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My Update Suggestions

New Troops:

Viking, Sealit, Shaver, Goblin Hero, Witch, Necromancer, Atlas, Hyper Dragon, Master Wizard, The Destroyer

New Spells:

Seasonal Spells, Confuse Spell, Weakness Spell, Protection Spell, Vanish Spell, Tornado Spell, Rock Fall Spell

New Functions/Mechanisms:

Yard Planner, The Sea, Player Card; 2 attack mods, Battle Simulator, Private Inbox, Clan functions, Builder Hut (new things about it), Dark Gold, The Wood, "back" button, Land Expansions, Wizard Tower lvl.8, Troops Baiter, New Challenges, Player Search, DRS, multiple wall upgrade, Building Rotation

Other:

CoC on android and maybe on PC

On this blog you'll see all my updates suggestions.

DG: Dark Gold

Clans updates

  • Clan vs. Clan
  • More ranks: Clan Leader <- Co-Leader <- Elder <- Benjamin <- Junior <- Member

Clan Leader: all rights

Co-Leader: ban members, downgrade elder to junior and junior to member, message every clan member except the clan leader, upgrade member to junior and junior to elder + elder's rights

Elder: ban members, downgrade junior to member, upgrade member to junior and junior to benjamin, kick out junior, downgrade benjamin + benjamin's rights

Benjamin: nominate junior for kick out/upgrade to benjamin + junior's wrights

Junior: ban members with the permission of an elder, upgrade member to junior

Member: actual rights

1st top donator: 15 gems

2nd top donator: 10 gems

3rd top donator: 5 gems

and (don't need to be a top donator for it)

+500 donations: 5 gems

+1k donations: 10 gems

+5k donations: 50 gems

+10k donations: 100 gems

... for the continuations:

algorithms: RewardOfGems = Donations/100

ex: 25e7  gems = 25 donations/100

g = 10^9 so 25g = 25 000 000 000


  • Clan base: a base which can be fully edited by the leader, 1/2 by the elders and seen by the members
  • Clan rule wich are displayed to a newbie and wich can be read at anytime by all the clan members and ofcorse is editable by the clan leader
  • Clan brother, clan allie: a player in clan A can't attack a player in clan B (brother clan of clan A)

Troops & Spells updates

  • Viking
Preferred Target Attack Type

Boat

Space

Training Time Movement Speed Attack Speed Sea Barrack Level Required Range
None Melee (Ground Only) 1 20s 18 1s 1 0.4 squares
Level Damage per Second Hitpoints Training Cost (DG) Research Cost (DG) Laboratory Level Required Research Time
1 10 45 25 N/A N/A N/A
2 13 54 40 50,000 2 6 hours
3 17 65 60 150,000 4 1 day
  • Sealit
Preferred Target Attack Type

Boat

Space

Training Time Movement Speed Attack Speed Sea Barracks Level Required Range
None Ranged (Air and Ground) 1 25s 26 1s 2 3.5 squares
Level Damage per Second Hitpoints Training Cost (DG) Research Cost (DG) Laboratory Level Required Research Time
1 9 20 50 - - N/A
2 12 23 80 50,000 2 12 hours
3 14 28 120 250,000 4 2 days
  • Shaver
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
Resources Damage(x2)

Melee (Ground Only)

1 30s 32 1s 3 0.4 squares
Level Damage per Second Damage per Second on Resources Hitpoints Training Cost [1] Research Cost [2] LaboratoryLevel Required Research Time
1 11 22 25 25 N/A N/A NA
2 14 28 30 40 50,000 1 12 hours
3 19 38 36 60 250,000 3 2 days
  • Seasonal Spells:

-Easter Spell (a fall of eggs which act like projectiles or within a bunny which attack the nearest buildings taking of 10 dps* during 5s)

-Valentin's Spell (a complete stop of the targeted buildings during 5s or turn the mind of the defending troops during 5s)

-Halloween Spell (a spell that paralyze the defending troops and buildings during 5s)

All this seasonal  spells will have this: (like Santa's Surprise ) 

Radius Random Radius Number of Strikes Time Between Strikes Time to Create Spell Factory Level Required
1 4 5 0.1s 1 day 1 hour 1
Level Damage Per Strike Total Damage Cost [1] Upgrade Cost [2] Upgrade Time Laboratory Level Required
1 300 1,500 25,000 N/A N/A N/A
  • Confuse Spell:
Radius Random Radius Boost Time Time to Create Spell Factory Level Required
4 3 1s 50 minutes 5
Level Cost [3] Number of Pulses Time Between Pulses Upgrade Cost [4] Upgrade Time Laboratory Level Required
1 35,000 20 0.3s N/A N/A N/A
2 42,000 40 0.3s 4,200,000 6 days 7
  • Goblin hero
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
Ressource (x2.5) Ground 32 1.2s 1 Tile 13 Tiles
Level Damage per Second Damage per Hit Hitpoints Regeneration Time Training Cost [5] Training Time Town Hall Level Required
1 156 187 1,500 1h None None 8
2 162 194 1,560 1h 4m 12,500 12h 8
3 169 203 1,622 1h 8m 15,000 1d 8
4 175 210 1,687 1h 12m 17,500 1d 12h 8
5 182 218 1,755 1h 16m 20,000 2d 8
6 190 228 1,825 1h 20m 22,500 2d 12h 9
7 197 236 1,898 1h 24m 25,000 3d 9
8 205 246 1,974 1h 28m 30,000 3d 12h 9
9 213 255 2,053 1h 32m 35,000 4d 9
10 221 265 2,135 1h 36m 40,000 4d 12h 9
  • Weakness Spell
Radius Random Radius Boost Time Time to Create Spell Factory Level Required
5 5 1s 1 hour 6
Level Cost [6] Number of Pulses Time Between Pulses Upgrade Cost [7] Upgrade Time Laboratory Level Required
1 36,000 20 0.3s N/A N/A N/A
2 43,000 40 0.3s 4,400,000 6 days 7
  • Witch
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Dark Barracks Level Required Range
None Area Splash 0.3 Square Radius (Ground and Air) 4 10m 18 1.5s 7 3 squares
Level

Enchantement duration

Hitpoints Training Cost Research Cost Laboratory Level Required Research Time
1 50 80 1,600 N/A N/A N/A
2 70 95 2,100 160,000 4 1 day
3 90 113 2,100 460,000 5 2 days
  • Necromancer: reanimate your the same-side troops after they were killed
  • other heros:

-Atlas (The Giantest)

-Hyper Dragon

-Master Wizard/Archwiz


  • Protection Spell:

Radius Random Radius Number of Pulses Time Between Pulses Boost Time Time to Create Spell Factory Level Required
9x9 2 60 0.5s 1s 50 minutes 6
Level Cost [1] Upgrade Cost [2] Upgrade Time Laboratory Level Required
1 15,000 N/A N/A N/A
2 30,000 500,000 3 days 8
  • Vanish spell
Number of Pulses Time Between Pulses Boost Time Time to Create Spell Factory Level Required
all the attack 0.5s 1s 50 minutes 7
Level Radius Cost [1] Upgrade Cost [2] Upgrade Time Laboratory Level Required
1 2x2 15,000 N/A N/A N/A
2 3x3 30,000 500,000 3 days 8
  • Tornado Spell

This spell should return only some buildings.

Radius Random Radius Number of Tornado Time Between Tordano Boost Time Time to Create Spell Factory Level Required
5 4 5 0.2s 1s 1h 8
Level Cost [1] Upgrade Cost [2] Upgrade Time Laboratory Level Required
1 30,000 N/A N/A N/A
2 60,000 4,200,000 5 d 12 h 8
  • Rock fall spell:
Radius Random Radius Number of Strikes Time Between Strikes Time to Create Spell Factory Level Required
5 3 5 0.2s 1 hour 5
Level Damage Per Strike Total Damage Cost Upgrade Cost Upgrade Time Laboratory Level Required
1 200 1,000 40,000 5,000,000 1 day N/A
2 400 2,000 42,000 5,000,500 2 days 6
3 600 3,000 44,000 5,001,000 3 days 6
4 800 4,000 46,000 5,001,500 4 days 7
5 1,000 5,000 48,000 5,002,000 5 days 7
  • The Destroyer
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
TH Melee (Ground Only) 12 2m 5 1.1s 4 1 square
Level Damage per Second Damage per Attack Hitpoints Training Cost [1] Research Cost [2] Laboratory Level Required Research Time
1 155 170 975 800 N/A N/A N/A

Buildings, Functions & Mechanics updates

  • Yard Planner [Other Building] (like in Backyard Monster) where you can see your base like in CoC Builder and with a "clear all" button which put every buildings in a new thing called the Storage where you can see what you have buy and store so which isn't on the base.
  • The Sea:

-The harbor: sea army camp

Town Hall Level 5 6 7 8 9 10
Number Available 1 1 2 2 3 3
Size
5x5
Level Troop Capacity Hitpoints Build Cost [8] Build Time Experience Gained [9] Town Hall Level Required
1 20 400 250 5 minutes 18 5
2 30 500 2,500 1 hour 62 7
3 35 600 10,000 3 hours 104 9

-Sea Barrack:

Town Hall Level 5 6 7 8 9 10
Number Available 1 2 2 3 3 3
Size
3x3
Level Build Cost

[10]

Build Time Experience Gained

[11]

Boost Cost

[12]

Hitpoints Maximum Unit Queue Length Town Hall Level Required Unlocked Unit
1 200 1 minute 8 25 250 20 5 Viking
2 1,000 15 minutes 32 25 270 25 7 Sealit
3 2,500 2 hours 86 25 280 30 9 Shaver

-Sea Plant

Town Hall Level 5 6 7 8 9 10
Number Available 1 2 3 4 5 6
Size
3x3

Level Build Cost [13] Build Time ExperienceGained [14] Boost Cost

[15]

Capacity (Elixir) [16] Production Rate Hitpoints Time to Fill Catch Up Point* Town Hall Level Required
1 150 1m 7 N/A 500 200/hr 400 2h 30m N/A 5
2 300 5m 17 N/A 1,000 400/hr 450 2h 30m 5m 6
3 700 15m 30 N/A 1,500 600/hr 500 2h 30m 30m 7
  • Player card:
Name on wiki: Name not supplied Name on Clash of Clans: Player123
Game Center ID: private

Level: 25

Trophies: 1200

Town Hall Level: 5

Clan:
Symbol 1
ClanName


Current Goal: His goal

Village Image:

Template PlaceholderIMG
 + missions succed + number of winned and losted attacks, winned and losted defence + gain per hour
  • Attack choose between Raiding (classical attack mod) and You vs. Him or Army vs. Army.
  • Battle Simulator: you can attack a friend or a clan member without using ressources and without losing/winning trophies wich are taking from/giving to your friend/clan member. Like that you can see where his base is vunerable and to which what type of attack, troops + you don't need any ressources/trophies to simulate a battle
  • Torch use: shinning buildings to active them at night time (there are all active at day time except for sleeping builders)
Town Hall Level 1-5 6-10
Number Available 4 8
Level Shining Area Cost

[1]

Build Time Experience Gained [2] Town Hall Level Required Upgrade Time
1 2x2 500 N/A 10 1 N/A
2 3x3 700 10s 20 3 15s
3 4x4 900 20s 30 5 30s
4 5x5 11,000 40s 40 7 45s
5 6x6 13,000 1min 20s 50 9 1min
  • Wall lvl.12: 1 wall can caught 1 troop during 10s while this troop can't move and can't attack but after this 10s this current wall act like a normal wall that can be destroyed by the enemies troops or wich is 10s later auto-destroyed
  • Private inbox: you can send pm to a friend/clan member/player like an e-mail:

Private Message

To: xxPlayerx01

Object: Update Suggestions

Message: My updates suggestions are ...


  • Way for elders an leaders to see how long a members have been in the clan and if he's faithful.
  • Builder Hut:

Level Upgrade Cost [1] Reduce upgrade/build time (%) Upgrade Time
1 N/A -5 N/A
2 250 -10 1 days
3 500 -15 2 days
4 1000 -20 3 days
5 1250 -25 4 days
  • Dark Gold Storage at th8 (same stat that the gold storage) and the DG mine (same that the gold mine) at th9.
  • The Wood: place where you can find gems, elixir or gold.

    The thing can be like: you click on the "exploring" button and choose how many time do you want the exploration is. And when the exploration is finished a message says something like "Exploration gather" with the number of gems, gold and elixir found, but doing an exploration need a free builder(wich is doing nothing else that sleeping) and the exploration cost 100 gold by hour.

  • "go back" button when you're searching a base to attack like that you can go back to the base before (but eg.: you're searching, you see a base A than you search again (but it cost like normal) than, you see a base B but you want to go back to base A so you click on the "go back" button than you realise that you want to attack an other base so you click again on the "search" button but it steal cost = wast of gold.)

  • Land Expansions

-1 gems for an area (same size as the army camp) on the 1st layer

-2 gems for an area on the 2nd layer

-3 gems for the 3rd layer


  • Wizard Tower lvl.8 = Wizard Tower lvl.7 + Wizard Tower lvl.3 (red instead of magenta)
  • Troops Baiter like in Backyard Monster where you can choose how many troops, what troops and where there attack your base to test it
  • New challenges
  •  builder rent 100 gold/elixir/DE the hour or 1k for each by day
  • Player Search Feature
  • DRS (Daily Reward System)

Day 1: 1 gems, 20 gold, 20 elixir, 20 dark elixir (only the player has th 7)

Day 2: 2 gems, 50 gold, 50 elixir, 50 dark elixir

Day 3: 3 gems, 80 gold, 80 elixir, 80 dark elixir

Day 4: 4 gems, 110 gold, 110 elixir, 110 dark elixir

Day 5: 5 gems, 140 gold, 140 elixir, 140 dark elixir

Day 6: 6-7 gems, 170 gold, 170 elixir, 170 dark elixir

Day 7: 7-10 gems, 200-500 gold, 200-500 elixir, 200-500 dark elixir


  • multiple wall upgrade
  • building rotation feature

Other

  • CoC on android and maybe on PC (Windows if possible).

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