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In-game Troop Movement Speed (TMS) is listed as a number that appears to have little relevance to anything.  For example, a Barbarian has a movement speed of 16.  What does that mean in terms of number of tiles traveled per unit of time?

This page seeks to answer that question.

The data files, which can only be accessed onto a jail broken iDevice, have a value listed for speed that appears to be 12.5 * (The in game speed) rounded to the next 10.

This gives a value that looks like the range values in the data files. Typically range is represented as number of tiles equaling multiples of 100.  So 1 tile = 100, 2 tiles = 200, etc.

It is likely that the speed in the data file represents the number of tiles the unit will move in one second.

Speed in Tiles/Second can be also calculated by dividing In Game Speed by 8.

Troop In Game Speed Calculated Speed Speed in Tiles/Second
Barbarian 16 200 2
Archer 24 300 3
Goblin 32 400 4
Giant 12 150 1.5
Wall Breaker 24 300 3
Balloon 10 125 1.3
Wizard 16 200 2
Healer 16 200 2
Dragon 16 200 2
P.E.K.K.A 16 200 2
Baby Dragon 16 200 2
Miner 20 250 2.5
Minion 32 400 4
Hog Rider 24 300 3
Valkyrie 24 300 3
Golem 12 150 1.5
Golemite (Appears from Golem death) 12 150 1.5
Witch 12 150 1.5
Skeleton (Summoned by Witch) 24 300 3
Lava Hound 20 250 2.5
Lava Pup (Appears from Lava Hound death) 32 400 4
Bowler 14 175 1.75
Barbarian King 16 200 2
Archer Queen 24 300 3
Grand Warden 16 200 2

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