
    • There is a glitch where if a Town Hall upgrade finishes during a Clan War Preparation Day, it still shows that the player is still the previous town hall level.
    • If you zoom in on your town hall entrance, you will see the glow of a fire inside the entrance, provided certain actions are being proceeded (needs confirmation).
    • All Defensive Buildings (except the Hidden Tesla, Air Defense, Air Sweeper, Inferno Tower and Traps) face away from the Town Hall.
    • In an older version, players can sell buildings but was removed due to it being unnecessary and due to abuse.
    • Town Hall 11 had a beta design before it got changed to its released design.
    • On Town Hall 11, there are two front towers that dominate the entrance, but in the back there is a roofed tower for an unknown reason.
    • The Town Hall's entrance is small when compared to villagers and builders.
    • If a Town Hall is destroyed in a raid, and you view that player's base, villagers will still go in and out.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Training Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Town Hall to the next level, if you have enough resources and a free Builder. When the Town Hall is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
    AiriconTapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.
    Icon ReArmTapping this icon re-arms the Town Hall. This icon is only displayed after your Town Hall has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    Icon LoadElixirTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.
    Icon FullyLoadedElixirThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Town Hall.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Town Hall.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Spell Factory interface, allowing you to brew spells.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BrewSpellsTapping this icon opens up the Dark Spell Factory interface, allowing you to brew spells.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about your current clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11
    Number Available 1 1 1 1 1 1 1 1 1 1 1
    Size
    4x4
    TH Level Hitpoints Build Cost Gold Build Time Experience Gained XP Maximum Number of

    Buildings Available

    1 450 N/A N/A 0 14
    2 1,600 1,000 10 seconds 3 18
    3 1,850 4,000 3 hours 103 26
    4 2,100 25,000 1 day 293 31
    5 2,400 150,000 2 days 415 38
    6 2,800 750,000 4 days 587 43
    7 3,300 1,200,000 6 days 720 56
    8 3,900 2,000,000 8 days 831 66
    9 4,600 3,000,000 10 days 929 76
    10 5,500 5,000,000 12 days 1,018 84
    11 6,800 7,000,000 14 days 1,099 90

    For additional statistics and information, see the Unit Calculators page.

    Resources Available

    Town Hall - Available Resources
    TH Level Gold Available Elixir Available Dark Elixir Available
    1 1,000 1,000 -
    2 1,000 1,000 -
    3 10,000 10,000 -
    4 50,000 50,000 -
    5 100,000 100,000 -
    6 300,000 300,000 -
    7 500,000 500,000 2,500
    8 750,000 750,000 5,000
    9 1,000,000 1,000,000 10,000
    10 1,500,000 1,500,000 20,000
    11 2,000,000 2,000,000 20,000

    Resource and Offensive Buildings Available

    Upgrading your Town Hall unlocks the following number of Resource and Army Buildings; see the page for each building for details.

    Town Hall - Maximum Number of Buildings
    TH Level Gold Mines & Elixir Collectors Dark Elixir Drills Gold & Elixir Storage Dark Elixir Storages Dark Barracks Barracks Army Camps Lab Spell Factory Dark Spell Factory Barbarian King Altar Archer Queen Altar Grand Warden Altar
    1 1 - 1 - - 1 1 - - - - - -
    2 2 - 1 - - 2 1 - - - - - -
    3 3 - 2 - - 2 2 1 - - - - -
    4 4 - 2 - - 3 2 1 - - - - -
    5 5 - 2 - - 3 3 1 1 - - - -
    6 6 - 2 - - 3 3 1 1 - - - -
    7 6 1 2 1 1 4 4 1 1 - 1 - -
    8 6 2 3 1 2 4 4 1 1 1 1 - -
    9 6 2 4 1 2 4 4 1 1 1 1 1 -
    10 7 3 4 1 2 4 4 1 1 1 1 1 -
    11 7 3 4 1 2 4 4 1 1 1 1 1 1

    See also: Army Buildings; Resource Buildings

    Defensive Buildings Available

    Upgrading your Town Hall unlocks the following number of Defensive Buildings; see the page of each building for details.

    Town Hall - Maximum Number of Buildings
    TH Level Cannon Archer Tower Wall Mortar Bomb Air Defense Air Sweeper Spring Trap Wizard Tower Giant Bomb Air Bomb Seeking Air Mine Skeleton Trap Hidden Tesla X-Bow Inferno Tower Eagle Artillery
    1 2 - - - - - - - - - - - - - - - -
    2 2 1 25 - - - - - - - - - - - - - -
    3 2 1 50 1 2 - - - - - - - - - - - -
    4 2 2 75 1 2 1 - 2 - - - - - - - - -
    5 3 3 100 1 4 1 - 2 1 - 2 - - - - - -
    6 3 3 125 2 4 2 1 4 2 1 2 - - - - - -
    7 5 4 175 3 6 3 1 4 2 2 2 1 - 2 - - -
    8 5 5 225 4 6 3 1 6 3 3 4 2 2 3 - - -
    9 5 6 250 4 6 4 2 6 4 4 4 4 2 4 2 - -
    10 6 7 275 4 6 4 2 6 4 5 5 5 3 4 3 2 -
    11 7 8 275 4 6 4 2 6 5 5 5 5 3 4 4 2 1

    See also: Defensive Buildings

    Resource, Army and Other Buildings Max Level By Town Hall

    Upgrading your Town Hall allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

    Town Hall - Building Max Level
    TH Level Gold Mines & Elixir Collectors Dark Elixir Drill Gold & Elixir Storage Dark Elixir Storage Dark Barracks Barracks Army Camp Lab Spell Factory Dark Spell Factory Clan Castle
    1 2 - 1 - - 3 1 - - - -
    2 4 - 3 - - 4 2 - - - -
    3 6 - 6 - - 5 3 1 - - 1
    4 8 - 8 - - 6 4 2 - - 2
    5 10 - 9 - - 7 5 3 1 - 2
    6 10 - 10 - - 8 6 4 2 - 3
    7 11 3 11 2 2 9 6 5 3 - 3
    8 12 3 11 4 4 10 6 6 3 2 4
    9 12 6 11 6 6 11 7 7 4 4 5
    10 12 6 11 6 7 12 8 8 5 4 6
    11 12 6 12 6 7 12 8 9 5 4 6

    See also: Army Buildings; Resource Buildings; Other Buildings

    Defensive Buildings Max Available Level

    Upgrading your Town Hall unlocks the following level of Defensive Buildings; see the page for each building for details.

    Town Hall - Maximum Buildings Level
    TH Level Cannon Archer Tower Wall Mortar Bomb Air Defense Spring Trap Wizard Tower Air Bomb Air Sweeper Giant Bomb Hidden Tesla Seeking Air Mine Skeleton Trap X-Bow Inferno Tower Eagle Artillery
    1 2 - - - - - - - - - - - - - - - -
    2 3 2 2 - - - - - - - - - - - - - -
    3 4 3 3 1 2 - - - - - - - - - - - -
    4 5 4 4 2 2 2 1 - - - - - - - - - -
    5 6 6 5 3 3 3 1 2 2 - - - - - - - -
    6 7 7 6 4 3 4 1 3 2 2 2 - - - - - -
    7 8 8 7 5 4 5 2 4 3 3 2 3 1 - - - -
    8 10 10 8 6 5 6 3 6 3 4 3 6 1 2 - - -
    9 11 11 10 7 6 7 4 7 4 5 3 7 2 3 3 - -
    10 13 13 11 8 6 8 5 8 4 6 4 8 3 3 4 3 -
    11 14 14 11 9 6 8 5 9 4 6 4 8 3 3 4 4 2

    See also: Defensive Buildings

    Town Hall and Matchmaking

    Matchmaking is based on Trophies and Town Hall level, except in Champions League and above, where only Trophies matter. Also, the loot available to gain is affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:

    Town Hall Levels—Loot Multiplier
    Town Hall Level Difference Percentage of Loot Available
    Same or higher level 100%
    1 level lower 80%
    2 levels lower 50%
    3 levels lower 25%
    4 or more levels lower 5%
    It's important when upgrading the Town Hall to consider the above table, because it may affect one's looting considerably. It is also advisable to upgrade everything at the current level before moving to the next.
    Clash of Clans - Town Hall Strategy03:19

    Clash of Clans - Town Hall Strategy

    Buildings
    Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • X-Bow • Inferno Tower • Eagle Artillery • Walls
    Traps: Bomb • Spring Trap • Giant Bomb • Air Bomb • Seeking Air Mine • Skeleton Trap
    Resource Buildings Town Hall • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Builder's Hut • Clan Castle (Treasury)
    Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar
    Other Buildings Decorations • Obstacles • Loot Cart

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