If players are collecting Trophies they should protect their Town Hall at all costs. When the Town Hall is destroyed it is an automatic win for the attacker and a gain of one star. If players are pursuing rapid growth, large amounts of resources will be needed. In order to improve the collecting of resources, placing the Town Hall in a completely unprotected area should be considered. Placement of your Town Hall in an unprotected area affords two very important advantages:
Anyone can walk up and destroy it. This provides a 12 hour shield, free of charge, as a result of the defeat. This tactic improves the odds of receiving a shield and allows the player to get a good night's sleep without worry of further attack.
People who would rather take the quick Town Hall kill instead of attacking more aggressively are probably weaker opponents. Now revenge can be taken against that player at a more advantageous time, for instance, when they have a lot of resources and defensive buildings unavailable due to upgrades.
Town Halls have the highest hit points of any building, with exception of Walls, which means they take a long time to destroy.
Placing your Town Hall within range of your most powerful defenses can give it the most shots to destroy attackers.
The disadvantages of an undefended Town Hall are that Trophies can be lost and that 1,000 of both gold andelixir will be lost per attack, although for higher level players this isn't very much at all. As players progress, both of these downsides will tend to fade away as it becomes easier to get both Trophies and Resources, however, in the early stages of the game, these downsides can seem daunting.
Another disadvantage of an undefended Town Hall is that the player will lose against most attacks. It is a problem for completing the "Unbreakable" achievement, which also gives the player a significant number of Gems (155 for all three levels).
It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading the Town Hall to the next level.
If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes) you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 7 and have three builders, you should upgrade your Town Hall (which takes 8 days) when the total remaining upgrading time of other buildings approaches 16 days.
Don't place your Town Hall in a corner surrounded by walls, troops can still be placed next to the Town Hall.
The Town Hall undergoes significant visual changes at levels 3, 7, 8, 9 and 10.
At level 2, the Town Hall gets the roof tiled with orange, and has the walls "straightened out".
At level 3, the Town Hall, another layer with a flat tiled roof gets added to the top.
At level 4, a third plain non-tiled layer and a fourth tiled layer gets added to the top.
At level 5, a stone outline gets added to the front door and windows.
At level 6, small golden pillars appear on the sides of the Town Hall, with vines that partially cover them.
At level 7, a small battlemented platform with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
At level 8, the battlemented platform grows to the size of the whole roof, a red flag gets added onto the front door and the golden pillars and front wall turn to stone. The chimney also disappears, and since there is no chimney, there is no smoke coming from the Town Hall.
At level 9, the entire color of the Town Hall changes to dark gray with a red flag on the top. A small watchtower appears on the top left, and there is a new extended red entryway leading into the Town Hall, flanked with two gold chains. There is also a skull added as a door design.
At level 10, the color of the Hall changes to a deep crimson red and blue gray. On the top of the Town Hall there is a metal grate. A second watchtower is added beside the first, and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall. The red carpet entryway receives gold trim.
- Pressing this icon displays information about the Town Hall such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
- Pressing this icon upgrades the Town Hall to the next level if you have enough resources and a free Builder. When the Town Hall is at maximum level this icon is not shown.
- Pressing this icon finishes an upgrade currently in progress by paying the displayed number of Gems.
- Pressing this icon will cancel the upgrade currently in progress. This icon is only displayed while an upgrade is in progress.
The lava in the level 10 Town Hall indicates that the Inferno Towers are unlocked at this level.
When a town hall 10 is destroyed, the ruins are lying on a grate on top of lava.
There is a mistake in Clan Wars with the level 4 Town Hall. If there is a Town Hall 4 player in your war map, the level 4 Town Hall looks exactly the same as a level 5 Town Hall. However, if that player is visited, it will show that he/she is Town Hall 4.
There is a lot of confusion with regard to how Town Hall levels affect matchmaking. The short answer is, it doesn't. Matchmaking is based solely on Trophies. However, the loot available to gain is affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:
Lower Town Hall Levels—Loot Penalty
Town Hall Level Difference
Percentage of Loot Available
4 or more
It's important when upgrading the Town Hall to consider the above table, because it may affect one's looting considerably. It is also advisable to upgrade everything at the current level before moving to the next.
There is some speculation that the Town Hall may make a difference at sub-200 Trophy range. However, this has not been confirmed.